• What Are You Working On October 2012
    2,028 replies, posted
[QUOTE=RebelSlug;38115004]I haven't done any programming in month's. So I took up this little game project that I had been working on some time ago. Now the game can load maps from an editor that I've also done and the camera movement works too. (Too lazy, to post a .gif) [img]https://dl.dropbox.com/u/38743341/MyGame%202012-10-20%2020-02-11-35.bmp[/img] proud :downs:[/QUOTE] I suggest switching the filtering on the larger sprites to nearest neighbor
Well I was working on a GUI project, and I got a little sidetracked having fun with setting the mouse position and GIMP: [IMG]http://i.imgur.com/QZLA5.gif[/IMG] The gif doesn't do it justice, it's nice and smooth. I can feed it any parametric functions I want for the x and y values. Any cool ideas?
[img]http://filesmelt.com/dl/365.PNG[/img] [img]http://filesmelt.com/dl/FP11.PNG[/img] [img]http://filesmelt.com/dl/FP21.PNG[/img] Worked some more on my game. Map Loading using Tiled / Object loading. Selling is pretty much done, the art is temporary ofc (sorry for the page strech)
Well, I can link to libraries, but can't resolve symbols from them. That's kinda sad. I guess I'll just ask on #llvm. Also I'm thinking about integrating smart pointers into the language.
I wrote 125 lines of assembly which compiled and ran perfectly the first time. :v: Done my homework for the next week, can get back to re constructing my MySQL database for my game [editline].[/editline] Updated all my libraries to MSVC 11, no more stack corruptions and shit
[QUOTE=Electroholic;38118766]I wrote 125 lines of assembly which compiled and ran perfectly the first time. :v: Done my homework for the next week, can get back to re constructing my MySQL database for my game [editline].[/editline] Updated all my libraries to MSVC 11, no more stack corruptions and shit[/QUOTE] Thats like 10 lines in any high level language! Lol in all seriousness, nice work; working with assembly can be a major headache if you get turned around aha.
[QUOTE=nos217;38118052]Well I was working on a GUI project, and I got a little sidetracked having fun with setting the mouse position and GIMP: [IMG]http://i.imgur.com/QZLA5.gif[/IMG] The gif doesn't do it justice, it's nice and smooth. I can feed it any parametric functions I want for the x and y values. Any cool ideas?[/QUOTE] I've wanted to write a small program that took an image and created a simpler black and white high contrast version of it and used that image as a reference to draw on the minimap in Dota 2. Imagine drawing Ainsley's face over the minimap with his pepper grinder leaving grindings over the Radiants' ancient.
I guess you could say that would be a dire emergency.
[QUOTE=nos217;38118052]Well I was working on a GUI project, and I got a little sidetracked having fun with setting the mouse position and GIMP: [IMG]http://i.imgur.com/QZLA5.gif[/IMG] The gif doesn't do it justice, it's nice and smooth. I can feed it any parametric functions I want for the x and y values. Any cool ideas?[/QUOTE] The obvious course of action is to now write a Runescape bot and make loadsamoney by selling characters to kids. On the other hand, you could also use it for something less silly, such as mouse macros. (Record mouse positions every n units of time, use some interpolation (Hermite Spline?) and replay the mouse actions.) Not that that's useful, probably.
Had to change the way my maps were loaded, which means I had to change the structure of the map file and then change the map editor/client to load correctly. Now I can add the loading to the server since I can now load collision data, tile data, and backgrounds independently :v: Now I can finally continue with adding mobs. And holy shit it's hard to develop efficiently when my whole environment is changed (Windows 8 with VS 2012 takes a while to get used to)
Feeling better about my halloween compo entry. [QUOTE=Map in a box;38121453]Spoiler alert [img]http://puu.sh/1h1W0[/img][/QUOTE] Although 9 days maan [editline]21st October 2012[/editline] Art is the only issue, sound and the rest is taken care of luckily. /homes in art skills
[IMG]http://i.imgur.com/Fog6s.png[/IMG] Added collisions to mobs, wont walk off the edge and actually fall/walk on the ground now. Although I still need to adjust the sprite offset to make it draw at the right position (the red circle). [editline].[/editline] Fixed the image offset, added health bars
[img]http://puu.sh/1h3el[/img] Progress in the art department! :thatfeelingwhereyoufeelmoreconfidentinyourability:
A bit of an update Adding graphics to [I]Cardigan[/I]. Got three days left to get the demo finished so it's not going to be as pretty or as resolved in an architectural/design sense [IMG]http://fc03.deviantart.net/fs71/f/2012/295/0/a/cardigan___demo_1_wip_by_zacharyhogan-d5ike4z.jpg[/IMG] [IMG]http://fc00.deviantart.net/fs70/f/2012/295/8/e/cardigan___demo_1_wip_2_by_zacharyhogan-d5ike6i.jpg[/IMG]
Using Android, what's the best way to pass information back and forth between three threads? Specifically, one thread for openGL, another for game logic, and the Android UI thread for input. On a side note. Today I was going over my engineering homework, which was mostly about researching concepts not taught in the classroom, and I knew every single term because of all of my little programming side projects.
