• Web Development - WAYWO - #8
    5,576 replies, posted
[QUOTE=supersnail11;45421315]Any hosting company that says they have "unlimited bandwidth" doesn't really have unlimited bandwidth. Their bandwidth usage is limited by their data center, and their usage is limited by how much they want to pay. If you use too much bandwidth, it's not profitable to host you anymore. [editline]17th July 2014[/editline] Also, that's your download speed. Most ISPs, at least in America, have bandwidth caps as well. [editline]17th July 2014[/editline] More info: [url]http://www.findmyhosting.com/the-truth-about-unlimited-bandwidth/[/url][/QUOTE] The ISP I use in Denmark provides that download and upload speed at unlimited bandwidth. I mean, if they use the term "unlimited" then they're bound by law in our country to serve as such, unless otherwise noted. And it hasn't been otherwise noted, so I see no reason why other companies should do otherwise, but that's just me. Anyway, I ordered the cheapest from Afterburst, and I'll give it a few months of paid trial use, and see if they deliver.
[QUOTE=mastersrp;45421605]The ISP I use in Denmark provides that download and upload speed at unlimited bandwidth. I mean, if they use the term "unlimited" then they're bound by law in our country to serve as such, unless otherwise noted. And it hasn't been otherwise noted, so I see no reason why other companies should do otherwise, but that's just me. Anyway, I ordered the cheapest from Afterburst, and I'll give it a few months of paid trial use, and see if they deliver.[/QUOTE] Other companies would do otherwise because it's cheaper. If they paid for literally unlimited bandwidth they would go out of business. Afterburst isn't unlimited and doesn't claim to be; it's only unmetered i.e. "we won't charge you for bandwidth usage but there's a finite amount of it."
So, I'm being made to use classic ASP at work to build functionality into a shitty site that we aren't getting paid very much for. Not fun when you've been learning PHP since April this year and it's all you really "know".
Looking at the icons (active vs. inactive) [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] Option A, lowered opacity: [t]http://i.imgur.com/uty1JJd.png[/t] [IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG] Option B, completely hidden: [t]http://i.imgur.com/X21Xreb.png[/t] Or any other suggestions?
[QUOTE=HarryG321;45422689]Looking at the icons (active vs. inactive) [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] Option A, lowered opacity: [t]http://i.imgur.com/uty1JJd.png[/t] [IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG] Option B, completely hidden: [t]http://i.imgur.com/X21Xreb.png[/t] Or any other suggestions?[/QUOTE] A looks broken. B is the way to go imo
[QUOTE=Gran PC;45422697]A looks broken.[/QUOTE] Yep it looks broken but still i think the lowered opacity is a better way to go.
[QUOTE=supersnail11;45422230]Other companies would do otherwise because it's cheaper. If they paid for literally unlimited bandwidth they would go out of business. Afterburst isn't unlimited and doesn't claim to be; it's only unmetered i.e. "we won't charge you for bandwidth usage but there's a finite amount of it."[/QUOTE] I'm not sure why they would go out of business for that, considering that a lot of ISPs seem to deliver this already. But I'd like to know why that would be, so I can make a more informed decision. I do realize that Afterburst does not offer unlimited bandwidth, but their cheapest service is better than most services I could otherwise pay to get in "this area" (which is to say closer to Denmark). I know for a fact that a service such as Meebox would provide the same for more than triple the price, with a fixed bandwidth tag that isn't very high.
I'm sure people do, but my boss told me about [url]http://toggl.com[/url] Does anyone else use it?
[QUOTE=mastersrp;45426475]I'm not sure why they would go out of business for that, considering that a lot of ISPs seem to deliver this already. But I'd like to know why that would be, so I can make a more informed decision. I do realize that Afterburst does not offer unlimited bandwidth, but their cheapest service is better than most services I could otherwise pay to get in "this area" (which is to say closer to Denmark). I know for a fact that a service such as Meebox would provide the same for more than triple the price, with a fixed bandwidth tag that isn't very high.[/QUOTE] Bandwidth isn't free. Your ISP can do it (wild guess) only because it operates the lines, meaning it doesn't have to pay anyone else for bandwidth. If you're a hosting provider, you have to pay your datacenter, who pays the ISP, who possibly pays other ISPs depending on the line usage. The more you use, the more the datacenter uses, the more the ISP charges the datacenter, and the more the datacenter charges the hosting company.
