• What are you working on? V14
    5,004 replies, posted
[img]http://img403.imageshack.us/img403/1489/waywobanner.png[/img] [img]http://img201.imageshack.us/img201/7829/waywobanner2.png[/img] [QUOTE=bromvlieg;26065633]Hot damn gigedie, got lua to work! [img]http://i.imgur.com/kXGyw.png[/img] [/QUOTE] [QUOTE=Siemens;25781803]what the fuck mono you prick, it was working 10 fucking minutes ago: No, really. It was looking like this 10 minutes ago: [img]http://ahb.me/OOg[/img][/QUOTE] [QUOTE=Dj-J3;26057769] [img]http://i56.tinypic.com/i6awkg.png[/img] Gotta fix those clouds :saddowns: And lower the water level :v:[/QUOTE] [QUOTE=Maurice;26047702]More fake 3D stuff, now with better up and down. Included height to the top left because it's kinda hard to follow (I'll have a jet hud soon) [img]http://filesmelt.com/dl/upndown.gif[/img] (I'm making this thread a 56k hell) [/QUOTE] [QUOTE=NovembrDobby;26043648]behold [img]http://imgur.com/TtYwb.png[/img][/QUOTE] [QUOTE=polkm;25981586][img]http://anyhub.net/file/lolrocks.bmp[/img] small status update, will be using those rocks for resources probably. Also new building textures, and health bars :D[/QUOTE] [QUOTE=layla;25934111][img]http://dl.dropbox.com/u/99765/345fgds345345.png[/img] ;);)[/QUOTE] [QUOTE=simie;25914631]Working on map generation for my RTS.. [img]http://simie.co.uk/uploads/terrain.png[/img] [/QUOTE] [QUOTE=foszor;25910484]Having a go with LÖVE. Right now I have it loading maps built with [url=http://www.mapeditor.org/]Tiled[/url], including multiple layers and walls. The pink lines are all physics objects and the white circle is the movable "player". Its going to be interesting to have a 2D world using physics as collisions. [img]http://gyazo.com/58a495ee43dc27cecdc46db1cad382d5.png[/img][/QUOTE] [QUOTE=Icedshot;25836814]Mwahaha [img]http://i55.tinypic.com/zls0gz.jpg[/img] Thats the end of me spamming my lighting[/QUOTE] [QUOTE=andersonmat;25841483]I've been working on a Bandcamp downloader for the past few days. Unfortunately GUI in Java is a huge pain in the ass requiring the extending of many classes in order to achieve a look that you desire. Anyways, this is the start of it: [img]http://anyhub.net/file/bandcamp_gui.png[/img][/QUOTE] [QUOTE=Xeon06;25771065]Started work on a procedural city generator. It is far from complete, but I'm happy with what I have so far. [img]http://dl.dropbox.com/u/3310651/block.gif[/img][/QUOTE] [QUOTE=thomasfn;25747904][img]http://www.fortfn.co.uk/images/ue2/ue2_20.png[/img] Serverside movement, so other people can log in and see your... triangle... floating and moving around the terrain. The server is linked to MySql, and your position is saved when you log off. Thing is, I don't really like where this is going - movement feels too restricted, you can only be in the center of a tile or be moving to another tile, and if you click a couple of tiles away from your location, your... triangle... will move all the way but it each time it moves to the next tile, it "freezes" for a bit while the next row of terrain tiles load and the server updates the database. I don't really know enough about networked game development in general and stuff to make a "proper" system. I think I might step down from making a networked RPG thing and try a sidescroller thing, been wanting to make one for a while.[/QUOTE] [QUOTE=layla;25626010][img]https://dl.dropbox.com/u/99765/687890.png[/img] This will be my last post until I have something to release.