• Now Available - Indie Game: The Movie
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[url]http://store.steampowered.com/news/8184/[/url]
I hope more movies will be added to steam. Imagine Steam with rentable or buyable movies. A man can dream...
Watching it right now. Really interesting insight so far.
[QUOTE=TheSporeGA;36304302]I hope more movies will be added to steam. Imagine Steam with rentable or buyable movies. A man can dream...[/QUOTE] I wouldnt be surprised if they tried their hand at this in the future, they have the platform in place, and who wouldnt want to license their movies to a company that gets 2-5 million people a day visiting their store page?
I know I'm being very judgmental, but all I can imagine this is is a bunch of self-righteous, pretentious developers talking about how they're making art or something. It's probably just because Phil Fish is an asshat. I like Edmund McMillen, though. :v:
Just finished the movie, loved every second of it. Very insightful and informative, looking forward to rewatching with the commentary as well as going through all the extras.
[QUOTE=postmanX3;36304560]I know I'm being very judgmental, but all I can imagine this is is a bunch of self-righteous, pretentious developers talking about how they're making art or something. It's probably just because Phil Fish is an asshat. I like Edmund McMillen, though. :v:[/QUOTE] It kinda is, but it's also a very personal movie. They actually adress how they handle criticism from gamers.
I really didn't think that I'd like this movie so much -- but man, this was extremely interesting and it's amazing to see the what the devs go through for a game. If you are interested on what goes behind the scenes of "indie" games I really suggest you watch this movie. It's amazing.
[QUOTE=Marlamin;36305222]I really didn't think that I'd like this movie so much -- but man, this was extremely interesting and it's amazing to see the what the devs go through for a game. If you are interested on what goes behind the scenes of "indie" games I really suggest you watch this movie. It's amazing.[/QUOTE] I don't know what's described in this movie but for all the indie devs I know the process is 1: Get really inspired and start working a lot 2: Get super lazy for a couple years and not work on it 3: Work on it some more and release it saying "Been in development for THREE YEARS!" I know they don't all do that but it's funny how often it does happen
I really liked the movie, definitely worth about $10
[QUOTE=postmanX3;36304560]I know I'm being very judgmental, but all I can imagine this is is a bunch of self-righteous, pretentious developers talking about how they're making art or something. It's probably just because Phil Fish is an asshat. I like Edmund McMillen, though. :v:[/QUOTE] No it's not. All the developers in the movie have worked their fucking asses off on whatever it is they are talking about and have actually achieved things. They also don't hold their own works in super high regards and most definitely aren't pretentious. I thought Phil Fish was sort of an ass hat at first but after watching this movie it's kinda hard to hold a big grudge against him, he works so hard on Fez it's not even funny. Literally slaves over the fucking thing. [editline]13th June 2012[/editline] [QUOTE=Meller Yeller;36305315]I don't know what's described in this movie but for all the indie devs I know the process is 1: Get really inspired and start working a lot 2: Get super lazy for a couple years and not work on it 3: Work on it some more and release it saying "Been in development for THREE YEARS!" I know they don't all do that but it's funny how often it does happen[/QUOTE] Examples or fuck off.
very good movie
[QUOTE=SourBree;36308752]No it's not. All the developers in the movie have worked their fucking asses off on whatever it is they are talking about and have actually achieved things. They also don't hold their own works in super high regards and most definitely aren't pretentious. I thought Phil Fish was sort of an ass hat at first but after watching this movie it's kinda hard to hold a big grudge against him, he works so hard on Fez it's not even funny. Literally slaves over the fucking thing. [editline]13th June 2012[/editline] Examples or fuck off.[/QUOTE] I haven't seen many games that get immensely popular that I'm sure have done it. Most of the ones I've seen are sort of crappy projects on game development communities. Say what you want, but these types of small unheard projects are the majority of indie games so I don't discount them. If I had to take a guess at one I would definitely say that Fez did. The art style isn't time consuming to do, the game does not have complicated mechanics, and it's not that long. The only possible way I can see that it took anywhere near six years to develop is if Phil had never developed a game before and had to learn the process completely while making it.
[QUOTE=Meller Yeller;36308875]I haven't seen many games that get immensely popular that I'm sure have done it. Most of the ones I've seen are sort of crappy projects on game development communities. Say what you want, but these types of small unheard projects are the majority of indie games so I don't discount them. If I had to take a guess at one I would definitely say that Fez did. The art style isn't time consuming to do, the game does not have complicated mechanics, and it's not that long. The only possible way I can see that it took anywhere near six years to develop is if Phil had never developed a game before and had to learn the process completely while making it.[/QUOTE] Well yes I am sure that small unheard of projects take a while, most of the time that's because they are made in the developers spare time as a hobby. As far as Fez goes, there is no way Phil Fish got lazy. I would highly recommend watching the movie if you think so, Phil Fish goes through massive amounts of personal and emotional shit to get that game made. Whether or not people want to acknowledge that is their choice, but it doesn't change that it is entirely true.
