• Source FilmMaker V3 - Why won't this model stop glitching!?
    5,490 replies, posted
  • Avatar of Pandamobile
  • Does anyone know the commands to slow down a players movement in the game mode? There was three of them if I recall correctly.
  • Avatar of kabookie
  • [QUOTE=Pandamobile;36968594]Does anyone know the commands to slow down a players movement in the game mode? There was three of them if I recall correctly.[/QUOTE] I think you might be after phys_timescale, host_timescale, and I forget the last one.. [b]Does anybody know how to[/b] make a model into a prop_phys model? If that's even possible in SFM. I'm trying to make a gun drop the easiest way possible. I figure if I can switch it over to prop_phys it will drop naturally without need for animation.
  • Avatar of Engy
  • [QUOTE=Pandamobile;36968594]Does anyone know the commands to slow down a players movement in the game mode? There was three of them if I recall correctly.[/QUOTE] You could consider creating an animation set on a new model of your choice and then set it to do the running sequence. You can decide what "speed" the model runs at using a slider. The animation will "walk" if you set it to a low speed. I'm not sure what the terminology is, but it's basically the same as the running animation is but slowed and smoothed to look a bit like walking.
  • Avatar of Pandamobile
  • No, there's a few commands that let you change the forward, backwards and strafing movement speeds. edit: Found 'em. cl_forwardspeed and cl_sidespeed.
  • [QUOTE=Gamerman12;36968240][media] And honestly, I love iPi, but it's so expensive. Brekel has some good features (such as not having to manually track bones at first, or the direct link with MotionBuilder), but iPi makes it a one button press to export to smd without any problems.[/QUOTE] Yeah. "Motion capture for the masses." *rolls eyes*
  • Avatar of Clovernoodle
  • Ah, yes, one more question. Has someone made a Saxton Hale model with faceposing? I intend to do something with Saxton in SFM once I get it.
  • Avatar of Mateo!
  • [QUOTE=Panthereye;36874962]so i'm pretty much giving up the [url=http://facepunch.com/showthread.php?t=1160439&p=36765143&highlight=#post36765143]'the room' scene recreation[/url] that i was working on some of the parts in the scene were too hard to animate for me :( i might come back to it later[/QUOTE] I've extracted sounds directly from the DVD, I got some lip syncing done and it lagged to hell, but looked okay. Then of course when I worked on the animation I fucked something up and the whole program crashed. Even though I'd saved my work the sound disappeared and when I tried to add it again, the program keeps telling me there aren't any wav files in the folder. Yeah it's safe to say it hates me and doesn't want me to make anything.
  • Avatar of OneFourth
  • [QUOTE=Clovernoodle;36971188]Ah, yes, one more question. Has someone made a Saxton Hale model with faceposing? I intend to do something with Saxton in SFM once I get it.[/QUOTE] He doesn't even have facial flexes afaik
  • Avatar of Clovernoodle
  • [QUOTE=OneFourth;36971505]He doesn't even have facial flexes afaik[/QUOTE] Ok, thanks. I'll try to find a way to get someone to give him facial flexes, I guess. In the meantime, here's another unrelated question: on most of the beta SFM videos I saw (not sure about current ones, I recall seeing it once in a while), in scenes where characters had empty hands, the characters' fingers would still wrap around the weapon they should've been holding, even if it wasn't there. I've always wondered why it did that, because it was certainly strange.
  • Avatar of Pandamobile
  • [QUOTE=Clovernoodle;36971581]Ok, thanks. I'll try to find a way to get someone to give him facial flexes, I guess. In the meantime, here's another unrelated question: on most of the beta SFM videos I saw (not sure about current ones, I recall seeing it once in a while), in scenes where characters had empty hands, the characters' fingers would still wrap around the weapon they should've been holding, even if it wasn't there. I've always wondered why it did that, because it was certainly strange.[/QUOTE] Because the fingers will stay in whatever position they've been positioned. If they're wrapped around a gun and you take the gun away, the fingers aren't going to detect that the gun is gone and relax. You sort of have to do that bit yourself.
  • Avatar of IM BATMAN
  • Well, I think I found some new Hammer icons in SFM (sorry if I'm late): [IMG]https://dl.dropbox.com/u/68514864/paint_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/rotate_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/scale_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/select_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_add_remove.png[/IMG][IMG]https://dl.dropbox.com/u/68514864/terrain_tool_delete.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_edge_hard.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_edge_smooth.png[/IMG][IMG]https://dl.dropbox.com/u/68514864/terrain_tool_extrude.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_cells.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_edges.png[/IMG][IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_wireframe.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_faces.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_verts.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_smooth.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_cell_display.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_control_cage.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_displacement.png[/IMG] Find them in C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\platform\tools\images\hammer
  • Avatar of Urbanator
  • After messing around with some custom ragdolls in sfm, I don't really understand how bodygroups work. For example, when using a model in gmod, I had access to a lot of bodygroups on a model, but when transferring said model to sfm, I could only access one or 2 bodygroups. Just to give you an example, the model inquestion has one bodygroup and 13 subgroups. Can anyone shed some light on this, on how bodygroups work in sfm?
