• What are you working on? April 2012
    2,483 replies, posted
  • Avatar of Maurice
  • [img]http://imgproxy.charlie.bz/LpdlU.png[/img] [media]http://www.youtube.com/watch?v=Xwf_3OW7wAE[/media] Last thread's highlights, provided by amcfaggot: [B]THE PROGRAMMING KINGS:[/B] [quote=Dlaor-guy;35175222]So I've been working on porting the little bit of Froid 2 I did in C# with OpenTK to Unity. The advantages of this are less effort, less getting headaches of OpenGL weirdness, less slowness, and more fancy lighting effects: [img]http://imgproxy.charlie.bz/6l1wY.jpg[/img] (don't rate me programming king because this took literally 0 effort) [editline]17th March 2012[/editline] [img]http://imgproxy.charlie.bz/P6EHy.png[/img] I should've expected this. ...apparently editing posts gets rid of ratings :v:[/quote] [quote=Maurice;35178292][QUOTE=DrLuke;35177146]Needs more ponies[/QUOTE] You asked for it. [img]http://imgproxy.charlie.bz/bGxNd.gif[/img][/quote] [quote=BlackPhoenix;35248764]I will bring this into a separate thread soon - an aerospace programming thread, at least if there's some interest. This is what was involved in the following stuff: - Wrote an aerospace simulator that simulates orbital flight and reentry (uses X-Plane for graphics, though extends it greatly) - VSFL Network - virtual spaceflight network, a kind of online network for simulating global spaceflight. This software syncs spacecraft state and does much more - Radio transmission simulation - the data sent from spacecraft is sent as a radiosignal, which is received by ground stations - Spacecraft has a 512x1 pixels CCD camera (virtual), which takes 512 pixels of grayscale data - Spacecraft encodes this data into a specific format and sends this binary stream to the antenna - Ground tracking stations receive this information, decode it, and if it's valid enough it goes into these pictures - They also decode telemetry arriving from the spacecraft... *And then this post went on for another 3 pages*[/quote] [quote=HiredK;35152967]New version of my engine. [img]http://i40.tinypic.com/24ffl14.png[/img] [img]http://i43.tinypic.com/35mpr9z.png[/img] [img]http://i40.tinypic.com/2w24nqe.png[/img] [img]http://i44.tinypic.com/t0tj0p.png[/img] [img]http://i39.tinypic.com/9j1t20.png[/img][/quote] [quote=Dlaor-guy;34947032]And this is what I've been working on the past month. [media]http://www.youtube.com/watch?v=ppfo7RAWM-4[/media] That blue thing at the beginning is a loading screen: it's threaded so that's pretty neat :v: (I know that the video is long but it was originally 10 minutes so I couldn't get it shorter than this without missing importart parts) Also I have only shown 5 levels here: the game actually has 9. Get it here: [url]http://www.facepunch.com/threads/1159773?p=34947177&viewfull=1#post34947177[/url][/quote] [B]THE ARTISTIC PEOPLE:[/B] [QUOTE=synthiac;35055762][vid]http://synthiac.net/videos/silk.webm[/vid] big gay dicks[/QUOTE] [QUOTE=Nighley;35041713][code] #define P 3.1415f #define B (4.f/P) #define C -4.f/(P*P) #define M(_) (_>0?_:-_) #define S(_) (B*_+C*_*M(_)) #define F(_) (_%50)/50.0f #define D ((2*(2*5))) main(__,_){ char _____[] = {64,48,79, 111,43,44,43 ,111,79,48, 64}; unsigned ___ = (int)( S((F(_) -0.5f)*P*2)*( D/2)+(D /2) );__%D== (___+1)%D ?(putchar (_____[(int )((((_-25) %50)/50.0f) *11)]),1) :(__%D==( D-___)%D )?(putchar (_____[(int )(((_%50)/ 50.0f)*11) ]),1):((__ %D>= (___ +1)%D&& __%D<=(D -___-1)% D)||(__%D <= (___)% D&&__%D>= (D-___)% D))&&_%4 ==0 ? ( putchar( '_') ,1 ):(putchar (' '),1 );(__%D==0 )?(putchar ('\n'),_++ ):1;__++; main(__,_);} [/code] compile and enjoy (it will reach a stack overflow after a few seconds, will fix that later)[/QUOTE] [QUOTE=origamiguy;35211420]Tron-inspired circles again [video=youtube;CgYVpOG3724]http://www.youtube.com/watch?v=CgYVpOG3724[/video][/QUOTE] [QUOTE=origamiguy;35200746]Tron-inspired pseudorandom circle patterns. [IMG]http://imgproxy.charlie.bz/mu35Z.png[/IMG][/QUOTE] [B]THE WINNERS:[/B] [QUOTE=DrLuke;34991665][url]http://www.wimp.com/videogames/[/url] holy shit[/QUOTE] [QUOTE=garry;35132844]Got gamemode swapping working properly in GMod13! Just noticed a bug in the video but can't be bothered to reshoot it. [hd]http://www.youtube.com/watch?v=QPbzgRAl-OY[/hd][/QUOTE] [QUOTE=icantread49;35008729][vid]http://puu.sh/jzSU[/vid][/QUOTE] [QUOTE=Doritos_Man;35166277].gmf - General Model Format[/QUOTE] What a great way to end the highlights. So Facepunch programmers, [I]What Are You Working On?[/I]
  • Avatar of Gran PC
  • Early content poster! [img]http://www.peniscorp.com/stuff/WindowsXPProfessional-VMwarePlayer-2012-04-02_17.24.55.png[/img] Injecting custom DLLs on Steam. This registers a chat command (/ban) that I can use to ban people from FP's chatroom by 64-bit SteamID, so I can ban them after they've left. It doesn't actually print the message to the chat or send it, the only reason you see "/ban me" there is because I detached the DLL.