[/QUOTE] [QUOTE=deloc;25622064]raymarching things i shouldn't be raymarching. [img]http://imgur.com/ICAlb.gif[/img][/QUOTE] [QUOTE=r0b0tsquid;25467632]Working on a befunge 93 interpreter in löve: File loading and saving: [img]http://img820.imageshack.us/img820/812/bef02.png[/img] about 8 hours' work so far. Everything seems to work, but the interpreter seems incompatible with some programs due to ambiguities in the befunge specification - for instance, the behaviour of _ with an empty stack. It also crashes when you try to load a nonexistent file, but I can't see any way around that, seeing as love.filesystem.exist() seems only to check in the game's save directory :/ If anyone's interested, I can upload it. Befunge is probably my favourite language to play around with :)[/QUOTE] [QUOTE=CarlBooth;25424738]I actually like the blue theme of VS2010. It's a lot nicer than that shiny-blue shit in VS2008. I'm quite tired so I've just been pissing about with the UI mainly tonight: [img]http://i51.tinypic.com/wml8py.png[/img][/QUOTE] [QUOTE=Chris220;25382295]Just a little college project I've started [img]http://imgur.com/QpmKS.png[/img][/QUOTE] [QUOTE=Xerios3;25305871] Have a screenshot with a crappy map I made using the Map editor :haw: [img]http://imgur.com/a6D0s.jpg[/img][/QUOTE] [QUOTE=Tezzanator92;25096268]No posts in 2 hours? :o Content: [img]http://dl.dropbox.com/u/286964/TuneTiles/RandomTiles.jpg[/img] Programmable tools - In this case a spray can that does random colours :D Isn't it great when you can get an idea implemented in 10 minutes or less. Also getting sick of having to use "Color" in code and "Colour" in everything else. I was in my weekly english class and nearly found myself writing "Color"[/QUOTE] Long lost language of kari [QUOTE=turb_;25053971]If we're text editor band-wagoning: [img]http://ahb.me/wmJ[/img][/QUOTE] [QUOTE=ZenX2;26153105]Menus! And more keys to memorize! [img]http://i53.tinypic.com/ixf2w6.png[/img] TFGH are the menu control keys. And there's still IJKL when you're ready for more![/QUOTE] [QUOTE=Parakon;25250005][img]http://i51.tinypic.com/oic11x.png[/img] suddenly doors[/QUOTE] [QUOTE=RyanDv3;25199708]Thanks, although I found out that virtualdub was just on drugs, the file was only 760kb. GIMP got it down to ~450kb. Anyway, this is the current state of the asteroids game I'm making for the arcade game collection: [img]http://www.cubeupload.com/files/e877feamscompressed.gif[/img] Pretty much my first project with c#, in addition to XNA.[/QUOTE] [QUOTE] [img]http://ahb.me/Isz[/img][/QUOTE] [QUOTE=r0b0tsquid;26139838]Been caught up a lot recently with my school work. I had a little free time recently this evening and, since I've been using Excel a lot recently, I decided to use it for something it was never intended to be used for. [img]http://img231.imageshack.us/img231/9002/xlpong.png[/img] Excel Pong! Unfortunately it can only play against itself, seeing as you can't do anything while a macro's running, but it's still pretty fun to watch. And trippy :buddy:[/QUOTE] [QUOTE=i300;26139715]Progress [img]http://ahb.me/XYo[/img] [/QUOTE] [QUOTE=COBRAa;26107370]Hey, MineViewer bookmarks [img]http://ahb.me/W_G[/img] Should have probably added this a long time ago.[/QUOTE] [QUOTE=Darwin226;26077657]Might be related. [img]http://b.imagehost.org/0212/mxIDE.png[/img] Edit: And yes, it's cornflower blue ^^[/QUOTE] [QUOTE=xAustechx;25835203]I've been messing around. Working on a level up system for Zombie Outrage 2. [img]http://i51.tinypic.com/2exnj11.jpg[/img] By the way, the high scores reached the bottom. I took the screen shot before they could scroll up. ;)[/QUOTE] [QUOTE=Z_guy;24908930]I've added graphics to my minesweeper clone. [img]http://img440.imageshack.us/img440/8831/minesweeper.png[/img] If you want to try it you can download it here: [url=www.zguyserver.mine.nu/files/Minesweeper.rar]Download[/url]. Feel free to come with suggestions.