• What are you working on? February 2012
    3,497 replies, posted
  • [QUOTE=Maurice;34770496][img]http://i.imgur.com/xo7LA.gif[/img][/QUOTE] I mean in the background but okay [editline]19th February 2012[/editline] By the way, what do you use for screen recording?
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  • [QUOTE=Darkwater124;34770543]I mean in the background but okay [editline]19th February 2012[/editline] By the way, what do you use for screen recording?[/QUOTE] CamStudio I slow down the game to about 70% so I get a decent framerate though (lossless quality is slow)
  • Avatar of Hruhf
  • Starting Engineering at university in a couple of weeks, read the syllabus for my unit titled "Engineering: Programming", apparently our starting language is going to be C. Kinda glad since this is only the common first year of engineering and they're not teaching something like visual basic. Let's just hope they aren't lying.
  • Avatar of BlkDucky
  • maybe if I post some content I'll be more motivated to work on it [img]http://puu.sh/hwxA[/img] I'm working on this again. Complete rewrite in Lua + LÖVE, much, much cleaner code and overall more brilliant. Haven't got half the features I had before yet though.
  • Avatar of OldFusion
  • [QUOTE=ThePuska;34768646]I made a quick and dirty program to draw images as text. [img]http://img88.imageshack.us/img88/1239/outputt.png[/img][/QUOTE] Here is my go at it from a while ago. [img]http://cold.netburst.co.uk/file/res.png[/img] Lol: [url]http://cold.netburst.co.uk/file/background.png[/url]
  • Avatar of _Undefined
  • Making an electronics thing. [img]http://i.imgur.com/bDsp1.png[/img] Don't mind the programmer art. Any thoughts on how to save space on large gates but look nice?
  • [QUOTE=Maurice;34770496][img]http://i.imgur.com/xo7LA.gif[/img][/QUOTE] Rather than make a sarcastic poke at my title again, I wanted to tell you I really enjoy your work. I hope you keep working on Mari0 and it gets more attention in the future than it already has.
  • Avatar of Staneh
  • [img]http://i.imgur.com/EKZsW.png[/img] I can now generate rooms with GenerateRoom(3, new Vector2(0,200)); means: Generate a 3x3 (ground) room at pos X=0, Y=200. Note that the torch at the player is not completed yet. :v:
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  • [QUOTE=PieClock;34768845]Multiple frame importing from spritesheets: [IMG]http://puu.sh/hvjs[/IMG] The frames don't go in the right order but that's an easy fix.[/QUOTE] Not sure if I'm late, but any plans for releasing this?
  • Avatar of Smashmaster
  • I wonder how many hours @@ has spent rating everyone programming kings so far. EDIT: (Or if he's using the API and a bot)
  • Avatar of Funley
  • [QUOTE=ThePuska;34768646]I made a quick and dirty program to draw images as text. [img]http://img88.imageshack.us/img88/1239/outputt.png[/img][/QUOTE] Now do a text image of that image and a text image of the image from the first image-to-text conversion.
  • Avatar of @@
  • [QUOTE=Smashmaster;34772665]I wonder how many hours @@ has spent rating everyone programming kings so far.[/QUOTE] I used Andrew/Stoned/GranPC's Lua API for the first 50 pages. For the rest I just hit programming king button as I read. :v: [highlight](User was permabanned for this post ("Fuck off" - garry))[/highlight]
  • Avatar of geel9
  • [QUOTE=@@;34772926]I used Andrew/Stoned/GranPC's Lua API for the first 50 pages. For the rest I just hit programming king button as I read. :v:[/QUOTE] You realize that that's bannable right?
  • Avatar of BlkDucky
  • [QUOTE=geel9;34772958]You realize that that's bannable right?[/QUOTE] only if you're deloc
  • [QUOTE=geel9;34772958]You realize that that's bannable right?[/QUOTE] But the mods haven't banned him yet so I think they are fine with it.
  • Avatar of DrLuke
  • [QUOTE=geel9;34772958]You realize that that's bannable right?[/QUOTE] Also it's annoying and retarded
  • Avatar of Tobba.
