• What are you working on? v17
    3,500 replies, posted
  • Avatar of Ac!dL3ak
  • [QUOTE=BlkDucky;29997464][img]http://img840.imageshack.us/img840/5672/screenshot2011052301332.png[/img] My roguelike still isn't dead. :buddy: I don't even remember adding the Combustible Lemon enemy. :v: Must have been post-Portal 2's release, though. Anyway, added a lot of stuff I can't really show... The "Unthreatened" text on the bottom right changes depending on the situation. For instance, if your character has taken a lot of damage it will change to "Wounded", or if he's dead it'll change to "Deceased". Added a ton of items and monsters, as well. Another neat feature is that if you stay on a particular level for an extended period of time, the game will spawn a "motivator monster" which is almost impossible to kill, forcing the player to descend and therefore stops excessive grinding. There is forewarning, though, so it's not completely cheap. :v: In this case the "Unthreatened" text changes to "Endangered." Also, I'm aware I misspelled "combustible". Heh.[/QUOTE] if there's 5+ enemies near you it should change to "threatened"
  • Avatar of BlkDucky
  • [QUOTE=Ac!dL3ak;29997516]if there's 5+ enemies near you it should change to "threatened"[/QUOTE] I think I'll make it take into account the sum of all the nearby enemies exp levels rather than how many there is. 10 level 1's aren't as threatening as 1 level 50, so, yeah.
  • [QUOTE=BlkDucky;29997597]I think I'll make it take into account the sum of all the nearby enemies exp levels rather than how many there is. 10 level 1's aren't as threatening as 1 level 50, so, yeah.[/QUOTE] You should just add the levels of all nearby enemies, and if it's higher than X, change the text. Also you game is looking pretty awesome, how are you storing map data?
  • Avatar of robmaister12
  • [QUOTE=Richy19;29997304]you dont need to tell us everytime you rate artistic. Also managed to fix the problem i was having, boxes for everyone [media]http://www.youtube.com/watch?v=-7rA1VO_kQg[/media] It also takes into account mass so some objects can fall faster thna others[/QUOTE] except that gravity scales proportionally to mass, so all objects DO fall at the same speed (without taking other factors like air resistance into consideration anyways)
  • Avatar of tobias104
  • [QUOTE=Richy19;29997304]you dont need to tell us everytime you rate artistic. Also managed to fix the problem i was having, boxes for everyone [media]http://www.youtube.com/watch?v=-7rA1VO_kQg[/media] It also takes into account mass so some objects can fall faster thna others[/QUOTE] All objects accelerate at the same rate, no matter their mass. If you solve the equation for acceleration, mass drops out. [b]Edit:[/b] Ninjas, ninjas everywhere.
  • Avatar of BlkDucky
  • [QUOTE=Samuka97;29997760]how are you storing map data?[/QUOTE] Just a 2D array of tiles inside a map class. I then have an vector of maps to represent different levels of the dungeon.
  • Avatar of NovembrDobby
  • [img]http://i.imgur.com/xvHww.png[/img] [img]http://i.imgur.com/MDznm.gif[/img] [img]http://i.imgur.com/SdPii.gif[/img]
  • Avatar of s0ul0r
  • I was just so bored that I patched the TS3 client to allow more than one copy of the process to run. Done in ollydbg :D Changed RVA 0x0066ADA3 from JE to JMP :) [IMG]http://img600.imageshack.us/img600/7002/ts3patch.png[/IMG]
  • Avatar of Overv
  • [QUOTE=ROBO_DONUT;29996818]It goes by [i]artistic [/i]??[/QUOTE] So, according to you these are not worthy of being highlighted, just because they were rated artistic instead of programming king? [quote][img]http://i.imgur.com/zeYcQ.jpg[/img] [img]http://i.imgur.com/2vEYg.png[/img] [img]http://i.imgur.com/CRM5F.png[/img] [img]http://www.teambps.net.au/images/WebScreen.jpg[/img] [img]http://i.imgur.com/5PwTM.png[/img][/quote]
  • Avatar of neos300
  • [QUOTE=s0ul0r;29997949]I was just so bored that I patched the TS3 client to allow more than one copy of the process to run. Done in ollydbg :D Changed RVA 0x0066ADA3 from JE to JMP :) [IMG]http://img600.imageshack.us/img600/7002/ts3patch.png[/IMG][/QUOTE] That screen brings back fond memories of hacking nintendo DS games with my trainer toolkit that took 6 weeks to deliver from around 100~ miles away. [editline]22nd May 2011[/editline] God I am so tempted to beat thomasfn to the next thread. Of course now that I have announced it I will not win.
  • Avatar of Richy19
  • [QUOTE=robmaister12;29997778]except that gravity scales proportionally to mass, so all objects DO fall at the same speed (without taking other factors like air resistance into consideration anyways)[/QUOTE] I do have air resistence
  • Avatar of neos300
  • [img]http://anyhub.net/file/2VgO-untitled.png[/img] Should I do it or not? :bang:
  • Avatar of BlkDucky
  • [QUOTE=neos300;29998067][img]http://anyhub.net/file/2VgO-untitled.png[/img] Should I do it or not? :bang:[/QUOTE] Artistic edition? [b]No.[/b] And wait for this one to end first, anyway.
  • Avatar of neos300
  • [QUOTE=BlkDucky;29998082]Artistic edition? [b]No.[/b] And wait for this one to end first, anyway.[/QUOTE] I know, I'm refreshing this thread every five seconds. What title should I pick?
  • Avatar of s0ul0r
  • Oh no, my incredibly l337 haxx0r skills will not be seen by anyone soon, I am shocked! not.
  • Avatar of s0ul0r
  • What are you working on? v18 - There's really no need for a subtitle.