• Now Available - Dear Esther
    145 replies, posted
[url]http://store.steampowered.com/news/7341/[/url]
Instantly-purchased. Now almost done downloading. I can't wait.
[QUOTE=SweetSwifter;34697045]Instantly-purchased. Now almost done downloading. I can't wait.[/QUOTE] I was gunna say that, to the word.
Looks so incredibly beautiful.
$10 for 2 hours of arthouse landscape porn.
Looks great, gonna pick it up later this week or next week. Oh, and good price convertion (10USD=7EUR instead of the usual 10USD=10EUR) makes the deal even better.
Buying ASAP!
Looks amazing
Instant buy - I know that playing this will be an incredible experience. Bought my brother a copy too.
I may get this, i wanna see what the devs did to the source engine to make it so sexy, also, valve should hire them.
Added to my "buy when I'm not in debt" list. This looks awesome.
To be honest I don't want to pay 8€ for an interactive painting.
Just finished my first playthrough, incredible 'game'. Really relaxing and quite creepy at some points.
I agree it's very unreactive, but it's a beautiful game.
[QUOTE=zombini;34698558]I may get this, i wanna see what the devs did to the source engine to make it so sexy, also, valve should hire them.[/QUOTE] They work for DICE and there is only one of them :v:
Bought it 5 minutes after release and finished playing it about half an hour ago. I think it was a very beautiful story and also very clever written! Not to mention the level design. [editline]abo rasist[/editline] It was a nice breakoff from todays games.
It was boring as fuck. That's my opinion on it. [editline].[/editline] I knew from the start though it wasn't going to be any gameplay in it. Just pretty visuals, and a story. But not letting me run, crouch, jump, turn on my flashlight manually without binding a console command to 'impulse 100' is just plain boring. I'm suprised he even lets the player walk for himself.
I played this as a mod. It was quite good. But to me it's not worth the pricetag, even if it is remastered. It's more like a tech demo for the source engine.
URGHHH need new pc need new pc
I finished it and I thought it was amazing. The story was great, and despite the level of it's crypticness I pieced it together early. Great. Though it lasted only like an hour and a half that was time well spent.
theres a fucking ghost on this island man I saw it you never said anything about ghosts im shitting myself [editline]14th February 2012[/editline] RIGHT THERE ON THE LEFT by the fence on the hill [IMG]http://i.imgur.com/tUiEJ.jpg[/IMG] it disappears when I look at it it was moving help me
There's a fucking goatse on the island man I saw it and you never said anything about goatses I'm shitting myself. Pic: [IMG]http://cloud.steampowered.com/ugc/523779051192771124/B7B7EA3D3E878F2F94BC56F5F4F4217F4F8B072B/[/IMG]
Completed it in an hour (though to be fair I played the original so I already knew where I was going). Its really well made but I dont think its worth that price. Its something completely unique and I think everyone should try it but its just a bit to expensive. I'm also disappointed that they removed the graveyard scene and rewrote some of the original scripts which kinda changes it for the worse for me. [QUOTE=mac338;34699728]I finished it and I thought it was amazing. The story was great, and despite the level of it's crypticness I pieced it together early. Great. Though it lasted only like an hour and a half that was time well spent.[/QUOTE] Really? Because for me all that symbolic poetry stuff overlapped the story for me. By the end I [I]think[/I] I pieced together that [sp]Esther was in a car accident and the man writing those letters were either the man who caused the accident or her lover. I guess the man fled to the Island in seek of redemption and ended up committing suicide by jumping off the beacon/tower.[/sp] The rest was extremely clouded.
[QUOTE=Scot;34699935]theres a fucking ghost on this island man I saw it you never said anything about ghosts im shitting myself [editline]14th February 2012[/editline] RIGHT THERE ON THE LEFT by the fence on the hill [IMG]http://i.imgur.com/tUiEJ.jpg[/IMG] it disappears when I look at it it was moving help me[/QUOTE] Well there goes me playing this tonight. Good night facepunch.