  • [QUOTE=IM BATMAN;36971972]Well, I think I found some new Hammer icons in SFM (sorry if I'm late): [IMG]https://dl.dropbox.com/u/68514864/paint_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/rotate_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/scale_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/select_tool_icon.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_add_remove.png[/IMG][IMG]https://dl.dropbox.com/u/68514864/terrain_tool_delete.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_edge_hard.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_edge_smooth.png[/IMG][IMG]https://dl.dropbox.com/u/68514864/terrain_tool_extrude.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_cells.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_edges.png[/IMG][IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_wireframe.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_faces.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_select_verts.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_smooth.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_cell_display.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_control_cage.png[/IMG] [IMG]https://dl.dropbox.com/u/68514864/terrain_tool_toggle_displacement.png[/IMG] Find them in C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\platform\tools\images\hammer[/QUOTE] they're for Foundry, which is basically Hammer v2 and an in-engine tool (afaik)
  • Avatar of Rayss
  • [QUOTE=Evenios;36963358]why wont this thread die?[/QUOTE] Fuck, everything you say is so stupid. You are so stupid. Please leave, fuck. Oh god I've been stalking your posts and every god damn thing you say is useless my god why do you exist please leave the internet forever never look back find a nice place in the mountains you can stay and coddle yourself to sleep while you repress the memories of your horrible shitposting which has wrought nothing but sorrow upon the free world FUCK I CAN'T STOP TYPING. [highlight](User was banned for this post ("Flaming" - postal))[/highlight]
  • Avatar of Dan*
  • [QUOTE=Rayss;36972211]Fuck, everything you say is so stupid. You are so stupid. Please leave, fuck. Oh god I've been stalking your posts and every god damn thing you say is useless my god why do you exist please leave the internet forever never look bad find a nice place in the mountains you can stay and coddle yourself to sleep while you repress the memories of your horrible shitposting which has wrought nothing but sorrow upon the free world FUCK I CAN'T STOP TYPING.[/QUOTE] [img]http://facepunch.com/image.php?u=287503&dateline=1272515648[/img]
  • Avatar of ewitwins
  • I really [B]REALLY[/B] want to see more people using mo-cap, I think it really enhances people's ability to come up with something great and play around with more technology.
  • Avatar of Pandamobile
  • I'm working on a semi-serious Spy video and I've just about finished my blocking pass (rough draft). I'd appreciate it if you'd watch it and give me some feedback before I start animating and polishing. Basically, the point it's at right now is basically an outline to see how well the movie flows and if it's got good pacing. [url]https://docs.google.com/file/d/0B-pAa4q6SbgtM0ZyR1V3RDRvczg/edit[/url] In your opinions, what works; what may be hard to read/understand/isn't 100% clear? [sp]the second last scene is just filler at the moment[/sp]
  • [QUOTE=Pandamobile;36973208]I'm working on a semi-serious Spy video and I've just about finished my blocking pass (rough draft). I'd appreciate it if you'd watch it and give me some feedback before I start animating and polishing. Basically, the point it's at right now is basically an outline to see how well the movie flows and if it's got good pacing. [url]https://docs.google.com/file/d/0B-pAa4q6SbgtM0ZyR1V3RDRvczg/edit[/url] In your opinions, what works; what may be hard to read/understand/isn't 100% clear? [sp]the second last scene is just filler at the moment[/sp][/QUOTE] 1:30 was hilarious lol
  • Avatar of Uglehs
  • 2 questions. 1) Is there a way to make a character invisible/cloaked but not its shadow? 2) Is there a way to disable a models/hwm models shadow? Both questions have nothing to do with the same project.
  • Avatar of Tom083
  • I cant believe Ive had SFM since the first round of keys were given out, and I only just now make something that even hints to me having potential. Basicly progress on something im trying, its no where near complete. [MEDIA]http://www.youtube.com/watch?v=4frgp4ioPwI&feature=youtu.be[/MEDIA]
  • Avatar of Dan*
  • [QUOTE=Tom083;36974776]I cant believe Ive had SFM since the first round of keys were given out, and I only just now make something that even hints to me having potential. Basicly progress on something im trying, its no where near complete. [MEDIA]http://www.youtube.com/watch?v=4frgp4ioPwI&feature=youtu.be[/MEDIA][/QUOTE] That made me fucking cringe. Oh god the pain
  • Avatar of Pandamobile
  • [QUOTE=MaxOfS2D;36973429]1:30 was hilarious lol[/QUOTE] I promise it will be a bit more exciting after it's animated. Other than that, any comments about it?
  • Avatar of Sowee
  • Oh thanks everyone who helped me, i dont know what it was with the extract phonemes thing. Just started a new project and it works :v. About iPi, I will try to do something with it later even if i found it quite confusing.
  • Avatar of Chaofanatic
  • The fake light sprites already on the maps are showing up through walls for me. [IMG]http://i.imgur.com/XhyD4.png[/IMG] Is there a way to fix this?
  • Avatar of Dan*
  • Hey guys, just finished my latest video. I have all the PNG files, now I'm looking for a codec that is better quality than Xvid. I tried Lagarith, but I believe it has problems uploading to youtube.
  • [QUOTE=Dan*;36983852]Hey guys, just finished my latest video. I have all the PNG files, now I'm looking for a codec that is better quality than Xvid. I tried Lagarith, but I believe it has problems uploading to youtube.[/QUOTE] x264 is always a great choice, check out Max's guide on encoding, it will get you a pretty good looking video for Youtube: [url]http://www.facepunch.com/showthread.php?t=1200056[/url]
  • Avatar of Pandamobile
  • [QUOTE=Chaofanatic;36983724]The fake light sprites already on the maps are showing up through walls for me. [IMG]http://i.imgur.com/XhyD4.png[/IMG] Is there a way to fix this?[/QUOTE] They show up for me when my work camera is pointing at light sources. Just point it in a direction with no lights.
  • Avatar of OneFourth
  • so I ventured into IK rigs [video=youtube;l9YQiaLHgbk]http://www.youtube.com/watch?v=l9YQiaLHgbk[/video]
  • Avatar of Chaofanatic
  • Ok, I dinally finished my two and a half minute long video about Scervo, the Scout, and Silver's psychokinesis. [video=youtube;2U9mWJYmNl4]http://www.youtube.com/watch?v=2U9mWJYmNl4&hd=1[/video]