[QUOTE=Overv;35665043]This thing I made is actually a pretty cool platform to learn ASM with. For example, here you can see the stack pointer in action:
So if you want to access a value that is not on top of the stack, you just move the pointer to it and pop:
I know it's ~baby's first assembly~, but I like experimenting with this a lot more than playing with NASM.[/QUOTE]
[QUOTE=Smashmaster;35706721]I finally understand shadow mapping.
I can't believe it took me so long, though. Next up: filtering.[/QUOTE]
[QUOTE=icantread49;35720480]Speaking of path tracing, I did a small path tracer a while ago:
[QUOTE=Speedfalcon;35730477]Here are a few different slider settings:
[img_thumb]http://i.imgur.com/hfxNx.png[/img_thumb] [img_thumb]http://i.imgur.com/dFWHR.png[/img_thumb] [img_thumb]http://i.imgur.com/C8YdN.png[/img_thumb] [img_thumb]http://i.imgur.com/b69eQ.png[/img_thumb] [img_thumb]http://i.imgur.com/XjwfN.png[/img_thumb] [img_thumb]http://i.imgur.com/hScNR.png[/img_thumb] [img_thumb]http://i.imgur.com/tX9qt.png[/img_thumb][/QUOTE]
Tried to make a script that unblocks imgur. Didn't go well.[/QUOTE]
[QUOTE=gman_beeman;35759089]It's nothing special, but hey
The "A" is the controllable player[/QUOTE]
[QUOTE=layla;35518138]but but fortblox does have multiplayer CTF
[QUOTE=Overv;35542637]I finally took some time to sit down and start writing my MathParser class and it can now turn all basic expressions without fractions to correct LaTeX.
You can see an example of a LaTeX render of the 5th equation [url=http://puu.sh/pfPd]here[/url]. The next thing I'll be working on is support for fractions and then it's time to optimize the code for a production environment (my Android app).[/QUOTE]
[QUOTE=CmdrMatthew;35603096]Working on a multiplayer "voxel" engine jokingly named "MattCraft" until I come up with a legitimate name. Its kinda like Minecraft in C++ with DirectX 9. It has per-vertex averaged ("smooth") lighting and vertex shader based daylight, for instant daylight color/amount changes. Still gotta figure out gameplay elements though, its just sandbox for now.
I am just using a Minecraft texture pack as a placeholder until I get around to making my own texture.[/QUOTE]
Chromium, meet Pi.[/QUOTE]
Not me, but I found this on a toilet stall wall today at uni.
I know it's a little offtopic but I felt like sharing it with you guys, since you're most likely to appreciate it. Brightened my day :)[/QUOTE]
[QUOTE=r0b0tsquid;35649244]So I got bored at lunch today, ended up writing a raymarcher in VB6:
All done in software, drawn into a regular crappy picturebox. I got the whole thing done during the lunch hour, minus the vector class I stole from the 3D thing.
I've added soft shadows to that distance field shader:
I'm still amazed that modern hardware can do stuff like this in real time :)
I think I need to start fleshing out the actual application now.[/QUOTE]
[QUOTE=garry;35465608]I got sidetracked and ended up coding a module for IIS7 that lets you code websites in c++
Is there anything for windows that lets you fire tons of requests at a website so I can compare performance to a PHP website? Preferably something simple that I don't have to compile myself :x[/QUOTE]
[QUOTE=swift and shift;35439667]c compiler for notch's DCPU-16:
I just wrote the compiler, not the assembler or emulator[/QUOTE]
[QUOTE=atl101;35405219]Been working on data visualization of networks with Processing in school. Nodes represent compounds that form amino acids, connections represent their co-involvement in the production of certain proteins. Node radius is proportional to the number of connections in the network. Colors are different types of proteins
Here's the more artistic version, sorry for the page stretcher
[editline]2nd April 2012[/editline]
Thanks to the test subjects at FP programmers :v:[/QUOTE]
[url=http://facepunch.com/threads/1174646]Version 25 (Apr 2012)[/url]
[url=http://www.facepunch.com/threads/1160420]Version 24 (Feb 2012)[/url]
[url=http://www.facepunch.com/threads/1151723]Version 23 (Jan 2012)[/url]
[url=http://www.facepunch.com/threads/1144771]Version 22 (Dec 2011)[/url]
[url=http://www.facepunch.com/threads/1137375]Version 21 (Nov 2011)[/url]
So Facepunch, [i]What Are You Working On?[/i]
you spelt you wrong :v:
Making gears better
I've been itching to post about this.
[code]signals.c:205:17: error: ‘test_VOID__INT_BOOLEAN_CHAR_UCHAR_UINT_LONG_ULONG_ENUM_FLAGS_FLOAT_DOUBLE_STRING_PARAM_BOXED_POINTER_OBJECT_VARIANT_INT64_UINT64’ undeclared (first use in this function)
I'm writing a poem about it right now.
