• What are you working on? April 2012
    2,483 replies, posted
  • [QUOTE=ben1066;35687129]1) HTC Wildfire (Shitty I know) 2) CyanogenMod 9 3) Runs well although the UI is a bit small[/QUOTE] The original Wildfire? The one that runs at 320x240? [editline]23rd April 2012[/editline] If yes, then I'm not surprised the UI feels a bit small :v: Quite frankly, optimizing the UI for such a small resolution would be a difficult task. I'm more surprised that it runs at all :D
  • [QUOTE=Perl;35685786]why the hell doesn't autoplay work on any of my 3 computers then [editline]23rd April 2012[/editline] oh never mind everything autoplays, what's the problem with it though since it doesn't play with sound?[/QUOTE] Besides the aforementioned fact that if one accidentally scrolls over a video it rapes your ears and scares the shit out of you, it wastes a sizeable amount of my 1Mbps connection and too many of them on one page (read: highlights) slows my CPU to a crawl in Chrome. [editline] 23rd April 2012[/editline] Oh, and I know it may come as a shock to garry, but I prefer to watch videos from the beginning and I'm incapable of watching multiple videos at the same time so there's really no reason to autoplay everything.
  • [QUOTE=SteveUK;35686154]Bandwidth. It does play with sound, when you mouse over it, which can be done accidentally. It's just all in all a bad design choice and is why I used the userscript to get rid of it and restores the default HTML5 video controls.[/QUOTE] So what you moaning for then? I like videos autoplaying. I don't get any issues with sound. I like it the way it is, you like it the way you have it set up. No need to change anything :) Bandwidth would be an issue whatever I did with HTML5 videos - I'm not going to go out of my way to trick it into not preloading.
  • [QUOTE=icantread49;35687022]Phyzicle Android device test Please reply with: 1) Device information (manufacturer, model, hardware, etc.) 2) OS information (Android version, any custom ROMs, etc.) 3) Result of running Phyzicle (any issues? or does it run well?) [/QUOTE] 1) HTC Sensation 2) Android ICS 4.0.3 3) I often find myself clicking a UI button multiple times before it does what it's supposed to do. It will flash as if I've clicked it but nothing would happen. I also keep moving things when I try to move the camera. This is because if you place your finger on an object and move your finger, the object moves. But if your screen is filled with objects it's rather hard to move the camera around since there's barely any place to put your finger without moving things. Other than that there hasn't been a single problem so far. As an aside note, how do I freeze an object? :v: [editline]derp[/editline] UI doesn't feel small here :v: It's quite pleasant to use to be honest.
  • [QUOTE=xThaWolfx;35687317]1) HTC Sensation 2) Android ICS 4.0.3 [/quote] Thanks. [quote] 3) I often find myself clicking a UI button multiple times before it does what it's supposed to do. It will flash as if I've clicked it but nothing would happen. [/quote] Tap the screen 5 times (tap tap tap tap tap quickly) until the console comes up. Type in "touchpx 15" - this controls the pixel radius for touches. Some devices are *far* more sensitive than others and need a much more lenient touch radius. Let me know if that fixes the issue (also try "touchpx 20", etc.) [quote] I also keep moving things when I try to move the camera. This is because if you place your finger on an object and move your finger, the object moves. But if your screen is filled with objects it's rather hard to move the camera around since there's barely any place to put your finger without moving things. [/quote] Tap the little camera button on the top left. It'll enable camera-mode so you can move the camera instead of the objects. [quote] As an aside note, how do I freeze an object? :v:[/QUOTE] Select it, side menu, "Static"
  • Trying to be helpful. I think you need to do some work in making those bottom two features more obvious.
  • [QUOTE=garry;35687314]So what you moaning for then? I like videos autoplaying. I don't get any issues with sound. I like it the way it is, you like it the way you have it set up. No need to change anything :) Bandwidth would be an issue whatever I did with HTML5 videos - I'm not going to go out of my way to trick it into not preloading.[/QUOTE] Can you give us one good reason why autoplaying is useful and not just a shiny HTML5 feature you couldn't resist shitting all over the forum?
  • [QUOTE=iPope;35687376]Trying to be helpful. I think you need to do some work in making those bottom two features more obvious.[/QUOTE] I'm not sure how; any ideas? They're already in the documentation/tutorials. I'll add a FAQ, maybe that'll help.
