• Now Available - Dear Esther
    145 replies, posted
That bottomless pit was so much fun to jump into. Was surprised by that "COME BACK" though.
I just read pretty much every spoiler tag in this thread like an idiot, Is the game still worth anything after that?
[QUOTE=BloodFox1222;34712029]I just read pretty much every spoiler tag in this thread like an idiot, Is the game still worth anything after that?[/QUOTE] Yes.
[QUOTE=zombini;34698558]I may get this, i wanna see what the devs did to the source engine to make it so sexy, also, valve should hire them.[/QUOTE] Valve has a habit of doing that, don't they? :v:
[QUOTE=BloodFox1222;34712029]I just read pretty much every spoiler tag in this thread like an idiot, Is the game still worth anything after that?[/QUOTE] Considering you need to play it a couple of times for the story to really sink in, and the story text relates directly to things you see in-game (though as metaphors I think), yes
[QUOTE=zombini;34698558]valve should hire them.[/QUOTE] I had played Battlefield and I thought the level design had gotten worse for each game that came out, so I was thinking; 'Wow, Dice should hire this guy' Turns out the guy is ex-Dice.
This is not looking anything like Portal 2 to be honest, I know it's a completely different setting, but I don't understand how people are impressed by the looks of the game.
[QUOTE=Oblivion470;34712358]This is not looking anything like Portal 2 to be honest, I know it's a completely different setting, but I don't understand how people are impressed by the looks of the game.[/QUOTE] It's not necessarily the graphics, but rather the design. The level design is the best I've ever seen. Thus it is very impressive.
fucking beautiful game [img]http://i.imgur.com/P7ZdZ.jpg[/img]
Absolutely stunning, I'm glad I didn't choose to miss this. This is quite possibly the most beautiful in-game experience I've ever had.
the number 21 comes up frequently in this game i don't know if thats relevant to anything
What impresses me most about this game is the sheer amount of detail. It makes the environment very realistic.
Someone should noclip to the ghosts.
ugh, The majority of the reason I bought this was to improve my understanding and ability to map well in hammer, but for some reason I can't decompile the BSPs. if someone knows how/where to get the VMFs, would be much appreciated.
i found the sprite texture for the ghost (atleast i know its the one used on the last level because i noclipped up to it) [img]http://dl.dropbox.com/u/3344508/201202%20Februari/silouette_001.png[/img] but i also found anotherone possibly unused creepy as hell [img]http://dl.dropbox.com/u/3344508/201202%20Februari/silouette_005.png[/img] [editline]15th February 2012[/editline] also the writings on the last level seems to be biblical quotes according to google
[QUOTE=TurbisV2;34715870]but i also found anotherone possibly unused creepy as hell [img]http://dl.dropbox.com/u/3344508/201202%20Februari/silouette_005.png[/img][/QUOTE] It might be. [url=http://store.steampowered.com/app/203810/]"Every play-through a unique experience, with randomly generated audio, visuals and events."[/url]
[IMG]http://i.imgur.com/sR7mn.jpg[/IMG] [I]Fuck[/I]
Mom look what i made [img]http://www.1337upload.net/files/0cavepano.jpg[/img]
"GameDev" ruins it
does this game have any decent gameplay at all not talking about story or scares
[QUOTE=TurbisV2;34718042]"GameDev" ruins it[/QUOTE] What water mark? :zoid: [editline]15th February 2012[/editline] [QUOTE=The freeman;34718103]does this game have any decent gameplay at all not talking about story or scares[/QUOTE] It's not a game. It has no gameplay, but it is incredible.
I wonder if all the rocks and shit are props or just very good displacements.
[QUOTE=geogzm;34718347]I wonder if all the rocks and shit are props or just very good displacements.[/QUOTE] Definitely props if you mean anything discontinuous with the terrain.
[QUOTE=Legend286;34718523]Definitely props if you mean anything discontinuous with the terrain.[/QUOTE] Struck me how much time had gone into the sculpting process when I was looking at one of the shipwrecks - the one with the crucifix mast. That was lovingly rendered, and I hadn't even been through the caves yet. Pretty profound. They took a gamble on making it, I took a gamble on buying it and I would recommend it to anyone. Edit: Did anyone else get the sense that [sp]the whole island was an imagined physical representation of the narrator's body and mind? He made a statement to that effect in my playthrough near the start ("my brow is a cliff face"), but it didn't click until he referred to his "shattered femur" on entering one of the caves with a huge..almost bone-like strut arcing across it. Also when arriving in GameDev's screenied sinkhole [post #78] the narrator described the opthalmoscope being shone in his eye as if it were the moon from a ledge high above, or similar. Seemed to reference the architechture of the place itself. I got the idea that some of the things you come across (the car parts etc) which seem out of place are his memories, overlaid over what might be a 'happy place' of sorts from his past.[/sp] Just a thought. Metaphor upon metaphor.
[QUOTE=The freeman;34718103]does this game have any decent gameplay at all not talking about story or scares[/QUOTE] Its a puzzle game without the puzzles (well sort of. Piecing together the story is kind of a puzzle but you dont need to in order to advance) There's nothing really like it. The only comparison I can make is imagine The Void and Myst made a love child.
I hate how the foliage is just sprites, look down when you walk and game like it's 1999
[QUOTE=Zeke129;34718898]I hate how the foliage is just sprites, look down when you walk and game like it's 1999[/QUOTE] You get an eerie sense that the plants are staring you down. An' what, hollyhock?
[QUOTE=Zeke129;34718898]I hate how the foliage is just sprites, look down when you walk and game like it's 1999[/QUOTE] Maybe he doesn't want it to run as slow as crysis just to make a handful of people happy? At least the foliage shader has vertex animation, lots of games even today don't bother with that...
[QUOTE=Zeke129;34718898]I hate how the foliage is just sprites, look down when you walk and game like it's 1999[/QUOTE] i didnt notice until i was in the cave with the blue mushrooms
[QUOTE=Zeke129;34718898]I hate how the foliage is just sprites, look down when you walk and game like it's 1999[/QUOTE] But think of how poorly this would run if done another way. I was very surprised how smooth it is.
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