• AusFrag drops Garry's Mod server hosting
    180 replies, posted
DDoS'ing a server should be vac bannable I think, don't know how extreme that is though.
[QUOTE=Lyonidis;35851433]I hope you are fucking proud of all the fun you ruined with your retarded hack, seth. Well, I only mess with gmod on singleplayer now that my preferred servers closed up shop.[/QUOTE] More or less this. I still drop into a few servers that haven't devolved into a mutant cesspool, but other than that I stick to SP when I play GMod.
[QUOTE=Oicani Gonzales;35855828]my dream i really, really liked spacebuild. garrys mod wasnt nice to it, though someone should make it a standalone game, it has potential[/QUOTE] I agree completely. The Source engine just wasn't built for things like Spacebuild. All the physics simulation (the "jerky welds" or "spazzy props" that are common in Spacebuild contraptions), the small map size, and how Source handles maps in general (all the hacks and work-arounds Spacebuild has to use for semi-convincingly space-to-atmosphere transitions, etc) just makes it really hard to do well in Source.
[QUOTE=Vasili;35855883]DDoS'ing a server should be vac bannable I think, don't know how extreme that is though.[/QUOTE] Valve would probably disable the accounts of anyone found distributing the software required. But the problem is finding out exactly who is doing it (not just aliases they use), proving they are the seller and then finding everyone else who already bought it or has another software capable of it for sale. It's much easier just to take legal action and scare them away, it stops the ones who really don't know what they are doing from continuing. But catching someone to take legal action is quite hard thanks to Internet anonymity.
[QUOTE=Gmod4ever;35855954]I agree completely. The Source engine just wasn't built for things like Spacebuild. All the physics simulation (the "jerky welds" or "spazzy props" that are common in Spacebuild contraptions), the small map size, and how Source handles maps in general (all the hacks and work-arounds Spacebuild has to use for semi-convincingly space-to-atmosphere transitions, etc) just makes it really hard to do well in Source.[/QUOTE] Oh god the spazzy welds, you used to (and still get) retards building sbmp ships the size of the map which spaz out. They then cry when the server implodes.
It's sad to hear people are getting ddos'd, we have the same trouble on our community when you permaban someone for disrupting players then they get all buttmad and analpained, loads up LOIC and starts flogging the shit out of our servers. Hopefully one day it'll end, but for now it's war.
[QUOTE=fruxodaily;35856646]It's sad to hear people are getting ddos'd, we have the same trouble on our community when you permaban someone for disrupting players then they get all buttmad and analpained, loads up LOIC and starts flogging the shit out of our servers. Hopefully one day it'll end, but for now it's war.[/QUOTE] Even more pathetic are the people who PAY for DDoS tools so they can attack the servers that banned them, half the time they were banned for cheating.
Used to serious RP, would go from server to server after each one fell from massive DDOS. There is almost zero actual serious RP servers as the bigger they get they get smashed. The only big servers are the ones who dish out tons for DDOS protection and DDOSing of other servers to keep themselves safe. It is completely ridiculous to the point I gave up a few months ago.
[QUOTE=Gmod4ever;35855954]I agree completely. The Source engine just wasn't built for things like Spacebuild. All the physics simulation (the "jerky welds" or "spazzy props" that are common in Spacebuild contraptions), the small map size, and how Source handles maps in general (all the hacks and work-arounds Spacebuild has to use for semi-convincingly space-to-atmosphere transitions, etc) just makes it really hard to do well in Source.[/QUOTE] I really don't know why nobody tried making a spacebuild game yet. Just imagine how amazing it would be without all those Source-related issues
[QUOTE=Tonetta;35851509]So gmod is dead?[/QUOTE] It's not dead. It's still fairly active but in terms of what the community has been putting out (in terms of mods) is very uncreative and anything that is comes in little droplets.
Strange, the TTT server I run has had only 1 DDOS in the 3 or so months it's run. Guess I must be luc- [b][i]OH GOD NO I JIXED MYSELF[/i][/b]
[QUOTE=Vasili;35855883]DDoS'ing a server should be vac bannable I think, don't know how extreme that is though.[/QUOTE] lol because that'll stop them
[QUOTE=fruxodaily;35856646]loads up LOIC and starts flogging the shit out of our servers.[/QUOTE] If the server's can't handle some poor kid's LOIC attack then they shouldn't be up in the first place. LOIC is like one of the weakest fucking DoS tools.
