• Squad devs blast Kerbal Space Program studio for high crunch and low pay
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[QUOTE][url]https://www.develop-online.net/news/squad-devs-blast-kerbal-space-program-studio-for-high-crunch-and-low-pay/0220059[/url][/QUOTE] [QUOTE]The raging debate over working conditions in the development industry has once again reared its head, this time at Kerbal Space Program creator Squad. Former media director ‘PDtv’ took to 4chan (later posted to Imgur) to vent his frustration with the Mexican studio’s treatment of its staff. Among his accusations were claims that four members of staff – Anthony Keeton, ‘Captain Skunky’, Rob Nelson and himself – were let go from the company after “building the foundation” of the space exploration simulator. “After running out of usefulness and competing the brunt of the work we were all fired,” he explained. PDtv also criticised the developer’s low wages, saying: “$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.”[/QUOTE]
-snip misread-
[QUOTE=NixNax123;51156043]isn't this extremely illegal?[/QUOTE] You know there are different countries in the world and salaries differ depending on the country? It says in the exert that they're Mexican. Of course the salary is shit, but they're still getting paid double the minimum of Mexico, hence of course it's not legal..
From the Community manager [QUOTE]We want to thank Mike (Mu), Bill (Taniwha), Nathanael (NathanKell), Sébastien (Sarbian), Jim (Romfarer), Brian (Arsonide), Chris (Porkjet) and Nathan (Claw) for all the hard work, dedication, and time you’ve invested in of KSP. You’ve been an important part of a talented team of professionals that have helped develop the game throughout the many years that it has taken to make it, since its humble origins at Squad offices back in 2011. We can’t thank you enough and we wish you the best for your future endeavors. Squad has seen many changes since we began the KSP quest, but the foundations, the vision and passion that made the game possible in the first place hasn’t changed and it will continue to guide us in the future. Squad, the creator of the game, its team, alongside with the newcomers and collaborators, will continue making this the greatest game it can be. Thank you all for your support and stay tuned for more news![/QUOTE] What a crock of shit.
That community manager message reeks of artificial colours and flavours.
[QUOTE=Crhem van der B;51156051]You know there are different countries in the world and salaries differ depending on the country? It says in the exert that they're Mexican. Of course the salary is shit, but they're still getting paid double the minimum of Mexico, hence of course it's not legal..[/QUOTE] Sorry, assumed they were based in the US. My bad
[quote]May 6th 2016 at 10:16AM[/quote] This should probably have been a point to add to the current news of the team downsizing.
This is old news from may
This is old news, and it was the fault of those devs for agreeing to shitty terms such as Mexican wages. They agreed to the terms and then complained about the terms. [url=https://www.reddit.com/r/KerbalSpaceProgram/comments/55vozd/theres_no_easy_way_to_say_this/]However, more than half of the company have announced they are leaving after 1.2 is released.[/url]
Funnily enough thats still about...mm, 80 or 90 percent better than I get in the warehouse I currently work at. And for just 40 hours a week? Fuck, Squad, you have need for a full time tester or somethin'?
2400 a year is really low Do you need to tax that shit?
[QUOTE=TestECull;51156209]Funnily enough thats still about...mm, 80 or 90 percent better than I get in the warehouse I currently work at. And for just 40 hours a week? Fuck, Squad, you have need for a full time tester or somethin'?[/QUOTE] Uuuuuh. You realize its 2400 a YEAR, correct?
Why even work on it if you were just getting $2,400 a year?
[QUOTE=spekter;51156438]Why even work on it if you were just getting $2,400 a year?[/QUOTE] How can this be possible? I find it hard to believe. I would make substantially more working for Walmart part time. That is 5 dollars an hour.
The perfect business plan, pay your workers 3rd world wages and sell their product in first world countries for full price.
[QUOTE=SeamanStains;51156138]This is old news, and it was the fault of those devs for agreeing to shitty terms such as Mexican wages. They agreed to the terms and then complained about the terms. [url=https://www.reddit.com/r/KerbalSpaceProgram/comments/55vozd/theres_no_easy_way_to_say_this/]However, more than half of the company have announced they are leaving after 1.2 is released.[/url][/QUOTE] Squad is a media company, KSP was originally just a side project that mushroomed into a full on game development. After KSP, squad will probably go back to that since their game devs are all leaving with the final version
[QUOTE=Aztec;51156465]How can this be possible? I find it hard to believe. I would make substantially more working for Walmart part time. That is 5 dollars an hour.[/QUOTE] Squad is a Mexican business, they pay Mexican wages, honestly the only thing wrong here is that Mexico has shit wages but in the end all these people accepted these wages when they signed their contracts, they knew what they were getting from the start.
