• What are you working on? v7
    7,420 replies, posted
  • For my ~infamous~ open.gl tutorial I'm using [url=http://michelf.com/projects/php-markdown/]PHP Markdown[/url], [url=http://softwaremaniacs.org/soft/highlight/en/]highlight.js[/url] and Google Web Fonts now. I think the result is pretty neat. [img]http://puu.sh/ivs8[/img] The new style makes it much nicer to read and Markdown is nicer than wiki syntax as well. [url=http://pastebin.com/grD9UbDN]Source[/url]
  • not really waywo, but I found this while looking through MyBB codes :v: [img]http://jung3o.com/i/img_191148.png[/img] I don't really know why I'm posting, but I remember some sex joke codes from fp :quagmire:
  • [QUOTE=TerabyteS_;34879999]Wouldn't doing exit; just be a reference the function and not a call? Of course that would not work.[/QUOTE] see that's what any sane language would do (and indeed, JS, C, C# and plenty other languages will all give you a reference to a function when you don't put in parentheses) however, this is php - where shit like exit is not a function but rather a fucking language construct (wtf) [editline]27th February 2012[/editline] [QUOTE=zzlawlzz;34886544][img]http://jung3o.com/i/img_191148.png[/img][/QUOTE] where's the barf emote when you need it [editline]27th February 2012[/editline] [QUOTE=spidersdesign;34879623]Interesting - I have found that in some windows installations "exit;" does not work but "exit();" does so make sure you include the brackets.[/QUOTE] that's retarded lol
  • Currently I have [url]http://keysle.com/tagged/project[/url] as my layout for showcasing my projects. How should I organize my projects page? I've thunk on this for 2 weeks straight.. holding off many of my projects. I'm just gonna ask for some help. I just need a design concept. That's all I want to be able to sort the projects by "importance", "type (game/website/software)" & "date" So please consider that in your suggestion. I want the projects to have a thumbnail for people to preview. So that's going to take up some space. I want people to be able to click on one project and expand it on the same page. There will be 5 data members to each project download link / link to site title description image extra links (youtube, website redirects, fanpages, etc) Also. What are some good colors for innovation? I was thinking white (majority) tangy orange hints and aquatic blue hints.
  • [QUOTE=-Kesil-;34892031]Currently I have [url]http://keysle.com/tagged/project[/url] as my layout for showcasing my projects. How should I organize my projects page? I've thunk on this for 2 weeks straight.. holding off many of my projects. I'm just gonna ask for some help. I just need a design concept. That's all I want to be able to sort the projects by "importance", "type (game/website/software)" & "date" So please consider that in your suggestion. I want the projects to have a thumbnail for people to preview. So that's going to take up some space. I want people to be able to click on one project and expand it on the same page. There will be 5 data members to each project download link / link to site title description image extra links (youtube, website redirects, fanpages, etc) Also. What are some good colors for innovation? I was thinking white (majority) tangy orange hints and aquatic blue hints.[/QUOTE] [url]http://themeforest.net/category/wordpress/blog-magazine[/url] Consider having a look around here for a few ideas. You might want to go with a brighter overall theme for your site, a light neutral background (with a texture if you wish) The structure of your page seems fine, it just needs to be easier to look at.
  • [QUOTE=zzlawlzz;34886544]I don't really know why I'm posting, but I remember some sex joke codes from fp :quagmire:[/QUOTE] Yeah, I'm pretty sure that was me [img]http://gabrielecirulli.com/p/20120227-155227.png[/img]
  • [QUOTE=Overv;34882964]For my ~infamous~ open.gl tutorial I'm using [url=http://michelf.com/projects/php-markdown/]PHP Markdown[/url], [url=http://softwaremaniacs.org/soft/highlight/en/]highlight.js[/url] and Google Web Fonts now. I think the result is pretty neat. [img]http://puu.sh/ivs8[/img] The new style makes it much nicer to read and Markdown is nicer than wiki syntax as well. [url=http://pastebin.com/grD9UbDN]Source[/url][/QUOTE] Dat font smoothing
  • [QUOTE=Overv;34882964]For my ~infamous~ open.gl tutorial I'm using [url=http://michelf.com/projects/php-markdown/]PHP Markdown[/url], [url=http://softwaremaniacs.org/soft/highlight/en/]highlight.js[/url] and Google Web Fonts now. I think the result is pretty neat. [img]http://puu.sh/ivs8[/img] The new style makes it much nicer to read and Markdown is nicer than wiki syntax as well. [url=http://pastebin.com/grD9UbDN]Source[/url][/QUOTE]Please upload that page and let us customize it to see who can make it look the best
  • [img]http://gabrielecirulli.com/p/20120227-205149.png[/img] [url]http://ssshotaru.homestead.com/files/aolertranslator.html[/url] ehehehehhh
  • [QUOTE=-Kesil-;34892031]Currently I have [url]http://keysle.com/tagged/project[/url] as my layout for showcasing my projects. How should I organize my projects page? I've thunk on this for 2 weeks straight.. holding off many of my projects. I'm just gonna ask for some help. I just need a design concept. That's all I want to be able to sort the projects by "importance", "type (game/website/software)" & "date" So please consider that in your suggestion. I want the projects to have a thumbnail for people to preview. So that's going to take up some space. I want people to be able to click on one project and expand it on the same page. There will be 5 data members to each project download link / link to site title description image extra links (youtube, website redirects, fanpages, etc) Also. What are some good colors for innovation? I was thinking white (majority) tangy orange hints and aquatic blue hints.[/QUOTE] "miglet" lol
  • [QUOTE=TerabyteS_;34897062] [url]http://ssshotaru.homestead.com/files/aolertranslator.html[/url] [/QUOTE] I love how it turns everything to caps and ends all sentences with !111!!!11!!!! Randomly adding OMG, WTF and LOL gives it the final touch :v:.
