• What are you working on? July 2012
    1,611 replies, posted
  • [B]July 2012 edition[/B] No highlights because apparently nobody is bothered to make them and nobody dares to make a new thread otherwise. So I'll make a thread. Because I can be hated. Because I'm not a programmer. I'm a silent observer, a watchful lurker. A WAYWO knight. [B]Previous thread[/B] [url=http://www.facepunch.com/showthread.php?t=1187755]Version 27 (June 2012)[/url] [url=http://facepunch.com/showthread.php?t=1181032]Version 26 (May 2012)[/url] [url=http://facepunch.com/threads/1174646]Version 25 (Apr 2012)[/url] [url=http://www.facepunch.com/threads/1160420]Version 24 (Feb 2012)[/url] [url=http://www.facepunch.com/threads/1151723]Version 23 (Jan 2012)[/url] [url=http://www.facepunch.com/threads/1144771]Version 22 (Dec 2011)[/url] [url=http://www.facepunch.com/threads/1137375]Version 21 (Nov 2011)[/url] [url=http://www.facepunch.com/threads/1123599]Version 20[/url] [url=http://www.facepunch.com/threads/1099026]Version 19[/url] [url=http://www.facepunch.com/threads/1090922]Version 18[/url] [url=http://www.facepunch.com/threads/1082035]Version 17[/url] [url=http://www.facepunch.com/threads/1062318]Version 16[/url] [url=http://www.facepunch.com/threads/1044832]Version 15[/url] [url=http://www.facepunch.com/threads/1028402]Version 14[/url] [url=http://www.facepunch.com/threads/1000894]Version 13[/url] [url=http://www.facepunch.com/threads/969139]Version 12[/url] [url=http://www.facepunch.com/threads/949277]Version 11[/url] [url=http://www.facepunch.com/threads/935572]Version 10[/url] [url=http://www.facepunch.com/threads/919721]Version 9[/url] [url=http://www.facepunch.com/threads/899530]Version 8[/url] [url=http://www.facepunch.com/threads/878114]Version 7[/url] [url=http://www.facepunch.com/threads/862848]Version 6[/url] [url=http://www.facepunch.com/threads/842121]Version 5[/url] [url=http://www.facepunch.com/threads/829486]Version 4[/url] [url=http://www.facepunch.com/threads/808758]Version 3[/url] [url=http://www.facepunch.com/threads/774427]Version 2[/url] [url=http://www.facepunch.com/threads/764346]Version 1[/url] [SUP]sorry :([/SUP]
  • Still working on my game. Recently finished programming gibs system and some special effects. Here's a shitty video: [media]http://www.youtube.com/watch?v=hlP2z2WSS8A[/media] Ignore the way he's holding the guns, I haven't worked on it yet.
  • I will happily grab some highlights, but to avoid conflicts can anyone please tell me if they're already doing it? I don't want to spend time trawling through the last thread only to find out someone's already posted a bunch of highlights. :P (Also, this post is now reserved to be my highlights post if all goes to plan!)
  • what has happened to the programming forum: [url]http://scobleizer.com/2009/11/02/the-chat-roomforum-problem-an-apology-to-technosailor/[/url]
  • [QUOTE=Jack Trades;36589077]Still working on my game. Recently finished programming gibs system and some special effects. Here's a shitty video: [media]http://www.youtube.com/watch?v=hlP2z2WSS8A[/media] Ignore the way he's holding the guns, I haven't worked on it yet.[/QUOTE] keep the animations that way its hilarious
  • [QUOTE=ruarai;36589404]keep the animations that way its hilarious[/QUOTE] Speaking of dumb animations, gonna repost this from the last thread: [media]http://www.youtube.com/watch?v=JT6xfy7UI4E[/media]
  • I've been thinking - why don't we just start collecting highlights from the very beginning so we don't have to do it in the last minute once WAYWO has already been closed?
  • Obligatory first page post by Mr.T. [sp]I'm going to build a boxfort![/sp] [editline]2nd July 2012[/editline] also C is awesome
  • [QUOTE=Gran PC;36589488]I've been thinking - why don't we just start collecting highlights from the very beginning so we don't have to do it in the last minute once WAYWO has already been closed?[/QUOTE] This would be the clever thing to do... Who wants to be the official highlight-gatherer for this thread? :v:
  • [QUOTE=swift and shift;36589402]what has happened to the programming forum: [url]http://scobleizer.com/2009/11/02/the-chat-roomforum-problem-an-apology-to-technosailor/[/url][/QUOTE] This has happened to many other subforums than just this one. The entire forum over time has devolved.
  • [QUOTE=Chris220;36589587]This would be the clever thing to do... Who wants to be the official highlight-gatherer for this thread? :v:[/QUOTE] I'll do it if no-one else really, really wants to. :v:
  • [QUOTE=Gran PC;36589488]I've been thinking - why don't we just start collecting highlights from the very beginning so we don't have to do it in the last minute once WAYWO has already been closed?[/QUOTE] Stick the highlights for the current thread in the current OP? When the thread gets closed the OP has a list of complete highlights and then making a new thread is a matter of typing in a new title.
