• What are you working on? May 2012
    2,222 replies, posted
  • Avatar of MitchvW
  • [QUOTE=Ziks;35894034]Could I get some of you to test how well / if my city generator and renderer works on your machines? The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS. [IMG]http://puu.sh/tRyn[/IMG] [URL="http://puu.sh/tRxZ"]Download[/URL] readme.txt: [code]Keys: WASD - Move camera QE - Rotate camera X - Toggle interior view M - Toggle map view Mouse Wheel - Zoom[/code] Oh also G to generate a new city.[/QUOTE] Doesn't work on 540m 1024mb. 60 fps on integrated graphics card.
  • Avatar of BlkDucky
  • [QUOTE=Dlaor-guy;35902311]So there's been quite a bit of a commotion in the FPP group the past few days. I could explain it all but I made a video instead. [media]http://www.youtube.com/watch?v=RWopWAGsGq4[/media][/QUOTE] Just about sums it up, yeah.
  • Avatar of Overv
  • [QUOTE=Ziks;35901112]I was just going by [url=http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-260/specifications]this[/url], I didn't check for any other sources.[/QUOTE] Driver updates usually up the supported graphics API level.
  • Avatar of darkrei9n
  • [img]http://puu.sh/tYWg[/img] Apparently I'm doomed to mess up every "fix" I make to my terrain generator. I don't even know HOW this time.
  • Avatar of Hyzo
  • [QUOTE=Ziks;35894034]Could I get some of you to test how well / if my city generator and renderer works on your machines? The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS. readme.txt: [code]Keys: WASD - Move camera QE - Rotate camera X - Toggle interior view M - Toggle map view Mouse Wheel - Zoom[/code] Oh also G to generate a new city.[/QUOTE] Gigabyte GTX 580 1536 mb, runs good 60 fps. I really like it too, it's what project zomboid should have done since running through the same city all the time is boring.
  • Avatar of icantread49
  • [QUOTE=swift and shift;35898928]8800GT represent best card ever[/QUOTE] 8800 GTS represent I remember when I got it for $250 or something which was considered a great budget purchase compared to the GTX
  • Avatar of Jo The Shmo
  • [media]http://www.youtube.com/watch?v=xD_9XJbnVIw[/media] i got this functional, now I just need to add the scoring system and make it pretty instead of ugly [editline]10th May 2012[/editline] theres more in the thread [url]http://www.facepunch.com/threads/1182890[/url]
  • Avatar of ben1066
  • [QUOTE=icantread49;35903252]8800 GTS represent I remember when I got it for $250 or something which was considered a great budget purchase compared to the GTX[/QUOTE] I had a 9800GT till about 6 months ago, it had bad capacitors, needless to say it died. I've since got a GTX 560 Ti and life is good. In other news, my renderer is totally broken on 360 XNA, and I don't know why, and I'm beginning to not care. I'll probably just throw my mobile renderer at it when that's complete, and that should be fine...
  • I've been following this thread off and on for over a year now and I must say that I'm extremely impressed by all of you. Incredibly inspiring to see people that are so passionate about something. Keep it up!
  • Avatar of Gran PC
  • And it works! [img]http://peniscorp.com/stuff/SS-2012-05-10_22.18.55.png[/img]
  • Avatar of ShaunOfTheLive
  • [QUOTE=swift and shift;35898928]8800GT represent best card ever[/QUOTE] Hell yeah. I still have an 8800 GTS in my main gaming rig (I'm poor as hell)
  • Avatar of Smashmaster
  • Ugh I don't think this is how variance shadow maps are supposed to work [img]http://i47.tinypic.com/ruqgsh.png[/img]
  • [t]http://new.tinygrab.com/7cfbd51783c519d7257dd8ef2e5ee0d0bd43301172.png[/t] :D Yes I screwed it up and now I need to start over again. FCK IT time for Android. It's just the method of drawing and I have the feeling that's different on Android. Plus I really want to start making apps =3
  • Avatar of robmaister12
  • [QUOTE=Ziks;35900935]I'll add some more debugging output later so we can find out the problem.[/QUOTE] If you compile a debug build of OpenTK from SVN, you can enable per-method error checking with the context's "ErrorChecking" property. Also a few other tips for better Linux/OSX support: - instead of using the Keyboard and Mouse properties from GameWindow, use the GetState() methods from the static OpenTK.Input.Mouse/Keyboard classes. If you poll those properties a lot, you'll get some weird framerate issues. - Some OpenGL implementations default "SwapInterval" to 0 instead of 1, making vsync work incorrectly. In the constructor of your window, explicitly set it to 1: "this.Context.SwapInterval = 1;" and don't try to set vsync with the Run overloads that accept frame/update rates, the framerate jumps around if you have both enabled. - OpenTK from SVN has a new "CursorVisible" property in GameWindow, use that instead of System.Windows.Forms.Cursor.Hide()/Show() if you want to hide the cursor, as it actually works on Linux/OSX.