[QUOTE=AndrewPH;45360143][url=http://hypertext.ml/collect/]The first prototype of this thing I'm working on[/url] It's been described as "addictive", even now. (Drag the thing, if it's not obvious)[/QUOTE] A game about collecting stars, and you use the song 'All star' by Smash Mouth. Genius.
Recoding my website which was previously running on Drupal. I have nearly finished the site I just need to add some minor stuff now. Current/live/drupal site: [URL="http://www.jonathanmaby.co.uk/jon/"]here[/URL] Site I'm working on: [URL="http://development.jonathanmaby.co.uk/"]here[/URL]
[QUOTE=ENG.jonny;45437827]Recoding my website which was previously running on Drupal. I have nearly finished the site I just need to add some minor stuff now. Current/live/drupal site: [URL="http://www.jonathanmaby.co.uk/jon/"]here[/URL] Site I'm working on: [URL="http://development.jonathanmaby.co.uk/"]here[/URL][/QUOTE] Old one is way better, at least from a design standpoint.
Okay so, I made some small changes. TrinityX still did most of the CSS / HTML, but I updated it a lot, made the playercount in the fake browser actually be the player count on the server (so it's not static text anymore). The button will show "The server is full" once the server is full and become disabled and "Connect to test server" if it is not offline and not full. [t]http://ss.rubensrv.nl/i/1239Q3.png[/t] The about page still needs some work. Currently I think there is a too big wall of text, and this isn't really interesting for the average user. I might change "About" to a FAQ and create a new page called "/docs/packet/" for the information that is shown on this page. Either way, here it is: [t]http://ss.rubensrv.nl/i/1238bT.png[/t] I'd like feedback and such. This is my first NodeJS app / website ever, and I must say, I'm quite happy with the result. I'm open to suggestions and I'd love to hear what you / your friends think of it. I'm going to work on registration soon and as soon as that is done work on the ability for people to actually run their own "chat server" on my VPS. Also, the text is subject to change, but I really don't know how I can make my service look "appealing" to people. Someone who can give me tips on that? Changes will be live tomorrow on [url]http://sourcechatjs.com[/url] once I am sure I can just merge it with my master branch. I'm not that pro with branches yet.
[QUOTE=josm;45429828]I'm sure people do, but my boss told me about [URL]http://toggl.com[/URL] Does anyone else use it?[/QUOTE] I use toggl exclusively. Great tool [editline]19th July 2014[/editline] Pretty cool features for a local truck body company. [video=youtube;VYx9bdUHERk]http://www.youtube.com/watch?v=VYx9bdUHERk[/video] It's the little things that matter [video=youtube;GD7eJpu4fAo]http://www.youtube.com/watch?v=GD7eJpu4fAo[/video] Pre Theme, but cool concept. [video=youtube;0cqDMIoxDSs]http://www.youtube.com/watch?v=0cqDMIoxDSs[/video]
[QUOTE=Cyberuben;45442439]<long post>[/QUOTE] looks like sv_logsecret needs to start with any number except for 0 in order to be used: "if ( sv_logsecret.GetInt() != 0 ) [send as logstring2] else [send as logstring]"
[QUOTE=Gran PC;45444965]looks like sv_logsecret needs to start with any number except for 0 in order to be used: "if ( sv_logsecret.GetInt() != 0 ) [send as logstring2] else [send as logstring]"[/QUOTE] Yeah, sorry, I didn't edit that yet. I already had the updated information, and it seems like it ALWAYS sends with a number up front, no matter how large the number is or if the first digit is a 0. It works with 0 afaik. Either way, it doesn't send as logstring if you don't start sv_logsecret with a number, it'll send a packet like this: 0x53FFFFFFFF<no secret><message>. The secret is then just 0 bytes, but the packet identifies itself as 0x53...
thats not what i see in the source code. maybe the game you're looking at had that behaviour changed though. i don't think it'll work if the number is just 0.