  • [QUOTE=icantread49;35687353] Tap the screen 5 times (tap tap tap tap tap quickly) until the console comes up. Type in "touchpx 15" - this controls the pixel radius for touches. Some devices are *far* more sensitive than others and need a much more lenient touch radius. Let me know if that fixes the issue (also try "touchpx 20", etc.) [/QUOTE] I think the problem is that whilst I'm touching the button, my finger moves slightly. When I'm using the toolbar at the bottom every once in a while it moves even though I'm clicking, not dragging. [QUOTE] Tap the little camera button on the top left. It'll enable camera-mode so you can move the camera instead of the objects. [/QUOTE] This works, but could you make it so if you press the camera button you'd stop using the tools? I had the rectangle tool selected, pressed the camera button and tried to move my camera but then I created a rectangle :v: [QUOTE]Select it, side menu, "Static"[/QUOTE] Thank you, I froze it by using 8 rods to keep it in place :v: [editline]derp[/editline] By the way, try notifying the user of the manual the first time the game is played. I hadn't noticed it until you mentioned it.
  • [QUOTE=xThaWolfx;35687461]I think the problem is that whilst I'm touching the button, my finger moves slightly. When I'm using the toolbar at the bottom every once in a while it moves even though I'm clicking, not dragging. [/quote] Yes that's the problem; like I said, some devices are far more sensitive than others and require a much different radius for a touch to be consider a tap. Did you try "touchpx 15" or "touchpx 20" like I suggested? [quote] This works, but could you make it so if you press the camera button you'd stop using the tools? I had the rectangle tool selected, pressed the camera button and tried to move my camera but then I created a rectangle :v: [/quote] Good idea.
  • [QUOTE=calzoneman;35687393]Can you give us one good reason why autoplaying is useful and not just a shiny HTML5 feature you couldn't resist shitting all over the forum?[/QUOTE] You don't have to click anything. Do you want a play button on animated GIF's too?
  • [QUOTE=garry;35687517]You don't have to click anything. Do you want a play button on animated GIF's too?[/QUOTE] That's not a bad idea actually (the GIF play button). Edit: In general though, videos are usually longer than GIFs so you'd want to make sure you're starting at the beginning.
  • [QUOTE=calzoneman;35687526]That's not a bad idea actually (the GIF play button).[/QUOTE] Then start using Opera, I believe they have a few features you'd like.
  • [QUOTE=icantread49;35687478]Yes that's the problem; like I said, some devices are far more sensitive than others and require a much different radius for a touch to be consider a tap. Did you try "touchpx 15" or "touchpx 20" like I suggested? [/QUOTE] I had tried 15 and 20, in the end 25 did the trick.
  • [QUOTE=xThaWolfx;35687556]I had tried 15 and 20, in the end 25 did the trick.[/QUOTE] Thanks for the info. This is an intriguing problem, I wonder how other apps handle it. Some devices just have insanely sensitive screens (your device), others have much less sensitivity (iPhone4S, for example).
  • [QUOTE=garry;35687517]You don't have to click anything. Do you want a play button on animated GIF's too?[/QUOTE] GIFs don't have sound.
  • [QUOTE=icantread49;35687022]Phyzicle Android device test: [url]http://puu.sh/r73Y[/url] This is a stripped down version of Phyzicle only meant to test device compability! There's no saving/loading/community functionality, and a few other things have been taken out. The final release is coming soon, though! NOTE: Don't send me any feedback via the built-in forms yet, they don't do anything for now. Please reply with: 1) Device information (manufacturer, model, hardware, etc.) 2) OS information (Android version, any custom ROMs, etc.) 3) Result of running Phyzicle (any issues? or does it run well?) Please be specific! Please do NOT reply with: - "hurr durr it doesn't work!" - "hurr why can't I download levels?!?" etc. Thanks! Also, feel free to like the Facebook page :) [url]http://www.facebook.com/Phyzicle[/url] - it'll have information on the public release![/QUOTE] Samsung galaxy 3/apollo Kyrillos mod v9.5 Doesnt start, I launch it, a black screen shows up and ten 5 seconds after it goes back to the homescreen
  • I don't want to be a dick but it's Garry's forums. He decides what to do with it, if you don't like it get out.
  • [QUOTE=Richy19;35687691]Samsung galaxy 3/apollo Kyrillos mod v9.5 Doesnt start, I launch it, a black screen shows up and ten 5 seconds after it goes back to the homescreen[/QUOTE] That's odd. Do you know how to get the log, by any chance? If you know how to use adb, do: [code] adb logcat -c [/code] To clear the log, then launch the app, wait for it to close, and do: [code] adb logcat -d > log.txt [/code] Then post/send me that if you can :)
  • [QUOTE=icantread49;35687590]Thanks for the info. This is an intriguing problem, I wonder how other apps handle it. Some devices just have insanely sensitive screens (your device), others have much less sensitivity (iPhone4S, for example).[/QUOTE] Could you make the gridsize adjustable by a slider, instead of just by zooming? It's rather annoying to place a motor at the center of a gear if the grid isn't aligned with the gear. Having to zoom in and forgetting that you need to click the camera button in order to not move stuff around just ruined my contraption :|
  • [QUOTE=garry;35687314]So what you moaning for then? I like videos autoplaying. I don't get any issues with sound. I like it the way it is, you like it the way you have it set up. No need to change anything :)[/QUOTE] [img]http://i.imgur.com/CNMR3.png[/img]
  • [QUOTE=xThaWolfx;35687749]Could you make the gridsize adjustable by a slider, instead of just by zooming? It's rather annoying to place a motor at the center of a gear if the grid isn't aligned with the gear. Having to zoom in and forgetting that you need to click the camera button in order to not move stuff around just ruined my contraption :|[/QUOTE] Tap undo. [editline]23rd April 2012[/editline] Also use the "Snap to Center" feature for gears, far easier.
