• What are you working on? February 2012
    3,497 replies, posted
  • [QUOTE=mechanarchy;34901715]I know what you mean. Linux has spoiled me, it's so much easier to develop on linux when you can just grab whatever dev libraries you need with a package manager, add -lLibrary to your build options and you're pretty much completely set. On windows, on teh other hand, you've got to find the third-party website with the libraries, download & put in right place, and then set up include&link dirs and options in your compile settings. It might not seem like much more work but it's a pain in the ass nonetheless.[/QUOTE] And that's if they even provide Windows binaries. I've run into at least a few packages where I could just apt-get them on Linux, then when I try to build for Windows they just go "Here's the source tarball, godspeed!"
  • Avatar of calzoneman
  • [QUOTE=ROBO_DONUT;34902046]And that's if they even provide Windows binaries. I've run into at least a few packages where I could just apt-get them on Linux, then when I try to build for Windows they just go "Here's the source tarball, godspeed!"[/QUOTE] Windows is just a pain in the ass in general.
  • Avatar of danharibo
  • [QUOTE=ROBO_DONUT;34902046]And that's if they even provide Windows binaries. I've run into at least a few packages where I could just apt-get them on Linux, then when I try to build for Windows they just go "Here's the source tarball, godspeed!"[/QUOTE] Here's a fool proof guide for developing software on windows: Step 1) Give up Step 2) Install Linux
  • Avatar of Jack Trades
  • [QUOTE=danharibo;34902393]Here's a fool proof guide for developing software on windows: Step 1) Give up Step 2) Install Linux[/QUOTE] Step 3) Spend 90 minutes finding out how to change resolution. Step 4) Give up and go back to Windows. Yes I'm that stupid, alright?
  • Avatar of ShaunOfTheLive
  • [QUOTE=Jack Trades;34902456]Step 3) Spend 90 minutes finding out how to change resolution. Step 4) Give up and go back to Windows. Yes I'm that stupid, alright?[/QUOTE] well see you just need to wget xmesaorg2.4.50102.tgz and untar it to your /sbin/usr/bin folder while you cross-compile your root permissions into a hash ball. quite simple really
  • Avatar of Jack Trades
  • [QUOTE=shill le 2nd;34903117]well see you just need to wget xmesaorg2.4.50102.tgz and untar it to your /sbin/usr/bin folder while you cross-compile your root permissions into a hash ball. quite simple really[/QUOTE] [img]http://i.somethingawful.com/forumsystem/emoticons/emot-suicide.gif[/img]
  • Avatar of Legend286
  • Started working on a game with my friend Kukiric (another facepuncher) and so far I've made a base entity which I can then extend with other classes later on to add specific functionality, but for now it's nothing more than a pretty picture with a ton of functions under the hood. [img]http://puu.sh/iH4a[/img] And the functions I was talking about: [img]http://puu.sh/iH4R[/img] This is pretty much my first proper attempt with c++, and I'm not even reading any SFML references, just learning as I progress. Can't wait till Kukiric makes an entity manager, that way everything can be nice and tidy.
  • Rundiculous - Facepunch Game Programming Competition #5 (WIP) Made some grass and flowers. [img]http://i.imgur.com/QxBn3.png[/img] [sp]The game won't be finished :([/sp]
  • Avatar of icantread49
  • working on "action buttons" which allow you to selectively run motors (and soon thrusters) instead of having them always-off or always-on [editline]28th February 2012[/editline] this way you can actually make a drive-able car (with the camera Follow option) and other vehicles
  • [QUOTE=Darkwater124;34900570]Basic cinematics! (With that, I mean a dialogue and a delay on the fadeout effect) [B]Edit:[/B] This is all map-specific (no shit), loaded from a Lua file: [LUA] return { init= function () map.blackTimeout = 3.5 tools.timer.add(function () tools.dialogue.addLine("It was a dark night...", {255,255,255}) end, 1) tools.timer.add(function () tools.dialogue.addLine("You don't remember anything.", {255,255,255}) end, 3) tools.timer.add(function () tools.dialogue.addLine("You: Where am I?", {255,127,0}) end, 8) tools.timer.add(function () nots.add("Use [A] and [D] to walk around", 10) end, 12) end, tick= function () end } [/LUA][/QUOTE] Your dialogue says to use A and D to walk, but to get there you would have already had to walk.
  • [QUOTE=geel9;34900343]You guys know how YoGUI was UGLY AS SHIT? Well I recently added nine-patch support. So if you make a nine-patch image, YoGUI supports it. I stole Android's ICS button image and stuck it in YoGUI. IT'S WONDROUS! [vid]http://dl.dropbox.com/u/4093439/beautifulbuttons.webm[/vid][/QUOTE] Now make all the other shit look good
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  • [QUOTE=Naarkie;34904872]Now make all the other shit look good[/QUOTE] And change the font, it looks absolutely terrible like that :v:
  • Avatar of garry
  • [QUOTE=Chris220;34899164]Just out of interest, why? I've never actually used it, but it seems like a pretty damn useful set of tools. What about it do you dislike?[/QUOTE] It's not that I hate it, I just don't like making my stuff rely on it. I love the idea of it and if it was included with every compiler on every platform I'd be using the shit out of it.
  • Avatar of T3hGamerDK
  • [QUOTE=garry;34906731]It's not that I hate it, I just don't like making my stuff rely on it. I love the idea of it and if it was included with every compiler on every platform I'd be using the shit out of it.[/QUOTE] This is my only concern about it as well. I don't want people to be downloading MASSIVE libraries next to my software, and I couldn't dream of including it in my software. I do use it, though, to speed up my development until I get the more "low-level" functions ready.
