• Some hobbyist Japanese decides to make an actual full size working mech
    150 replies, posted
now we shrink it down [img]http://images.wikia.com/stalker/images/e/ec/Exoskeletoncop.jpg[/img]
[QUOTE=JustGman;35918300]now we shrink it down [img]http://images.wikia.com/stalker/images/e/ec/Exoskeletoncop.jpg[/img][/QUOTE]That's just a suit, not an actual mech. Its the difference between a scooter and a LAV.
Is this what we are doing in this thread? a person makes a fully (mostly) functional mech suit that actually looks like it could work without breaking down after a few minutes ...and all we are doing is making puns and saying "i hope this happens" and posting a shot of our favourite video game or anime?
[media]http://www.youtube.com/watch?v=nccfxROcznE&feature=channel&list=UL[/media]
[QUOTE=mini me;35918545]Is this what we are doing in this thread? a person makes a fully (mostly) functional mech suit that actually looks like it could work without breaking down after a few minutes ...and all we are doing is making puns and saying "i hope this happens" and posting a shot of our favourite video game or anime?[/QUOTE]Pretty much, what else are we supposed to do? [editline]11th May 2012[/editline] I mean, if you want to finance it, I'm sure several of us could get together and make our own in due time.
[video=youtube;ZFvbbNskRII]http://www.youtube.com/watch?v=ZFvbbNskRII[/video]
I knew they would eventually start making shit like this.
You guys got it all wrong. [img]http://www.gamesworldsa.com/Editor/Img/image2304.jpg[/img]
Dammit, Japan Why must you make so many cool things? :v:
ITT everyone posts any mech they can remember. [highlight](User was banned for this post ("ITT" - Orkel))[/highlight]
The crazy thing with these mechs is that in 20 years, it won't just be hobbyists. It'll be like how computers started; at first it was a hobbyist's toy, then it grew into something that everyone had. Can you imagine how much faster construction work would go if you could just get a giant mech to pick up the girders and place them where they needed to go? Or, if you were digging out the foundation to something or other, you could just use a giant mech. I mean, maybe it'll be longer, but I'd be willing to bet it'll happen sooner or later. And the uses for combat... Oh god, I love it.
[IMG]http://did-not-finish.com/wp-content/uploads/2011/12/CH1.jpg[/IMG] Chromehounds mechs
Legs with wheels at the bottom of them isn't cheating, it makes more sense. Can climb shit and stuff and when it's not climbing shit it doesn't have to move incredibly slow. The interface of mechs was always interesting to me, how would you control individual fingers and the legs?
[QUOTE=littlefoot;35921452]Legs with wheels at the bottom of them isn't cheating, it makes more sense. Can climb shit and stuff and when it's not climbing shit it doesn't have to move incredibly slow. The interface of mechs was always interesting to me, how would you control individual fingers and the legs?[/QUOTE]Well, you could use independent grips for each finger and the thumb that correspond to the position of the mech's fingers. Some concept have proposed gloves that would detected the position of the fingers and translate those to the mech, also allowing more precise arm control. The legs would most likely have to be some manner of pedal system that translate specific presses and the pressure on them to how the legs should function. That is if you go with the more anthropomorphized mechs of Eastern design. Western designed mechs typically do not have as much fluidity of movement and are usually designed to look more like an actual vehicle, and often have integrated weaponry. With those mechs, it would actually be simple, and could potentially boil down to little more than a glorified console controller. [IMG]http://www.timdp.members.sonic.net/battletech/picture/MadCatColor72.jpg[/IMG] On this Mad Cat, for instance, it would actually be operated on basically tank controls, since the body turns independent of the legs. Weapons would be relegated to various buttons and triggers on the controller. It would actually be a very simplistic control method, compared to have the complex and difficult mechanisms needed for something like a Gundam or the others. [editline]11th May 2012[/editline] [QUOTE=JustGman;35918300]now we shrink it down [IMG]http://images.wikia.com/stalker/images/e/ec/Exoskeletoncop.jpg[/IMG][/QUOTE]Also, more on this, they pretty much have this already. Several prototypes have been shown off, many that look almost exactly like that. [media]http://www.youtube.com/watch?v=sJ4J69EEpu4[/media] This is just one, and while its not identical, it is a lot alike. And that is a video that is at least five years old. (Also, fuck I hate not being able to use quick edit.)