  • [b][url=http://www.leetchan.org]LEET. TACTICAL. GAMING.[/url][/b] [media]http://www.youtube.com/watch?v=7_Rza7pTy-c[/media] [i]marl, robbie, boris, mtl, aryanpride, sti, moe, mao, pie, quintosh & neko[/i]
  • [QUOTE=icantread49;35687766]Tap undo. [editline]23rd April 2012[/editline] Also use the "Snap to Center" feature for gears, far easier.[/QUOTE] [b]Bug report[/b] [t]http://i.imgur.com/dmDHv.png[/t] The center is a liquified square, the rectangles around it aren't static, haven't tried it with static yet. If I run this the game lags terribly, like 1 fps max.
  • 1) Samsung Galaxy S+ (GT-I9001) 2) 2.3.5 default rom 3) Performance is very good. I think you should add support for Android's hardware buttons (back button and menu button). I did not find any way to shut down the app without pressing home button and then shutting it down from task manager, so an exit button would be appreciated.
  • [QUOTE=icantread49;35687022] Please reply with: 1) Device information (manufacturer, model, hardware, etc.) 2) OS information (Android version, any custom ROMs, etc.) 3) Result of running Phyzicle (any issues? or does it run well?) Please be specific! [/QUOTE] 1) Amazon Kindle Fire 2) ICS V4.0.4 (CyanogenMod9) 3) Installed fine, runs flawlessly, but as stated before there are some issues with pressing buttons, mainly on the toolbar. Either I press the button, see it "depress" and let up only to find I had either moved my finger or had not pressed down hard enough/long enough for it to register. This got pretty annoying pretty quickly, but besides this everything (including the icon) looks and works great.
  • [QUOTE=calzoneman;35687526]That's not a bad idea actually (the GIF play button). Edit: In general though, videos are usually longer than GIFs so you'd want to make sure you're starting at the beginning.[/QUOTE] If you're using the webm tags for actual video, you're doing it wrong. The webm tag was supposed to be a replacement for the bulky and colour-lacking gif animations posted in here. If you want to post a video where you're showcasing a bunch of stuff, upload an unlisted video to YouTube.
  • It would be just fine if videos autoplayed but didn't have the sound. You get a better alternative to a gif without the danger of someone being too lazy to strip the audio and edit the post.
  • [QUOTE=xThaWolfx;35687826][b]Bug report[/b] [t]http://i.imgur.com/dmDHv.png[/t] The center is a liquified square, the rectangles around it aren't static, haven't tried it with static yet. If I run this the game lags terribly, like 1 fps max.[/QUOTE] You're insanely zoomed out, you can tell by the size of the fluid particles. There's a limit to the amount of fluid (4096 particles) and it might lag. [QUOTE=Simspelaaja;35687849]1) Samsung Galaxy S+ (GT-I9001) 2) 2.3.5 default rom 3) Performance is very good. I think you should add support for Android's hardware buttons (back button and menu button). I did not find any way to shut down the app without pressing home button and then shutting it down from task manager, so an exit button would be appreciated.[/QUOTE] Yup, I'm going to look into adding support for the hardware buttons. As for exiting: this has been a long, long discussion on sites like stackoverflow. The general conclusion is that Android apps should not exit on their own, it goes against Android's philosophy; the OS itself will close an app if it deems it necessary. [QUOTE=Rayjingstorm;35687875]1) Amazon Kindle Fire 2) ICS V4.0.4 (CyanogenMod9) 3) Installed fine, runs flawlessly, but as stated before there are some issues with pressing buttons, mainly on the toolbar. Either I press the button, see it "depress" and let up only to find I had either moved my finger or had not pressed down hard enough/long enough for it to register. This got pretty annoying pretty quickly, but besides this everything (including the icon) looks and works great.[/QUOTE] Thanks for the info. Tap 5 times (tap tap tap tap tap quickly), type in "touchpx 20" and tell me if the problem goes away. Some devices are far more sensitive than others when it comes to taps vs. dragging.
  • [QUOTE=garry;35687517]You don't have to click anything. Do you want a play button on animated GIF's too?[/QUOTE] GIF != WebM Also, WebM is used a lot more often on this forum than GIFs. [editline]23rd April 2012[/editline] Also, I'd rather have click-to-play than insta-earrape when scrolling the thread with my mouse on the left side.