• What Are You Working On August 2012
    2,271 replies, posted
  • Oh boy what a great month we had am I right. If ya missed what happened in the old waywo, here's a quick rundown: [b]So this [del]zombie game[/del] [img]http://i45.tinypic.com/2vw5tsp.png[/img] Jack Trades was working in is looking pretty badass:[/b](totally a zombie game) [img_thumb]http://i.minus.com/jKdKLqJPaRhnH.png[/img_thumb] [b]In other news, SupahVee tries new racial concepts to target different audiences. Very interesting stuff[/b] [QUOTE=SupahVee;37008834][media]http://www.youtube.com/watch?v=ie6JeU5PFZQ[/media] A new concept I came up with. Sorry for the shitty quality, but camstudio fucked up my FPS.[/QUOTE] [b]You guys like snake? So does this guy, as he brings it into the 21'st century and...Ya fuck it it's snake with portals. P-cool though[/b] [QUOTE=slime73;36952989]Many new features, levels, bugs, and bug fixes for [url=http://snayke.net/]Snayke[/url] since I last posted. Here's some screenshots... (image scaling/cropping is all over the place, sorry) [img]http://i.imgur.com/zmVEg.png[/img] [img]http://i.imgur.com/2bzRj.png[/img][/QUOTE] [b]Would you believe that Text To Speech technology has just increased through the roof, thanks to one of our very own waywo members?[/b] [QUOTE=Rohans;36948911]Been working on a text to speech application using Austech's voice and it's much harder than I expected. Just finished making it load sound selection cases from JSON instead of having a 500 line if statement. Try it: [url]https://dl.dropbox.com/u/675786/eTTS.zip[/url][/QUOTE] [b]Nintendo creates a FP account to get feedback on their new Mario Kart for the WiiU[/b] [QUOTE=Eric95;36916569]mayro vs joshy in the kart race of the century [IMG]http://i.imgur.com/QF1ei.jpg[/IMG] [editline]24th July 2012[/editline] gameplay [img]http://i.imgur.com/51rxL.jpg[/img] sequel to supra mayro bross, goty 2011 [url]https://dl.dropbox.com/u/679615/mayro.html[/url][/QUOTE] [b]Microsoft's Visual Studio IDE possibly in danger of new upcoming competition?[/b] [img_thumb]http://hcide.com/site-images/1.png[/img_thumb] [b]Hit indie game Nature 2 goes Open Source[/b] [QUOTE=Austech2;36976944] Also, some people wanted me to put Nature 2 on github after I dropped it, so here ya go: [url]https://github.com/Austech/Nature-2[/url]. Nature 2 was this project: [t]http://i.imgur.com/o3d6l.png[/t][/QUOTE] [b]Awards (You owe me grandpc):[/b] [b]Most respected:[/b] SuperSnail [b]Best looking game:[/b] Mario Kart for the WiiU [b]Overall programming king:[/b] (TBA, currently a tossup between geel or Overv, probably gonna be geel though). [b]Best Dressed:[/b] Shoar [img_thumb]http://i49.tinypic.com/oe3xd.png[/img_thumb] (just go with it people, he really wanted this) [b]This was already awarded to him down at the Guinness world records, but most tea drank in one day[/b]: Blkducky (the one with the metroid avatar) [b]Good luck, and have fun![/b] [B]Previous threads[/B] [url=http://facepunch.com/showthread.php?t=1194900]Version 28 (July 2012)[/url] [url=http://www.facepunch.com/showthread.php?t=1187755]Version 27 (June 2012)[/url] [url=http://facepunch.com/showthread.php?t=1181032]Version 26 (May 2012)[/url] [url=http://facepunch.com/threads/1174646]Version 25 (Apr 2012)[/url] [url=http://www.facepunch.com/threads/1160420]Version 24 (Feb 2012)[/url] [url=http://www.facepunch.com/threads/1151723]Version 23 (Jan 2012)[/url] [url=http://www.facepunch.com/threads/1144771]Version 22 (Dec 