[QUOTE=SourBree;36308909]Well yes I am sure that small unheard of projects take a while, most of the time that's because they are made in the developers spare time as a hobby. As far as Fez goes, there is no way Phil Fish got lazy. I would highly recommend watching the movie if you think so, Phil Fish goes through massive amounts of personal and emotional shit to get that game made. Whether or not people want to acknowledge that is their choice, but it doesn't change that it is entirely true.[/QUOTE] In terms of actual development time, a game like Fez should not take anywhere near that amount of time in the hands of a somewhat experienced developer. If you actually sat down and worked on a game like that on a consistent, regular basis then it should not take anywhere near six years. Not even close.
[QUOTE=TheSporeGA;36304302]I hope more movies will be added to steam. Imagine Steam with rentable or buyable movies. A man can dream...[/QUOTE] Agreed. I looked up movie services for like my kindle and such and was so pissed to find I was buying the right to stream the movie for a certain amount of days. Steam is a convenient stream/download it any time thing. That being said, I don't really like this movie in specific. I just hope it opens up the possibility of other movies.
[QUOTE=Meller Yeller;36308875]I haven't seen many games that get immensely popular that I'm sure have done it. Most of the ones I've seen are sort of crappy projects on game development communities. Say what you want, but these types of small unheard projects are the majority of indie games so I don't discount them. If I had to take a guess at one I would definitely say that Fez did. The art style isn't time consuming to do, the game does not have complicated mechanics, and it's not that long. The only possible way I can see that it took anywhere near six years to develop is if Phil had never developed a game before and had to learn the process completely while making it.[/QUOTE] According to the movie Fez was actually completely redone three times if I remember correctly
[QUOTE=postmanX3;36304560]I know I'm being very judgmental, but all I can imagine this is is a bunch of self-righteous, pretentious developers talking about how they're making art or something. It's probably just because Phil Fish is an asshat. I like Edmund McMillen, though. :v:[/QUOTE] With Braid being all artsy and ~deep~, I would probably expect Jon Blow to be similar.
[QUOTE=Meller Yeller;36308939]In terms of actual development time, a game like Fez should not take anywhere near that amount of time in the hands of a somewhat experienced developer. If you actually sat down and worked on a game like that on a consistent, regular basis then it should not take anywhere near six years. Not even close.[/QUOTE] He restarded the project numerous times (I think like 3 or 4 times he started from scratch), as he developed the game he got better at things like pixel art and such so he went back to the pixel art he made at the beginning and redid all of it so the quality would be consistent. He made it so all the structures in the game were composed of tetris like shapes, etc etc. Phil Fish is a perfectionist kind of developer, just watch the movie and you'll understand. Whether or not you notice these details doesn't matter, because he does and therefore he will put the time in to make it perfect. Phil Fish himself admits that he underestimated the size of the project numerous times which is why he restarted it so much. [editline]13th June 2012[/editline] [QUOTE=Stonecycle;36309481]With Braid being all artsy and ~deep~, I would probably expect Jon Blow to be similar.[/QUOTE] People can make fun of Jon Blow all they want, it doesn't change the fact that he is a really really smart developer and Braid is a really really smart game. Jon Blow speaks really philosophically throughout the film a lot but it's not in a way of self praise, you will never here him compliment Braid ever or himself. Just because he takes the games he makes seriously doesn't mean he's some "pretentious developer". Games are what he spends his life doing.
[QUOTE=TheSporeGA;36304302]I hope more movies will be added to steam. Imagine Steam with rentable or buyable movies. A man can dream...[/QUOTE] Yeah. and make a Humble Indie Movie Bundle.
It's a pretty good movie. Shows a side of indie game development a few see and kinda makes you empathize a bit with them instead of thinking all of them are pretentious douches.
I just watched it, it's really good.
Meller Yeller, shut up and just watch the movie. You have no idea what you're talking about. It was a great movie that brings up many good points.
Well, at least he's consistent. [IMG]http://i47.tinypic.com/30kzxck.png[/IMG]
Phil Fish should be laughed out of the gaming industry to be perfectly frank. That or he should just work on the fucking games instead of trying to be some kind of figurehead when he's a puerile asshat. No business needs that kind of bad publicity.
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