• AusFrag drops Garry's Mod server hosting
    180 replies, posted
My biggest issue with the new Gmod community, is the complexity and constant re-downloading of SVN dependent files. Lookin' at you wire, you pointless dumpy poop.
[QUOTE=samm5506;35852679]We're actually working on re-hosting and improving it. We've started a closed beta to test bug fixes, etc. (which you can follow on the website and our Trello to-do list). Within the first few hours of setting up the private server, we were attacked, it's quite sad to see the current state of the GMod community.[/QUOTE] I swear to god if people are actually actively taking the time to seek out a [i]private[/i] server to ddos it for no apparent reason (unless they were banned from gmod tower, and that's highly unlikely) then something seriously needs to done.
[QUOTE=Zillamaster55;35852701]My biggest issue with the new Gmod community, is the complexity and constant re-downloading of SVN dependent files. Lookin' at you wire, you pointless dumpy poop.[/QUOTE] I was too dumb to understand how to use SVN's at the time, and probably still am to be honest.
[QUOTE=J!NX;35852271]realism in a sandbox game is retarded, that's exactly why I hated wiremod. Too complex and limited but at the same time, a complex wire system can do something no normal build can do.[/QUOTE] Wiremod is hardly complex or limited. The basics of it are simple maths and logical systems. Kinda like basic programming, you just compare and manipulate a few numbers, then bam, automated contraptions with little effort. Things like E2, and the wire CPU/ GPU are needlessly complex, but you don't exactly have to use any of it. You can still just build a normal contraption and have plenty of fun. A sufficiently advanced Wiremod contraption is capable of incredible things, but the learning curve to create something like that is obscene. Which is why I stuck to the basic maths and some basic E2 to lower the size of circuits, and learned a proper programming language instead.
Using SVN is very easy. Look at this guide: [URL]http://www.wiremod.com/forum/installation-malfunctions-support/4-wiremod-svn-guide.html[/URL] it explains it in detail and the process can be applied to any SVN. You can find other tuts online which are explained even better. I have a local SVN server to track changes to my files in PHP and its great.
[QUOTE=TurbisV2;35852617]morgen feel free to explain if you want to i am not going to hide that i am clueless[/QUOTE] A DDOS is a massive surge of malformed packets to your server, you can filter them out once they arrive, but you still have to pay for all the bandwidth they use. [editline]6th May 2012[/editline] TCP connections wait for a response, if in the case of a malformed packet the server will keep a connection open and wait for the correct packet to be resent. When it isn't a server gets clogged up with open connections and craps out.
-snip didn't see it was page 1 and Sammy got there first ;~;-
Doesn't surprise me. Gmod's community is atrocious (may have once been better, but to be honest I don't bloody remember anymore), doesn't help that the stressful nature of Gmod's physics on the Source engine makes servers much more prone to crashing.
[QUOTE=inconspicious;35852814]A DDOS is a massive surge of malformed packets to your server, you can filter them out once they arrive, but you still have to pay for all the bandwidth they use.[/QUOTE] that is pretty shitty you'd think someone would have come up with a solution to prevent that.
[QUOTE=EditOutJ;35852843]It's died due to GMod updates breaking it. But it's coming back bro.[/QUOTE] My problem with Gmod tower was that it was so [i]boring[/i], After finishing off all the mini-games I spent my time aimlessly wandering around throwing up on people after drinking beer, then going to play more mini-games so I could buy beer, even then, everything costed so much. It felt like you had to donate to get some furniture for your room. Even after almost a year after playing it its still only got 4 mini-games.
[QUOTE=inconspicious;35852814]A DDOS is a massive surge of malformed packets to your server, you can filter them out once they arrive, but you still have to pay for all the bandwidth they use. [editline]6th May 2012[/editline] TCP connections wait for a response, if in the case of a malformed packet the server will keep a connection open and wait for the correct packet to be resent. When it isn't a server gets clogged up with open connections and craps out.[/QUOTE] Just to clear it up a bit as well. Think of it as a massive flood of water coming through a pipe system. The internet itself is a massive sewer, capable of holding that flood of water, but your house isn't a sewer, so the flow of water when it hits your pipe system is suddenly too much for your pipes, water trying to flow that way cannot as there is water currently trying to fit into the extremely small pipes (in comparison to where it came from). The type of DDoS used in GMod is normally a DRDoS (Distributed Reflective Denial of Service), using the Quake engine servers hosted around the world (commonly CoD4 is used as an example). A attacker sends a message to the master server querying the server for every server it knows, but instead of putting their IP address in the "source" of the packet, their target is there instead. So when the servers send the answer to that query sent to them, it all floods to the target instead of the attacker. The victim will never see the attackers address. Or something along those lines anyway, I understand how a DRDoS works, but I'm not sure entirely how /dev/null operates. [editline]6th May 2012[/editline] [QUOTE=TurbisV2;35852885]that is pretty shitty you'd think someone would have come up with a solution to prevent that.[/QUOTE] A normal DoS is quite easy to stop. Filter out the IP of the attacker, bam, done. A DDoS is harder to stop as it is hundreds to thousands of computer systems all going at you at once. And blocking a few of them isn't going to cut it as there will always be more.
