• Skyrim Info Egg Now Hatching
    324 replies, posted
I wonder what annoying ass NPC will follow you around this time when you're Arena champ. I also can't wait to see what ma'iq the liar will say in this one
Mysticism cut? That was my favourite school of magic :frown: Although they already watered it down for Oblivion a lot. "Yetis, large spiders and dragons" They're moving even further away from the uniqueness of Morrowind closer to just about any generic fantasy world out there. "Combat more “dynamic and tactical”" Still probably nothing as awesome as Dark Messiah combat. It just feels too optimistic to wish for anything as cool as that in a modern TES game. The quests being more dynamic sounds like a good idea, but Bethesda isn't that good at implementing ideas anymore. Almost all the things they promised for Oblivion turned out to boring and not awesome. NPCs interacting with dropped items was supposed to be in Oblivion already. Or so I thought, I don't recall if it was actually promised. The radiant AI supposedly did that, but I don't think I ever witnessed it in action and on a large scale, the AI was a complete joke.
[QUOTE=Talishmar;27392897]Mysticism cut? That was my favourite school of magic :frown: Although they already watered it down for Oblivion a lot. "Yetis, large spiders and dragons" They're moving even further away from the uniqueness of Morrowind closer to just about any generic fantasy world out there. [/QUOTE] You're right about that. Morrowind was really different in that respect and I think Bethesda is afraid of bringing back the uniqueness.
Link to another source. Do nothing. Openly state that you are too fucking lazy a god damn opinionated bastard to write anything remotely good. Pretend to be a journalist. RPS. Nutshell. Why are these people allowed to make money off this crap? In other news I am a sucker for open world shit. And that VG247 article really has me hyped now. Sans dynamic economy and faction wars this could be freelancer 2 level shit. :(
[QUOTE=Talishmar;27392897] "Combat more “dynamic and tactical”" Still probably nothing as awesome as Dark Messiah combat. It just feels too optimistic to wish for anything as cool as that in a modern TES game. [/QUOTE] The fact that the Dark Messiah team is working on Skyrim (Beth bought them) is countering this statement.
[QUOTE=No Party Hats;27395271]The fact that the Dark Messiah team is working on Skyrim (Beth bought them) is countering this statement.[/QUOTE] I hope they squish everything out of DMMM devs. Skyrim really needs good combat
[QUOTE=BmB;27394761]Link to another source. Do nothing. Openly state that you are too fucking lazy a god damn opinionated bastard to write anything remotely good. Pretend to be a journalist. RPS. Nutshell. Why are these people allowed to make money off this crap?[/QUOTE] this is the only post I've seen from them that describes what you said are you judging RPS from this one news post? [editline]13th January 2011[/editline] [QUOTE=johan_sm;27395433]I hope they squish everything out of DMMM devs. Skyrim really needs good combat[/QUOTE] if there's one thing in oblivion and morrowind I would love to see it's dark messiah styled combat or ANYTHING other than just slashing the enemy in a dull way with 2-4 animations
No I see this crap all the time. RPS is the worst gaming news site I have ever seen. And that says a lot because the industry standard is a week old turd that won't flush.
[QUOTE=Hazard Fox;27385196]I wonder what annoying ass NPC will follow you around this time when you're Arena champ. I also can't wait to see what ma'iq the liar will say in this one[/QUOTE] Licking bums, likely.
"Dropping pile of weapons in the street in order to save inventory and come back to it plays out different. If you drop a sword in the street, it may just dissapear, someone could find it and give it back to you, or it will cause a series of actions to happen where a couple people fight over who gets to keep the found sword." Oh my god YES!
I remember one time I got over-encumbered after questing on the Bloated Float, so I physically opened a barrel and stuck a few Iron Longswords in. Fought the pirates on the Marie Elena, saved by an Imperial Guard and a couple of random citizens, came back later and found one of my swords missing. I later noticed one of the Waterfront NPCs who battled with me was striding around with a fancy new Iron Longsword. :saddowns: On a random topic, it would be cool if your actions could really affect the world, such as if you didn't help Kvatch for a while, the refugees would be slaughtered and the Daedra emerged triumphant. Or the city would rebuild over time [i]without[/i] mods installed. [editline]14th January 2011[/editline] I hope some info on Skyrim appears in GameInformer. Somebody got me a year's subscription. :buddy:
So about the dual wielding, is it 2 weapons including spells, or 2 weapons and 2 spells?
[QUOTE=BmB;27406455]No I see this crap all the time. RPS is the worst gaming news site I have ever seen. And that says a lot because the industry standard is a week old turd that won't flush.[/QUOTE] You must really want attention or something.
