• Facepunch Trade-Off Game Development
    578 replies, posted
  • So if I'm following this correctly... We're now working on an online pony dating adventure mmorpg? [editline]19th February 2012[/editline] (Where garry is all the ponies)
  • The fuck [URL="http://www.facepunch.com/members/475060"]@@[/URL] with your [img]http://www.facepunch.com/fp/ratings/programming_king.png[/img] [editline]19th February 2012[/editline] The fuck [url=http://www.facepunch.com/members/206831-Lexic]Lexic[/url] with your [img]http://www.facepunch.com/fp/ratings/programming_king.png[/img] [editline]19th February 2012[/editline] The fuck [url=http://www.facepunch.com/members/226009-Jvs]Jvs[/url] with your [img]http://www.facepunch.com/fp/ratings/programming_king.png[/img] [editline]19th February 2012[/editline] The fuck [url=<?= $user['url'] ?>]<?= $user['username'] ?>[/url] with your [img]http://www.facepunch.com/fp/ratings/programming_king.png[/img]
  • I am implictly in :v: Still I don't know that much Lua so this will be a great experience for me.
  • If you guys wanna do networking, maybe we could make the server in Node.js...?
  • [QUOTE=Xeon06;34773430]If you guys wanna do networking, maybe we could make the server in Node.js...?[/QUOTE] [I]NaN[/I]. We're using Lua for the client code, so why not save time and reuse some entity code already written in Lua?
  • I'm in. I have nothing to contribute, but I'm trained in the art of LOVE. I also use LOVEJIT for all of my projects.
  • So we need someone to start. I'm going to go out and say that we're going to have the genre be [B]Adventure[/B]. [del]Now we need a theme. We can't just start out with an adventure game and see where it goes. Is it going to have story? Where will the location be? What interesting mechanics will we use? Theres a lot to think about before we simply start coding.[/del] I want to start this on Saturday, March 10th. We'll decide who starts and the following order of people later.
  • I also suggest getting some artsy people in here and do some concept art and graphics, just so the programmers have some inspiration to work around and a concept that they could build upon, instead of having a clusterfuck of things without a story or theme. [editline]19th February 2012[/editline] Holy fucking ninja
  • [QUOTE=i300;34776489]So we need someone to start. I'm going to go out and say that we're going to have the genre be [B]Adventure[/B]. Now we need a theme. We can't just start out with an adventure game and see where it goes. Is it going to have story? Where will the location be? What interesting mechanics will we use? Theres a lot to think about before we simply start coding. I want to start this on Saturday, March 10th. We'll decide who starts and the following order of people later. I don't really have any ideas right now. So lets just continue discussing![/QUOTE] Isn't the point of these kind of things to make something out of what the last person did, without actually knowing what he will do? Like that game where each person adds a bit to the story. You don't set the general idea first. You just have to work with what you've got.
  • [QUOTE=Darwin226;34776539]Isn't the point of these kind of things to make something out of what the last person did, without actually knowing what he will do? [del]Like that game where each person adds a bit to the story. You don't set the general idea first. You just have to work with what you've got.[/QUOTE] We need a theme. We can't have one person start with a game set in space and somehow end up as a single-celled organism floating around in a pool of water doing something. If we can decide on a theme and setting, then we can have some spontaneous things like mechanics, items, characters and whatnot. One thing I thought was cool would for us to make a game like Wario Ware. First we start by making an engine that can handle minigame like things, code up some helper classes and minigame templates, and then each of us could make one individual mini game. If people like this idea more than Adventure, rate [img]http://www.facepunch.com/fp/ratings/tick.png[/img] and I'll change the genre to that.[/del] Disregard this post.
  • [QUOTE=Hentie;34776507]I also suggest getting some artsy people in here and do some concept art and graphics, just so the programmers have some inspiration to work around and a concept that they could build upon, instead of having a clusterfuck of things without a story or theme. [editline]19th February 2012[/editline] Holy fucking ninja[/QUOTE] why not use programmer art? And I would like to join this too.
  • [QUOTE=i300;34776593]We need a theme. We can't have one person start with a game set in space and somehow end up as a single-celled organism floating around in a pool of water doing something. If we can decide on a theme and setting, then we can have some spontaneous things like mechanics, items, characters and whatnot. One thing I thought was cool would for us to make a game like Wario Ware. First we start by making an engine that can handle minigame like things, code up some helper classes and minigame templates, and then each of us could make one individual mini game. If people like this idea more than Adventure, rate [img]http://www.facepunch.com/fp/ratings/tick.png[/img] and I'll change the genre to that.[/QUOTE] ...turning this into a collab limited with time and only one person working on it at the time. I feel that this would completely miss the idea behind this.
  • [QUOTE=i300;34776593]We need a theme. We can't have one person start with a game set in space and somehow end up as a single-celled organism floating around in a pool of water doing something. If we can decide on a theme and setting, then we can have some spontaneous things like mechanics, items, characters and whatnot. One thing I thought was cool would for us to make a game like Wario Ware. First we start by making an engine that can handle minigame like things, code up some helper classes and minigame templates, and then each of us could make one individual mini game. If people like this idea more than Adventure, rate [img]http://www.facepunch.com/fp/ratings/tick.png[/img] and I'll change the genre to that.[/QUOTE] I vote on survival on a random island, a la Robinson Crusoe. But have there be ruins and shit to investigate.
  • [QUOTE=@@;34773471][I]NaN[/I]. We're using Lua for the client code, so why not save time and reuse some entity code already written in Lua?[/QUOTE] Because -We don't care about time, it's a project for fun -Since it's a project for fun, why not mix things up? -Node.js is awesome And who are you even? Anyways I was mainly jokingly throwing the idea out there.
  • [QUOTE=i300;34776489]So we need someone to start. I'm going to go out and say that we're going to have the genre be [B]Adventure[/B]. Now we need a theme. We can't just start out with an adventure game and see where it goes.[/QUOTE] [b]theme[/b] ?? the [i]whole point[/i] of this is to work off whatever the person/people before you did, and the first person gets dibs on how to start it off what you're doing saturates garry's original idea
  • [QUOTE=icantread49;34778730][b]theme[/b] ?? the [i]whole point[/i] of this is to work off whatever the person/people before you did, and the first person gets dibs on how to start it off what you're doing saturates garry's original idea[/QUOTE] Oh, I think I get it now. Okay then. We can decide on the order of people later then.
  • [QUOTE=icantread49;34778730][b]theme[/b] ?? the [i]whole point[/i] of this is to work off whatever the person/people before you did, and the first person gets dibs on how to start it off what you're doing saturates garry's original idea[/QUOTE] "Saturates"?
  • You guys should make an SFML one after you finish this one, there aren't that many good (or at all really) examples and it would be a great example to learn from.
  • [QUOTE=ROBO_DONUT;34779180]"Saturates"?[/QUOTE] this is garry's idea: [img]http://i.imgur.com/vG65Q.jpg[/img] this is garry's idea, saturated: [img]http://i.imgur.com/A4yyy.jpg[/img]
  • [url]http://dl.dropbox.com/u/59459111/fptradeoff.html[/url] Any additions?
  • [QUOTE=Kepler;34780313][URL]http://dl.dropbox.com/u/59459111/fptradeoff.html[/URL] Any additions?[/QUOTE] yes a design
  • [QUOTE=supersnail11;34780334]yes a design[/QUOTE] I'll make a Google site, hang on [editline]19th February 2012[/editline] [url]https://sites.google.com/site/fptradeoffgamedev[/url]