  • Disassembled, Skyrim's code is full of gems, like this function [code]00561420 push ebp 00561421 mov ebp,esp 00561423 push ecx 00561424 mov dword ptr [ebp-4],ecx 00561427 mov eax,dword ptr [ebp-4] 0056142A mov eax,dword ptr [eax+4] 0056142D mov esp,ebp 0056142F pop ebp 00561430 ret [/code] A++ compiler it doesnt even use leave
  • Avatar of Bluefire
  • [QUOTE=ThePuska;34768646]I made a quick and dirty program to draw images as text. [SHODAN][/QUOTE] Dammit. There goes my goal of doing something productive and actually finishing my project I was coding. System Shock 2 time.
  • Avatar of lexic
  • [QUOTE=Tobba.;34773251]Disassembled, Skyrim's code is full of gems, like this function [code]00561420 push ebp 00561421 mov ebp,esp 00561423 push ecx 00561424 mov dword ptr [ebp-4],ecx 00561427 mov eax,dword ptr [ebp-4] 0056142A mov eax,dword ptr [eax+4] 0056142D mov esp,ebp 0056142F pop ebp 00561430 ret [/code] A++ compiler it doesnt even use leave[/QUOTE] [video=youtube;ahKH19iN2SM]http://www.youtube.com/watch?v=ahKH19iN2SM[/video]
  • Facepunch game programming competition #5 (WIP) [img]http://i.imgur.com/Rv6aa.jpg[/img]
  • Avatar of Tobba.
  • [code]00561480 push ebp 00561481 mov ebp,esp [b]00561483 push ecx 00561484 mov dword ptr [ebp-4],ecx 00561487 mov ecx,dword ptr [ebp-4][/b] 0056148A call 005614A0 0056148F mov esp,ebp 00561491 pop ebp 00561492 ret [/code] Oh god my sides yes we're still in the territory of laughing at circuit boards
  • [QUOTE=Lexic;34773317][video=youtube;ahKH19iN2SM]http://www.youtube.com/watch?v=ahKH19iN2SM[/video][/QUOTE] jesus, it's like an actually funny big bang theory that's not fair to say though; you can't compare the two because big bang theory is a total shitrag
  • Avatar of Dr Magnusson
  • [QUOTE=Tobba.;34773251]Disassembled, Skyrim's code is full of gems, like this function [code]00561420 push ebp 00561421 mov ebp,esp 00561423 push ecx 00561424 mov dword ptr [ebp-4],ecx 00561427 mov eax,dword ptr [ebp-4] 0056142A mov eax,dword ptr [eax+4] 0056142D mov esp,ebp 0056142F pop ebp 00561430 ret [/code] A++ compiler it doesnt even use leave[/QUOTE] That code is perfectly valid, and is more or less exactly what you would get from MSVC. Furthermore, enter and leave generally take up more cycles than the push/move/pop sequence.
  • Avatar of Tobba.
  • [QUOTE=Dr Magnusson;34773644]That code is perfectly valid, and is more or less exactly what you would get from MSVC.[/QUOTE] Its perfectly valid, but it looks like someone set their optimization level to -3 The entire function could be inlined with just mov eax, [ecx + 4]
  • Avatar of supersnail11
  • [QUOTE=AntonioR;34773491]Facepunch game programming competition #5 (WIP) [img]http://i.imgur.com/Rv6aa.jpg[/img][/QUOTE] You win.
  • Avatar of C:\
  • @@ stop rating everyone programming king or you will be the next efex
  • Avatar of @@
  • [QUOTE=C:\;34773706]@@ stop rating everyone programming king or you will be the next efex[/QUOTE] you're worse then agop, can't accept a compliment. :tinfoil:
  • Avatar of Overv
  • [QUOTE=amcfaggot;34773627]jesus, it's like an actually funny big bang theory that's not fair to say though; you can't compare the two because big bang theory is a total shitrag[/QUOTE] Indeed it is, you should all start watching it right now.
  • Avatar of Richy19
  • Dont know if anyone will know the answer but in commercial enviroment what would you guys say is the most used programming language? I have always been wanting to progress my C++ knowledge because the games industry uses it but everyday it looks like a further and further away goal to get a job in it, so I wanted to start learning more overall used languages