• What are you working on? v15
    5,001 replies, posted
  • [img]http://dl.dropbox.com/u/2951174/waywo152.png[/img] [img]http://localhostr.com/file/lDgpWSs/hightlights.png[/img] [QUOTE=JWJ;26165103]Workin on a custom minecraft server for Brohoster. It's as multithreaded as I can get it, with players having their own logic and networking threads, the server having it's own various threads, most operations being asynchronous, etc. This'll benefit us greatly because all of our servers have 16 cores. [img_thumb]http://ahb.me/YAz[/img_thumb][/QUOTE] [QUOTE=Taehl;26173775][img_thumb]http://dl.dropbox.com/u/3713769/web/isome/isome_screen1.png[/img_thumb] [img_thumb]http://dl.dropbox.com/u/3713769/web/isome/isome_screen2.png[/img_thumb] [img_thumb]http://dl.dropbox.com/u/3713769/web/isome/isome_screen3.png[/img_thumb] 3D (physically and logically, 2D graphically) isometric game engine, with basic physics, networking, realtime editor, and ability to easily handle maps with a hundred thousand tiles or more. Made in Lua with Love.[/QUOTE] [QUOTE=iRzilla;26188277][img_thumb]http://dl.dropbox.com/u/3659637/dev/luachat.png[/img_thumb] Got chat working, and basic Lua interface. (Map already works and block digging etc..)[/QUOTE] [QUOTE=deloc;26213823]back on track... [img_thumb]http://imgur.com/gjt2u.png[/img_thumb][/QUOTE] [QUOTE=i300;26236714]I hate the Mac vs PC argument. Content. [img_thumb]http://ahb.me/_ju[/img_thumb] [img_thumb]http://ahb.me/_jt[/img_thumb][/QUOTE] [QUOTE=polkm;26297116]I feel like I am spamming, this is the last one for today. Happy Thanksgiving! [img_thumb]http://anyhub.net/file/-JY-moresky.bmp[/img_thumb][/QUOTE] [QUOTE=Overv;26330886]Finally got the map working. Now it's time to do a code cleanup. [img_thumb]http://gyazo.com/636f27270cb6da3aecb58867326324f1.png[/img_thumb] Also, the guy you see is animorten, who has helped me a lot with testing :dance:![/QUOTE] [QUOTE=thomasfn;26334017][img_thumb]http://www.fortfn.co.uk/images/mcserver/mcserver03.png[/img_thumb] Persistent inventory. If you disconnect and reconnect, you spawn in the same position and have the same inventory layout even if the server restarts or crashes. Next up, fix the lightmaps so block digging/placing will work.[/QUOTE] [QUOTE=Overv;26340464][img_thumb]http://gyazo.com/48038eec6b1f97b80e1cf1af87af4f7f.png[/img_thumb] Going to give this Minecraft on Android project a try again.[/QUOTE] [QUOTE=ScreenNamesSuck;26359637]I made a program that generates an "ASCII Image" from a bitmap file automatically. This: [img_thumb]http://i902.photobucket.com/albums/ac222/ScreenNamesSuck/ImageTest.jpg[/img_thumb] (yes I know that's JPEG not bitmap, Photobucket must have converted it) Becomes this: [code]##################################### # ## ## ####### ########################### ########################### ######## ## ####################### ###################################### ## ####################### ########### # ###################### ## # ####################### ########### ###################### ## ## ######################### ########## ####################### ## ## ########################## ######## ################### #### ## ### ############################# ######## ####################### # ## # ############################## ######## ## ############### # ### ## ## # # ############################# ####### ## ############## # ####### ## ############################ ######## ############# ### # ### ## ## ## ####################### ####### ############ ## # ## # ## # # # ################# ###### ############ ## 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### ###################### ######################## #################### # ### # ## ############ ########### ######################## ####### ### # ######## #### ############# ############# #################################### ## # ######### ################################ ###################################### # # ###### ### ############# ################ ###################################### ############### ## ################# # ############################################################ ####### ##### ############################################################# ##### ############################################################## # ###### ################################################### ######### ############################################## ############ ################################################### # ############## ######################################################## ################## ########################################################### # ##################### ###################################################################### ############################# #################################################################################################### #################################################################################################### [/code][/QUOTE] [QUOTE=Siemens;26393077][img_thumb]http://ahb.me/11Xw[/img_thumb] The