  • - Snip - Wrong WAYWO. Sorry, I don't belong in this dominion.
  • [img]http://jung3o.com/i/img_192312.png[/img] I made this so it works on MyBB! :v: now time to make user log... like fp in the left bottom side. (if possible) Download [url]http://dl.dropbox.com/u/6380033/manynewposts.zip[/url]
  • I have to say GIT is the shit. Now I can test locally, if successful push to the master and then run a git pull on the live web server. I take it most of the professional web devs have a similar method. I'd love to hear how you test and push code.
  • Been working on a website to run those forum roleplay civ's they do over in Fast Threads. Little gif showing a days progress. [img]http://filesmelt.com/dl/gaw_demo3.gif[/img]
  • [QUOTE=Jelly;34904594]What exactly was the purpose of using a gif?[/QUOTE] what exactly was the purpose of your question?
  • [QUOTE=wizard`;34904903]what exactly was the purpose of your question?[/QUOTE] Asking why you posted a gif instead of a regular picture?
  • [QUOTE=wizard`;34904903]what exactly was the purpose of your question?[/QUOTE] It's pretty obvious that a gif does no justice for showing static content. [editline]28th February 2012[/editline] When reading a sentence specifically or even just trying to asses your design.
  • [QUOTE=wizard`;34904903]what exactly was the purpose of your question?[/QUOTE] Only case where it would have been necessary was if it was a time lapse. The image changes way too fast.
  • Been working on rewriting LethalDrive's control panel, in Ruby on Rails no less. My main goal is to use the latest technologies available and increase responsiveness as much as possible, so I've been using Faye pub/sub messaging for server<->server and server<->browser communication. All the logic for server types (e.g. Teamspeak, Minecraft, TF2) is defined in the code rather than in scripts and the database and such, all you have to do is derive from the main Service class and define your methods. Defining a job for a service, say the stop method for a Minecraft server, is as simple as this: [php] class MinecraftServer < Service extend JobManager # other definitions and crap. define_job :stop def do_stop(job) configure_screen if screen_started? job.send_message "Stopping server" screen_command "stop" # Safe stop command for Minecraft time = 0 while screen_started? and time < 10 do time += 1 if time == 5 then job.send_message "Forcing termination in 5 seconds." end sleep(1) end if screen_started? job.send_message "Server was terminated." screen_kill else job.send_message "Server safely stopped." end self.started = false self.save else job.send_message "Server is already stopped." end end end [/php] Then I just call service.call_stop from my controller and it creates the job, messages the remote worker via Faye, and then the remote worker sends messages back to the browser which pop up as notifications. I've also implemented PJAX so only the middle content reloads with a fade, rather than the entire layout reloading. (GitHub's repo browser uses this, but with sliding) Another cool thing I've put in is the live metrics of the node's performance, they smoothly shift to their values with new data coming in every second. Screenie: [img]http://i.imgur.com/H5fuv.png[/img] Right now the node statistics is an AJAX request that's running on an interval, with a worker collecting statistics every second on the node and saving them to the database. I'm thinking I could save both on database load and webserver load by having the statistics worker just send the data over a Faye channel to any subscribed browsers rather than querying the hell out of the database and having the webserver have to handle so many requests, so I'm probably gonna go implement that now. I'm planning on storing the statistics as well, but they don't need to be every second, so I'll likely just sample over time and save that every 10 seconds or so.
  • [QUOTE=hacksore;34904520]I have to say GIT is the shit. Now I can test locally, if successful push to the master and then run a git pull on the live web server. I take it most of the professional web devs have a similar method. I'd love to hear how you test and push code.[/QUOTE] I do it the same way but it's automated via capistrano.
  • [QUOTE=JWJ;34906516][img]http://i.imgur.com/H5fuv.png[/img][/QUOTE] Awesome! About damn time you got away from the retarded cousin of sane languages and finally switched to something decent :v: The design looks pretty sweet, but I'm not feeling those black-on-black icons in the header of the content columns.
  • [QUOTE=douche beat;34911344]Awesome! About damn time you got away from the retarded cousin of sane languages and finally switched to something decent :v: The design looks pretty sweet, but I'm not feeling those black-on-black icons in the header of the content columns.[/QUOTE] Mmyes, I had a spark of inspiration one day and decided to write my first RoR app. Took a couple rails new calls before I had the hang of it though. Thanks for the comments, although the template itself is [url=kaasper.com/demo/simplpan/dashboard.html]Simplpan[/url] by Kaasper. I did theme it a little bit for LethalDrive though. I implemented the Faye message for node statistics and it works perfectly, the browser is constantly receiving new node statistics and slowly animating those bars to match it. Now to get the console working.
  • [img]http://puu.sh/iMSZ[/img] Project for my computer science class. [url]http://games.toaster468.com/game.php?g=6[/url] I have to finish some stuff add a homepage, etc.
  • [QUOTE=toaster468;34915701][img]http://puu.sh/iMSZ[/img] Project for my computer science class. [url]http://games.toaster468.com/game.php?g=6[/url] I have to finish some stuff add a homepage, etc.[/QUOTE] you mean 4 way pong.
  • [QUOTE=zzlawlzz;34916003]you mean 4 way pong.[/QUOTE] That's what the name of the game is, I didn't name it. But yeah I agree silly name.