[QUOTE=spekter;51156438]Why even work on it if you were just getting $2,400 a year?[/QUOTE] I think that everyone needs to remember that even though wages are pretty shit there, things in Mexico are extremely cheap if you're outside of tourist areas. Maybe not cheap enough to support yourself with $2,400 a year, but I think you get the idea.
[QUOTE=Electrocuter;51156517]Squad is a Mexican business, they pay Mexican wages, honestly the only thing wrong here is that Mexico has shit wages but in the end all these people accepted these wages when they signed their contracts, they knew what they were getting from the start.[/QUOTE] lol mexico isn't to blame, it's definitely squad imagine developing for a highly popular video game for minimum wage
Another thing is even if Mexico's pay is absolute shit they are still earning way bellow minimum wage. Minimum wage in mexico is $4.25 USD, at 2,400 dollars a year with 40 hours a week they are making 1.15 USD an hour. So either someone made a typo or squad is doing some really shady shit.
[QUOTE=MistyVermin;51156646]Another thing is even if Mexico's pay is absolute shit they are still earning way bellow minimum wage. Minimum wage in mexico is $4.25 USD, at 2,400 dollars a year with 40 hours a week they are making 1.15 USD an hour. So either someone made a typo or squad is doing some really shady shit.[/QUOTE] You must have miscalculated something because even the devs said that what Squad pays IS above Mexican minimum wage. [quote]“To be fair to Squad, the Mexican minimum wage is about $100 USD monthly, so they weren't technically paying anyone lower than the minimum wage..."[/quote] $100 USD monthly is $1200 USD Yearly, that's half what they are supposedly being paid.
My first response was "why would they expect an indie studio to pay them more than twice the minimum wage in a country where things are cheap" but upon researching this topic, $2400 is the average quarterly income in Mexico, and that's what they were getting paid yearly, so that seems low even by Mexican standards of income.
[QUOTE=HybridTheroy;51156581]lol mexico isn't to blame, it's definitely squad imagine developing for a highly popular video game for minimum wage[/QUOTE] Imagine signing a contract that says you'll be paid minimum wage to develop a video game but then complaining about it. Besides, the [b]media director[/b] was paid $2400 a year, no where does it state how much the actual game programmers were paid.
[QUOTE=Electrocuter;51156665]You must have miscalculated something because even the devs said that what Squad pays IS above Mexican minimum wage. $100 USD monthly is $1200 USD Yearly, that's half what they are supposedly being paid.[/QUOTE] You're right, sorry about that, I thought it was 4.25 per hour but its actually per day. Thats even more fucked.
Syrians slaving themselves in Turkish textile factories get higher wages than that And Mexico is supposed to be among top ten biggest economies in the next decade
[QUOTE=Trebgarta;51156814]Syrians slaving themselves in Turkish textile factories get higher wages than that And Mexico is supposed to be among top ten biggest economies in the next decade[/QUOTE] It probably will be. Once companies can figure out how to do this, they can start outsourcing more tech jobs too.
[QUOTE=TestECull;51156209]Funnily enough thats still about...mm, 80 or 90 percent better than I get in the warehouse I currently work at. And for just 40 hours a week? Fuck, Squad, you have need for a full time tester or somethin'?[/QUOTE] ...You make [I]that[/I] much less than $2400 a [I]year[/I] in a warehouse?
I'm contracted, don't have hours, work on a smaller indie game and [I]still[/I] earn around that much if you divide it down to per-month. That's pretty fucking bad of Squad.
Guys, remember that article when an anonymous indie studio claimed that Steamspy may get their workers from third world countries in danger, and people said the actual reason they complain is they don't want the workers to know how much money they make so they don't rebel ?
[QUOTE=Crhem van der B;51156051]You know there are different countries in the world and salaries differ depending on the country? It says in the exert that they're Mexican. Of course the salary is shit, but they're still getting paid double the minimum of Mexico, hence of course it's not legal..[/QUOTE] Aside from illegally low income, this is not limited to Mexico. I live in France and worked one year and a half as the sole server, engine and software dev for an indie game company that wanted the top notch f2p game with full online features built from the ground up. Suggestions to use Steamworks middlewares for that, or recruiting more devs for this huge task, were quickly swept-away by an art-director-self-proclaimed-manager who enjoyed sabotaging my work on a weekly basis, forcing me to do nightly and weekend crunchtime very frequently. All unpaid overtime of course. Crunchtime is illegal, period. Still, you'll always find [url=http://www.pcgamer.com/why-game-devs-were-right-to-ridicule-directx-co-creators-article-glorifying-crunch/]motherfuckers to call you "wage-slave" or some sort of other shit[/url] if you dare even want to work with an honest employer who isn't out of his mind. I was also largely underpaid for someone with a master's degree in comp sciences. I didn't mind and kept doing my job to its full extent despite all these drawbacks, until I discovered my former employer was making millions off developing and selling subscription-based cheats for Source and Unreal Engine games. Fuck them.
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