Yep, February issue of Game Informer should have info. Also: [QUOTE=Cheshire_cat;26697791]That gives me an idea: Crafting. Plunder a mine, find some silver, buy a smelting thingy for your house (or give it to a blacksmith for a large fee), then pick it up a few days later. Presto, a new silver shortsword! You could find iron ore and create a nifty Iron Helmet, or stuff like that. At the very least, it could give something to do with all of the silver and gold and diamonds that I pick up everywhere.[/QUOTE] Who called it? [i]Who called it?[/i] And people said this isn't Minecraft! :buddy:
I really, [i]really[/i] hope that plenty of the quests involve adventure, gathering items, navigating and so on. I got tired of Oblivion when nearly every quest involved killing something or someone.
[QUOTE=ChristopherB;27384315]There are horses. Speaking of which, get off your high horse; Some of us don't have time to travel everywhere without fast travel. It'd get pretty repetitive travelling back and forth between cities without fast travel.[/QUOTE] Fool. Did you even read my post? I suggested alternative methods. I would definitely not want a form of travel removed altogether, but I'd rather not want the point and click method of Oblivion and Fallout 3/NV. And horses don't really solve the problem. It still takes a fair amount of time to travel by horse.
[QUOTE=Talishmar;27392897]Mysticism cut? That was my favourite school of magic :frown: Although they already watered it down for Oblivion a lot. "Yetis, large spiders and dragons" They're moving even further away from the uniqueness of Morrowind closer to just about any generic fantasy world out there. "Combat more “dynamic and tactical”" Still probably nothing as awesome as Dark Messiah combat. It just feels too optimistic to wish for anything as cool as that in a modern TES game. The quests being more dynamic sounds like a good idea, but Bethesda isn't that good at implementing ideas anymore. Almost all the things they promised for Oblivion turned out to boring and not awesome. NPCs interacting with dropped items was supposed to be in Oblivion already. Or so I thought, I don't recall if it was actually promised. The radiant AI supposedly did that, but I don't think I ever witnessed it in action and on a large scale, the AI was a complete joke.[/QUOTE] Actually the AI was ridiculously advanced. The problem was actually that it became too advanced. The radiant AI system was actually capable of doing everything they promised it being able to do. The problem was that they had no idea how to control it. People would buy drugs, get addicted, and then as their accounts dwindled, they'd turn to crime and an entire city would effectively destroy itself over time as they picked each other off. The few sober members of the town falling victim to the addicted masses. Other times guards would get hungry during the middle of their shift and abandon their post to hunt for food. Which wouldn't be a huge problem except that was considered a crime, so his fellow guards would intercept him on the way out. Battle of guards begins. The weight of their duty vs how much they like the guards currently under attack determines who they side with. Dropping various items with special abilities on the ground would cause all manner of havoc. People would use them on each other and you'd wind up with NPC's being hit with burden spells or becoming invisible... In general the real radiant AI was very powerful, but resulted in chaos. They tried to reign it in, but apparently were unable to do so without neutering the system severely. This results in the relatively boring routines we see today.
I think there was also a problem with friendly fire when they tried Radiant AI with STALKER. If a npc shot another npc of the same faction it would decide that it's an enemy of itself and commit suicide.
[QUOTE=Carbon Knight;27425390]I think there was also a problem with friendly fire when they tried Radiant AI with STALKER. If a npc shot another npc of the same faction it would decide that it's an enemy of itself and commit suicide.[/QUOTE] I've had this happen in Oblivion. It was at the point where Mythic Dawn agents would begin to attack you around town. I must have triggered the attack but then went to an interior cell or something, because when I came outside the aftermath was unimaginable. 2 out of 3 of the Cheydinhall Fighter's Guild dead, various guards slain, and the mages standing over the bodies. I can only speculate about what that battle was like.
[QUOTE=Pantz76;27373181]Again I will repost. Because there is no alternative to fast travel such as guild guides, boats, and silt striders, fast travel is basically required. Otherwise you would get very bored of walking around everywhere.[/QUOTE] Most people would, but some people do enjoy just wandering around aimlessly. Seems more fun in Morrowind than Oblivion though, I just started wandering and ended up with 3 people giving me quests in just one hour.
I intend to completely disable fast travel in Skyrim. I want to see the world and take in the atmosphere not click buttons on a map. But I wouldn't object to some sort of WoW-esque scenic fast travel like boatrides, flying creatures, carriages and such.
