• SteamDroid
    279 replies, posted
  • For me, it took very long to "connect", but when I cancelled and checked my friendslist, I actually saw the full list. Even tho everyone appears offline. (Yes, even after waiting) [editline]13th January 2012[/editline] I had to manually set my state to online and now they show up as online and in-game. [editline]13th January 2012[/editline] It didnt lag when everyone was offline, but now it really lags on my HTC Wildfire S [editline]13th January 2012[/editline] Sent a message and got logged out.
  • So after the mess of today, I released update 1.2. This update includes: - Version changes, hopefully this fixes some of the installation bugs some people where having; - Added permanent notifications, if enabled, notifications will always be in the notification area; - Added automatic reconnect, if enabled, SteamDroid will try to reconnect when the connection is lost; - Updated the Steam service, together with permanent notifications and auto reconnect, the app should stay online longer; It's a smaller update than the last one, but maybe it fixes some annoying issues. Note that this time the update should be automatically installed, I actually got the process of updating the apk right this time. Please let me know what you think!
  • To solve the issue where the 'Logging in...' messages keeps running forever, I'm implementing a retry feature. [IMG]http://dev.flyingpie.nl/steamdroid-retry.png[/IMG] It pretty much works and should solve the issue.
  • Damn you're fast. I only mentioned that idea last night, unless you had it planned all along. :v:
  • The notifications don't seem to be working right on my phone (Droid X). [img]http://dl.dropbox.com/u/2149114/NEW/images/12%20January/shot_000008.png[/img] 1) When I disconnect the notification is still active. 2) The notification can be removed/is cleared when I hit clear in the notification bar.
  • Yeah, the notification is just made when the app first connects, and doesn't remove itself when connection is lost. It would be nice if the notification was present only while the app was connected to steam (you are "online") and the if the icon could possibly change (maybe to a little white envelop) when you receive a new message.
  • [code] Notification.FLAG_ONGOING_EVENT; [/code] Add that to the notification's flags.
  • [QUOTE=Keegs;34220821]The notifications don't seem to be working right on my phone (Droid X). [img]http://dl.dropbox.com/u/2149114/NEW/images/12%20January/shot_000008.png[/img] 1) When I disconnect the notification is still active. 2) The notification can be removed/is cleared when I hit clear in the notification bar.[/QUOTE] You're sure up early.
  • I love this app! Finally a mobile steam chat app. Any chance of getting group chat on here?
  • [QUOTE=lock;34252848]I love this app! Finally a mobile steam chat app. Any chance of getting group chat on here?[/QUOTE] Get friend requests working first IMO, having the need to get on my PC to add friends to my 2nd account is kind of a pain
  • [QUOTE=Bitl;34282685]How do you put in your infomation?[/QUOTE] Press menu button, and select settings.
  • [QUOTE=VistaPOWA;34282700]Press menu button, and select settings.[/QUOTE] I got the verification code, what can I do then? EDIT: Never mind
  • Documentation is a 404: [url]http://www.flyingpie.nl/?page=steamdroid-documentation[/url] How should aes.txt be setup?
  • [QUOTE=Hexxeh;34290269]Documentation is a 404: [url]http://www.flyingpie.nl/?page=steamdroid-documentation[/url] How should aes.txt be setup?[/QUOTE] Isn't that from the older version back when it needed a server?
  • [QUOTE=Hexxeh;34290269]Documentation is a 404: [url]http://www.flyingpie.nl/?page=steamdroid-documentation[/url] How should aes.txt be setup?[/QUOTE] Only needs to be a password but that's obsolete.
  • As in, just any password? Fair enough. I'm doing something with the old server, assuming it still works.
  • I haven't been able to get this to work for the past couple days. It's been buggy at best. Sometimes it will connect to Steam fine but won't show any notification (that it connected). Other times it'll sit at Logging In... until I close the app (still doesn't work). The permanent notification also doesn't work.
  • Can connect and chat fine with the expected delay. Wish it only showed the friends that are online though, takes a few minutes to load all of the offline ones as well.
  • It's been a while since I could work on the project because I'm busy with school. Anyway, I'm having the logging problem myself, I'm hoping to solve the issue within the next week.
  • [QUOTE=The Mad Man;34327849]It's been a while since I could work on the project because I'm busy with school. Anyway, I'm having the logging problem myself, I'm hoping to solve the issue within the next week.[/QUOTE] Got some kind of IM account I can pick your brains on? Side note, I've disabled the encryption in the server (only running it on localhost, so that's fine for debugging purposes), but upon trying to connect (from looking at the code, it seems space seperated username password authcode followed by a newline is how this is achieved), I simply get a disconnected callback.
  • [QUOTE=Hexxeh;34327933]Got some kind of IM account I can pick your brains on? Side note, I've disabled the encryption in the server (only running it on localhost, so that's fine for debugging purposes), but upon trying to connect (from looking at the code, it seems space seperated username password authcode followed by a newline is how this is achieved), I simply get a disconnected callback.[/QUOTE] Sure, do you prefer steam? Why are you running the server version, if I may ask?
  • [QUOTE=The Mad Man;34338012]Sure, do you prefer steam? Why are you running the server version, if I may ask?[/QUOTE] Steam is fine with me. I'll explain via Steam.
  • [QUOTE=theboxfriend;34350707]this needs to be ported to iOS devices ASAP. just saying[/QUOTE] I recall seeing someone working on that, was it Hexxeh?
  • [QUOTE=Marlamin;34355753]I recall seeing someone working on that, was it Hexxeh?[/QUOTE] Well that would explain why he's trying something out with the server part, back before that was ported to Android That or it's related to the ChromeOS thing he's got going on, though that's less likely.