• Transport craft.
    50 replies, posted
  • Avatar of Ben1337
  • Hello there, and welcome to the thread. The TC project has been removed from the forum, as this thread is no longer relevant to the topic that's being discussed. Can some programmers help program this simulation that me and my friend have designed for the outerra engine? [URL="http://www.themusicvoid.com/wp-content/uploads/2011/01/A_fat_evil_greedy_money_loving_man__xlarge.jpeg"]The previous link to the documentation has been removed, due to the result of this thread. This picture shows what I think of programmers on this forum because of the result[/URL]. There is no time frame for looking at the picture.
  • Avatar of Murkrow
  • Skilled and perseverent programmers generally want something in return for their time. Just saying.
  • Avatar of Ben1337
  • [QUOTE=Murkrow;35731988]Skilled and perseverent programmers generally want something in return for their time. Just saying.[/QUOTE] Yeah, but unfortunately, there is no way for me to repay them for their hard work. I would if I could.
  • Avatar of Catdaemon
  • Looks pretty complex from a cursory skim, good luck getting someone to do this for free.
  • Avatar of Ben1337
  • [QUOTE=Catdaemon;35732798]Looks pretty complex from a cursory skim, good luck getting someone to do this for free.[/QUOTE]Something tells me that luck has nothing to do with the case.
  • Avatar of r0b0tsquid
  • [QUOTE=Ben1337;35731932]There is no time frame.[/QUOTE] Read: "will never be finished."
  • I get the impression from your design document that you don't quite understand the things you're trying to explain.
  • Avatar of Ben1337
  • [QUOTE=burak575;35733407]how do you get access to outerra code?[/QUOTE]Why are you asking that? Are you interested in getting access to the outerra code? If you are, you can get it through the TC project. Also, about the money, you don't know me by the 10 posts that I've done. I could be a criminal with the intention to steal money, by devising the TC project to get access to personnel information that's required to actually transfer the money. To transfer the money, I need either a credit card number, or a postal code. Am I right? So, if I get an address, I can go to your house and steal your credit card, and locate your PIN number and take the money out of your account. If I get your credit card number, I can do the same, but faster. BUT, taking that into account, why am I telling you what I'm telling you my scheme? True robbers don't tell their schemes and just do it. The truth is in the bread and pudding.
  • Avatar of Perl
  • I'm sorry but why is it transport [b]craft[/b] as opposed to any other word combination?
  • Avatar of Ben1337
  • [QUOTE=swift and shift;35741886]The documentation is pretty detailed holy crap[/QUOTE]Yeah, the problem exactly is that 1: Of the problems I've listed above. 2: There is no fixed cashflow. [QUOTE=Perl;35741903]I'm sorry but why is it transport [b]craft[/b] as opposed to any other word combination?[/QUOTE]Well... to put it in laymans terms, the game's related to transport, and it's building. Craft is another term for build, and the two fit nicely together. So basically, you can build your own transport within the simulation. It's all in the documentation if you will only read it. [editline]28th April 2012[/editline] In light of the website [url]http://www.kickstarter.com/[/url] Funds might become available (it may be hard, but it maybe possible). Are there any programmers that are interested, willing and able to change the current world of simulators so that it will be better than it is now?
  • Avatar of burak575
  • [QUOTE=Ben1337;35741810]Why are you asking that? Are you interested in getting access to the outerra code? If you are, you can get it through the TC project. [/QUOTE] You didn't answered my question. I am just wondering what you going to do in this project?
  • Avatar of Ben1337
  • [QUOTE=burak575;35743279]You didn't answered my question. I am just wondering what you going to do in this project?[/QUOTE]Well. that's an interesting question, because I've started doing illustrations in designing a while ago. So I'd have no problem in doing the GUI for TC. A friend who co-worked with me on the documentation and the game in general, is good with sounds.