[QUOTE=Doc Diddles;34700095] Really? Because for me all that symbolic poetry stuff overlapped the story for me. By the end I [I]think[/I] I pieced together that [sp]Esther was in a car accident and the man writing those letters were either the man who caused the accident or her lover. I guess the man fled to the Island in seek of redemption and ended up committing suicide by jumping off the beacon/tower.[/sp] The rest was extremely clouded.[/QUOTE] Well I somewhat pieced it together in that I [sp]saw parts of car doors on the first level and figured cars were relevant to the story - how else would they end up where they did in a crack in the desolate island. Later I saw a steering wheel by the stranded boat and a muffler and though maybe I was right. It was a long shot but I was actually right. Then I saw the writings and didn't understand them really until I fell down the waterfall and saw the intersection. I started to understand. I didn't get the whole picture until I was at the moon-lit level.[/sp] Now, here's a theory - I may be wrong but here's what I think; [sp]I think your theory is wrong on the account of the writings on the walls, and all the mysteriousness around that stuff, but mostly the fact that you turn into a bird and fly away at the end. I figured since the writings say 'he continues his journey ('ascension' is also mentioned) and 'journey to heaven' I figure the island is some sort of limbo for certain souls, a plateu to heaven. This also might make sense of what happened - the electrical diagrams are, like the narrator mentioned, diagrams of autolock breaks (with 21 components) This man might have died on the M5 intersection 21 miles from home from failing autolock breaks. The intersection you see when underwater. The girl pictured by the heap of car parts - perhaps one of the deceased of the car accident along with those mentioned in the story? Esther maybe? My theory makes sense of pretty much everything going on on the island as well as Scot's ghost thing. Perhaps another soul on the island?[/sp] May sound a bit crazy, and it is merely wild speculation but in my mind and the way the story was set up it makes sense.
[sp]That underwater motorway scene was so well done, one of the coolest things I've seen in a game. And when you look at the picture of the car accident scene by the beach and you hear a car pass behind you, so awesome.[/sp] [editline]14th February 2012[/editline] I couldn't read the damn writings on the wall though, pissed me off.
Here's my theory on the whole thing, It incorporates both of your ideas. Kinda. [sp] You were in a car accident but survived Your wife Died You travel to an island, where you hurt yourself. but you brought medical supplies on your wander around the island, you draw stuff on the walls, Chemical symbols = Drunk Driver Diagram thingies = Failed Breaking system You draw these things because, To quote a piece from the game "...for future archologists to grumble over..." Then you get out of the caves, and take all the stuff you've written to your dead wife, fold it into paper boats and throws it out into the ocean. Then you climb the beacon and commit suicide. -THIS IS WHERE THE GAME STARTS- You are now your own, or someone else's soul. Retracing the steps of the person who commited suicide. This is why parts of the island does not make sense. The ghost thing and so on. [/sp]
[QUOTE=Stinger21;34701002]Here's my theory on the whole thing, It incorporates both of your ideas. Kinda. [sp] You were in a car accident but survived Your wife Died You travel to an island, where you hurt yourself. but you brought medical supplies on your wander around the island, you draw stuff on the walls, Chemical symbols = Drunk Driver Diagram thingies = Failed Breaking system You draw these things because, To quote a piece from the game "...for future archologists to grumble over..." Then you get out of the caves, and take all the stuff you've written to your dead wife, fold it into paper boats and throws it out into the ocean. Then you climb the beacon and commit suicide. -THIS IS WHERE THE GAME STARTS- You are now your own, or someone else's soul. Retracing the steps of the person who commited suicide. This is why parts of the island does not make sense. The ghost thing and so on. [/sp][/QUOTE] [sp]Doesn't explain him constantly throwing the book he stole off a cliff (you see them in a big pile at the bottom) only to have it reappear.[/sp]
[QUOTE=Stinger21;34701002]Here's my theory on the whole thing, It incorporates both of your ideas. Kinda. [sp] You were in a car accident but survived Your wife Died You travel to an island, where you hurt yourself. but you brought medical supplies on your wander around the island, you draw stuff on the walls, Chemical symbols = Drunk Driver Diagram thingies = Failed Breaking system You draw these things because, To quote a piece from the game "...for future archologists to grumble over..." Then you get out of the caves, and take all the stuff you've written to your dead wife, fold it into paper boats and throws it out into the ocean. Then you climb the beacon and commit suicide. -THIS IS WHERE THE GAME STARTS- You are now your own, or someone else's soul. Retracing the steps of the person who commited suicide. This is why parts of the island does not make sense. The ghost thing and so on. [/sp][/QUOTE] [sp]I'm skeptical this island is in anyway real in the game, a real location in this plane of existence. It's fantasy, not a place a person has been and drawn things on. I'm convinced of that. It would also seem quite anticlimactic and wouldn't really fit the story in my opinion.[/sp]
I almost want to get this just to see how beautiful source engine can look. Also if someone wants Hard Reset and Lightfish for this then I'm down.
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