  • Avatar of Maurice
  • 6 player online Mari0, hardly working but still fun: [media]http://www.youtube.com/watch?v=6-ItUpA1V88[/media]
  • Avatar of Jookia
  • I [i]finally[/i] finished complete i18n support for my application. Grueling work. Anyway, on to unit tests. The sad part is that I don't really feel I have time to work on it seeing as I seem to be running the Desura client now.
  • Avatar of swebonny
  • Me and a friend started to work on a game for our school project. Me being the novice I looked a bit into some simple mechanics and got this up. Notice my superior paint skills. [IMG]http://i.imgur.com/bjTpM.png[/IMG] My friend works like crazy writing things I have no idea about(aka network, IO, UI etc). Here's his login screen that connects to our server. [IMG]http://i.imgur.com/4uJ3H.png[/IMG] I'd say it's quite good for two days of work :v:
  • Avatar of peep
  • Currently I'm writing a word generator for constructed languages. I'll post pictures when I'm done. This will have the same mechanics as the name generator, but with configuration and code commenting (:v:)
  • Avatar of Zyx
  • [img]http://dl.dropbox.com/u/99717/StillWorking.png[/img] So yeah, I'm still working on this. But now it's officially the project I will use for an exam this summer. The topic is the enemies AI. More specifically, making it lifelike (Attack when they see you, hear you, another enemy is informing of your presence).
  • Finished my particle project I was working on a few days ago: [vid]http://dl.dropbox.com/u/57612233/Particles%21%202012-04-02%2010-14-13-57.webmvp8.webm[/vid]
  • Avatar of Funley
  • Well fuck. I knew i wouldn't get into the highlights after all. I was *this* close to getting in. Next month then :(
  • Avatar of Downsider
  • [media]http://www.youtube.com/watch?v=owFtSazlmjU[/media] Reposted because I was almost on the last page of the previous thread, but I also added item comparisons and removed the awesome Gorillaz music in the background because Dajoh didn't like it. Recorded on my iPhone using DisplayRecorder. Any lag is from DisplayRecorder.
  • Avatar of peep
  • Word Generator: Alpha! [IMG]http://oi42.tinypic.com/33ngr2u.jpg[/IMG] [quote=Word Generator: Alpha!] Word Generator: Alpha! ezap alu azoy elow uzid ivem aza abir [/quote]
  • Avatar of Gran PC
  • [img]http://www.peniscorp.com/stuff/SS-2012-04-02_20.03.13.png[/img] Functionality! [editline]2nd April 2012[/editline] Thanks to the test subjects at FP programmers :v:
  • Avatar of peep
  • I already have a ton of projects I'm working on. Calculating Pi! [img]http://oi44.tinypic.com/21k9w29.jpg[/img] Yes, it's a little broken. Heh.
  • Avatar of peep
  • [QUOTE=altern;35400575]I want to program :smith:[/QUOTE] Learn C.
  • Avatar of geel9
  • [QUOTE=altern;35400575]I want to program :smith:[/QUOTE] Then do it.
  • Avatar of altern
  • whenever I start to learn something I can't see how it's relevant to making games. then I get frustrated and give up
  • [QUOTE=altern;35400651]whenever I start to learn something I can't see how it's relevant to making games. then I get frustrated and give up[/QUOTE] write something relevant to games? maybe some members would appreciate an introduction to games programming thread or something of the sort
  • Avatar of mikkeljuhl
  • [QUOTE=altern;35400651]whenever I start to learn something I can't see how it's relevant to making games. then I get frustrated and give up[/QUOTE] Why don't you just get your shit together? Or try Rob Miles "Introduction to Programming Through Game Development Using Microsoft XNA Game Studio, Rob Miles. Microsoft Press, 2009 ISBN 978-0735627130" I don't like this way of learning, but if it helps you to then later understand the basics, then go the shit for it.
  • Avatar of Mordi
  • [QUOTE=altern;35400651]whenever I start to learn something I can't see how it's relevant to making games. then I get frustrated and give up[/QUOTE] [URL="http://yoyogames.com/gamemaker/windows"]Try this[/URL]. I predict that I will receive... 24 dumbs for this suggestion.
  • Avatar of ichiman94
  • I might get into highlights in my lifetime... just I have to make a flashy demonstration of... oh wait
  • Avatar of littlefoot
  • [QUOTE=Mordi;35400700][URL="http://yoyogames.com/gamemaker/windows"]Try this[/URL]. I predict that I will receive... 24 dumbs for this suggestion.[/QUOTE] Anything but GML please!
  • Avatar of Comfy
  • [QUOTE=Mordi;35400700][URL="http://yoyogames.com/gamemaker/windows"]Try this[/URL]. I predict that I will receive... 24 dumbs for this suggestion.[/QUOTE] [URL="https://love2d.org/"]LÖVE[/URL] way better than gamemaker.
  • [QUOTE=kaukassus;35401245][URL="https://love2d.org/"]LÖVE[/URL] way better than gamemaker.[/QUOTE] You cannot compare LÖVE and Game Maker.