error was caused by the client sending a packet that wasn't in the handler table[/QUOTE] [QUOTE=Darwin226;26466670][img_thumb]http://i55.tinypic.com/j8mqld.png[/img_thumb] The coloring is shader only at the moment so excuse the awful look :)[/QUOTE] [QUOTE=Wyzard;26511173]Hmm... since this is WAYWO, and I'm talking about my raytracer, I might as well post an image too: [img_thumb]http://img696.imageshack.us/img696/6559/640x480x50000.png[/img_thumb] This is brute-force forward [url=http://en.wikipedia.org/wiki/Path_tracing]path tracing[/url] using 50000 samples per pixel. I have a half-finished implementation of bidirectional path tracing (which is much more efficient) but I haven't done any significant work on this program in a few years.[/QUOTE] [QUOTE=graykicksass;26589419][img_thumb]http://up2go.us/static/img/massiveearth-fp.png[/img_thumb] early work on a simple RTS engine.[/QUOTE] [QUOTE=Overv;26622914]WebGLSL can now actually render things. I just tried it out with Chris220's bloom shader. [img_thumb]http://www.imgdumper.nl/uploads3/4d03ab9a6e021/4d03ab9a67097-WebGLSL_-_Bloom.png[/img_thumb] Before adding an option to choose between a 2D and 3D mode along with the option to specify your own vertex shader, I'll need to fix some exploits like infinite loops and server overloading.[/QUOTE] [QUOTE=Xerios3;26889869][img_thumb]http://i.imgur.com/f7RFf.png[/img_thumb] Meh, posting random stuff again. This time it's a model viewer/editor/converter that takes ogre3D files and converts them into my own custom model format, also allowing you to make slight changes such as scale/translate/rotate. Back to my secret lab ![/QUOTE] [QUOTE=Maurice;27064770]Some more stuff on the rockband clone.. [img_thumb]http://filesmelt.com/dl/drumz1.png[/img_thumb] drums hooray. [editline].[/editline] Score! [img_thumb]http://filesmelt.com/dl/scoar.png[/img_thumb] More than 1.2 million points, dang I'm good.[/QUOTE] [QUOTE=HiredK;27059001]Skybox done, next step is dynamic cubemap :v: [img_thumb]http://i51.tinypic.com/vqqvrs.png[/img_thumb] other skybox: [img_thumb]http://i51.tinypic.com/2qjefzb.png[/img_thumb][/QUOTE] [QUOTE=Robert64;27080312]Signses [img_thumb]http://ahb.me/1jDX[/img_thumb] [img_thumb]http://ahb.me/1jDY[/img_thumb] Also new checkpoint sprites (less VVVVVVish )[/QUOTE] [QUOTE=a2h;27085562]Oh hi this doesn't look familiar [img_thumb]http://cl.ly/2v190f0n0q2i46430I30/Screen_shot_2010-12-31_at_12.36.55_PM.png[/img_thumb] Though I probably should focus on figuring out how to write an installer in C# instead of making a pretty form[/QUOTE] [QUOTE=ZenX2][img]http://i52.tinypic.com/nfk51h.png[/img][/QUOTE] [img]http://localhostr.com/file/48Di6mp/awards.png[/img] Reinventing the wheel: [b]a2h[/b] Best indie game: [b]Robert64[/b] Best polygon to eyegasm ratio: [b]HiredK[/b] Most optimistic: [b]bobthe2lol[/b] Most games featuring zombies: [b]xAustechx[/b] Most posts actually filled with content: [b]layla[/b] Most useful script: [b]Turb[/b] for [url=http://charlie.bz/stuff/geeleter.user.js]Geeleter[/url] Most shitposts: [b]Geel9[/b] Most programming livestreams: [b]Chandler[/b] Most squares molested: [b]ZenX2[/b] Best avatar: [b]Chris220[/b] Best poll: [b]CarlBooth[/b] for "What will Turb's alt be called this time?" Best Minecraft server: [b]thomasfn[/b] [img]http://localhostr.com/file/yHSm9Nw/previousthreads.png[/img] [URL=http://www.facepunch.com/threads/1028402-What-are-you-working-on-V14]Version 14[/URL] [URL=http://www.facepunch.com/threads/1000894-What-Are-You-Working-On-V13]Version 13[/URL] [URL=http://www.facepunch.com/showthread.php?t=969139]Version 12[/URL] [URL=http://www.facepunch.com/showthread.php?t=949277]Version 11[/URL] [URL=http://www.facepunch.com/showthread.php?t=935572]Version 10[/URL] [URL=http://www.facepunch.com/showthread.php?t=919721]Version 9[/URL] [URL=http://www.facepunch.com/showthread.php?t=899530]Version 8[/URL] [URL=http://www.facepunch.com/showthread.php?t=878114]Version 7[/URL] [URL=http://www.facepunch.com/showthread.php?t=862848]Version 6[/URL] [URL=http://www.facepunch.com/showthread.php?t=842121]Version 5[/URL] [URL=http://www.facepunch.com/showthread.php?t=829486]Version 4[/URL] [URL=http://www.facepunch.com/showthread.php?t=808758]Version 3[/URL] [URL=http://www.facepunch.com/showthread.php?t=774427]Version 2[/URL] [URL=http://www.facepunch.com/showthread.php?t=764346]Version 1[/URL] So tell me facepunch [b]What Are You Working On?[/b] Nom nom nom nom, r4nkish? Edit: Bare with me, I'll update the headers.
