• Fallout 4 Capital Wasteland Mod is Terminated
    85 replies, posted
Didn’t see this anywhere but I’m phoneposting so there’s a chance I might have missed it. [quote]The team behind the impressive looking Fallout 3 remake Capital Wasteland, which used the Fallout 4 engine to update the earlier game, has terminated production on the project.[/quote] [quote]“Recently we have communicated with Bethesda regarding our planned method to implement the voice acting and other audio from Fallout 3 Into the Capital Wasteland,” Nathan wrote, according to an archive of a longer message about the cancelation. “During this Conversation it became clear our planned approach would raise some serious red flags that we had unfortunately not foreseen.” [/quote] [url]https://www.google.com/amp/s/www.polygon.com/platform/amp/2018/3/13/17113732/capital-wasteland-fallout-3-remake-mod-canceled-bethesda[/url]
Damn that sucks... I wonder what this means for the New Vegas port?
Moment of silence for FO4NV, since they basically were doing the same thing and are next on the chopping block.
I'm having a hard time thinking anything other than fuck Bethesda right now
They probably opened up that new studio just to terminate fan projects.
[QUOTE=srobins;53199161]I'm having a hard time thinking anything other than fuck Bethesda right now[/QUOTE] It’s not exactly Bethesda’s fault afaik. It’s because they don’t own the voice actors work, they just licensed it, so there’s legal issues with that
Couldn't they avoid this by making audio files seperate from mod itself, and have mod or its installer ask you to show it fallout 3 dir so that it can load files from there :thinking:
[QUOTE=Elv02;53199152]Damn that sucks... I wonder what this means for the New Vegas port?[/QUOTE] [QUOTE=Stroheim;53199155]Moment of silence for FO4NV, since they basically were doing the same thing and are next on the chopping block.[/QUOTE] F4NV have already confirmed that they are continuing the project. They're going to do all their own voice work and have known about this issue for a few weeks.
well that's sad, but if one of these remakes had to go, i'm glad it wasn't F4NV
[QUOTE=Stroheim;53199155]Moment of silence for FO4NV, since they basically were doing the same thing and are next on the chopping block.[/QUOTE] No. The issue here is that Bethesda licensed the works of the famous actors they used in all their games, it's cheaper for them this way. But it means they don't have the rights to allow for modding using them, so projects like this aren't legally viable. But, F4NV is re-recording 9000 something lines of voice work to solve this issue themselves.
Wait, I'm confused. If it's supposed to run the same way as ToTW does, i.e. requiring the original game to be installed, how is the voice acting suddenly an issue?
[QUOTE=Sir Whoopsalot;53199185]Wait, I'm confused. If it's supposed to run the same way as ToTW does, i.e. requiring the original game to be installed, how is the voice acting suddenly an issue?[/QUOTE] There's some legal issue the lawyers haven't published regarding the licenses for the voices, I don't believe they were using the exact same method as ToTW so they ran afoul somehow. I wish they would publish or release exactly why.
Sounds to me like the guy is too lazy to re-implement new voice overs. Yeah it sucks you can't use the originals but who cares as long as the result is impressive.
[QUOTE=redBadger;53199198]Sounds to me like the guy is too lazy to re-implement new voice overs. Yeah it sucks you can't use the originals but who cares as long as the result is impressive.[/QUOTE] Too lazy? That's a shitton of dialogue and could easily put the brakes on a big project like this my dude.
[QUOTE=Protocol7;53199206]Too lazy? That's a shitton of dialogue and could easily put the brakes on a big project like this my dude.[/QUOTE] Not to mention that a lot of fans would be pretty disappointed to hear mediocre non-professional voice acting.
[QUOTE=Janus Vesta;53199178]F4NV have already confirmed that they are continuing the project. They're going to do all their own voice work and have known about this issue for a few weeks.[/QUOTE] Yeah, I was gonna say that the work-around to this issue is to have the audio re-recorded, so that they own the rights to the newly-recorded audio, and as such, can distribute as they see fit. That being said, [QUOTE=Protocol7;53199206]Too lazy? That's a shitton of dialogue and could easily put the brakes on a big project like this my dude.[/QUOTE] As Protocol here says, that's a [b]huge[/b] undertaking, especially if they want to have it done entirely by volunteer voice actors. It'd cost some serious cash to get it done by freelance professionals. Even really low rates of $10/min would cost a small fortune, and you'll be hard-pressed finding voice talent with both good equipment and good performance willing to work for only $10/min. As HumanAbyss says for New Vegas, that's on the order of ten thousand lines of dialogue.
[QUOTE=srobins;53199161]I'm having a hard time thinking anything other than fuck Bethesda right now[/QUOTE] I can't blame them. Bethesda has been very open and committed to the modding community for years now, they know where their bread is buttered (paid mod controversy aside, even though now that that's a thing free modding is still going as strong as ever.) The fact that they were willing to engage in this dialogue to help the modders as much as possible before filing any legal bullshit shows a decent amount of goodwill I think. Like others have said, I think they were merely warning the modders that stuff that's out of their hands could come around to bite them in the ass. I think if it was up to them, they'd be totally okay with this going on. They already don't give a shit that things like OpenMW and such are going on.