[/QUOTE] [QUOTE=xAustechx;24942272]I've been working on a new lighting system this past weekend. It supports dynamic lighting and shadows. [img]http://i55.tinypic.com/s4cqoi.png[/img] I actually had to write this system twice. Once because I never did this before so I just wanted to work. But after realizing that one light alone dropped the fps from 310 to 50 didn't look too good. So I scrapped it and remade it fully optimized. I benched marked it and I ran a scene with about 20 + lights in an area with 30 + active blockers (things that cause shadows). And still maintained an fps of around 90+. And this was while I was recording it. So yeah, perty gud. :P Here's 2 videos of it. First one was before optimization. [url]http://www.youtube.com/watch?v=NFxENq0xiWU[/url] [url]http://www.youtube.com/watch?v=tILhn-kLBZg[/url] Second one is unlisted because I'm just talking the whole time. :/[/QUOTE] [QUOTE=CarlBooth;24823424]Working on a WLM client since WLM2011 is so shit and annoying with its incessant "SmartScreen" (an ironic name) filter on every URL and inability to edit your own sodding screen name. [img]http://i52.tinypic.com/2ajus7p.jpg[/img][/QUOTE] [i]Shameless self promotions[/i] [QUOTE=r4nk_;25216482][img]http://oi51.tinypic.com/2zgbvxx.jpg[/img] Home grown rigid body physics for one of the first labs in my simulations unit[/QUOTE] [QUOTE=r4nk_;25126421]Here are the screenshots of our teams submission for assignment 1. Assignment 1 is basically a virtual walkthrough and a milestone for the final project. So what you are seeing is the final virtual environment which was modelled based on a part of the student village at my university. You can walk around and collide with everything in our scene, and the scene is created in 3dsmax, exported with ogremax and loaded into ogre, on scene loading we parse all the entity nodes and generate OBBs and physics objects for appropriate nodes, so the content pipeline for our simulation is really easy and fast to use. A bonus is you can view the scene in 3dsmax using the inbuilt ogremax viewer to see pretty much how it's going to look in-game. Incoming images... [img]http://img832.imageshack.us/img832/8440/pd1.png[/img] Oh and no video yet because my net is capped until next month, and I don't have any video editing software on my computer :frown: sorry, will make a video in a few days. [b]Edit:[/b] Here's a gallery with some photos of the [url="http://img194.imageshack.us/gal.php?g=1001756.png"]actual place[/url].[/QUOTE] [b]Fads created in V13[/b] Grain [img]http://img207.imageshack.us/img207/832/waywobanner4.png[/img] [b]User with absolutely no known banned alts[/b] [i]award goes to:[/i] Siemens [b]Most interesting poster[/b] [i]award goes to:[/i] Chandler for blog-like posts about his language [b]User most likely to be perma'd[/b] [i]award goes to:[/i] geel9 [b]Most sexually arousing ass shots of green aliens[/b] [i]award goes to:[/i] [url=http://www.facepunch.com/threads/1000894-What-Are-You-Working-On-V13?p=26086592&viewfull=1#post26086592]Xerios3[/url] [b]Project to spark most offshoots[/b] [i]award goes to:[/i] Giraffen93 for Unifrog [img]http://img207.imageshack.us/img207/8861/waywobanner3.png[/img] [URL=http://www.facepunch.com/threads/1000894-What-Are-You-Working-On-V13]Version 13[/URL] [URL=http://www.facepunch.com/showthread.php?t=969139]Version 12[/URL] [URL=http://www.facepunch.com/showthread.php?t=949277]Version 11[/URL] [URL=http://www.facepunch.com/showthread.php?t=935572]Version 10[/URL] [URL=http://www.facepunch.com/showthread.php?t=919721]Version 9[/URL] [URL=http://www.facepunch.com/showthread.php?t=899530]Version 8[/URL] [URL=http://www.facepunch.com/showthread.php?t=878114]Version 7[/URL] [URL=http://www.facepunch.com/showthread.php?t=862848]Version 6[/URL] [URL=http://www.facepunch.com/showthread.php?t=842121]Version 5[/URL] [URL=http://www.facepunch.com/showthread.php?t=829486]Version 4[/URL] [URL=http://www.facepunch.com/showthread.php?t=808758]Version 3[/URL] [URL=http://www.facepunch.com/showthread.php?t=774427]Version 2[/URL] [URL=http://www.facepunch.com/showthread.php?t=764346]Version 1[/URL] So tell me facepunch [b][i]What Are You Working On?[/i][/b]
Now to create something worth highlighting by the next thread :shobon:
Nice highlights!