[QUOTE=acds;35916267]Mechs are awesome, they are however as useless as they are awesome. No-one in his right mind would use mechs for warfare when they can just use tanks instead.[/QUOTE] It can be argued that mechs are pointless when compared to tanks, but I think they could be a formidable, hard to kill foe. Fire a missile at a mech? It launches flares, shoots the missile down, or dodges it. Use a laser cannon? Good luck chewing through all the alloys and other advanced materials, I hope your laser has the power it needs. You might need to shut down a few city blocks just to charge your cannons up Armor piercing rounds fired from MAC? Just add more uranium, tungsten, and ceramics for armor. I'm sure a few hydraulics could support the tonnage. Or disable the MAC before it disables YOU! Meanwhile, a mech could have all sorts of anti tank, infantry, and air weapons mounted on it in a variety of ways. [IMG]http://img209.imageshack.us/img209/294/comeatmebro.png[/IMG]
[QUOTE=cqbcat;35922124]It can be argued that mechs are pointless when compared to tanks, but I think they could be a formidable, hard to kill foe. Fire a missile at a mech? It launches flares, shoots the missile down, or dodges it. Use a laser cannon? Good luck chewing through all the alloys and other advanced materials, I hope your laser has the power it needs. You might need to shut down a few city blocks just to charge your cannons up Armor piercing rounds fired from MAC? Just add more uranium, tungsten, and ceramics for armor. I'm sure a few hydraulics could support the tonnage. Or disable the MAC before it disables YOU! Meanwhile, a mech could have all sorts of anti tank, infantry, and air weapons mounted on it in a variety of ways. [IMG]http://img209.imageshack.us/img209/294/comeatmebro.png[/IMG][/QUOTE] The point being that a tank can have all of that.
Fucking amazing.
Holy shit does Facepunch get a hardon whenever they post pics of their favourite mech machinery
[QUOTE=Reds;35912142]Welp, that's it, it's all over. Start openly deploying the anti-mech measures, we're going to need them.[/QUOTE][img]http://www.strategypage.com/gallery/images/xm_109_1.jpg[/img]
[QUOTE=Lizzrd;35924475][img]http://www.strategypage.com/gallery/images/xm_109_1.jpg[/img][/QUOTE] For the best in Anti-Mech Weaponry, accept no substitute [quote][img]http://www.imfdb.org/w/images/a/ad/D920mm3.jpg[/img][/quote] Tried and tested by MultiNational United in totally humane tests not involving Alien Mechs
[QUOTE=XIII;35917864]I wanna see a Zaku.[/QUOTE] I'd sooner see a GM; Monoeyes can go straight to hell!
