• Skyrim Info Egg Now Hatching
    324 replies, posted
Here are the skills that I think might be merged: -Mysticism (already stated) -Athletics and Acrobatics -Security and Sneak -Speechcraft and Mercantile They might even merge all of these skills but give us some new ones.
[QUOTE=BrickInHead;27430069]they should release an expansion for oblivion with this i would buy this shit no QUESTION[/QUOTE] I was really expecting one of the DLC's to really unlock it. I figured they'd work on it after the fact and eventually unleash the full power. Best I can tell, given that it has remained neutered in fallout 3+NV, is that the project has largely been labeled a failure and whoever is at the helm isn't issuing the order to fix it. But that is purely speculation on my part.
Maybe it can have Dragon Age style fast travel, where sometimes your guy runs into something. You could be going to the market and suddenly: DRAGONS
[QUOTE=DiscoBiscut;27437034]Maybe it can have Dragon Age style fast travel, where sometimes your guy runs into something. You could be going to the market and suddenly: DRAGONS[/QUOTE] Nonsense, there hasn’t been a dragon in these parts for a thousand years!
[QUOTE=DiscoBiscut;27437034]Maybe it can have Dragon Age style fast travel, where sometimes your guy runs into something. You could be going to the market and suddenly: DRAGONS[/QUOTE] Aye, I was actually expecting this style of fast travel to appear in New Vegas, as it is actually a fallout thing, not a dragon age thing. Random encounters opens up a lot of fun options.
What I would like: Fast Travel, except you watch your character move around, basically its the same thing as doing it yourself, but if you are too lazy/tired/bored, and want to see the environment. Also, you would be able to re-take control instantly at any time.
[QUOTE=Nystical;27437438]What I would like: Fast Travel, except you watch your character move around, basically its the same thing as doing it yourself, but if you are too lazy/tired/bored, and want to see the environment. Also, you would be able to re-take control instantly at any time.[/QUOTE] It'd be cool if it were like a timelapse - you watch your character from a cinematic view and you can slow down or speed up the action to see something and also take control at any given time. Random encounter automatically pause the game. Shit would be so cash.
[QUOTE=Stopper;27437585]It'd be cool if it were like a timelapse - you watch your character from a cinematic view and you can slow down or speed up the action to see something and also take control at any given time. Random encounter automatically pause the game. Shit would be so cash.[/QUOTE] This would be awesome. Seriously I'd love it bigtime.
[img]http://imagecache6.allposters.com/LRG/36/3651/JP3CF00Z.jpg[/img] DUAL WELDING
[QUOTE=Stopper;27437585]It'd be cool if it were like a timelapse - you watch your character from a cinematic view and you can slow down or speed up the action to see something and also take control at any given time. Random encounter automatically pause the game. Shit would be so cash.[/QUOTE] Meh, doesn't seem Elder Scrolls to me.
[QUOTE=Pantz76;27443377]Meh, doesn't seem Elder Scrolls to me.[/QUOTE] either does good young looking girls or proper combat but that's being changed, why would you want to hamper something good because it's "not like the other games?"
[QUOTE=Mr.Dounut;27444652]either does good young looking girls or proper combat but that's being changed, why would you want to hamper something good because it's "not like the other games?"[/QUOTE] Because TES always strives for realism. This is being achieved by new combat and real-looking people. A new fast travel system like that would simply feel weird to me.
[QUOTE=Pantz76;27446191]Because TES always strives for realism. This is being achieved by new combat and real-looking people. A new fast travel system like that would simply feel weird to me.[/QUOTE] Uh... Realism, you say?
[QUOTE=erazor;27446632]Uh... Realism, you say?[/QUOTE] There is a difference between realism, as in real life and fantasy realism, as in obeying the laws of physics, having a realistic melee battle, and people having normal faces.
people fight over who gets to keep the found sword Find village featuring quest on killing things attacking the village Drop sword COMMENCE FIGHT TO THE DEATH
[QUOTE=Cheshire_cat;27423205]I remember one time I got over-encumbered after questing on the Bloated Float, so I physically opened a barrel and stuck a few Iron Longswords in. Fought the pirates on the Marie Elena, saved by an Imperial Guard and a couple of random citizens, came back later and found one of my swords missing. I later noticed one of the Waterfront NPCs who battled with me was striding around with a fancy new Iron Longsword. :saddowns: On a random topic, it would be cool if your actions could really affect the world, such as if you didn't help Kvatch for a while, the refugees would be slaughtered and the Daedra emerged triumphant. Or the city would rebuild over time [i]without[/i] mods installed. [editline]14th January 2011[/editline] I hope some info on Skyrim appears in GameInformer. Somebody got me a year's subscription. :buddy:[/QUOTE] speaking of Kvatch, I always found it odd that the fires would never go out [i]despite it always raining[/i]
[QUOTE=Pantz76;27446191]Because TES always strives for realism. This is being achieved by new combat and real-looking people. A new fast travel system like that would simply feel weird to me.[/QUOTE] This is stupid. Using the same logic, why don't we remove double wielding? It's too much outside of TES' lore. We don't want any interesting and new features, now do we?
Yeah we do. We also want them to fit the game.