[QUOTE=soulharvester;35857408]If the server's can't handle some poor kid's LOIC attack then they shouldn't be up in the first place. LOIC is like one of the weakest fucking DoS tools.[/QUOTE] you'd be surprised..
I have tried to get into gmod twice before, I just can't. I am too lazy for the tutorials too. I'd rather just attempt to learn photoshop (too lazy for that too)
It's crazy how often (and easy I'm guessing) DDoSing occurs. I was fooling around with a couple of buds on a TTT server and we met another small group of trolls. After several rounds of everyone being killed later the admin finally banned the other group. Within seconds the server was taken down from a DDoS. At the time I was somewhat shocked at how people can do this so easily just for kicks.
[QUOTE=Te Great Skeeve;35855092]There you go (don't know what hes going on about the id engine but you get the jiff)[/QUOTE] You're all just poking a stick into a mountain of a bees nest, GSP's dropping Garry's Mod isn't surprising at all and will all be suicide soon enough. My 5 year server hosting career which included [GU]/ExiledServers.net Zombie Outbreak and ExiledServers PERP was ended with months of continued 8-12gbps attacks. The current exploits being used are merely the most worthless and have simply just been being abused in order of worthlessness. Good luck to many datacenters who even wish to rent to clients who wish to host Garry's Mod servers let alone sell them. I managed to sink the last $2,000 into server bills for a community which couldn't be used thanks to either the incompetent fucks at Valve who after acknowledging, fixing and unfixing linux servers and those even more idiotic who wrote querying protocols in UDP. Garry's Mod's community is simply groups together the people who are intelligent enough to find things to abuse, we're only the beginning. Good luck to everyone when this shit finally starts to spread. Maybe some multi-million dollar businesses will take notice and manage to give a fuck in 10 years. [editline]6th May 2012[/editline] Australian hosting is also a fucking joke and I could probably take out nearly any gameserver hosting box with my home connection. I'd host my SRCDS servers off of the 4G on my phone before I would ever consider Australian datacenters.
[QUOTE=slayer3032;35858623]You're all just poking a stick into a mountain of a bees nest, GSP's dropping Garry's Mod isn't surprising at all and will all be suicide soon enough. My 5 year server hosting career which included [GU]/ExiledServers.net Zombie Outbreak and ExiledServers PERP was ended with months of continued 8-12gbps attacks. The current exploits being used are merely the most worthless and have simply just been being abused in order of worthlessness. Good luck to many datacenters who even wish to rent to clients who wish to host Garry's Mod servers let alone sell them. I managed to sink the last $2,000 into server bills for a community which couldn't be used thanks to either the incompetent fucks at Valve who after acknowledging, fixing and unfixing linux servers and those even more idiotic who wrote querying protocols in UDP. Garry's Mod's community is simply groups together the people who are intelligent enough to find things to abuse, we're only the beginning. Good luck to everyone when this shit finally starts to spread. Maybe some multi-million dollar businesses will take notice and manage to give a fuck in 10 years. [editline]6th May 2012[/editline] Australian hosting is also a fucking joke and I could probably take out nearly any gameserver hosting box with my home connection. I'd host my SRCDS servers off of the 4G on my phone before I would ever consider Australian datacenters.[/QUOTE] Hi there Mr Optimist. I see you've been going real heavy on the happy pills today.
I had a Gmod server last year with AusFrag.. I closed it due to constant DDOS attacks, not surprising AusFrag have had to do this.
Doesn't IPv6 have protections against this sort of thing?
[QUOTE=Metalcastr;35858711]Doesn't IPv6 have protections against this sort of thing?[/QUOTE] I believed it just allowed a fuckton more IPs.
