• Fallout 4 Capital Wasteland Mod is Terminated
    85 replies, posted
if someone released a mod without asking for donations OR for any sort of endorsement whatsoever that made them money, would it be immune to takedown?
[QUOTE=redBadger;53199198]Sounds to me like the guy is too lazy to re-implement new voice overs. Yeah it sucks you can't use the originals but who cares as long as the result is impressive.[/QUOTE] You need a lot of manpower, organizing, and recording equipment to get this shit done. It isn't just being "Lazy".
[QUOTE=redBadger;53199290]I've done stuff like this before. It's not as difficult as everyone is making it out to be. Recording all of Liams lines would take two to three days tops and there are hundreds of aspiring voice actors willing to work for cheap or for free for their portfolios. Yeah it's a big undertaking but that's what happens when you want to work on a project this size. Put in the work or don't start the project at all. The script is already there so thankfully half the work is already done. And last I checked the voice acting from 3 wasn't anything oscar worthy anyway.[/QUOTE] No. I have experience in the field as well, it's not a fast process to get quality takes.
[QUOTE=HumanAbyss;53199252]And if you've ever done ADR(Audio Dialogue recording) before, you'd recognize an hour worth of usable audio takes probably took upwards of 4-6 hours to get, easily. So, anywhere from 2400$ to 3600$ for one character at those rates. Unless you have a really good audio director to help get those takes, it's a slow process to get good audio out of even decent voice actors.[/QUOTE] Somebody on this forum contacted Jon st. John when Left 4 Dead came out to redub Zoe's prominent voice lines. I think he wanted like $2500 total for all of it. I wish I had the money back then to fund the project.
So what's stopping them from importing audio from an existing FO3 installation, like TTW?
[QUOTE=Protocol7;53199206]Too lazy? That's a shitton of dialogue and could easily put the brakes on a big project like this my dude.[/QUOTE] The voice acting part of the F4NV project has been separated. The core team will finish the mod while a separate team works on new voice overs. As a result F4NV will be released without voice acting which will come considerably later or never.
[QUOTE=HumanAbyss;53199184]The issue here is that Bethesda licensed the works of the famous actors they used in all their games, it's cheaper for them this way. But it means they don't have the rights to allow for modding using them, so projects like this aren't legally viable. [/QUOTE] Could you elaborate? I'm not sure I understand. You can make stuff into reality (pay for a script, director, studio, recording engineers, plus all the post stuff) and then not own the rights to it? Is it something union related or something? [QUOTE=Cyke Lon bee;53199373]Somebody on this forum contacted Jon st. John when Left 4 Dead came out to redub Zoe's prominent voice lines. I think he wanted like $2500 total for all of it. I wish I had the money back then to fund the project.[/QUOTE] Wait, like a joke mod? Why Zoe out of all survivors? And what voice was he going to do, Duke Nukem? Also, since we're talking about rights. If Jon St. John did eventually do that Left 4 Dead mod in Duke's voice, wouldn't that be, I don't know, "improper" in some way? Or would that be okay since he doesn't say the actual lines or calls himself Duke or something.
[QUOTE=Cyke Lon bee;53199373]Somebody on this forum contacted Jon st. John when Left 4 Dead came out to redub Zoe's prominent voice lines. I think he wanted like $2500 total for all of it. I wish I had the money back then to fund the project.[/QUOTE] Those are crazy generous prices. That dudes a saint.
[QUOTE=redBadger;53199198]Sounds to me like the guy is too lazy to re-implement new voice overs. Yeah it sucks you can't use the originals but who cares as long as the result is impressive.[/QUOTE] You have no idea what you're talking about; the VA lines are protected licensed property and you can't even reuse them in a DLC update IF it's considered anything other than a recognized pre approved update to the existing base product. DoW II had to rerecord [i]their own lines over again[/i] to comply with the new VA guidelines for an expansion pack that wasn't cosidered part of the main SKU, it's no different for any other game. [editline]13th March 2018[/editline] [QUOTE=HumanAbyss;53199293]They discuss many of the things involving this in the article. People really should try reading them, start to finish, more often. Also, for those who hate Polygon, PCGamer has an equally informative article. [url]https://www.pcgamer.com/capital-wasteland-the-remake-of-fallout-3-in-fallout-4-has-been-cancelled/[/url][/QUOTE] pcgamer is the same as polygon except a few of their editors actually do play games.
