• What are you working on? June 2012
    1,926 replies, posted
  • Avatar of Nehalem
  • [QUOTE=Dotmister;36314350]Since I assume that's written in HTML etc, is it easy to edit the UI components such as this server browser in GMod 13?[/QUOTE] Why not, should be easy to make a peni- er, happy face. What version of SFML should I use for Code::Blocks, anyone know?
  • Avatar of Tezzanator92
  • I run a sound company that provides sizable sound systems for events and such. For the past 3 years I've had the plan to write a software based live mixer (Similar in architecture to the Allen&Heath iLive) that runs on a linux server with commodity audio hardware as the "Stage Box" and any number of networked computers (Laptops, Tablets?) as the control surface. If the Surface dies, the server still passes audio, Excellent. A piece of software like this exists, it's called "Software Audio Console". It, however, runs on windows. It works VERY well when set up correctly. I love the idea of a linux based system that does nothing but this one thing. So what have I been working on? Thinking how, architecturally, this thing will fit together. Please don't laugh at this, I rarely ever draw out the ideas floating around in my head :P [img]https://dl.dropbox.com/u/286964/Softmix/MixServer.png[/img] My only obstacle is programming for linux, I have never done programming for a linux system before. The actual GUI will be the remote application that communicated over the network, that will be written in C# and be for windows. So yeah, that's what I am working on.
  • Avatar of Funley
  • I did manage to get something done while waiting for FP to get back up, i now have a very very basic and boring GUI to select a tool. Component placing coming up.
  • Avatar of Richy19
  • [QUOTE=Vault;36314399]What version of SFML should I use for Code::Blocks, anyone know?[/QUOTE] I think what you want to ask is what version of SFML should you use for GCC/MinGW as that is the compiler that codeblocks traditionally uses, either way any version of SFML will work(if by version you mean the number version). Regardless of that use 2.0RC or whatever the latest is
  • Avatar of garry
  • [QUOTE=BlkDucky;36314267]Why? I don't see the advantage.[/QUOTE] I'm still going to let people use the old browser from a console command, I just hate the attitude. "Hey I invented the car" "At least let us still walk places" Why would you even say that?
  • [QUOTE=garry;36313947]Working on a server browser [img]http://puu.sh/AF9P[/img] The default ranking orders the servers by rank. Servers are pushed lower down the list if they're full, or empty, have a map you don't have, or have bots (the more bots the lower). [img]http://puu.sh/AFd0[/img] I'm trying to push gamemodes in GMod13 - so it's divided by gamemodes too. You select the gamemode then the server.. instead of having a huge ass list of everything.[/QUOTE] Great, even more crap html panels bogging us down! [QUOTE=garry;36315168]I'm still going to let people use the old browser from a console command, I just hate the attitude. "Hey I invented the car" "At least let us still walk places" Why would you even say that?[/QUOTE] Because you had the exact opposite attitude when it came to the "better" console. "Hey garry, gonna add a way to access the old console?" - Everyone "Not gonna happen" - garry
  • Avatar of esalaka
  • [QUOTE=garry;36315168]I'm still going to let people use the old browser from a console command, I just hate the attitude. "Hey I invented the car" "At least let us still walk places" Why would you even say that?[/QUOTE] Some people just presume this would entirely replace the old one and TBF maybe someone really depends on a specific feature of the old server browser.
  • Avatar of geel9
  • [QUOTE=BlackAwps;36315422]Great, even more crap html panels bogging us down![/QUOTE] It's GWEN, not HTML. Also you're an idiot. [highlight](User was banned for this post ("Flaming" - Gran PC))[/highlight]
  • Avatar of esalaka
  • [QUOTE=BlackAwps;36315422]Great, even more crap html panels bogging us down![/QUOTE] Because HTML rendering is... Pretty much just a simpler way of doing things, not to mention not significantly much heavier than if you used a GUI toolkit?
  • Avatar of jung3o
  • Can you add option which gamemode I don't want to see? I really don't want to see RP servers.
  • Avatar of TheJjokerR
  • [QUOTE=jung3o;36315501]Can you add option which gamemode I don't want to see? I really don't want to see RP servers.[/QUOTE] Read. [QUOTE=garry;36313947]You select the gamemode then the server.. instead of having a huge ass list of everything.[/QUOTE]
  • Avatar of jung3o
  • [QUOTE=thejjokerr;36315567]Read.[/QUOTE] if you look at the picture, it's only 1 gamemode at a time. you should try looking at a picture, i heard it's worth a thousand words.
  • Avatar of Richy19
  • [QUOTE=thejjokerr;36315567]Read.[/QUOTE] Garry said you select the gamemode you want to see, he asked to be able to remove gamemodes you dont want.
  • [QUOTE=geel9;36315486]It's GWEN, not HTML. Also you're an idiot.[/QUOTE] It's HTML, not GWEN. You're an idiot. [QUOTE=esalaka;36315500]Because HTML rendering is... Pretty much just a simpler way of doing things, not to mention not significantly much heavier than if you used a GUI toolkit?[/QUOTE] I'm assuming you havn't used the new and "improved" HTML based console have you? It's slow and laggy as fuck. Opening it for the first time causes GMod to lock up for about 10 seconds.