That was glib by the way.
Homework, as usual.
This time it's the semester project. Take a gander at how easy this is.
This project will simulate a shopping excursion at a local supermarket. You must create a customer who will then proceed to go shopping for 5 to 10 items. The program will prompt the user to enter the number of items to buy. Once the program has determined how many items the customer will buy, the shopping spree will take place. Your program should choose the items randomly from the master list given as input. After the items have been picked, the checkout process will begin, and finally a receipt printed. Your program should then ask if the user wants to go shopping again or not. If yes, recycle the program. If no, quit the program. You should go to one of the local supermarkets and get a receipt. The program receipt should simulate the one you obtain from the supermarket.
A file of inventory in the following format: code | description | price. The code will be a 4 digit unsigned, the description will be a string (spaces and special characters are allowed), and the price will be a float with 2 digits after the decimal. The file is available under the Downloads link.
A simulated receipt printed on the screen. The receipt should be properly formatted according to the sample you get from your favorite supermarket.
When executed, your program should do the following.
Display a greeting then prompt for a keypress.
Display a menu (Shop, exit).
Display a receipt if the user chooses to shop, then prompt for a keypress.
Recycle the menu.
The customer will purchase between 5 and 10 items.
Prices for items listed on a poundage basis are per pound. For example, the price of apples is $1.09/pound.
When selecting an item that is priced by the pound, you must generate a purchase of 1 to 3 pounds (your random generator).
Multiple purchases of the same item are allowed.
There is no limit to the stock.
The customer will have $50 to purchase groceries.
When a file error is detected, clear the stream, output an appropriate message, and exit gracefully. For example, here are some messages you might consider.
We will be closed for inventory
We will be closed for remodeling.
A correctly formatted receipt is an essential part of your grade, so be sure and save one from a local supermarket to use as a model.[/QUOTE]
I've already got the vectors to store all the inventory information, I got them filled with the proper information (and datatype), and I've got all the functions in place to draw the receipt. This was after an hour of tapping away at the keyboard.
I fucking love easy homework.
PS: You can adjust the transparency, color, etc. It offers a full theming option.
Looks badass. So badass that it just doesn't fit in a programming app. Make something else with this theme
Working on a Node.Js server for websockets demo.
Hopefully will have a demo to show In less then 48 Hours.
It fucks up royally at the end.
Working on animations right now, having some trouble but it's going to work.
What language is the thread's title written in turb?
It looks very Pythonish.
No unicode, would not post.
voxels in ogre
A little Flash game I'm working on as a distraction from my work. Missiles fly across the screen, and you (the ball) dodge them, but can pick up power-ups, such as that heart. I'm getting a drawing tablet tomorrow or Thursday, so I can actually make better art for things that will need it, like explosions.
[URL="https://gist.github.com/2567910"]Composite of avatars from the previous WAYWO overlain with an opacity of 0.01[/URL]
You get a pretty flower!
[QUOTE=Jelly;35787305][URL="https://gist.github.com/2567910"]Composite of avatars from the previous WAYWO overlain with an opacity of 0.01[/URL]
You get a pretty flower![/QUOTE]
Looks more like a fat baby to me.
Ahhh, finally I got animations working!
What an awful video
[QUOTE=Darwin226;35786964]What language is the thread's title written in turb?[/QUOTE]
[QUOTE=swift and shift;35788227]ruby![/QUOTE]
i thought it was fortran, thanks for clearing that up
Looks like Main-Menu Background Material.
Also, hey guys! I'm new to programming, and I'm finally going to open up this big book of programming I own that I never got around to due to procrastination. If I don't end up giving up, I hope be coming to this section alot more often!
[QUOTE=NateDude;35788636]Looks like Main-Menu Background Material.
Also, hey guys! I'm new to programming, and I'm finally going to open up this big book of programming I own that I never got around to due to procrastination. If I don't end up giving up, I hope be coming to this section alot more often![/QUOTE]
Good going! That's the first step for many, Step 2 is getting something running and waving it around excitedly
Made gears a lot more friendly:
In older versions they weren't built evenly enough to actually work right :v:
[QUOTE=icantread49;35789155]Made gears a lot more friendly:
In older versions they weren't built evenly enough to actually work right :v:[/QUOTE]
I'm not sure if you've already posted about this, but do you have plans for a PC version with a better UI [for PCs]
They seem to slow down and speed up, however that might just be the gif.
What's the song for the avatar video?
[QUOTE=danharibo;35789296]I'm not sure if you've already posted about this, but do you have plans for a PC version with a better UI [for PCs][/QUOTE]
Yes, but it depends on how well the mobile (iOS/Android/PlayBook) version does. If it completely flops, then there won't be much motivation for a PC version, especially with things like OECake, Algodoo, and Physion out there. If it [i]does[/i] do well, however, a PC (& Mac & Linux) version would be a definite, with the main advantage being that you can interchange your mobile creations with your PC creations.
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