• What Are You Working On August 2012
    2,271 replies, posted
  • Avatar of raBBish
  • [QUOTE=swift and shift;37285465]why are you declaring your functions like that? it looks horrible, it's really hard to ack/grep for and it's harder to read [editline]hi[/editline] here is some sanity people:[/QUOTE] Screw all of you who disagrees, I like this style [img]http://facepunch.com/fp/emoot/colbert.gif[/img] Having all the function names start from the same column looks neat. You don't have to scan where the return value part stops to find it.
  • Avatar of Naelstrom
  • I successfully converted all glsl 3.30 shaders to 1.20 versions; and looked up some of my OpenGL functions to determine the minimum version required is OGL 2.0. Is supporting OGL 2.0 and higher enough? For those of you who couldn't run my game before, can you try again please? If it still doesn't run, paste the log.txt here as it prints a bit more useful information so I can figure out what's up. [url=http://farmpolice.com/content/files/astrostruct-win64.tar.gz]win64[/url] [url=http://farmpolice.com/content/files/astrostruct-win32.tar.gz]win32[/url] The game doesn't support being ran in directories with non-latin characters in them yet still, so be wary of that.
  • Avatar of Richy19
  • [QUOTE=Naelstrom;37288233]I successfully converted all glsl 3.30 shaders to 1.20 versions; and looked up some of my OpenGL functions to determine the minimum version required is OGL 2.0. Is supporting OGL 2.0 and higher enough? For those of you who couldn't run my game before, can you try again please? If it still doesn't run, paste the log.txt here as it prints a bit more useful information so I can figure out what's up. [url=http://farmpolice.com/content/files/astrostruct-win64.tar.gz]win64[/url] [url=http://farmpolice.com/content/files/astrostruct-win32.tar.gz]win32[/url] The game doesn't support being ran in directories with non-latin characters in them yet still, so be wary of that.[/QUOTE] pretty much all computers from 5-7 years ago have atleast 2.0-2.1
  • Avatar of T3hGamerDK
  • [QUOTE=Naelstrom;37288233]I successfully converted all glsl 3.30 shaders to 1.20 versions; and looked up some of my OpenGL functions to determine the minimum version required is OGL 2.0. Is supporting OGL 2.0 and higher enough? For those of you who couldn't run my game before, can you try again please? If it still doesn't run, paste the log.txt here as it prints a bit more useful information so I can figure out what's up. [url=http://farmpolice.com/content/files/astrostruct-win64.tar.gz]win64[/url] [url=http://farmpolice.com/content/files/astrostruct-win32.tar.gz]win32[/url] The game doesn't support being ran in directories with non-latin characters in them yet still, so be wary of that.[/QUOTE] Downloading it now to test with Wine.
  • Avatar of Nigey Nige
  • So it turns out Slick actually does support Tiled object layers and my hissy fit was because you have to set a size for the objects greater than zero. [IMG]http://i.imgur.com/AbKJc.gif[/IMG] Ta-dah! Signposts! Also a framework for adding items, triggers, and other cool stuff to the game.
  • Avatar of Naelstrom
  • [QUOTE=T3hGamerDK;37288419]Downloading it now to test with Wine.[/QUOTE] You can compile it for your Linux system by downloading the source from git: [url]https://github.com/naelstrof/Astrostruct[/url] Although from my tests the wine version works fine.
  • Avatar of T3hGamerDK
  • Wine version doesn't run here. I don't have valgrind installed atm, but I'll give it a whirl though. Running Gentoo with Wine --version outputing: wine-1.5.10 and using Mesa 8.1 radeon 6.14.6-r1 drivers.
  • Avatar of Naelstrom
  • [QUOTE=T3hGamerDK;37288536]Wine version doesn't run here. I don't have valgrind installed atm, but I'll give it a whirl though. Running Gentoo with Wine --version outputing: wine-1.5.10 and using Mesa 8.1 radeon 6.14.6-r1 drivers.[/QUOTE] Post the log.txt please. (Or wine debug output, eg: "WINEDEBUG="" wine astrostruct.exe > blah.txt 2>&1")
  • Avatar of T3hGamerDK
  • Here you go: [code] LUA INFO: Scanning config for lua files... RENDER INFO: OpenGL RENDER INFO: Vendor: X.Org RENDER INFO: Version: 2.1 Mesa 7.11.2 RENDER INFO: Renderer: Gallium 0.4 on AMD RV730 RENDER INFO: GLSL Version: 1.20 SIGNAL ERRO: Recieved signal SIGSEGV: please use valgrind to get some debug info and send bug reports!LUA INFO: Scanning config for lua files... RENDER INFO: OpenGL RENDER INFO: Vendor: X.Org RENDER INFO: Version: 2.1 Mesa 7.11.2 RENDER INFO: Renderer: Gallium 0.4 on AMD RV730 RENDER INFO: GLSL Version: 1.20 SIGNAL ERRO: Recieved signal SIGSEGV: please use valgrind to get some debug info and send bug reports! [/code]
  • Avatar of Naelstrom
  • Alright thanks, it looks as though I'm using a glew extension without checking if it's available. I'll have to install some opensource drivers and debug myself.
  • Avatar of Maurice
  • Yesterday we met Overv, today he didn't come. But I met [url=http://nifflas.ni2.se/]Nifflas[/url] and he said he likes my games. Yay. [img_thumb]http://i.imgur.com/RogUu.jpg[/img_thumb] (He's the guy with the beard)
  • Avatar of T3hGamerDK
  • I'm compiling the linux package, and cmake couldn't find enet. Is this loaded dynamically on Windows as well? Because that *could* cause potential problems, I presume? [editline]17th August 2012[/editline] Also, a little hint on this thing is that, afaik, SOIL is NOT included in most major linux distributions and as such you'll have to find it yourself in order to compile your game/application. Why not include the two files?