  • [QUOTE=conman420;36589721]Stick the highlights for the current thread in the current OP? When the thread gets closed the OP has a list of complete highlights and then making a new thread is a matter of typing in a new title.[/QUOTE] Why? No-one checks the OP unless it's a new thread anyway.
  • I'm surprised no-ones written a script which gathers highlights based on ratings + quotes...
  • [QUOTE=BAZ;36589758]I'm surprised no-ones written a script which gathers highlights based on ratings + quotes...[/QUOTE] There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.
  • [QUOTE=BlkDucky;36589746]Why? No-one checks the OP unless it's a new thread anyway.[/QUOTE] I suppose so. Probably best to put them in a new thread: [vid]https://dl.dropbox.com/u/3715122/Coding/OSE/OSE%202012-07-02%2014-46-17-77.webmvp8.webm[/vid] Dynamic lighting! I know I need to make it so entities in shadow look darker. I will do that when I figure out a fast way to sample from the lighting texture. I was surprised how easy the maths for this was, the whole lighting engine is only about 200 lines of code. Also the high time on the DRAW_CALL is due to fraps locking the framerate to 60fps. This normally runs at 200FPS. [img_thumb]https://dl.dropbox.com/u/3715122/Coding/OSE/OSE%202012-07-02%2014-47-53-72.png[/img_thumb]
  • [QUOTE=BlkDucky;36589781]There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.[/QUOTE]We could have one that chooses all posts over a certain amount of artistic, programming king or winner (just for example) and let people hand-pick from that?
  • [QUOTE=BlkDucky;36589781]There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.[/QUOTE] If there were some way of getting a timestamp on the rating you could give a timelimit. For example: have a script that selects highlights based on the ratings it got upto 5 hours after it was posted
  • [QUOTE=Richy19;36590060]If there were some way of getting a timestamp on the rating you could give a timelimit. For example: have a script that selects highlights based on the ratings it got upto 5 hours after it was posted[/QUOTE]That won't work good with timezones.
  • [QUOTE=BlkDucky;36589781]There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.[/QUOTE] You can account for that, as post count increases ratings get more valuable. There's probably a big drop off in ratings count from around 5-10 pages. [img]http://www.ucl.ac.uk/mathematics/geomath/level1/diffnb/diffpic11gr3.gif[/img] You might miss some things, but if they're not being rated that well are they really worth highlighting?
  • I think that someone (preferable OP or a mod who can add them directly to the OP) should just hand-pick highlights according to what he thinks is worth being there.
  • [QUOTE=dije;36590104]That won't work good with timezones.[/QUOTE] You could use a different time amount, say 24 hours which would work fine. It would only upset the last few oposts of a WAYWO and then you could just check them manually
  • We have this discussion practically every other thread version. In my opinion, either way works, so it doesn't really matter. We already have a few people who have developed highlight scripts for WAYWO. The last one used here was the one I developed while working with Gran PC and Stoned on the Lua FPAPI. This is how it goes: 1) You have automation and people complain highlights were missed or 2) You have hand draft and people complain highlights were missed Take your pick
  • [QUOTE=ConTron123;36590061]why do you care about highlights anyway?[/QUOTE] I dunno, they're pretty motivating. I don't really care that we missed out this time though.
  • What is the best file format for 3d maps? ( I know BSP are pretty good but the wiki says: [QUOTE]One of the biggest problems with the .BSP file format is that large open areas do not work well due to the nature of the partitioning algorithm used.[/QUOTE] Not 100% sure what it means but im guessing that something like this wouldnt work too good. [QUOTE][IMG]http://7dfps.org/wp-content/uploads/2012/06/screendeadlock3.jpg[/IMG][/QUOTE]
  • [QUOTE=amcfaggot;36590240]We have this discussion practically every other thread version. In my opinion, either way works, so it doesn't really matter. We already have a few people who have developed highlight scripts for WAYWO. The last one used here was the one I developed while working with Gran PC and Stoned on the Lua FPAPI. This is how it goes: 1) You have automation and people complain highlights were missed or 2) You have hand draft and people complain highlights were missed Take your pick[/QUOTE] 1 + 2.
  • [QUOTE=Chris220 (in last thread)] [QUOTE=Torrunt]Just made a ray casting function for my game so I can use it to tell if an enemy can see you or not. I still think I can improve it some more (performance wise). [video=youtube;kqHGXj6mGo8]http://www.youtube.com/watch?v=kqHGXj6mGo8&feature=player_embedded[/video][/QUOTE] That's pretty cool, mind giving me a quick overview of how the casting algorithm works? I'm interested in how it's done such that the points along the ray lie on the box boundaries.[/QUOTE] I just have a point that I increment in the direction of the target until it's inside a new tile and then check to see if that tile is empty or not. For debugging purposes I draw a dot where the point is when it enters a new tile as well as highlight each box that is checked.