I'd love a rune travel system where you can collect rune stones and link them to a location then use that rune to teleport to linked location. For balance you could make it so it doesn't work indoors. Look, it's a fast travel that gives player more control and yet is 100% optional because now when you open map there are no icons to click. And it would possibly limit the locations if you make the runes more rare and give player like 1 or 2 to start with. IMO that would be a great alternative to Oblivion's fast travel
How doesn't it fit?
[QUOTE=Stopper;27451786]How doesn't it fit?[/QUOTE] What doesn't?
[QUOTE=johan_sm;27451972]What doesn't?[/QUOTE] [QUOTE=Stopper;27437585]It'd be cool if it were like a timelapse - you watch your character from a cinematic view and you can slow down or speed up the action to see something and also take control at any given time. Random encounter automatically pause the game. Shit would be so cash.[/QUOTE]
Because timelapse take you out of the natural presentation of the game? While from a roleplaying perspective providing no speedup whatsoever.
[QUOTE=BmB;27453464]Because timelapse take you out of the natural presentation of the game? While from a roleplaying perspective providing no speedup whatsoever.[/QUOTE] You do know we are talking about fast travel, right? Instead of watching two seconds of a loading bar you might as well watch your character along the way.
A loading bar isn't as bad to the presentation. Ultimately the whole idea with something new was to get rid of fast travel altogether and provide sensible in-universe alternatives. As I said I wouldn't mind WoW-style flying/boatride esque things.
[QUOTE=BmB;27453723]A loading bar isn't as bad to the presentation. Ultimately the whole idea with something new was to get rid of fast travel altogether and provide sensible in-universe alternatives. As I said I wouldn't mind WoW-style flying/boatride esque things.[/QUOTE] Yes, this is what we're talking about, you pay a caravan, or ride your horse to fast travel, and you can watch a cinematic of what your character sees and you can take control at any time. The speed up or slow down is just so you can see only what you'd like to see. And, this would follow roads to the cities, and if a road ends, it finds the safest path to the next road, and so on. So, essentially it's "Random Encounters" fast travel combined with paying a service, or using a service you own, except you watch all of your fast travel, not just the "Random Encounters" part.
[QUOTE=Nystical;27458221]Yes, this is what we're talking about, you pay a caravan, or ride your horse to fast travel, and you can watch a cinematic of what your character sees and you can take control at any time. The speed up or slow down is just so you can see only what you'd like to see. And, this would follow roads to the cities, and if a road ends, it finds the safest path to the next road, and so on. So, essentially it's "Random Encounters" fast travel combined with paying a service, or using a service you own, except you watch all of your fast travel, not just the "Random Encounters" part.[/QUOTE] Thank you.
Story time. I played through Oblivion on my 360 in April of last year. I was late to the party, but I thought I should join in and see what all the hype was about. 25 hours later, spread out over 2 weeks, I finished the game. I spent some time exploring, hunting down ninroot plants, looking for better equipment, ect. I generally had a fun time, although I didn't really get "immersed" in the game as I was fairly busy with school at the time. 25 Hours isn't much for Oblivion though, as I soon found out. Once I beat it, and wasn't worried about being spoiled, I brought Oblivion up when I was talking with some of my friends, who had played it back in 2007. Turns out my friends didn't like it. I asked why and found out "Oh, well we thought it was boring..there wasn't enough to do in the game. We actually cheated and unlocked all the weapons through this secret room. Then we stopped playing". I couldn't believe how they completely ruined their experience with the game. A little discouraged, I stopped playing. I was hoping to see what kept them playing, maybe see if they wanted to play together, anything..but no luck, they were finished with the game. I haven't touched it since. Now reading through this thread, it's like something awoke deep inside me. I spent 200+ hours on Fallout 3, I know that Bethesda makes awesome games. I haven't fully appreciated Oblivion. There's so much I still have to explore. I think now it's time. Wish me luck. :unsmith:
[QUOTE=xxdeadb0ltxx;27458840]Story time. I played through Oblivion on my 360 in April of last year. I was late to the party, but I thought I should join in and see what all the hype was about. 25 hours later, spread out over 2 weeks, I finished the game. I spent some time exploring, hunting down ninroot plants, looking for better equipment, ect. I generally had a fun time, although I didn't really get "immersed" in the game as I was fairly busy with school at the time. 25 Hours isn't much for Oblivion though, as I soon found out. Once I beat it, and wasn't worried about being spoiled, I brought Oblivion up when I was talking with some of my friends, who had played it back in 2007. Turns out my friends didn't like it. I asked why and found out "Oh, well we thought it was boring..there wasn't enough to do in the game. We actually cheated and unlocked all the weapons through this secret room. Then we stopped playing". I couldn't believe how they completely ruined their experience with the game. A little discouraged, I stopped playing. I was hoping to see what kept them playing, maybe see if they wanted to play together, anything..but no luck, they were finished with the game. I haven't touched it since. Now reading through this thread, it's like something awoke deep inside me. I spent 200+ hours on Fallout 3, I know that Bethesda makes awesome games. I haven't fully appreciated Oblivion. There's so much I still have to explore. I think now it's time. Wish me luck. :unsmith:[/QUOTE] Good luck. But if you have the cash, buy the GOTY edition on the PC. Much better.
Decided to try out Morrowind but holy Jesus my eyes hurt.The resolution makes the text almost impossible to read after an hour into it [editline]16th January 2011[/editline] And my eyes are kind of fucked up already.
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