  • [QUOTE=CarlBooth;27157313][hd]http://www.youtube.com/watch?v=cRxlamSD3f0[/hd] WAYWO goes HD[/QUOTE] Brilliant! What's next, Futurama?
  • [img]http://dl.dropbox.com/u/1106779/Banner.png[/img] I wanted to post this in the old thread, but was too slow. :saddowns:
  • [QUOTE=Robber;27157364][img_thumb]http://dl.dropbox.com/u/1106779/Banner.png[/img_thumb] I wanted to post this in the old thread, but was too slow. :saddowns:[/QUOTE] Smooth it please.
  • I didn't do it, I swear they said they were 18! And Carl, that's amazing
  • [QUOTE=iRzilla;27157402]Smooth it please.[/QUOTE] Done [b]Edit:[/b] No, it still looks shitty. PiXeN's is better anyways.
  • [QUOTE=CarlBooth;27157313][hd]http://www.youtube.com/watch?v=cRxlamSD3f0[/hd] WAYWO goes HD[/QUOTE] That's [i]magical[/i]. :smug:
  • [QUOTE=ZenX2;27157411]I didn't do it, they said they were 18! And Carl, that's amazing[/QUOTE] Sorry it's not as funny as the last one. Behind the Scenes Fun Fact: The clouds took 4 hours to render.
  • [QUOTE=PiXeN;27157437][img_thumb]http://anyhub.net/file/1lJd-ah.png[/img_thumb] ?[/QUOTE] how to i whitespace?????
  • Still learning C++, just got started recently. Working on a Text-Based RPG, and currently writing a side program to teach myself how to make most things functions, along with some random combat. Once I get my side program running, I'll import it to my actual text RPG and splice it onto the existing code to make all my shit run better and work nicer. I'm trying to create a 3D array which holds all the data about "Grid" spaces, and then write a function to lets the player choose which direction to go, ala Zork. Yay for beginning C++
  • oh god please someone stop devbug he's yellowing the entire thread
  • [QUOTE=PiXeN;27157558]oh god please someone stop devbug he's yellowing the entire thread[/QUOTE] You've got a problem with yellow?
  • It kinda hurts the eye. Not that I'll be looking at the OP for more than one page, but still [editline]e[/editline] Automeeeeeeerge
  • It's a box [editline]2nd January 2011[/editline] Ow, my automerge
  • [img]http://www.aussie-nintendo.com/images/NEWS2/real_pikachu.gif[/img] Well, whoever makes V16: Programmer Art.
  • [QUOTE=likesoursugar;27157725]20 hightlights? it should be 50.[/QUOTE] I'll go through V14... [img]http://localhostr.com/file/SM7VR2b/Capture2.PNG[/img] Whats the lesson kids? Don't let DevBug touch WAYWO threads.
  • Did you know that there are exactly twenty ways to make a right triangle with a perimeter 9,240 and sides of integer length? Well, you know now.
  • Quickly improved Robber's one [img]http://anyhub.net/file/1lJj-robber.png[/img]
  • I'd say we have until page 3 to deal with the OP. [editline]2nd January 2011[/editline] [IMG]http://i55.tinypic.com/35iq07c.png[/IMG] I like lens flare Uh, this is version 15 pixen
  • Forty right triangles with a perimeter 55,440. I wonder what it would look like if I graphed these. I think it would be very spiky.