  • Avatar of Naelstrom
  • [QUOTE=T3hGamerDK;37288881]I'm compiling the linux package, and cmake couldn't find enet. Is this loaded dynamically on Windows as well? Because that *could* cause potential problems, I presume? [editline]17th August 2012[/editline] Also, a little hint on this thing is that, afaik, SOIL is NOT included in most major linux distributions and as such you'll have to find it yourself in order to compile your game/application. Why not include the two files?[/QUOTE] Enet is a portable networking library: [url]http://enet.bespin.org/[/url]; [url=http://www.archlinux.org/packages/community/x86_64/enet/]Which is in the official repositories in Arch Linux[/url], so I assumed it would be included in others. I thought including pre-built libraries like Soil went against Linux's philosophy to configure, compile, and install their own version for all applications to link against. [url=https://aur.archlinux.org/packages/so/soil/PKGBUILD]Given its simplicity to compile and install[/url], I'd rather not ship with pre-built Soil binaries included.
  • Avatar of T3hGamerDK
  • I wasn't talking about shipping with soil prebuilt, but as source in your sources :) Also, enet is included in my repository as well, but soil isn't. I've installed enet, and I was just wondering if you were using it and including it on Windows :)
  • Avatar of BlkDucky
  • [QUOTE=Maurice;37288813]Yesterday we met Overv, today he didn't come.[/QUOTE] was he wearing the shirt?
  • Avatar of Naelstrom
  • Oh sorry for the misunderstanding, I guess I don't really know what I'm doing as I only have one computer to test builds and binaries. I hold Windows to the same standard as Linux and as such expect them to compile and install all the libraries they need themselves. Is it wrong of me to do that? If you feel like you can improve how it compiles feel free to branch the project on github and I'll merge the changes in.
  • Avatar of Jookia
  • [QUOTE=Naelstrom;37289601]I hold Windows to the same standard as Linux and as such expect them to compile and install all the libraries they need themselves. Is it wrong of me to do that?[/QUOTE] It's extremely inconvenient because third party libraries on Windows are a bitch. In Linux they're a few keystrokes away. Either way, I do it to, except I don't care about Windows development anymore.
  • Avatar of Richy19
  • [QUOTE=Naelstrom;37289601]Oh sorry for the misunderstanding, I guess I don't really know what I'm doing as I only have one computer to test builds and binaries. I hold Windows to the same standard as Linux and as such expect them to compile and install all the libraries they need themselves. Is it wrong of me to do that? If you feel like you can improve how it compiles feel free to branch the project on github and I'll merge the changes in.[/QUOTE] Windows has no method of downloading libraries other than the user doing so themself, so you need to include everything in the windows build
  • Avatar of chimitos
  • I moved into Uni yesterday. Fun stuff. Today I went to go take a look around and found the library. I wanted to see how open they kept their computers, so I went snooping. Everything was blocked. No CMD, the C:\ drive was invisible, no notepad.. right click on desktop > new text document > new I made a batch file and used dir to walk through most of the filesystem. Not much interesting stuff. The only interesting thing that I did find was a log of all recent log-on usernames and their respective first access dates. [quote] -snip- 02/25/2012 05:26 AM avmatula 04/05/2012 04:20 AM bdoliva 05/04/2012 03:00 AM beliseir [B]08/17/2012 11:54 AM bigbumpo[/B] 03/06/2012 05:24 AM bodea 02/17/2012 05:23 AM boles 02/07/2012 05:26 AM ccolliso -snip-[/quote] I thought that was funny.
  • Avatar of Richy19
  • can any of you ogl/math gurus tell me why the hell this isnt working? [url]http://www.facepunch.com/showthread.php?t=1167392&p=37287946&viewfull=1#post37287946[/url]
  • Avatar of Overv
  • [QUOTE=BlkDucky;37289566]was he wearing the shirt?[/QUOTE] No, I had a fancy new one. [t]http://filesmelt.com/dl/overv.JPG[/t] So good.
  • Avatar of BlkDucky
  • [QUOTE=sambooo;37290363]Which one is you?[/QUOTE] Murk on the left, Maurice in the middle and Orvoodle on the right.
  • Avatar of Richy19
  • im guessing the to with the stabyourself t-shirts are maurice and saso, and overb is the other guy?
  • Avatar of BlkDucky
  • [QUOTE=Richy19;37290431]im guessing the to with the stabyourself t-shirts are maurice and saso, and overb is the other guy?[/QUOTE] who the hell is saso
  • Avatar of Richy19
  • [QUOTE=BlkDucky;37290465]who the hell is saso[/QUOTE] Who We Are Maurice Guégan makes games. Sašo Smolej makes web stuff.
  • Avatar of BlkDucky
  • [QUOTE=Richy19;37290552]Who We Are Maurice Guégan makes games. Sašo Smolej makes web stuff.[/QUOTE] Right, right. Sometimes I forget we have real names.
  • Avatar of backwardspy
  • [QUOTE=chimitos;37289895]I moved into Uni yesterday. Fun stuff. Today I went to go take a look around and found the library. I wanted to see how open they kept their computers, so I went snooping. Everything was blocked. No CMD, the C:\ drive was invisible, no notepad.. right click on desktop > new text document > new I made a batch file and used dir to walk through most of the filesystem. Not much interesting stuff. The only interesting thing that I did find was a log of all recent log-on usernames and their respective first access dates. I thought that was funny.[/QUOTE] might wanna snip that man, i heard pro hacking can get you arrested and that is some hardcore shit right there
  • [QUOTE=BlkDucky;37290465]who the hell is saso[/QUOTE] totally read that as ssao and did a double take i think it was the fact that ambient occlusion can't wear shirts