While I hate Bethesda, they didn't start this interaction, the mod lead decided to come to them and ask about it which got him the statement. Before this they had been looking the other way. It's like walking up to a police officer while jaywalking and asking him if it's alright.
I have no experience, but if anyone needs a voice for a random npc I'm game.
[QUOTE=Whibble;53199172]It’s not exactly Bethesda’s fault afaik. It’s because they don’t own the voice actors work, they just licensed it, so there’s legal issues with that[/QUOTE] Ah, that makes more sense but still.. I don't understand how it should be a barrier to the mod. If you have the files on your computer already, what is illegal about their mod including an installer that copies those files to the mod folder on your own PC? Like, where is the legal barrier here? Are we not allowed to copy/move files on our PC that are already there legally? I don't understand :(
[QUOTE=srobins;53199571]Ah, that makes more sense but still.. I don't understand how it should be a barrier to the mod. If you have the files on your computer already, what is illegal about their mod including an installer that copies those files to the mod folder on your own PC? Like, where is the legal barrier here? Are we not allowed to copy/move files on our PC that are already there legally? I don't understand :([/QUOTE] You know how these things work. Licenses don't just tell you [I]if [/I]you can use something, they try to stipulate [I]how [/I]you can use them as well. The simple fact is that Bethesda can't legally condone using the voicework, and the CW crew doesn't want to risk wasting years of their life on the off chance it could be torpedoed before release.
Just letting you guys know that the “Old World Blues” mod for Hearts of Iron 4 is extremely legit if you want a grand strategy based in The FO universe. Try it out if you can before Bethesda comes down on it.
Surprised they don't have any drive to release it as subtitles only, it looked like they were doing a great job.
[QUOTE=srobins;53199161]I'm having a hard time thinking anything other than fuck Bethesda right now[/QUOTE] Then you're incredibly naive. Are we going to start saying 'fuck you' to voice actors too because they won't work for free?
Big shame a decision Beth made over a decade ago that they probably didn't think would have any consequences ended up shutting down a mod they would have been fine with. edit: afaik Beth is fine with all mods like F4CW as long as they have a way to make sure you own the original game.
[B]FUCK OFF[/B] [highlight](User was banned for this post ("Low effort post" - Mezzokoko))[/highlight]
[QUOTE=General J;53199981][B]FUCK OFF[/B][/QUOTE] ok :(
[QUOTE=General J;53199981][B]FUCK OFF[/B][/QUOTE] The mod creators went to Bethesda, not the other way around. I don't see any reason to be saying "fuck off" to Bethesda in this case.
[QUOTE=HumanAbyss;53199190]There's some legal issue the lawyers haven't published regarding the licenses for the voices, I don't believe they were using the exact same method as ToTW so they ran afoul somehow. I wish they would publish or release exactly why.[/QUOTE] Is it because in theory, the VA could sue for not authorizing or even know about his/her voice being used in another game?
[QUOTE=bdd458;53199994]The mod creators went to Bethesda, not the other way around. I don't see any reason to be saying "fuck off" to Bethesda in this case.[/QUOTE] It's more an undirected fuck off. Not to Bethesda, not to the mod creators. More to the general universe to allow such a videogame-based hardship to occur.
Yup. That's my interest in gaming pretty much skullfucked. F4CW and F4NV were the only gaming releases I was looking forward to, everything else is 'meh' at best. [QUOTE=Elv02;53199152]Damn that sucks... I wonder what this means for the New Vegas port?[/QUOTE] F4NV is dead too, they just don't know it. Chose to re-record the dialog, they'll get a year or two in and realize why the F4CW team didn't bother. [editline]14th March 2018[/editline] [QUOTE=bdd458;53199994]The mod creators went to Bethesda, not the other way around. I don't see any reason to be saying "fuck off" to Bethesda in this case.[/QUOTE] I do. These efforts are basically the fans saying 'We love your games so much that we're willing to dedicate hours upon hours of our free time to modernize them, we're going out of our way to avoid redistributing copyrighted content and we're not even going to charge for it so there's literally no profit for us to be had. We just love Fallout and want to make something great!' and then Bethesda just goes 'Yah well we can still sue you into oblivion anyway. We aren't sayign we will but we certainly can.'. Fuck Bethesda. The correct response would have been for them to say 'yah sure go ahead as long as you're requiring users to own all the games we're fine with it'. It dosen't matter who went to who, what matters is the end result. And the end result is Bethesda ruining two amazing gaming projects that, despite being fan-made and slated for [I]free[/I] release, were going to be orders of magnitude better than any of the dreck that's coming out of actual studios these days.