[QUOTE=redBadger;53199198]Sounds to me like the guy is too lazy to re-implement new voice overs. Yeah it sucks you can't use the originals but who cares as long as the result is impressive.[/QUOTE] It costs hundreds of thousands, if not millions of dollars, for Bethesda to record voicework for a game as vast as Fallout, how could a mod team even begin to replicate that on nearly-no budget???
Though I wanna ask: Can't they just make a thing that extracts the audio files or whatever from the base game and then adds it as a mod, so that no files are being redistributed? Sorta like how TTW doesn't share the entire Fallout 3 game but instead generates them with a utility that reformats the Fallout 3 data? Couldn't they pull a stunt like that and be fine? Wouldn't that serve as an acceptable loophole? If I'm wrong, does this mean that TTW is at risk? [editline]13th March 2018[/editline] [QUOTE=Chris Morris;53199222]It costs hundreds of thousands, if not millions of dollars, for Bethesda to record voicework for a game as vast as Fallout, how could a mod team even begin to replicate that on nearly-no budget???[/QUOTE] Well they're not paying for Liam Neeson, for starters.
[QUOTE=Chris Morris;53199222]It costs hundreds of thousands, if not millions of dollars, for Bethesda to record voicework for a game as vast as Fallout, how could a mod team even begin to replicate that on nearly-no budget???[/QUOTE] Well, not hire especially well-known and high-paid actors, for one. They don't [b]need[/b] Liam Neeson to voice the protagonist's dad. But, as I said in my post above, even going with freelance professionals, it's going to cost a bit. Liam Neeson's dialogue lines [b]alone[/b] have a total runtime of nearly an hour: [media]https://www.youtube.com/watch?v=-YaueXCeFGs[/media] At that unrealistically low rate of $10/min, that'd cost about $600 to get voiced. And that's just [b]one[/b] character - and one who, in the grand scheme of the game, isn't really around all that much.
[QUOTE=redBadger;53199198]Sounds to me like the guy is too lazy to re-implement new voice overs. Yeah it sucks you can't use the originals but who cares as long as the result is impressive.[/QUOTE] Easy to say something's lazy when you're not actually working on it isn't it?
[QUOTE=srobins;53199161]I'm having a hard time thinking anything other than fuck Bethesda right now[/QUOTE] Can you really blame them? Theyre taking assets from one of Bethesda's previous games and implementing as a mod for free. They dont have any licensing for the content. Of course Bethesda would turn them down. Theres a myriad of red tape these guys seemed to have completely forgotten about.
[QUOTE=Gmod4ever;53199231] At that unrealistically low rate of $10/min, that'd cost about $600 to get voiced. And that's just [b]one[/b] character - and one who, in the grand scheme of the game, isn't really around all that much.[/QUOTE] And if you've ever done ADR(Audio Dialogue recording) before, you'd recognize an hour worth of usable audio takes probably took upwards of 4-6 hours to get, easily. So, anywhere from 2400$ to 3600$ for one character at those rates. Unless you have a really good audio director to help get those takes, it's a slow process to get good audio out of even decent voice actors.
Sad they canceled the mod over this. Wish they just made it TTS and someone [I]happened[/I] to make a submod allowing the restoration of the voice files.
Real disappointing, but with the NV mod still being worked on I’m not massively upset.
[QUOTE=Hogie bear;53199239]Easy to say something's lazy when you're not actually working on it isn't it?[/QUOTE] I've done stuff like this before. It's not as difficult as everyone is making it out to be. Recording all of Liams lines would take two to three days tops and there are hundreds of aspiring voice actors willing to work for cheap or for free for their portfolios. Yeah it's a big undertaking but that's what happens when you want to work on a project this size. Put in the work or don't start the project at all. The script is already there so thankfully half the work is already done. And last I checked the voice acting from 3 wasn't anything oscar worthy anyway.
[QUOTE=Destroyox;53199256]Sad they canceled the mod over this. Wish they just made it TTS and someone [I]happened[/I] to make a submod allowing the restoration of the voice files.[/QUOTE] They discuss many of the things involving this in the article. People really should try reading them, start to finish, more often. Also, for those who hate Polygon, PCGamer has an equally informative article. [url]https://www.pcgamer.com/capital-wasteland-the-remake-of-fallout-3-in-fallout-4-has-been-cancelled/[/url]
[QUOTE=Hogie bear;53199239]Easy to say something's lazy when you're not actually working on it isn't it?[/QUOTE] I mean they could just release it with empty dialogue and let everyone else handle ripping the audio. GUN wouldn't mind, I'm sure. Instead though, they just cancelled it. That said, I still can't blame them, if anything I'm more just impressed by the dedication of the F4NV team. I could be wrong, but something tells me NV has even more dialogue.
I hope that at least release the world space. They could just change it to be a sequel with a new story that's after Fo4 or something.
[QUOTE=Whibble;53199149]“Recently we have communicated with Bethesda regarding our planned method to implement the voice acting and other audio from Fallout 3 Into the Capital Wasteland,”[/QUOTE] Has any of you read the article, especially this part before blindly hating on Bethesda or worrying about FO4NV? If they don't try to do this, then there is no problem
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