2011)[/url] [url=http://www.facepunch.com/threads/1137375]Version 21 (Nov 2011)[/url] [url=http://www.facepunch.com/threads/1123599]Version 20[/url] [url=http://www.facepunch.com/threads/1099026]Version 19[/url] [url=http://www.facepunch.com/threads/1090922]Version 18[/url] [url=http://www.facepunch.com/threads/1082035]Version 17[/url] [url=http://www.facepunch.com/threads/1062318]Version 16[/url] [url=http://www.facepunch.com/threads/1044832]Version 15[/url] [url=http://www.facepunch.com/threads/1028402]Version 14[/url] [url=http://www.facepunch.com/threads/1000894]Version 13[/url] [url=http://www.facepunch.com/threads/969139]Version 12[/url] [url=http://www.facepunch.com/threads/949277]Version 11[/url] [url=http://www.facepunch.com/threads/935572]Version 10[/url] [url=http://www.facepunch.com/threads/919721]Version 9[/url] [url=http://www.facepunch.com/threads/899530]Version 8[/url] [url=http://www.facepunch.com/threads/878114]Version 7[/url] [url=http://www.facepunch.com/threads/862848]Version 6[/url] [url=http://www.facepunch.com/threads/842121]Version 5[/url] [url=http://www.facepunch.com/threads/829486]Version 4[/url] [url=http://www.facepunch.com/threads/808758]Version 3[/url] [url=http://www.facepunch.com/threads/774427]Version 2[/url] [url=http://www.facepunch.com/threads/764346]Version 1[/url]
  • I had some friends try out multiplayer on a test level of my game. It went reasonably well though I realized that I have to spend more time optimizing graphics and traffic that's being sent. Here's a short video of us shooting zombies and dicking around. [media]http://www.youtube.com/watch?v=rFhJjSHpT3U[/media] Also, I'm [B]not[/B] making a zombie game, I'm making a game with zombies in it. There's a difference.
  • [QUOTE=Gran PC;37033431]thanks for the awards but my name isn't grandpc :v:[/QUOTE] Sorry man, it is now [QUOTE=Jack Trades;37033543] Also, I'm [B]not[/B] making a zombie game, I'm making a game with zombies in it. There's a difference.[/QUOTE] Fixed, sorry for the confusion.
  • [QUOTE=Jack Trades;37033543]Also, I'm [B]not[/B] making a zombie game, I'm making a game with zombies in it. There's a difference.[/QUOTE] ...go on?
  • [QUOTE=Austech2;37033572]Fixed, sorry for the confusion.[/QUOTE] Haha, well done. [editline]1st August 2012[/editline] [QUOTE=BlkDucky;37033587]...go on?[/QUOTE] A "zombie game" would normally be focused around some sort of zombie apocalypse and would usually revolve around survival of some sort (Left4Dead, DayZ even games like Resident Evil 4 all followthis structure). I'm making a wacky Painkiller-esque game where zombies are just simple "cannon fodder" enemies that stand in your way. No survival, no zombie apocalypse. I could change zombies with skeletons or slimes and the game won't change a bit.
  • Been a while since I posted anything here, thought it would be a good idea to show off a game that I've been working on for a few weeks and hope to have finished and live on the web before the end of this week. Have a free video: [video=youtube;I0_U5kt06Uw]http://www.youtube.com/watch?v=I0_U5kt06Uw[/video] Snake Invaders is a kind of twisted mashup of Pong, Snake and Space Invaders, and it's a game focussed on smooth forced skill improvement through distribution of powerups to disadvantaged players. Aren't I a friendly guy? :L The video explains and shows off the rest, would appreciate some feedback :) And for anyone wondering, it's a Java application rendering with OpenGL in the LWJGL.
