• Source Filmmaker Posters Thread v1
    3,210 replies, posted
[QUOTE=nomad1;37452249]I guess you could say that this is one of the scenes for my saxxy entry. Everything is of course subject to change. [img_thumb]https://dl.dropbox.com/u/16349584/mtttengy.png[/img_thumb] If you know how to get custom models into Source please message me because I need some help.[/QUOTE] [url]http://www.facepunch.com/showthread.php?t=1194830&p=37224582&viewfull=1#post37224582[/url] This applies to weapon and hat model replacements as well.
[QUOTE=RocketRacer;37453265][B]Some shitty tries to make something good:[/B] [B][/B]Just a Heavy. That's how I got an inspiration for my Heavy's look(Jaw'o'fun + Skyrim helm): [t]http://th05.deviantart.net/fs71/PRE/f/2012/199/8/2/_sfm__heavy_with_jaw__o__fun__skyrim_helm_and_shades_by_nyanspacecore-d57p66v.jpg[/t][/QUOTE] Ugh that AO it hurts my eyes
[QUOTE=Daring_Robin;37455069]Ugh that AO it hurts my eyes[/QUOTE] A.O. is perfectly fine thats not what is causing the issue. My earlier post. [QUOTE=Tellahleiah;37254499]Are you using player models there ? If you are switch them to the hwm models, and you will need find a balance in the light's distance from the model and a proper minDistance value on the light otherwise you will see the poly faces. What you can do is move your light back and turn up your minDistance Example [IMG]http://i.imgur.com/aMe3N.png[/IMG][/QUOTE]
[QUOTE=Tellahleiah;37455217]A.O. is perfectly fine thats not what is causing the issue. My earlier post.[/QUOTE] It is AO: [media]http://www.youtube.com/watch?v=Xxn9omch4-8[/media]
[QUOTE=MaxOfS2D;37455758]It is AO: [media]http://www.youtube.com/watch?v=Xxn9omch4-8[/media][/QUOTE] Well, my SFM hates me then, or it was just that model. I'll try with that model again in a bit. I'm sure I had AO turned up in that image though. ---- Okay, so the only way I can make the lines disappear is by adjusting minDistance, while maxDistance does nothing same goes for different AO . What could I have done differently if I wanted to do a low intensity light that was close to this model like this without the vertices showing, or what do I have set wrong? I think its just the model though with other models AO change is noticeable however with the light the lines can still be seen slightly. [t]http://i.imgur.com/EsRpj.png[/t] [t]http://i.imgur.com/oUk8q.png[/t]
[IMG_THUMB]http://img801.imageshack.us/img801/6262/poopheadlol101.png[/IMG_THUMB]
[QUOTE=Tellahleiah;37455883]Well, my SFM hates me then, or it was just that model. I'll try with that model again in a bit. I'm sure I had AO turned up in that image though. ---- Okay, so the only way I can make the lines disappear is by adjusting minDistance, while maxDistance does nothing same goes for different AO . What could I have done differently if I wanted to do a low intensity light that was close to this model like this without the vertices showing, or what do I have set wrong? I think its just the model though with other models change is noticeable however with the light the lines can still be seen slightly. [t]http://i.imgur.com/EsRpj.png[/t] [t]http://i.imgur.com/oUk8q.png[/t][/QUOTE] minDistance and MaxDistance have literally absolutely NOTHING to do with that jesus christ they're just cutoff distances (nearZ and farZ, the latter being coupled with farZatten to hide the cutoff line)
[QUOTE=MaxOfS2D;37456374]minDistance and MaxDistance have literally absolutely NOTHING to do with that jesus christ they're just cutoff distances (nearZ and farZ, the latter being coupled with farZatten to hide the cutoff line)[/QUOTE] [del]I guess by raising the minDistance the model just isn't affected by the light anymore that causes the ugly SSAO. Not really a solution though ;)[/del] That was dumb, nevermind.
[QUOTE=Spektugalo;37458056]I guess by raising the minDistance the model just isn't affected by the light anymore that causes the ugly SSAO. Not really a solution though ;)[/QUOTE] Literally the blockiness has nothing to do with the lights. You need to right click the viewport, go into render settings, and enable show AO. Then play with the SSAO settings in the camera animation until the blockiness goes away.