Some people should make some excellent DDOS/aimbot tools that far outstrip current paid ones, and then have a system auto-vac ban everyone who ever used them. [editline]7th May 2012[/editline] [QUOTE=smeismastger;35853224]Well, I am hosting a pure vanilla Gmod server with content from half life source, CSS, and TF2 as extensions. Only if I could figure out how to increase the playerlimit, the UI has change since last time I played. Feel free to hop in, my server is ontop of the serverlist, 1/8 players as of current. Name is Garry's Mod. IP is: 85.23.47.80:27015 Let's have a one last good dance for old time's sake[/QUOTE] Can't connect
[QUOTE=slayer3032;35858623]You're all just poking a stick into a mountain of a bees nest, GSP's dropping Garry's Mod isn't surprising at all and will all be suicide soon enough. My 5 year server hosting career which included [GU]/ExiledServers.net Zombie Outbreak and ExiledServers PERP was ended with months of continued 8-12gbps attacks. The current exploits being used are merely the most worthless and have simply just been being abused in order of worthlessness. Good luck to many datacenters who even wish to rent to clients who wish to host Garry's Mod servers let alone sell them. I managed to sink the last $2,000 into server bills for a community which couldn't be used thanks to either the incompetent fucks at Valve who after acknowledging, fixing and unfixing linux servers and those even more idiotic who wrote querying protocols in UDP. Garry's Mod's community is simply groups together the people who are intelligent enough to find things to abuse, we're only the beginning. Good luck to everyone when this shit finally starts to spread. Maybe some multi-million dollar businesses will take notice and manage to give a fuck in 10 years. Edited: Australian hosting is also a fucking joke and I could probably take out nearly any gameserver hosting box with my home connection. I'd host my SRCDS servers off of the 4G on my phone before I would ever consider Australian datacenters.[/quote] You have [b]no idea[/b] what you're talking about. The problem is that the majority of Australian GSPs have advertised 'ddos protection' when they've actually only installed DAF. It gives you the wrong idea when a good host comes along that spends the money. Yes a VPS connection (without egress filtering) can easily spam a2s_info packets at a server and kill it, but a single home ADSL connection won't be able to, purely due to the fact that your ISP will do egress filtering on it. You won't be able to spoof the source IP with an ADSL connection, let alone most VPSs, therefore srcds will just cut you off after 3 queries per second. a2s_info spam overloads the server only when there are too many packets coming from too many source IPs. It is different to the reflected bandwidth attack that devnull, and most other botnets utilise. And don't even try to tell us that your home connection could reflect an attack that could take down a box. There is basically zero chance that your ISP, hell your router, doesn't perform egress filtering on your packets. Even if you are part of that tiny minority which can get away with spoofing packets, your ADSL connection will not be able to upload enough data to have much of an effect, even after a 100x reflection (which is a best case scenario).
[QUOTE=Gmod4ever;35851493]The community is what finally pushed me out of the door of developing for Garry's Mod. Every time I would make a comprehensive, unique, complex, or original game, one of two things would happen: 1.) No one would play it. 2.) People would play it and constantly bitch about how its too hard / complicated / not enough guns (yes, I tried games that didn't have guns as a focus) / not DarkRP My games weren't [b]that[/b] hard or complex. It's just everyone wanted either a DarkRP or a CS:S. Anything else was ignored.[/QUOTE] I've always loved your gamemodes was always something new to the community, but being an ex gmod modder myself I probably appreciated uniqueness more than the standard Gmod community which is only attentive to "DarkRP" updates and the next big sex pose.
Last time I checked AOWC hosted 80% of their servers on 10mbps connections and a couple AUS GSPs did the same as many games don't require 1gbps lines so that your average DoS attack can be filtered out. My home connection can do 2mb/s upload which is 8mbps if you can do math, it was a poke at that getting more than a 100mbps connection at an AUS datacenter is near impossible for the price. You're taking that part much too seriously.
[QUOTE=slayer3032;35859346]Last time I checked AOWC hosted 80% of their servers on 10mbps connections and a couple AUS GSPs did the same as many games don't require 1gbps lines so that your average DoS attack can be filtered out. My home connection can do 2mb/s upload which is 8mbps if you can do math, it was a poke at that getting more than a 100mbps connection at an AUS datacenter is near impossible for the price. You're taking that part much too seriously.[/QUOTE] We've got eight boxes on a 100mbps connection, it's not about your pipe, no one except massive massive companies can afford a pipe that can just absorb those large attacks, it's about purchasing protected, filtered bandwidth - which we have done, and it works. It's not something you should take lightly, there is a vast amount of misinformation out there which leads customers to the wrong conclusions.
[QUOTE=Kill coDer;35859414]We've got eight boxes on a 100mbps connection, it's not about your pipe, no one except massive massive companies can afford a pipe that can just absorb those large attacks, it's about purchasing protected, filtered bandwidth - which we have done, and it works.[/QUOTE] Okay, well let me know when your datacenter's ISP doesn't null route you for receiving 12gbps for a week solid.
That's not surprising considering that GMod community is just a step above Runescape and below Minecraft communities.
-snip- late
[QUOTE=slayer3032;35859423]Okay, well let me know when your datacenter's ISP doesn't null route you for receiving 12gbps for a week solid.[/QUOTE] We've never been null routed on our current network, because we pay the premium price for a premium service.
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