The idea of custom voice acting is so off putting. Call it pessimistic but I can't imagine they'd get it right, just a feeling.
[QUOTE=Luxuria;53200482]The idea of custom voice acting is so off putting. Call it pessimistic but I can't imagine they'd get it right, just a feeling.[/QUOTE] Yeah, Penumbra Necrologue is a great example of this They managed to absolutely nail the quality and mood of the previous games, but they tried bringing back an old character and his voice lines just sound completely wrong, enough that it kinda takes you out of the experience
If the F4NV team dose come up with a full re-dub I bet within a couple months someone else will make a quick and dirty 'Rip the audio from New Vegas' installer. If that chain of events transpires I'll play it happily.
[QUOTE=TestECull;53200500]If the F4NV team dose come up with a full re-dub I bet within a couple months someone else will make a quick and dirty 'Rip the audio from New Vegas' installer. If that chain of events transpires I'll play it happily.[/QUOTE] I've seen several people post this already but I haven't seen anyone address why they couldn't just do this with this mod? Several other Bethesda mods also require you to have the original games installed and then just rip files from them. I think Skywind does it, I know OpenMW does it.
I dunno if I should be saying this, but effectively things have been working on a "Don't ask, they don't tell" basis. Someone asked bethesda about it, so bethesda had to give a stance on it (which has to take into consideration copyright and licensing and everything) and meaning that everything has had to change. Current projects that already copy from the original game probably wont change as the tools are already out there.
[QUOTE=Glent;53200583]I've seen several people post this already but I haven't seen anyone address why they couldn't just do this with this mod? Several other Bethesda mods also require you to have the original games installed and then just rip files from them. I think Skywind does it, I know OpenMW does it.[/QUOTE] That was how these two mods were originally gonna work, they'd use an installer to pull the audio files from the old games, re-encode them if necessary, and install them into the new engine. That's why nobody's mentioned it, that was the original plan all along, works great in TTW. [editline]14th March 2018[/editline] [QUOTE=Pax;53199591]You know how these things work. Licenses don't just tell you [I]if [/I]you can use something, they try to stipulate [I]how [/I]you can use them as well. The simple fact is that Bethesda can't legally condone using the voicework, [B]and the CW crew doesn't want to risk wasting years of their life on the off chance it could be torpedoed before release[/B].[/QUOTE] And so they jump onto Bethesda's ship, aim the torpedo tubes, and launch it themselves. :dumb: Really bad move on the RTL team's part to even ask. Shoulda not said a goddamn thing about it. Dumbasses ruined their own project and pissed off thousands of fans eagerly awaiting two really good TC mods.
[QUOTE=Tudd;53199598]Just letting you guys know that the “Old World Blues” mod for Hearts of Iron 4 is extremely legit if you want a grand strategy based in The FO universe. Try it out if you can before Bethesda comes down on it.[/QUOTE] They have no reason to come down on it. [QUOTE=Glent;53200583]I've seen several people post this already but I haven't seen anyone address why they couldn't just do this with this mod? Several other Bethesda mods also require you to have the original games installed and then just rip files from them. I think Skywind does it, I know OpenMW does it.[/QUOTE] They don't use the voice files though IIRC. [QUOTE=TestECull;53200470] F4NV is dead too, they just don't know it. Chose to re-record the dialog, they'll get a year or two in and realize why the F4CW team didn't bother. [/QUOTE] The main F4NV team is making the mod without the audio. They created a separate dev team just for recording new audio and won't be waiting for the audio before releasing parts of it. So there will be FO4NV releases without voice acting.
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