And all this started because someone pointed out blocky shit on Heavy's body.. :v:
[QUOTE=Daring_Robin;37458729]Literally the blockiness has nothing to do with the lights. You need to right click the viewport, go into render settings, and enable show AO. Then play with the SSAO settings in the camera animation until the blockiness goes away.[/QUOTE] D'uh, forget what I said. I totally agree with you and Max. For some reason I thought that the Ambient Occlusion is affected by other lights. Then it would have made sense that changing the light could improve the blockiness. But that's not the case; so I guess I deserve that dumb-vote :S Edited my previous post to avoid any confusion due to wrong advice :P
[img]http://dl.dropbox.com/u/11652921/village.jpg[/img]
[QUOTE=Fussy!;37468696][img]http://dl.dropbox.com/u/11652921/village.jpg[/img][/QUOTE] Blue glowing groins
i may have gone a bit over-board with the post-processing... Original: [IMG]http://i647.photobucket.com/albums/uu194/gust0532/Indspilningifuldskrm30-08-2012181659.jpg[/IMG] After post-processing. [IMG]http://i647.photobucket.com/albums/uu194/gust0532/Indspilningifuldskrm30-08-2013.jpg[/IMG] Maybe less is better... [IMG]http://i647.photobucket.com/albums/uu194/gust0532/Indspilningifuldskrm30-08-2012181653.jpg[/IMG]
[QUOTE=Tellahleiah;37455883]Well, my SFM hates me then, or it was just that model. I'll try with that model again in a bit. I'm sure I had AO turned up in that image though. ---- Okay, so the only way I can make the lines disappear is by adjusting minDistance, while maxDistance does nothing same goes for different AO . What could I have done differently if I wanted to do a low intensity light that was close to this model like this without the vertices showing, or what do I have set wrong? I think its just the model though with other models AO change is noticeable however with the light the lines can still be seen slightly. [t]http://i.imgur.com/EsRpj.png[/t] [t]http://i.imgur.com/oUk8q.png[/t][/QUOTE] You have to adjust the light's shadow, try to make them less raw. Of course check the SSAO option first, but I guess you already tried this. Mostly the filter size, if not, try the shadowdepthbias tool. Good luck. [QUOTE=Faraon_ZzZ;37456303][IMG_THUMB]http://img801.imageshack.us/img801/6262/poopheadlol101.png[/IMG_THUMB][/QUOTE] Stop Posting your shit, this isnt funny anymore. [IMG_THUMB]http://image.noelshack.com/fichiers/2012/35/1346347058-nextproject.png[/IMG_THUMB] My next project : I'd started to light some scene when I'm too tired to animate :D EDIT : Just find out the radius settings apply only in clip editor. Fuck. Does thats means some settings arent useless ?
[IMG]http://i.imgur.com/qNzVv.jpg[/IMG] [B]IMGUR WHAT DID YOU'VE DONE TO MY PIC?! (pixelate as shit)[/B]
[QUOTE=0Aurora;37470860][IMG]http://i.imgur.com/qNzVv.jpg[/IMG] [B]IMGUR WHAT DID YOU'VE DONE TO MY PIC?! (pixelate as shit)[/B][/QUOTE] Don't use Imgur. :/
[IMG]http://i.imgur.com/7otKT.jpg?1[/IMG][IMG]http://i.imgur.com/yYoq0.jpg?1[/IMG][IMG]http://i.imgur.com/g9Ow1.jpg?1[/IMG]
no pupils ;-; [IMG]http://niggaupload.com/images/fGKCS.png[/IMG]
whoa, what's that model, it looks cool as shit
It looks like it's from Bloody Good Time.
[QUOTE=doctordarken;37472440]Don't use Imgur. :/[/QUOTE] what else then? others use it.
[QUOTE=lexus04;37479265]whoa, what's that model, it looks cool as shit[/QUOTE] Model from bloody good time.
[QUOTE=0Aurora;37479846]what else then? others use it.[/QUOTE] Filesmelt.
[QUOTE=0Aurora;37479846]what else then? others use it.[/QUOTE] puush is pretty damn awesome
[QUOTE=0Aurora;37479846]what else then? others use it.[/QUOTE] uppix
[IMG]http://i.imgur.com/KNhEM.jpg?1[/IMG]
[QUOTE=AwkwardTwinke;37482686][IMG]http://i.imgur.com/KNhEM.jpg?1[/IMG][/QUOTE] I like the situation, Actual lighting and effects needs more work.
[QUOTE=AwkwardTwinke;37482686][IMG]http://i.imgur.com/KNhEM.jpg?1[/IMG][/QUOTE] Dat hair
[QUOTE=AwkwardTwinke;37482686][IMG]http://i.imgur.com/KNhEM.jpg?1[/IMG][/QUOTE] why are you using the ~original character~ model of a person who has repeatedly scammed people out of unusuals and miscs while pretending to deeply care for her ~community~
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