• Melee combat Revamp.
    1 replies, posted
The direction your character is moving determines what kind of melee attack it performs. Example with Salvaged sword. Strafe to the right- Swings right. Strafe to the left- Swings left. Mid Crouch- Downward slash. when standing up- Uppercut. Run forward- Lung to stab. Moving forward- Randomized slash. Move backwards, Defensive, Deflect attack.
I'm on-board with this idea. It would make melee combat a whole lot more interesting, imo. I also believe they should work on some fisticuff stuff. Let me punch someone after they kill me and steal my rock and let me live. Punching could be done in a similar fashion as said above.
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