  • Avatar of burak575
  • [QUOTE=Ben1337;35743361]Well. that's an interesting question, because I've started doing illustrations in designing a while ago. So I'd have no problem in doing the GUI for TC. A friend who co-worked with me on the documentation and the game in general, is good with sounds.[/QUOTE] I am sorry but no one will want to work with you. There is lot of projects started out there like yours. But they didn't worked because their common point was owner of project knew nothing about important stuff ( coding, graphics... ) and wants to make a game. Most of the time they only a kid. I am sorry , real world not works this way. Edit: You should provide some work other than some illustrations or game design document.
  • Avatar of Ben1337
  • [QUOTE=burak575;35743441]I am sorry but no one will want to work with you. There is lot of projects started out there like yours. But they didn't worked because their common point was owner of project knew nothing about important stuff ( coding, graphics... ) and wants to make a game. Most of the time they only a kid. I am sorry kid, real world not works this way.[/QUOTE]Would a kid, spend months creating a documentation which "is pretty detailed"? Other then that, I've got nothing. Edit:[QUOTE=burak575;35743441]Edit: You should provide some work other than some illustrations or game design document.[/QUOTE]What sort of "work", are you looking for? a guy who can't actually program can't show much. Besides, can you show me what "work" is. Because, I view work, as in what you've done, and feel proud of when you've finished what you've done. Mind it moving a heavy box, done a drawing (maybe a bit of art), whatever it maybe, it's still work. I take pride in what I do. Even though it's not programming. What I hope to do, when this thread is finished, is to create something like [url]http://fc08.deviantart.net/fs70/f/2012/114/0/f/streetrunner___mto_by_bendragon1337-d4ufxlf.svg[/url] in Transport Craft. And then drive it around in outerra. So, if you've got nothing to contribute here, then you're better off moving along. Lyrics from a song: "Move along, move along like I know you do".
  • Avatar of burak575
  • [QUOTE=Ben1337;35743622]Would a kid, spend months creating a documentation which "is pretty detailed"? Other then that, I've got nothing.[/QUOTE] I could consider contribution if you were the guy who made that engine. That's why I asked. Documenting an imagination is not an "enough" skill. You should have skills or money to buy skills. You looking expert people to work for free. Why they should help your project, while there is tons of projects and people like you? Hell it will be better if they start their own project and work on it. Which is most of them already doing. And it will be more easier for them to gather people for "free" around his project since those people will know project will go on. The people you looking need at least 10 years of programming or modeling skills, you offer just some text and drawing. [QUOTE]Talk is cheap. Show me the code. Torvalds, Linus (2000-08-25).[/QUOTE] Edit: Work is branches in a project that took majority of hours spent.
  • Avatar of Nigey Nige
  • [QUOTE=Ben1337;35743622]Hi. I've got an idea for a game that I really really want to play. I've written loads and loads about how I want it to work, so can you make it for me? I can't pay you and offer no other compensation. I also have a poor grasp of English, so working with me might be difficult. But you'll be changing the world of stimulators forever! I have done zero market research, and am apparently not very good at organising people. Think of me as more of an 'ideas guy', rather than someone who does any work.[/QUOTE] This is what we see when we read threads like this. Go make it yourself.
  • Avatar of Ben1337
  • [QUOTE=Nigey Nige;35744198]This is what we see when we read threads like this. Go make it yourself.[/QUOTE]Well... At least you put it in a better way then burak575 did. Not to say I'm not disappointed... But there goes months of research and planning. Cya.
  • Avatar of ryandaniels
  • Your design document isn't bad. I'd recommend though, that you learn to program. If you had a decent understanding of that, you could write a design document that specifically dealt with implementation at the code level (Which is vitally important), you'd be able to converse effectively with others working on the project, and you'd be able to contribute enough that people would be less likely to think of you as just an "ideas" guy. To be honest, if I felt I could rely on someone and they had a complete specification for their project, I'd actually be very tempted to give them a hand on it.