  • Repost for new thread: [quote]Remember the android game I was working on in Unity? Well I'm a bit further along, still assembling things like music and touching up the art, I'd like people to download the APK and test it and tell me how it plays on different devices so i can rule out any problem cases before publishing in Autumn. :) [url]http://grimpunch.breezinstein.com/[/url] [vid]http://puu.sh/NuDT[/vid] On my blog you'll find the link to download the APK. Front page. Controls are colour coded joysticks onscreen, can't miss em. and double tap it while still to turn on the spinning hammer motor. Thanks Guys![/quote]
  • Oh look what I got working: [img]https://dl.dropbox.com/u/99717/Perfect.png[/img] Most of the images work. Just need to add the dynamic colors now and fix the bugs on some images.
  • [QUOTE=supersnail11;37034399]what[/QUOTE] [quote]This was already awarded to him down at the Guinness world records, but most tea drank in one day: Blkducky (the one with the metroid avatar)[/quote] Seems accurate, tbh.
  • Wrapping Chrome TCP sockets for C, got creation, connection, read and write working: [code] new socket created: 116 socket connected with result: 0 socket wrote 16 bytes socket read 128 bytes HTTP/1.0 302 Found Location: http://www.iana.org/domains/example/ Server: BigIP Connection: Keep-Alive Content-Length: 0 [/code]
  • Okay, this month I'm going to start programming again instead of spending six weeks waiting for the right moment to harvest ratings WISH ME LUCK GUYS
  • [QUOTE=Nigey Nige;37034847]Okay, this month I'm going to start programming again instead of spending six weeks waiting for the right moment to harvest ratings WISH ME LUCK GUYS[/QUOTE] Not gonna fall for that one :v:
  • I finally managed to install Windows SDK. How and why it was so hard to install eludes me. It's like they don't want people to use it. Now I can compile 64-bit applications on Visual Studio. However, there's still one annoyance: in Visual Studio, the path variable "$(WindowsSdkDir)" apparently points to an entirely wrong folder. The SDK was installed under "Program Files", and the variable points to "Program Files (x86)", resulting in Visual Studio not finding the x64 libs on its own. It works if I manually add the necessary directories. Does anyone know where can I modify the variables in order to fix it?
  • [QUOTE=geel9;37035555]Overv is just mad that I actually finished one of his projects[/QUOTE] ...with shitty UI.
  • [QUOTE=Overv;37036185]...with shitty UI.[/QUOTE] [img]http://facepunch.com/image.php?u=89893&dateline=1318073628[/img]
  • Repost, but I failed to post the right link before... This has been transmitted with a cheap 433 MHz module and received with a cheap Software Defined Radio (a DVB-T USB dongle). [URL]https://dl.dropbox.com/u/28079852/sdr/recording.wav[/URL] [highlight](User was permabanned for this post ("wait out your ban" - Gran PC))[/highlight]
  • [QUOTE=geel9;37036252][img]http://facepunch.com/image.php?u=89893&dateline=1318073628[/img][/QUOTE] [img]http://facepunch.com/image.php?u=154187&dateline=1342307453[/img]
  • [QUOTE=DrLuke2;37036299]Repost, but I failed to post the right link before... This has been transmitted with a cheap 433 MHz module and received with a cheap Software Defined Radio (a DVB-T USB dongle). [URL]https://dl.dropbox.com/u/28079852/sdr/recording.wav[/URL][/QUOTE] I'm imagining bioshock-esque music playing from it; that'd sound awesome.
  • Just wrote an entire particle system, complete with saving, loading, and UI bindings in 2 hours. ... and it worked on the first build! :eng101: Well, most of it - I screwed up the angles settings :v: Don't you love the feeling when you spend time writing something, and it Just Works?
  • [QUOTE=icantread49;37036413]Just wrote an entire particle system, complete with saving, loading, and UI bindings in 2 hours. ... and it worked on the first build! :eng101: Well, most of it - I screwed up the angles settings :v: Don't you love the feeling when you spend time writing something, and it Just Works?[/QUOTE] I heard it's better than sex Not that I'd know though, I had neither
  • So uh... does the capitalisation in the title annoy anyone else or just me? The previous threads didn't do that. [sp]I'm afraid of change[/sp]
  • [vid]https://dl.dropbox.com/u/99717/java%202012-08-01%2019-56-24-85.webm[/vid] so many posts about something as little as this.