[QUOTE=inconspicious;35852814] TCP connections wait for a response, if in the case of a malformed packet the server will keep a connection open and wait for the correct packet to be resent. When it isn't a server gets clogged up with open connections and craps out.[/QUOTE] You could easily time that out
[QUOTE=TurbisV2;35852885]that is pretty shitty you'd think someone would have come up with a solution to prevent that.[/QUOTE] Yup, unfortunately not.
[QUOTE=Te Great Skeeve;35852890]My problem with Gmod tower was that it was so [i]boring[/i], After finishing off all the mini-games I spent my time aimlessly wandering around throwing up on people after drinking beer, then going to play more mini-games so I could buy beer, even then, everything costed so much. It felt like you had to donate to get some furniture for your room. Even after almost a year after playing it its still only got 4 mini-games.[/QUOTE] Believe me, I totally agree with you. It's [I]very[/I] boring, but we do have [URL="https://trello.com/board/gmt/4f8d1e6c691fc20475374ff0"]a lot planned to improve it[/URL]. Including many more minigames, which are my favorite. :smile:
[QUOTE=AceOfDivine;35852938]You could easily time that out[/QUOTE] That will only go so far, if you are really getting hammered I doubt a timeout would be enough to stop it overwhelming your server.
My community has been relatively DoS-attack free for some time now (at least, aimed at our GMod servers). The key is not to run any RP or build servers :v: . We only run our own heavily modified version of Zombie Survival and our home-made gamemode Infected Wars.
[QUOTE=Clavus;35853003]My community has been relatively DoS-attack free for some time now (at least, aimed at our GMod servers). The key is not to run any RP or build servers :v: . We only run our own heavily modified version of Zombie Survival and our home-made gamemode Infected Wars.[/QUOTE] Why would people even want to DoS-attack your build servers?
[QUOTE=smeismastger;35853036]Why would people even want to DoS-attack your build servers?[/QUOTE] [img]http://i1.kym-cdn.com/photos/images/original/000/239/114/762.jpg[/img]
[QUOTE=smeismastger;35853036]Why would people even want to DoS-attack your build servers?[/QUOTE] Any gamemode that requires people to entertain themselves or ask for some imagination will inevitably attract drama. This is wisdom I earned through 6 years of GMod server hosting.
Well, I am hosting a pure vanilla Gmod server with content from half life source, CSS, and TF2 as extensions. Only if I could figure out how to increase the playerlimit, the UI has change since last time I played. Feel free to hop in, my server is ontop of the serverlist, 1/8 players as of current. Name is Garry's Mod. IP is: 85.23.47.80:27015 Let's have a one last good dance for old time's sake
I should really start doing some modelling again but I just cannot be fucked. I get half way into making a pack and get bored. Months later I release it and the only question I get asked is when is v2 coming out. A couple of thanks and the rest impatient unhappy people. My plan recently was to make some wild west models of buildings you could go into and general props. Maybe some weapons and if I ever got around to it but I never did with any of my packs an actual map. With working trains and all that crap within decent maps. But like I said I just cannot be fucked when you get very little interest in your work. My main motivation is often just to see how it would turn out if I made it but that's it.
[QUOTE=Gmod4ever;35851493]The community is what finally pushed me out of the door of developing for Garry's Mod. Every time I would make a comprehensive, unique, complex, or original game, one of the two things would happen: 1.) No one would play it. 2.) People would play it and constantly bitch about how its too hard / complicated / not enough guns (yes, I tried games that didn't have guns as a focus) / not DarkRP My games weren't [b]that[/b] hard or complex. It's just everyone wanted either a DarkRP or a CS:S. Anything else was ignored.[/QUOTE] What do you expect from a community full of 10-year olds with no attention span?
[QUOTE=carcarcargo;35852358]Wiremod would have been great if I could have understood what the hell everything did, but whenever I asked someone what to do with it they'd never explain it properly, especially that twat who told me it was "just simple maths", yeah thanks that really helps.[/QUOTE] Wiremod I very highly respect because it allows you to build shit that can basically do anything but I also hate it because I can't do even the most SIMPLE things and I'm very bad at math
Why did I missread AusFrag as AusFag twice?
[url=http://i47.tinypic.com/3450z28.jpg]I buried myself comfortably into a mountaint of boxes.[/url] (also why no-one joins?) But ontopic; I can't help but feel sad to see how we've come such a long way from building cars and catapults from default hl2 props to bazillions of DarkRP's and DDoS attacks against common players.
It's too bad it's not really possible to block these attacks without throwing large amounts of cash at it. There's cloudflare but that has it's own issues, and didn't really help resolve any of FP's DDOS issues.
[QUOTE=Te Great Skeeve;35851820]Does anybody know why garrysmod is so vulnerable to ddos in comparison to other games/ why people use it more then usual?[/QUOTE] Gmod can only run on Windows servers
[QUOTE=MaxOfS2D;35853918]Gmod can only run on Windows servers[/QUOTE] There is Linux support. But it's not great. And Windows only isn't the reason it's more vulnerable to DDoS. In fact GMod is as vulnerable as any other game. It's just the community is pants on head retarded and feels the need to DDoS any server they get banned from, or any server that competes with theirs.
I miss GMOD Central, the RP servers they used to have were hilarious. Completely unserious, people taking the mayor role hostage, people breaking into homes and attacking people off the roof of RP_hometown. I miss that, I miss that a lot.
[QUOTE=MaxOfS2D;35853918]Gmod can only run on Windows servers[/QUOTE]So it's Garry's laziness that dooms GMOD servers to be forever DDOS'd?
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