• What are you working on? v17
    3,500 replies, posted
  • Newbie bloom : [img]http://i.imgur.com/EPSFb.png[/img] Pro quality bloom : [img]http://i.imgur.com/uduTF.png[/img] [editline]25th April 2011[/editline] Oh, page king? Well anyways, that bloom technique was kind of tricky to implement =)
  • [QUOTE=Xerios3;29428256] Well anyways, that bloom technique was kind of tricky to implement =)[/QUOTE] Tell us more! :allears:
  • [QUOTE=Xerios3]Well anyways, that bloom technique was kind of tricky to implement =)[/QUOTE] Not to be a jerk or anything, but what exactly is the difference between the two?
  • [QUOTE=Dotmister;29427218]:gbsmith:[/QUOTE] This face just made me think I was going crazy, I looked at it and saw it sad then glanced again to see it smiling looked again and it was sad I wondered what the fuck was going on.
  • What the flying fuck??!!!!!1 The problem I had last night(SFML apps hang before entering main when dynamically linked) just up and solved itself for no reason at all. Also, story time: So my parents and I bought a 3G hotspot because we were going to the Bahamas and the internet isn't cheap there. Unfourtantly, for no reason verizon saw it fit to act as if we went over our limit (protip: we didn't) and charged us 500$. My dad went to the store to complain, and they gave us a new 4G hotspot and a discounted rate for 6 months, plus raised our limit to 5GB a month. The download speed of it is 4MBPS, and the upload is 4.96MBPS. Odd.
  • Me and iNova were both bored and iNova said he never makes any games so I said let's make a game right now with 0 planning. So far we have a level editor (mspaint annotations in black): [img]http://i.imgur.com/OkfYK.png[/img] here's some concept art courtest of the highly artistic iNova: a cloud: [img]http://i.imgur.com/JxQ54.jpg[/img] another cloud: [img]http://i.imgur.com/tZdAQ.jpg[/img] a duck: [img]http://i.imgur.com/tqvTx.jpg[/img] We're aiming to get it on steam
  • [QUOTE=Chris220;29428671]Me and iNova were both bored and iNova said he never makes any games so I said let's make a game right now with 0 planning. So far we have a level editor (mspaint annotations in black): [img_thumb]http://i.imgur.com/OkfYK.png[/img_thumb] here's some concept art courtest of the highly artistic iNova: a cloud: [img_thumb]http://i.imgur.com/JxQ54.jpg[/img_thumb] another cloud: [img_thumb]http://i.imgur.com/tZdAQ.jpg[/img_thumb] a duck: [img_thumb]http://i.imgur.com/tqvTx.jpg[/img_thumb] We're aiming to get it on steam[/QUOTE] This reminds when I told myself that when I turned 18 I'd go down to the Bahamas, and do two thing: Write a childrens book, and make a game. While drunk.
  • [QUOTE=BlkDucky;29428761]That duck doesn't look like me at all.[/QUOTE] you're just jealous :frown:
  • [QUOTE=DrLuke;29428363]Tell us more! :allears:[/QUOTE] Instead of just the traditional 3x3 downsample & blur technique, I used that Direct3D's PIX tool to find out how games that have some great bloom effects like C&C:Twilight did them. Here's how : You first downsample the backbuffer into two images, lets call them alpha and beta. Alpha is the downsampled ( 1/4th size ) version of the backbuffer. Beta is the downsampled ( 1/4th size ) version of Alpha. We first blur Beta, and then blend it with Alpha. Once we did that, we blur Alpha. Then we apply that to the backbuffer And we're done ! Actually now that I explained it, it looks quite easy. Oh well :v: [editline]25th April 2011[/editline] [QUOTE=Shanethe13;29428370]Not to be a jerk or anything, but what exactly is the difference between the two?[/QUOTE] You jerk :saddowns:
  • Optimisation for Dummies: Remove the 200 randomly positioned point lights you are using instead of just setting an ambient light level you lazy bastard [media]http://www.youtube.com/watch?v=sWixfKVYCls[/media] :buddy:
  • [QUOTE=Shanethe13;29428370]Not to be a jerk or anything, but what exactly is the difference between the two?[/QUOTE] One looks better?
  • [QUOTE=Xerios3;29429031]You jerk :saddowns:[/QUOTE] I mean, they both look great, I just don't see what's different about the second. I've never been very good at comparing graphics. Also, for everyone who was interested in collaboratively making a game, I'm typing up a separate thread right now, so stay tuned! Edit: Here it is! [url]http://www.facepunch.com/threads/1082788-Facepunch-Collaborative-Game-Project[/url]
  • [QUOTE=iNova;29429337]One looks better?[/QUOTE] What happened to that Horizon thing that looked godly?
  • [QUOTE=Jacko2007;29430062]I'm sure there will an IRC channel somewhere.[/QUOTE] I believe it's #fpcoders on Gamesurge.net
  • [media]http://dl.dropbox.com/u/1426380/Screen%20shot%202011-04-25%20at%2023.24.52.png[/media] Just started experimenting with fractals.
  • [url=http://www.livestream.com/mtwilliams]Livestreaming[/url] again. Switching to C++ now.
  • [QUOTE=DevBug;29430539][url=http://www.livestream.com/mtwilliams]Livestreaming[/url] again. Switching to C++ now.[/QUOTE] TehProgrammr is me I was just joking around
  • Watch me try to get Ken Silverman's voxlap engine to compile using NASM and GCC :D [url]http://www.livestream.com/jawaltcodes[/url]
  • How about all the users of WAYWO go to Notch's office and have an intervention?
  • [QUOTE=CarlBooth;29431100]TehProgrammr is me I was just joking around[/QUOTE] Quite funny, btw.
  • [QUOTE=ProtractorNinja;29390262]I finally got text centering to look correct. I really don't feel like trying to program anything else tonight. [URL="http://filesmelt.com/dl/HiveMind.swf"]Here's a demo of what I've got so far.[/URL] In the menu, hold down the mouse for the bees to follow you. In the (cruddy) demo, hold down the mouse button for the bees to go into a frenzy; holding down a or s increases or decreases the amount of bees in the swarm. Oh, and press escape while in the demo to go back to the menu. There's not really anything to do yet, but... have fun. :v: It includes the story too, just click the intro button. If you have any suggestions/improvements or notice any faulty facts, I'd like to hear about them.[/QUOTE] am i the only one here who absolutely hates it when people use 8-bit graphics
  • [QUOTE=Mon;29432443]am i the only one here who absolutely hates it when people use 8-bit graphics[/QUOTE] Yes. Low bit graphics are neat.
  • Stupid matrix -> quaternion conversion math :'( can anyone point me to a reliable source with example code converting a rotation matrix into a quaternion?
  • [QUOTE=Mon;29432443]am i the only one here who absolutely hates it when people use 8-bit graphics[/QUOTE] You must be one of those guys who play call of duty and has a next gen computer to play crysis 2
  • [QUOTE=Jawalt;29432549]Limitations force creativity.[/QUOTE] And I can't agree with you more. That's why I'm a fan of "restricted sandbox" games or gamemodes in garry's mod.