[QUOTE=GunFox;27425328]Actually the AI was ridiculously advanced. The problem was actually that it became too advanced. The radiant AI system was actually capable of doing everything they promised it being able to do. The problem was that they had no idea how to control it. People would buy drugs, get addicted, and then as their accounts dwindled, they'd turn to crime and an entire city would effectively destroy itself over time as they picked each other off. The few sober members of the town falling victim to the addicted masses. Other times guards would get hungry during the middle of their shift and abandon their post to hunt for food. Which wouldn't be a huge problem except that was considered a crime, so his fellow guards would intercept him on the way out. Battle of guards begins. The weight of their duty vs how much they like the guards currently under attack determines who they side with. Dropping various items with special abilities on the ground would cause all manner of havoc. People would use them on each other and you'd wind up with NPC's being hit with burden spells or becoming invisible... In general the real radiant AI was very powerful, but resulted in chaos. They tried to reign it in, but apparently were unable to do so without neutering the system severely. This results in the relatively boring routines we see today.[/QUOTE] They should include the full Radiant AI, keep it disabled, but allow us to enable it via console commands or something.
[QUOTE=GunFox;27425328]Actually the AI was ridiculously advanced. The problem was actually that it became too advanced. The radiant AI system was actually capable of doing everything they promised it being able to do. The problem was that they had no idea how to control it. People would buy drugs, get addicted, and then as their accounts dwindled, they'd turn to crime and an entire city would effectively destroy itself over time as they picked each other off. The few sober members of the town falling victim to the addicted masses. Other times guards would get hungry during the middle of their shift and abandon their post to hunt for food. Which wouldn't be a huge problem except that was considered a crime, so his fellow guards would intercept him on the way out. Battle of guards begins. The weight of their duty vs how much they like the guards currently under attack determines who they side with. Dropping various items with special abilities on the ground would cause all manner of havoc. People would use them on each other and you'd wind up with NPC's being hit with burden spells or becoming invisible... In general the real radiant AI was very powerful, but resulted in chaos. They tried to reign it in, but apparently were unable to do so without neutering the system severely. This results in the relatively boring routines we see today.[/QUOTE] they should release an expansion for oblivion with this i would buy this shit no QUESTION
[quote]There will be 18 to choose from, where as Oblivion had 21 and Morrowind had 27[/quote] Just keep watering it down for the casual gamers, just keep watering it down.
At the same time you don't want to have more just for the sake of having more. You want only as many as makes sense, fills different gameplay roles and supports the lore, yes?
[quote]Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions[/quote] Apart from the typo, I hate this. I always thought it was interesting in Morrowind where you could actually KILL important people which would keep you from advancing the main quest or ruin a guild. Now even if you slaughter a store owner and hang his insides on the walls of the store, their next of kin will still give you missions, it's just silly. Oh well, all I know is if this game has Novint support I'm going to cream my pants. [editline]15th January 2011[/editline] [QUOTE=BmB;27430834]At the same time you don't want to have more just for the sake of having more. You want only as many as makes sense, fills different gameplay roles and supports the lore, yes?[/QUOTE] Then I hope I can still have the Umbra Sword. Oh wait, they removed Mysticism so it no longer has soul trap and is pretty much useless now.
[QUOTE=BmB;27394761]Link to another source. Do nothing. Openly state that you are too fucking lazy a god damn opinionated bastard to write anything remotely good. Pretend to be a journalist. RPS. Nutshell. Why are these people allowed to make money off this crap? In other news I am a sucker for open world shit. And that VG247 article really has me hyped now. Sans dynamic economy and faction wars this could be freelancer 2 level shit. :([/QUOTE] [QUOTE=BmB;27406455]No I see this crap all the time. RPS is the worst gaming news site I have ever seen. And that says a lot because the industry standard is a week old turd that won't flush.[/QUOTE] hey look it's bmb making totally valid and respectable opinions again
Dual-wielding. DUAL WEIDLINGSDSGDFS OMG
[QUOTE=BANNED USER;27430863]Then I hope I can still have the Umbra Sword. Oh wait, they removed Mysticism so it no longer has soul trap and is pretty much useless now.[/QUOTE] Lol you didn't even read the scans did you. The didn't just remove mysticism, they merged the spells into other categories. And for the people who keep saying "Oh they keep dumbing the game down by removing skills." From Daggerfall to Morrowind, eight skills were removed. From Morrowind to Oblivion, six skills were lost. Now from Oblivion to Skyrim only 3 skills are being "removed" (they are actually probably being merged into other categories). The idea that A>B B>C then A>C is called the slippery slope fallacy.
I actually like it when skill are less numerious. I mean - some of the skills in Oblivion were fucking useless. Really. Most of the magic schools were cool, but in reality you only used most of the spells only once or twice. The other thing - Athletics and acrobatics can and probably will be merged. And that's good too - it never made sense to me why they are split.
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