• What Are You Working On October 2012
    2,028 replies, posted
  • [img]http://i.imgur.com/ek7On.png[/img] Grass made with individual blades. Very unoptimised and is without lighting and animation. Generated using a geometry shader in Direct3D 11, using SlimDX. Also it looks a little crummy because some white is leaking into the texture at a distance, I need to switch from a single png with alpha channel to seperate textures.
  • Something I wanted to make for a while, a random imgur image grabber [t]http://i.imgur.com/NnEgq.png[/t]
  • [lua]local z,_s={},setmetatable_s(z,z)function z.__call(s, ...)return s:new(...)end function z:init()end function z.parent()return getmetatable(s)end function z.new(s,...)local o=_s({},s)s.__index,s.__call=s,Object.__call o:init(...)return o end Object=z[/lua]I hand minified my object library to chop off like 50 bytes. It's at 251 bytes now. Testing with this: [lua]require "Tiny" Apple = Object() function Apple:init() print "I'm an apple!" end n = Apple()[/lua]
  • [QUOTE=Jawalt;38230127]Here's probably just setting the stencil and redrawing the ENTIRE scene or something. I'm curious though.[/QUOTE] Maurice using the stencil buffer to accomplish game mechanics? NEVER!
  • [QUOTE=superstepa;38230517]Something I wanted to make for a while, a random imgur image grabber [/QUOTE] That's a funny coincidence, I just finished up my imgur roulette tool as well! [t]http://i.imgur.com/p4VM2.png[/t]
  • [QUOTE=DrLuckyLuke;38219996]Well, I'm really glad you asked! I'm done with it now, so time for the first testflight... ... fuck.[/QUOTE] You have a schematic for that? Or just tell me how you got the musical tone.
  • [QUOTE=DrLuckyLuke;38219996]Well, I'm really glad you asked! I'm done with it now, so time for the first testflight... ... fuck.[/QUOTE] Nice £500.
  • [QUOTE=Maurice;38225677]Experimenting with see-through portals [img]http://i.imgur.com/UDEXQ.gif[/img][/QUOTE] Maybe add sine sort of borders to the segments? Currently it makes me feel rather sick... [QUOTE=Darkwater124;38225748]Maybe I asked too quick before thinking. I couldn't get a Sourcemod to compile with VS 2012 and couldn't find a clue about how to fix it. Also, the SSDK doesn't give me the option to create a mod with the 2009 engine, so I have to use the 2007 engine.[/QUOTE] Fixing Source SDK for VS 2012 is pretty trivial unless you're using express. If you can't fix it you might want to lower your goals slightly.
  • [QUOTE=Maurice;38225677]Experimenting with see-through portals [img]http://i.imgur.com/UDEXQ.gif[/img][/QUOTE] This is really confusing. Almost hypnotic.
  • Yeah it's a framebuffer + stencil thing. [img]http://i.imgur.com/XrzWe.gif[/img] (This laptop really sucks for recording)
  • [QUOTE=Maurice;38232923]Yeah it's a framebuffer + stencil thing. [img]http://i.imgur.com/XrzWe.gif[/img] (This laptop really sucks for recording)[/QUOTE] Oh god what is happening.
  • [QUOTE=Maurice;38232923]Yeah it's a framebuffer + stencil thing. [img]http://i.imgur.com/XrzWe.gif[/img] (This laptop really sucks for recording)[/QUOTE] This really does make my stomach feel uneasy :v:
  • Maurice, your work on portal projecting is really cool and all, but I'm having a hard time seeing how that could be used in a game effectively. Pretty much everyone is saying how disorienting and nauseating it is, and it doesn't read well at all to me. Or maybe you'll prove me wrong in like 5 posts and have something awesome I dunno.
  • [QUOTE=Socram;38233292]Maurice, your work on portal projecting is really cool and all, but I'm having a hard time seeing how that could be used in a game effectively. Pretty much everyone is saying how disorienting and nauseating it is, and it doesn't read well at all to me. Or maybe you'll prove me wrong in like 5 posts and have something awesome I dunno.[/QUOTE] I think it's more like for learning experience. And then [I]maybe[/I] he will find some use for it.
  • [QUOTE=Socram;38233292]Maurice, your work on portal projecting is really cool and all, but I'm having a hard time seeing how that could be used in a game effectively. Pretty much everyone is saying how disorienting and nauseating it is, and it doesn't read well at all to me. Or maybe you'll prove me wrong in like 5 posts and have something awesome I dunno.[/QUOTE] [QUOTE=Maurice;38225677]Experimenting[/QUOTE]
  • [QUOTE=Socram;38233292]Maurice, your work on portal projecting is really cool and all, but I'm having a hard time seeing how that could be used in a game effectively. Pretty much everyone is saying how disorienting and nauseating it is, and it doesn't read well at all to me. Or maybe you'll prove me wrong in like 5 posts and have something awesome I dunno.[/QUOTE] I would assume it's useful when the opposite end of a portal is off screen. Infinite loops are almost always disorienting and nauseating.
  • [QUOTE=Maurice;38233581]Experimenting[/QUOTE] Yeah, that's what I said too back in high school when I sucked that guy's d... dorito chip.
  • [QUOTE=ShaunOfTheLive;38235336]Yeah, that's what I said too back in high school when I sucked that guy's d... dorito chip.[/QUOTE] I'm not sure how odd it is but when scrolling through this happened: (I swear I didn't frame this) [img]http://i.imgur.com/mnGuo.png[/img]
  • Heh, just spent a few hours trying to see / get a workable google voice api for python but there's nothing. pygooglevoice is broken, because they've changed how they handle authentification, and they still haven't released an official API for it.
  • Lightmaps. [img_thumb]http://cloud.steampowered.com/ugc/540690546114287192/AB0A923906EA68F61FA1A68C34B8714AE6C9D436/[/img_thumb]
  • Does anyone know of any documentaries of videos similar to the [URL="http://www.youtube.com/watch?feature=player_embedded&v=BES9EKK4Aw4"]Coding with notch[/URL] one?
  • [QUOTE=Richy19;38237513]Does anyone know of any documentaries of videos similar to the [URL="http://www.youtube.com/watch?feature=player_embedded&v=BES9EKK4Aw4"]Coding with notch[/URL] one?[/QUOTE] I too would like to know. I like that video.
  • [QUOTE=Duskling;38237726]I too would like to know. I like that video.[/QUOTE] The comments of the video gave me cancer
  • [QUOTE=demoTron;38237899]The comments of the video gave me cancer[/QUOTE] YouTube comments are the bottom of the barrel. It's best to just ignore them.
  • [QUOTE=Richy19;38237513]Does anyone know of any documentaries of videos similar to the [URL="http://www.youtube.com/watch?feature=player_embedded&v=BES9EKK4Aw4"]Coding with notch[/URL] one?[/QUOTE] This is a beautiful video - the closest thing I know would be software development screencasts. [url=https://www.destroyallsoftware.com]Destroy All Software[/url] is great.
  • [QUOTE=holocene;38238370]This is a beautiful video - the closest thing I know would be software development screencasts. [url=https://www.destroyallsoftware.com]Destroy All Software[/url] is great.[/QUOTE] Do you know if they have any screencasts on game dev?
  • [QUOTE=Richy19;38238434]Do you know if they have any screencasts on game dev?[/QUOTE] Nope, DAS doesn't. I'd be interested in finding some game dev ones as well.