  • Avatar of Ben1337
  • [QUOTE=ryandaniels;35744722]Your design document isn't bad. I'd recommend though, that you learn to program. If you had a decent understanding of that, you could write a design document that specifically dealt with implementation at the code level (Which is vitally important), you'd be able to converse effectively with others working on the project, and you'd be able to contribute enough that people would be less likely to think of you as just an "ideas" guy. To be honest, if I felt I could rely on someone and they had a complete specification for their project, I'd actually be very tempted to give them a hand on it.[/QUOTE]I would feel the same in your position, to be honest. I do try... But I can't learn everything. There's only so much time in a day.
  • Avatar of ryandaniels
  • Well assuming you aren't 90 you got plenty of time to learn. And don't worry about someone else doing your game before you can. I had the same feeling of urgency when I started programming, but what I've realized is that no one's ever going to do exactly what you want to do, and furthermore, you're going to have ideas coming out of your ears by the time you're good enough to start implementing them.
  • Avatar of Ben1337
  • [QUOTE=ryandaniels;35744880]Well assuming you aren't 90 you got plenty of time to learn. And don't worry about someone else doing your game before you can. I had the same feeling of urgency when I started programming, but what I've realized is that no one's ever going to do exactly what you want to do, and furthermore, you're going to have ideas coming out of your ears by the time you're good enough to start implementing them.[/QUOTE]Yeah, well, the pressure of "urgency" didn't appear until I posted the actual documentation. Because I knew if I concealed all of the ideas, then no one could copy the exact documentation. And possibly replicate the game. The thing is, is that when I started this project, it started out of the fact that other simulators were not good enough for me and my friend. I wanted to create my own vehicles (simulators currently do not have the ability to make your own vehicles, at most, they will allow you import or customise them, but not make them in-game), while my friend wanted to use vehicles in the world, in a 1:1 scale. Again, simulators are very limited in the fact that you have a very limited amount of world that you can explore. As the complaints about today's simulators grew, but at the same time, so did the transport craft list, based on the problems. And the new ideas that came in, were also mainly based off things which actually had them implemented. I tried to keep the list as realistic and as possible as possible so that this wouldn't happen. I admit, there's ideas which weren't included because I know that I didn't know how to include them within the documentation, or there wasn't a section to include them.
  • Avatar of Speedfalcon
  • The total amount of time you and your friend have put into these "ideas" is probably less than 1/10th of the amount of time your programmers will spend on actually finishing the game. What makes you think that someone who has the ability to create anything he wants would be willing to toil away at some game you'd like to play, without any kind of fund/compensation. After all, at the end of the day you're the ideas guy, the boss, and you'll demand full credit for "your" game.
  • Avatar of Ben1337
  • [QUOTE=Speedfalcon;35759356]The total amount of time you and your friend have put into these "ideas" is probably less than 1/10th of the amount of time your programmers will spend on actually finishing the game. What makes you think that someone who has the ability to create anything he wants would be willing to toil away at some game you'd like to play, without any kind of fund/compensation. After all, at the end of the day you're the ideas guy, the boss, and you'll demand full credit for "your" game.[/QUOTE]Who says that we want full credit? I just want the game done. In fact, the programmers are practically going to be the most thanked and credited, for taking the time it had taken to actually make the game. And I do NOT think that it would take a shorter time to create the game (it will take more then 2-5 years to complete.) But I do agree that some compensation is in order for the time taken to make it. Unfortunately, I can't really provide those kind of funds.
  • Avatar of Ben1337
  • [QUOTE=voodooattack;35759814]hnnnnsfdklsjkhfsklafklsafsak;dfkh;hsfhdkskhlfk again[/QUOTE]Please refrain from posting pointless posts please. If you don't like this thread, then why did you click on it? And spend your time posting. the only time you're wasting by not posting anything helpful, is your own.
  • Avatar of voodooattack
  • [QUOTE=Ben1337;35759844]Please refrain from posting pointless posts please. If you don't like this thread, then why did you click on it? And spend your time posting. the only time you're wasting by not posting anything helpful, is your own.[/QUOTE] I clicked the link because I thought someone had [B]already[/B] made something really cool, and I was willing to check it out. You know, because this is a [B]programming [/B] forum, where we show off shit we make. Not a [B]help/requests/hiring/ideas/whatever the fuck this is[/B] forum.