• What are you working on? May 2012
    2,222 replies, posted
For my summer break game project I inevitably need to create some content myself, so I loaded up Streetview, picked a neighbourhood that looked like it had the properties needed for my game and booted up SketchUp! [t]http://puu.sh/wj2P[/t] Turns out it worked better than I expected. Looks like I'll able to do some nice placeholders of my own for my game.
[QUOTE=geel9;36060034]Anybody seen [url=www.haxe.org]Haxe[/url]? Looks pretty neat.[/QUOTE] Int extends float. That seems very wrong.
[QUOTE=Maurice;36058476][img]http://i.imgur.com/fZfqC.png[/img] Excursion Funnels![/QUOTE] Maurice is back to make our work look bad :P
[QUOTE=Darwin226;36064035]Int extends float. That seems very wrong.[/QUOTE] It seems fine as long as the full 32 bits are used for the int instead of just using the integer approximation in float form.
[QUOTE=Overv;36064029]For my summer break game project I inevitably need to create some content myself, so I loaded up Streetview, picked a neighbourhood that looked like it had the properties needed for my game and booted up SketchUp! [t]http://puu.sh/wj2P[/t] Turns out it worked better than I expected. Looks like I'll able to do some nice placeholders of my own for my game.[/QUOTE] iirc, Sketchup outputs a shit ton of polygons... I'll ask my mate who does 3D Modelling at Uni and get back to you on that one.
[QUOTE=Loli;36064181]iirc, Sketchup outputs a shit ton of polygons... I'll ask my mate who does 3D Modelling at Uni and get back to you on that one.[/QUOTE] I doubt it. Besides, there's no reason he can't go back and optimise it a little in 3DS Max or something.
[QUOTE=Ziks;36064107]It seems fine as long as the full 32 bits are used for the int instead of just using the integer approximation in float form.[/QUOTE] I doubt that it does. Something as low level as handling separate bits shouldn't touch anything as high lever as inheritance.
[QUOTE=Darwin226;36064299]I doubt that it does. Something as low level as handling separate bits shouldn't touch anything as high lever as inheritance.[/QUOTE] it wouldn't, the inheritance is just an illusion.
[QUOTE=Loli;36064181]iirc, Sketchup outputs a shit ton of polygons... I'll ask my mate who does 3D Modelling at Uni and get back to you on that one.[/QUOTE] I wrote a SketchUp importer for Garry's Mod once and found that it isn't actually that bad.
Curved surfaces are the only real problem I can see with Sketchup, but I don't make massive things with it so there could be other problems. [img]http://i.imgur.com/E6Oww.png[/img] I'd use other modelling programs like Blender or 3DS Max, but Max's interface scares me, and fuck UV mapping.
Fooling around with shaders... Can you recognize the map ? [quote] [img]http://i.imgur.com/MCpTz.png[/img] [img]http://i.imgur.com/r695h.png[/img] [/quote]
Facewound?
Well, quite simply sketchup is a tool for artists and architects, who don't want to get into anything as comlicated as blender or 3dsmax.
[media]http://www.youtube.com/watch?v=Nu9HYa4inQo[/media] More funnels, this time as a motion picture featureā„¢. [editline].[/editline] [img]http://i.imgur.com/yvaOA.gif[/img]
[media]http://www.youtube.com/watch?v=CDMCioWBax8[/media] No more programming today, got an exam to revise for. [editline]23rd May 2012[/editline] Got to love that compression.
[t]http://s.hruhf.in/2012-05/Project_TPC-2012-05-23_20.40.44.png[/t] Typical, you let them edit the world and this happens.
Does anyone have a decent textured obj model on hand?
[img]http://i.imgur.com/L6p0d.png[/img] Markers that show offscreen players, complete with their current animationframe and stuff.
[QUOTE=Maurice;36065554][img]http://i.imgur.com/L6p0d.png[/img] Markers that show offscreen players, complete with their current animationframe and stuff.[/QUOTE] Now add the tiles on the background?
Working on objectives for Phyzicle v1.1 There's no "win" dialogue or anything yet, but the basic idea is there. Here's a basic puzzle solved in 3 different ways: [vid]http://puu.sh/wkC7[/vid] [vid]http://puu.sh/wkCb[/vid] [vid]http://puu.sh/wkCe[/vid]
[QUOTE=COBRAa;36065304]Does anyone have a decent textured obj model on hand?[/QUOTE] [url=http://novemberdobby.co.uk/tank.rar]Here[/url]. [url=http://i.imgur.com/LWiSY.jpg]This[/url] is what it should look like.
icantread: Reminds me of [url=http://www.armadillorun.com/]Armadillo Run[/url]; pretty cool.
So I was working on a new data format/editor for my game to support modding/plugins, and then I accidentally elder scrolls... [img]http://f.cl.ly/items/0u0I063k2u1e0d3U1w10/Image%202012-05-23%20at%205.32.21%20PM.png[/img]
I've done some more experimenting, and this is a cool sound I found: [media]http://soundcloud.com/lukas-pole/weird-4-bit-sound[/media] And the code generating it: [img]http://i.imgur.com/ETbJx.png[/img] And this is its waveform: [img]http://i.imgur.com/weOGK.png[/img]
[QUOTE=Maurice;36065554][img]http://i.imgur.com/L6p0d.png[/img] Markers that show offscreen players, complete with their current animationframe and stuff.[/QUOTE] Patching Mari0MS is going to be a nightmare :v:
Back to shaders, I guess... Here's a Valve-style flow map: [img]http://www.tinygif.net/pictures/7392984584fbd1b9d7857c.gif[/img]
[QUOTE=COBRAa;36065304]Does anyone have a decent textured obj model on hand?[/QUOTE] Also, [url=http://www.crytek.com/cryengine/cryengine3/downloads]this[/url].
So much time spent writing an engine and all I get is one "artistic" :'(
[QUOTE=AntonioR;36068392]So much time spent writing an engine and all I get is one "artistic" :'([/QUOTE] you should turn off ratings if you care so much for them
I'm starting a new project, and I want to plan it all out before I begin throwing code together. I have ideas in my head but I don't know how to structure it on paper :(
Sorry, you need to Log In to post a reply to this thread.