[QUOTE=Gran PC;45445271]thats not what i see in the source code. maybe the game you're looking at had that behaviour changed though. i don't think it'll work if the number is just 0.[/QUOTE] So you DO have access to the source code? Me and Jackwildson tried to find it on GitHub but couldn't find anything related to UDP logging in the Source sourcecode... I'm testing on Garry's Mod. If possible, can you add me on Steam so we can debug this? I want the correct behavior, obviously, as I'm making a service relying on it.
yeah you're really not going to find it on github. it's part of the engine. i dont use steam anymore. you can email me at [email]gran.pc@gmail.com[/email] or IRC me at freenode (username granpc or granpc_. can easily find out by joining channel ##testingshit)
what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.
[QUOTE=Quincy.;45446105]what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.[/QUOTE] I wanted to do that myself, but there wasn't a TLD that would fit with my name (or they were already taken). It's probably more professional to just have a .co.uk, or popular TLD though.
[QUOTE=Quincy.;45446105]what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.[/QUOTE] If it's not some really weird TLD then it doesn't seem weird at all, so if you like it you should just go for it.
[QUOTE=Quincy.;45446105]what are people's opinions of being clever with top level domains? does incorporating the .us domain into my surname (loftus --> loft.us) seem weird? i hadn't considered using anything but my full name followed by .co.uk for my personal website.[/QUOTE] We moved [url]http://status.steamdb.info/[/url] to [url]http://steamstat.us/[/url] a while back and it helped a lot. Looks better and it's way easier to remember.
You could use a site like [url]http://domai.nr[/url] to find a URL that you want. You could use this for short links. For example, if you have a blog, you could send out the url [url]http://loft.us/blog_id[/url] and it redirects to [url]http://loftus.co.uk/blog/blog_id[/url]. But I can only really see this being helpful on social media sites. [url]http://loft.us[/url] could redirect to loftus.co.uk as some people might remember that easier. Depends though.
-snip- meant to be in Questions thread...
I've just made a [url=https://gist.github.com/MattJeanes/86a41923ad5c5959143d/raw/de098e89d79a4f58d9bea9fe4c7c4ab0e6f24312/linkfilter_bypass.user.js]quick userscript[/url] that bypasses the steam linkfilter - because it's slow and annoying as hell. It's not perfect but I think it's as good as it can be.
[QUOTE=MattJeanes;45460868]I've just made a [url=https://gist.github.com/MattJeanes/86a41923ad5c5959143d/raw/de098e89d79a4f58d9bea9fe4c7c4ab0e6f24312/linkfilter_bypass.user.js]quick userscript[/url] that bypasses the steam linkfilter - because it's slow and annoying as hell. It's not perfect but I think it's as good as it can be.[/QUOTE] does yours keep the hashtag?
[url=https://chrome.google.com/webstore/detail/steam-link-filter-redirec/mnplbjaccenflfhoilephaokaacdmmgk]Why keep making userscripts?[/url] Your userscripts require the page to load, this extension loads before the page has loaded, meaning it's faster.
[QUOTE=Banana Lord.;45462358]does yours keep the hashtag?[/QUOTE] Should do, it just finds ?url= and then just redirects the user to everything that's after that. Probably some potential for error but seems to work well from my testing. [QUOTE=Cyberuben;45462431][url=https://chrome.google.com/webstore/detail/steam-link-filter-redirec/mnplbjaccenflfhoilephaokaacdmmgk]Why keep making userscripts?[/url] Your userscripts require the page to load, this extension loads before the page has loaded, meaning it's faster.[/QUOTE] This script uses @run-at document_start, but a native extension like that probably is faster. Doesn't matter too much though, I just got fed up with it so I wrote a quick script and thought I'd share it here incase anyone found it useful.
[QUOTE=Cyberuben;45462431][URL="https://chrome.google.com/webstore/detail/steam-link-filter-redirec/mnplbjaccenflfhoilephaokaacdmmgk"]Why keep making userscripts?[/URL] Your userscripts require the page to load, this extension loads before the page has loaded, meaning it's faster.[/QUOTE] [t]http://i.imgur.com/GYInTKj.png[/t] :v:
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