Fuck yeah I'm highlighted.
The OP, it's shiny [editline]19th November 2010[/editline] Damn, I feel like coding but gotta do my homework first baww
[QUOTE=CarlBooth;26159664][media]http://www.youtube.com/watch?v=SwxipYuVXWM[/media][/QUOTE] Never has anyone deserved the winner rating more than this very moment
[QUOTE=CarlBooth;26159664][media]http://www.youtube.com/watch?v=SwxipYuVXWM[/media][/QUOTE] Haha, who made that?
Yay, made the highlights! :D That's enough to motivate me to do a bit more work :3:
[QUOTE=CrashLemon;26159761]Haha, who made that?[/QUOTE] I'll give you 3 guesses
[QUOTE=CrashLemon;26159761]Haha, who made that?[/QUOTE] Judging by the "carlfilms" at the start, I'd assume CarlBooth made it himself
[QUOTE=CrashLemon;26159761]Haha, who made that?[/QUOTE] I did!
[QUOTE=r4nk_;26159651]Most sexually arousing ass shots of green aliens award goes to: Xerios3[/QUOTE] Fuck yeah !
[QUOTE=CarlBooth;26159664][media]http://www.youtube.com/watch?v=SwxipYuVXWM[/media][/QUOTE] Holy balls of jesus btw.. i was joking about the 50% off.............
Damn, guess my mostly-incomplete MUD wasn't pretty enough. :v: [editline]19th November 2010[/editline] [QUOTE=CarlBooth;26159664][media]http://www.youtube.com/watch?v=SwxipYuVXWM[/media][/QUOTE] Holy awesome
Behold! Pathfinding which doesn't stack overflow when it can't find a path... [img]http://filesmelt.com/dl/pathfinding.png[/img] Fear the moving trees
Oh man, people really need more appreciation for compiler writing!
What happened to the hex title version? I liked that :'(
Made the highlights! :dance:
Aww :/ didn make highlights. Not that i have anything thats worth it.
WOOOOOOO! Made the highlights :3
BTW for my games development class, Should i just make a 2D top down shooter or should i go all out and try and make a 3D Third person shooter? Will be using XNA and would probably use these tutorials along with anything else i can find. [url]http://www.riemers.net/eng/Tutorials/XNA/Csharp/series1.php[/url]
[QUOTE=Richy19;26160202]BTW for my games development class, Should i just make a 2D top down shooter or should i go all out and try and make a 3D Third person shooter? Will be using XNA and would probably use these tutorials along with anything else i can find. [url]http://www.riemers.net/eng/Tutorials/XNA/Csharp/series1.php[/url][/QUOTE] I'd go for 2D and make some shaders or something to get some nice effects going. A decent 2D game is better than a poor 3D one. [editline]19th November 2010[/editline] Wow, Winner x 28. Thanks guys!
I enjoyed looking through the highlights, I missed alot of these awesome projects in the last thread
[QUOTE=CarlBooth;26160248][editline]19th November 2010[/editline] Wow, Winner x 28. Thanks guys![/QUOTE] You're officially our god now
Thanks for the award r4nk_ :D!
[QUOTE=CarlBooth;26159664][media]http://www.youtube.com/watch?v=SwxipYuVXWM[/media][/QUOTE] You sir win deserve a winner rating.
Fuck yeah, I'm in the highlights! Now to go work on the app some more.
i300's iPhone app gets a highlight and my Android app doesn't? :v:
[QUOTE=CarlBooth;26159664][media]http://www.youtube.com/watch?v=SwxipYuVXWM[/media][/QUOTE] about as entertaining as xkcd.
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