  • Avatar of Matt-
  • [QUOTE=geel9;36315486]It's GWEN, not HTML.[/QUOTE] Care to tell us your source? [QUOTE=geel9;36315486]Also you're an idiot.[/QUOTE] How ironic.
  • [QUOTE=esalaka;36315500]Because HTML rendering is... Pretty much just a simpler way of doing things, not to mention not significantly much heavier than if you used a GUI toolkit?[/QUOTE] The 2 HTML panels currently in beta(the menu and console) use an entire core and slow down the rest of my computer down. The HTML panels suck in source but he insists on continuously using them instead of making them in derma. Also geel, you are a moron, I didn't know the gwen scrollbar looked like a windows one. And considering how gmod doesn't even HAVE gwen...
  • Avatar of calzoneman
  • [QUOTE=garry;36313947] I'm trying to push gamemodes in GMod13 - so it's divided by gamemodes too. You select the gamemode then the server.. instead of having a [B][b]huge ass list[/b] [/B]of everything.[/QUOTE] [IMG]http://imgs.xkcd.com/comics/hyphen.jpg[/IMG]
  • Avatar of geel9
  • [QUOTE=Map in a box;36315683]The 2 HTML panels currently in beta(the menu and console) use an entire core and slow down the rest of my computer down. The HTML panels suck in source but he insists on continuously using them instead of making them in derma. Also geel, you are a moron, I didn't know the gwen scrollbar looked like a windows one. And considering how gmod doesn't even HAVE gwen...[/QUOTE] My apologies, I was wrong.
  • Avatar of supersnail11
  • [QUOTE=BlackAwps;36315675] I'm assuming you havn't used the new and "improved" HTML based console have you? It's slow and laggy as fuck. Opening it for the first time causes GMod to lock up for about 10 seconds.[/QUOTE] I don't have any problems with it.
  • Avatar of esalaka
  • [QUOTE=BlackAwps;36315675]I'm assuming you havn't used the new and "improved" HTML based console have you? It's slow and laggy as fuck. Opening it for the first time causes GMod to lock up for about 10 seconds.[/QUOTE] HTML based consoles are a terrible idea. HTML based server browser sounds pretty decent. Because you can handle the server list as pretty much static data whereas consoles are pretty dynamic. (But no, I haven't. When I next decide to launch gmod I'll probably notice considering I never close the console.)
  • Avatar of ZenX2
  • Is it going to have the option to sort by the average age of the players on the servers?
  • Avatar of Overv
  • Will the retarded option of viewing passworded servers finally be removed?
  • Avatar of esalaka
  • [QUOTE=Overv;36315876]Will the retarded option of viewing passworded servers finally be removed?[/QUOTE] Sometimes when I lost the IP of a passworded server I just searched for that server based on the map it always runs. Some servers get passworded when there's lots of people on to let the people who usually play there in, or because of an event. I really can't see why it's retarded. It shouldn't probably be on by default though.
  • Avatar of Mordi
  • I'm using (abusing?) render-targets. Most of this is actually drawn first onto a rendertarget, and then all the rendertargets are drawn into another rendertarget. Does anyone know how I would fix the transparent black pixels? [IMG]http://i.snag.gy/oMXhy.jpg[/IMG] I am using GL_RGBA, like so: [cpp] glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texRT[i], 0); [/cpp] And then I basically just draw the texture that I get from the framebuffer as a regular old quad. I did some google-searching, and it seems to be a known problem. But I could not find anyone who had solved it properly. Any ideas? Am I doing something horribly wrong? Edit: Doh, wrong thread.
  • Avatar of Overv
  • Please use the help thread, only small problems suit this thread. [url]http://facepunch.com/showthread.php?t=1167392[/url]
  • Avatar of esalaka
  • What is that about GL_LUMINANCE isn't that just some way to draw grayscale textures
  • Avatar of Mordi
  • [QUOTE=esalaka;36316119]What is that about GL_LUMINANCE isn't that just some way to draw grayscale textures[/QUOTE] That's just a random forum-quote I put there to test font-measuring with multiple lines.
  • Avatar of COBRAa
  • [QUOTE=BlkDucky;36314267]Why? I don't see the advantage.[/QUOTE] Because I like it, is that a problem?
  • Avatar of Jimmylaw
  • Been working on this simple 2D based game for the past week to learn SFML with C++. Kinda hit a dead-end with what I want to do with it now though, if anyone has any creative ideas i would love to hear them. [media]http://www.youtube.com/watch?v=H5Tap-Bzga4[/media] Download link: [url]https://dl.dropbox.com/u/12592785/Release.rar[/url]
  • Avatar of swebonny
  • [vid]https://dl.dropbox.com/s/vwcxj5i5ezy9nu9/TestAndLearn_2012_06_14_02_59_35_68.webm[/vid] Newton's Law of Gravitation works quite well. Just don't let me program the universe.