  • Avatar of Ziks
  • [QUOTE=robmaister12;35906442]If you compile a debug build of OpenTK from SVN, you can enable per-method error checking with the context's "ErrorChecking" property. Also a few other tips for better Linux/OSX support: - instead of using the Keyboard and Mouse properties from GameWindow, use the GetState() methods from the static OpenTK.Input.Mouse/Keyboard classes. If you poll those properties a lot, you'll get some weird framerate issues. - Some OpenGL implementations default "SwapInterval" to 0 instead of 1, making vsync work incorrectly. In the constructor of your window, explicitly set it to 1: "this.Context.SwapInterval = 1;" and don't try to set vsync with the Run overloads that accept frame/update rates, the framerate jumps around if you have both enabled. - OpenTK from SVN has a new "CursorVisible" property in GameWindow, use that instead of System.Windows.Forms.Cursor.Hide()/Show() if you want to hide the cursor, as it actually works on Linux/OSX.[/QUOTE] Thanks for this, I'll be sure to switch to / implement all of these tomorrow.
  • Avatar of voodooattack
  • [QUOTE=raccoon12;35907027]Ugh, just when I finally fix something, I break another thing[/QUOTE] You're lucky. I usually end up screwing both.
  • Taking an engine design course. We have to write a game engine. An [i]actual[/i] game engine, not some shitty half-assed framework that we used for the first iteration of dystopia machina (the game with all the half naked people). [t]http://dl.dropbox.com/u/11093974/Junk/dssafter.png[/t] We wrote out a list of stuff we're gonna do for the course, and then stuff for "senior project" which is making a full game. [img]http://dl.dropbox.com/u/11093974/Junk/physics.png[/img] Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do.
  • Avatar of DrLuke
  • It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk. What a twist.
  • [QUOTE=Dlaor-guy;35902311]So there's been quite a bit of a commotion in the FPP group the past few days. I could explain it all but I made a video instead. [media]http://www.youtube.com/watch?v=RWopWAGsGq4[/media][/QUOTE] man, that was hilarious.
  • [QUOTE=DrLuke;35907599]It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk. What a twist.[/QUOTE] We could incorporate females in there somehow. We have female models that our school purchased from Daz3D. One day our professor was looking at them in class, unfortunately for him the specific one he opened was anatomically correct. And we were in the one classroom that has a huge glass window so people in the hall can look in. It's not porn, it's art! ... or I could [i]say[/i] we have boob physics; there's just no female characters! Problem solved.
  • [QUOTE=jalb;35907120]Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do. [/QUOTE] Make his balls bounce...
  • Avatar of GamingRobot32
  • [QUOTE=DrLuke;35907599]It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk. What a twist.[/QUOTE] Robert Paulson?
  • Avatar of darkrei9n
  • [QUOTE=jalb;35907120]Taking an engine design course. We have to write a game engine. An [i]actual[/i] game engine, not some shitty half-assed framework that we used for the first iteration of dystopia machina (the game with all the half naked people). [t]http://dl.dropbox.com/u/11093974/Junk/dssafter.png[/t] We wrote out a list of stuff we're gonna do for the course, and then stuff for "senior project" which is making a full game. [img]http://dl.dropbox.com/u/11093974/Junk/physics.png[/img] Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do.[/QUOTE] What school do you go to?
  • Avatar of Naelstrom
  • [vid]http://bit.ly/LudXhx[/vid] Properly animated textures! Oh yeah and they're loaded through lua.
  • [img]http://dl.dropbox.com/u/20516268/Picts/test0-300.jpg[/img] You all wish you could have ray-tracers as good as mine [editline]10th May 2012[/editline] I mean, seriously, look at how awesome that sphere is
  • [QUOTE=darkrei9n;35908588]What school do you go to?[/QUOTE] DeVry University in Irving, Texas. I wouldn't recommend for-profit universities, typically, but this specific campus (the Irving campus, not DeVry) is beyond excellent. My professor (who I have for 90% of my classes) is brilliant and explains things really well. He also drills us into working harder, or else we feel his wrath. He is very helpful with internships too. I have an interview with a simulations company on Tuesday. They specifically asked for some of his students, so he's very confident that I will get the position. If I do well as an intern they will offer me a job when I graduate.
  • Avatar of Jo The Shmo
  • for profit schools are literally the worst you would do much better at a community college or a cheap state school, you know, where they aren't trying to turn a profit, but instead put your tuition to actual good use
  • Avatar of ryandaniels
  • [QUOTE=Jo The Shmo;35909719]for profit schools are literally the worst you would do much better at a community college or a cheap state school, you know, where they aren't trying to turn a profit, but instead put your tuition to actual good use[/QUOTE] "Trying to turn a profit" is the driving force behind the entire infrastructure of the planet. Why exactly is treating education as a business, and students as customers, such a terrible idea? I'd say that getting government grants and being judged by quotas and statistics is far more iffy of a concept.