[QUOTE=Doctor Zedacon;35921541]Well, you could use independent grips for each finger and the thumb that correspond to the position of the mech's fingers. Some concept have proposed gloves that would detected the position of the fingers and translate those to the mech, also allowing more precise arm control. The legs would most likely have to be some manner of pedal system that translate specific presses and the pressure on them to how the legs should function. That is if you go with the more anthropomorphized mechs of Eastern design. Western designed mechs typically do not have as much fluidity of movement and are usually designed to look more like an actual vehicle, and often have integrated weaponry. With those mechs, it would actually be simple, and could potentially boil down to little more than a glorified console controller. On this Mad Cat, for instance, it would actually be operated on basically tank controls, since the body turns independent of the legs. Weapons would be relegated to various buttons and triggers on the controller. It would actually be a very simplistic control method, compared to have the complex and difficult mechanisms needed for something like a Gundam or the others.[/QUOTE] Actually, BattleTech's mechs use a neural interface that monitor's the pilot's sense of balance for steering as well as a few other things, torso twist and arms are controlled with a joystick, with another joystick for throttle, some mechs let you use the second joystick to move the arms and torso independently of each other too. Inner Sphere toads use mechs with fingers and those have a second control mode for using the hands. Everything else, including all the fine movements needed to not trip over rubble or slide when turning at speed is automated, unless the pilot's sense of balance is telling the mech otherwise, which is why mech pilots need a lot of training so they know how to throw a mech off balance to lunge or dodge, not accidentally tell the mech to swing it's arms through a building while trying to aim at something. [img]http://dl.dropbox.com/u/5636656/emot-science.gif[/img]
[QUOTE=Rents;35926758]Actually, BattleTech's mechs use a neural interface that monitor's the pilot's sense of balance for steering as well as a few other things, torso twist and arms are controlled with a joystick, with another joystick for throttle, some mechs let you use the second joystick to move the arms and torso independently of each other too. Inner Sphere toads use mechs with fingers and those have a second control mode for using the hands. Everything else, including all the fine movements needed to not trip over rubble or slide when turning at speed is automated, unless the pilot's sense of balance is telling the mech otherwise, which is why mech pilots need a lot of training so they know how to throw a mech off balance to lunge or dodge, not accidentally tell the mech to swing it's arms through a building while trying to aim at something. [img]http://dl.dropbox.com/u/5636656/emot-science.gif[/img][/QUOTE]With a neural interface, you could basically run any form of mech. I'm talking about control schemes that are more feasible at this time. [editline]12th May 2012[/editline] Also, Facepunch's :science: gif is still on here, you can always use that. [img]http://www.facepunch.com/fp/emoot/science.gif[/img]
[QUOTE=Doctor Zedacon;35926880]With a neural interface, you could basically run any form of mech. I'm talking about control schemes that are more feasible at this time. [editline]12th May 2012[/editline] Also, Facepunch's :science: gif is still on here, you can always use that. [img]http://www.facepunch.com/fp/emoot/science.gif[/img][/QUOTE] I'm never sure what emotes still exist or don't. And it's not a magic handwave-ium direct neural interface, although those do exist in the later settings in BattleTech they give people brain damage and aren't all that effective.
[QUOTE=Fuxed;35925815]I'd sooner see a GM; Monoeyes can go straight to hell![/QUOTE] Oh christ, it's a feddie. Go play with your balls, kid.
[QUOTE=JustGman;35918300]now we shrink it down [img]http://images.wikia.com/stalker/images/e/ec/Exoskeletoncop.jpg[/img][/QUOTE] If I recall correctly, this kind of armor is currently in a Practice testing phase.
Eventually, we will have something like Armored Core. Human-like mechs that are extremely mobile, but still hindered by technological limits so they work like tanks or jets: [video=youtube;lRr2xgSnmtI]http://www.youtube.com/watch?v=lRr2xgSnmtI&feature=related[/video]
[img]http://images3.wikia.nocookie.net/__cb20090529181041/fallout/images/thumb/e/e6/Bosprime.jpg/830px-Bosprime.jpg[/img] Shame nobody cares about Liberty Prime.
[QUOTE=Zarjk;35931951][img]http://images3.wikia.nocookie.net/__cb20090529181041/fallout/images/thumb/e/e6/Bosprime.jpg/830px-Bosprime.jpg[/img] Shame nobody cares about Liberty Prime.[/QUOTE]Liberty Prime was a bot though, not a mech.
[QUOTE=Doctor Zedacon;35932745]Liberty Prime was a bot though, not a mech.[/QUOTE] This was detailed in Star Trek episode 503 when the Flying Munduns attacked, when Kirk mentioned that to Picard about their ultimate Crumb Bot. (read: nobody gives a shit.)
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