I was wondering; how are you all recording these little gifs? Are you using a normal capture program or some other little application?
Got bored and decided to try and render some BSPs in XNA. Currently it only renders face types 1 and 3 (since they render pretty much identically) which means I do get some holes. It also only uses vertex lighting and not the lightmaps. On PC it runs smoothly even though I am drawing every polygon currently, on Xbox however it is a different matter, it really shows it's power, or lack thereof, and gives quite a bad result. Hopefully once I actually use the data the BSP provides it'll work better. The first image is on Windows 8 and the second is on the Xbox. [IMG_THUMB]http://i.minus.com/i73hChFJNKbZx.png[/IMG_THUMB] [IMG_THUMB]http://i.minus.com/iVCJ8mZc7Os2r.png[/IMG_THUMB]
Not much progress, but have this shot of my screen. [IMG]https://dl.dropbox.com/u/85825490/sponza.PNG[/IMG]
[QUOTE=Maloof?;38123402]I was wondering; how are you all recording these little gifs? Are you using a normal capture program or some other little application?[/QUOTE] I used gtk-recordmydesktop.
[img]http://i.imgur.com/qoPM7.png[/img] Boredom strikes again I guess.
Made this in Maya a few months ago: [URL=http://s131.photobucket.com/albums/p313/st_nick5/Portfolio/Chess%20Set/?action=view&current=chess.png][IMG]http://i131.photobucket.com/albums/p313/st_nick5/Portfolio/Chess%20Set/th_chess.png[/IMG][/URL] [URL=http://s131.photobucket.com/albums/p313/st_nick5/Portfolio/Chess%20Set/?action=view&current=chess2.png][IMG]http://i131.photobucket.com/albums/p313/st_nick5/Portfolio/Chess%20Set/th_chess2.png[/IMG][/URL] I turned them into 2D .tga files, and have been using SFML to make a working chess game from it. Made a crappy Youtube video demonstrating piece capture, pawn promotion and en passant. Castling works, but I forgot to include that in the video. [url]http://youtu.be/eKE8ISQ5CCc?hd=1[/url]
[video=youtube;pfZZEIRAKz8]http://www.youtube.com/watch?v=pfZZEIRAKz8[/video] It would appear I haven't quite perfecting the culling....
[IMG]http://i.imgur.com/vgp2O.png[/IMG] This is what 16x16x16 block of voxels mixed with uninitialized memory and some vertices buffering w/o checking for memory faults look like. Feels good to be a bad boy of programming [sp]or a dumb programmer without comprehensive knowledge of memory basics[/sp]
Typo of the day! [CODE]int leaf = bspLoader.Map.FindLeaf(new float[3] { cameraPosition.X, cameraPosition.Y, cameraPosition.Y });[/CODE] should have been [CODE]int leaf = bspLoader.Map.FindLeaf(new float[3] { cameraPosition.X, cameraPosition.Y, cameraPosition.Z });[/CODE] Giving me the correct result! [video=youtube;9fN6orXhDoo]http://www.youtube.com/watch?v=9fN6orXhDoo[/video] The red box is just me debugging which leaf it selects. That also explains why it was kinda working near 0,0,0 (the default camera start, plan on making it start at the first info_player_*). EDIT: My automerge :(
[IMG]http://i.imgur.com/vJRyZ.png[/IMG] Added names to the mobs, also performance testing the server. Client only running at 50 FPS due to slow text rendering speed, server running at 300 FPS still and the mobs are still synced with 800 ping :v: [editline]..[/editline] Also, I apologize if I'm spamming too many small updates
[QUOTE=Electroholic;38126469] Added names to the mobs, also performance testing the server. Client only running at 50 FPS due to slow text rendering speed, server running at 300 FPS still and the mobs are still synced with 800 ping :v: [editline]..[/editline] Also, I apologize if I'm spamming too many small updates[/QUOTE] Every step is worth posting, Content wise!
[QUOTE=Jalict;38127174]Every step is worth posting, Content wise![/QUOTE] Alright good :v: I got NPC's added, this will be the last thing I post before I leave for work. Not sure what to work on next after work tonight [IMG]http://i.imgur.com/gaItt.png[/IMG]
[QUOTE=vombatus;38125732][IMG]http://i.imgur.com/vgp2O.png[/IMG] This is what 16x16x16 block of voxels mixed with uninitialized memory and some vertices buffering w/o checking for memory faults look like. Feels good to be a bad boy of programming [sp]or a dumb programmer without comprehensive knowledge of memory basics[/sp][/QUOTE] I see that section of porn in the lower left quadrant--oh and your email near the top!
I started reading my book about C++. I can not wait to have enough knowledge to make maybe a simple game. :D
[IMG]http://i.imgur.com/cKi9D.png[/IMG] I added mouse tracking like IOGraph does to my Dota2 screenshot thing. (ps thanks 2 dajoh 4 helping me ur da best [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG])
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