• What are you working on? v17
    3,500 replies, posted
  • I'm working on a simple little 2D platformer thing. Completely coded in Lua (Love2D). [media]http://www.youtube.com/watch?v=rR7ILE8LR4I[/media] It was working perfectly, then as soon as I go to record this happens (that.. thing is supposed to be a ball with a texture) :saddowns:
  • Spamming another one of my project updates, just 'cause. [img]http://i54.tinypic.com/34jewp4.png[/img] Just added event callbacks, left is the meter before mouse hovering, right is the meter post mouse hovering. I'll probably upload a video tomorrow, but I can't right now because I'm already over my 100GB bandwidth cap, so I'll just use my schools.
  • [QUOTE=Shanethe13;29410057]Would anyone be interested in working on a community project akin to "A Whiff of Steam" from the Love2d forums? There's a lot of talented/hard-working people here, and with some organization, I think we could work together to make a really cool game. I for one, think it would be a blast to make some attempt at this sort of game: [url]http://www.terraria.org/[/url] Edit: By community, I just mean some sort of Github project that we could fork off of and merge as wanted.[/QUOTE] It would take a while, I'd wait for [url]http://www.terraria.org/[/url] to be released so we can design around the flaws we'll find.
  • Yet another update. [img]http://i52.tinypic.com/245zxhs.png[/img] I added an Image panel so you can easily add an image to the panel, hurr: [lua] Interface.Get("delEntity"):SetContent("Image", "delete", Vector2(8, 8)) [/lua] But yeah, what you're seeing in the screenshot is an add and delete button for map entities, I'm basically on the beginning stages of an in-game level editor. Go me~
  • Just shoehorning some last minute features into my computing project. [img]http://dl.dropbox.com/u/5619257/holyhell.png[/img] I am not proud of this Frankenstein of a flowchart editor.
  • [QUOTE=danharibo;29417507]Just shoehorning some last minute features into my computing project. [img_thumb]http://dl.dropbox.com/u/5619257/holyhell.png[/img_thumb] I am not proud of this Frankenstein of a flowchart editor.[/QUOTE] .xml :sigh:
  • [QUOTE=Tangara;29417531].xml :sigh:[/QUOTE] :sigh: I'm the one who had to write it.
  • Speaking of computing projects, mine is done: [img]http://anyhub.net/file/2C9L-trace.png[/img]
  • [QUOTE=Robert64;29417658]Speaking of computing projects, mine is done: [img_thumb]http://anyhub.net/file/2C9L-trace.png[/img_thumb][/QUOTE] That's pretty neat, I take you used a 2D field and calculated the values for each point? I'd like to apply a similar solution for plotting implicit functions.
  • Is anyone planning on doing the [url=http://www.ludumdare.com/compo/]ludum dare[/url] next weekend? I might join with SFML and C#.
  • [QUOTE=Frugle;29417852]Is anyone planning on doing the [url=http://www.ludumdare.com/compo/]ludum dare[/url] next weekend? I might join with SFML and C#.[/QUOTE] Making a complete game in 48 hours? No thanks.
  • [QUOTE=DrLuke;29418016]Notch will win anyways because all of his fans vote for him.[/QUOTE] You can vote only if you submit a game.
  • [QUOTE=Frugle;29418086]You can vote only if you submit a game.[/QUOTE] Really?
  • Yes. You can read the rules [url=http://www.ludumdare.com/compo/rules/]here[/url].
  • [QUOTE=Frugle;29417852]Is anyone planning on doing the [url=http://www.ludumdare.com/compo/]ludum dare[/url] next weekend? I might join with SFML and C#.[/QUOTE] I would, but I'm in Africa for another week, I'm gonna miss it by a narrow margin. Too bad :( [QUOTE=Dlaor-guy;29417978]Making a complete game in 48 hours? No thanks.[/QUOTE] You have no idea what you're missing out. It's so much fun and so much motivating, the fact that you only have the weekend. You don't loose time on petty things like code cleanliness or graphics, you just code away without thinking.
  • [QUOTE=polkm;29405675][img_thumb]http://anyhub.net/file/2BQ7-newphysics.png[/img_thumb] I added physics to my voxle engine thing. this feels way to laggy to be right though.[/QUOTE] Surely... if they're rotating it's not a voxel it's just a box?
  • [code] mPercentage = (float)((mTotal / 100) * mCollected); [/code] Anybody know why this isn't working?
  • [QUOTE=Loli;29418729][code] mPercentage = (float)((mTotal / 100) * mCollected); [/code] Anybody know why this isn't working?[/QUOTE] Is it supposed to turn mTotal into a percentage of mCollected? Because that would be (mTotal/mCollected)*100
  • [QUOTE=Loli;29418769]Supposed to turn mCollected into a percentage of mTotal[/QUOTE] [code] percentage = (complete / total) * 100 [/code] But I prefer to use a scale of 0 - 1 for percentages.
  • Did it like this... [cod] mPercentage = (float)(mCollected * 100 / mTotal); [/code]
  • [QUOTE=Loli;29418729][code] mPercentage = (float)((mTotal / 100) * mCollected); [/code] Anybody know why this isn't working?[/QUOTE] Well that's an interesting hivemind, I was just coding a performance report screen which awards you a rating based on the percentage of orbs you've collected :v: [img]http://i.imgur.com/imyrR.gif[/img] (it's a little bit faster in-game)
  • [QUOTE=Dlaor-guy;29418976]Well that's an interesting hivemind, I was just coding a performance report screen which awards you a rating based on the percentage of orbs you've collected :v: [img_thumb]http://i.imgur.com/imyrR.gif[/img_thumb] (it's a little bit faster in-game)[/QUOTE] 19 / 20 is 95%, not 94
  • [QUOTE=CarlBooth;29419003]19 / 20 is 95%, not 94[/QUOTE] That happens because I'm using Math.Floor instead of Math.Round to calculate the percent value. If I'd use Math.Round, it would be possible to have 100% collected even though you didn't collect all orbs, e.g. getting 999/1000.
  • Yeah I am deeply considering doing ludum dare again, I did ludum dare 18 and loved it. I am probably going to go with XNA again but maybe something different, who knows.
  • [QUOTE=CarlBooth;29419062]I fail to see how 0.95 * 100 rounds to 94[/QUOTE] It appears that C#'s Floor function fails. [img]http://i.imgur.com/WTmYX.png[/img] [img]http://i.imgur.com/7pNJF.png[/img]