  • Avatar of backwardspy
  • [QUOTE=garry;34906731]It's not that I hate it, I just don't like making my stuff rely on it. I love the idea of it and if it was included with every compiler on every platform I'd be using the shit out of it.[/QUOTE] Ah, I see. Out of all the people on this forum who said they hated boost, you've been the only one to actually give a valid reason why. I was starting to think it was just a giant bandwagon or something :v:
  • [QUOTE=Ehmmett;34903918]Your dialogue says to use A and D to walk, but to get there you would have already had to walk.[/QUOTE] I'm gonna make it the first level to load on first startup
  • Avatar of swift and shift
  • Exposed functionality to create and manipulate multiple VMs in JSOS: [img]http://i.imgur.com/y67zF.png[/img] [img]http://i.imgur.com/5D2Ri.png[/img]
  • [URL="http://www.novaember.com/files/get/4/BR2.zip"]Just uploaded a new build of my game[/URL] - Makes "intro" be the first map loaded on first run. Launch again or go to Main Menu on the gesture menu to get the menu. If you'd like to mess around with it, there are some editable files in AppData/LOVE/BR2 you can customise. .bdf and .biq are just JSON files for now, gonna make them binary later. (In edit mode, 3rd mouse button activates fly mode) [editline]28th February 2012[/editline] Oh and Garry, I'm using Bundl'r to make it one .exe file - works great, thanks for making it!
  • [QUOTE=Darkwater124;34907649][URL="http://www.novaember.com/files/get/4/BR2.zip"]Just uploaded a new build of my game[/URL] - Makes "intro" be the first map loaded on first run. Launch again or go to Main Menu on the gesture menu to get the menu. If you'd like to mess around with it, there are some editable files in AppData/LOVE/BR2 you can customise. .bdf and .biq are just JSON files for now, gonna make them binary later. (In edit mode, 3rd mouse button activates fly mode) [editline]28th February 2012[/editline] Oh and Garry, I'm using Bundl'r to make it one .exe file - works great, thanks for making it![/QUOTE] [thumb]http://dl.dropbox.com/u/33076954/Ifoundabug.PNG[/thumb] May have found a slight way to get in the terrain Jump, place blocks above you, get stuck in terrain Also, the jump frequency is much too high, and i would recommend making the jump height slightly higher, as well as the actual jump take longer
  • [QUOTE=Icedshot;34908479]Also, the jump frequency is much too high, and i would recommend making the jump height slightly higher, as well as the actual jump take longer[/QUOTE] Not realistic, but it does look better, thanks. [vid]http://dl.dropbox.com/u/18131951/BR2/BR2%202012-02-28%2014-54-23-20.webmvp8.webm[/vid] Also, about getting stuck in blocks [B]in editing mode[/B] isn't that bad nor is it easly fixable without getting other cons.
  • [QUOTE=Funley;34908660]Started making a tower defense game, ASD Tower Defense. Starting good! [IMG]http://i.imgur.com/lJpJZ.png[/IMG] Need a name that abbreviated would be ASD, since i cant think of anything good.[/QUOTE] Awesome Super-Deluxe Tower Defense
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  • [QUOTE=Darkwater124;34908692]Awesome Super-Deluxe Tower Defense[/QUOTE] Sweeet, thanks! [editline]asd[/editline] Yay, tilemap :D [IMG]http://i.imgur.com/uSkg4.png[/IMG]
  • Avatar of Smashmaster
  • [QUOTE=Funley;34908660]Started making a tower defense game, ASD Tower Defense. Starting good! [IMG]http://i.imgur.com/lJpJZ.png[/IMG] Need a name that abbreviated would be ASD, since i cant think of anything good.[/QUOTE] Cornflower blue is Facepunch's least favorite color. [url]http://www.facepunch.com/threads/1028402-What-are-you-working-on-V14?p=26324055&viewfull=1#post26324055[/url]
  • Avatar of Richy19
  • [QUOTE=Darkwater124;34908635]Not realistic, but it does look better, thanks. [vid]http://dl.dropbox.com/u/18131951/BR2/BR2%202012-02-28%2014-54-23-20.webmvp8.webm[/vid] Also, about getting stuck in blocks [B]in editing mode[/B] isn't that bad nor is it easly fixable without getting other cons.[/QUOTE] What pathfinding do you use for this?
  • [QUOTE=Richy19;34909244]What pathfinding do you use for this?[/QUOTE] I don't have any AI yet, but when I do, it's gonna be veery simple.
  • Avatar of uitham
  • Okay guys, I feel it now I am ready to switch from C# and XNA to C++ and SFML You should know that I have done extreme workouts for weeks for this, I hope it sufficed Now, where is the test?
  • Avatar of BlkDucky
  • [QUOTE=Richy19;34909244]What pathfinding do you use for this?[/QUOTE] I don't see any pathfinding...? edit: okay, wow. Ninjas all over this place.
  • Avatar of Richy19
  • [QUOTE=BlkDucky;34909269]I don't see any pathfinding...? edit: okay, wow. Ninjas all over this place.[/QUOTE] I thought he said in a previous post that the stickman followed the mouse, but my bad
  • [QUOTE=Richy19;34909244]What pathfinding do you use for this?[/QUOTE] I'm pretty sure that's him playing.