[QUOTE]Massive Entertainment and Ubisoft have announced Tom Clancy's The Division 2.
No real details of the game have been revealed, but we know the sequel will run on an updated version of the Snowdrop engine that powered the original Division two years ago, as well as Mario + Rabbids.
As ever, several Ubisoft studios will support the lead developer - in this case Ubisoft Annecy, Redstorm, Reflections, Ubisoft Bucharest and Ubisoft Shanghai.[/QUOTE]
Expect them to support this with a [I]lot[/I] of live-ops.
Edit: also expect it to be riddled with micro transactions to support longevity
I never cared much for E3 before but now you can color me interested. Hopefully they learned from TD1 especially in regards to the UI
I'm sure they can make a [I]good[/I] sequel that retains the unique atmosphere of the first game, because I've yet to find any other game that does the same in terms of atmosphere
Given how they upped the first installment I'm pleased to see it continued.
Aww yis. Hopefully this adds some more depth. When you do some reading on [url=https://en.wikipedia.org/wiki/Operation_Dark_Winter]Operation Dark Winter[/url], and other simulations like it, you get a real sense of fear for how shit is. As the old statement goes, "Our infrastructure is held together with duct tape and bandaids... And we don't have enough of either"
Given that they've improved the original a lot, makes me optimistic, but I'm definitely not buying it on day 1.
ubisoft sequels are usually pretty fucking good so im genuinely looking forward to seeing how they improve the division's formula. i heard the first game got really good after several patches so they supposedly have a really good base to go off of
I fucking swear if it has those bullet sponge enemies again and no depth whatsoever.
The division was spectacular when it comes to graphics, New York was modeled spot on. Too bad there wasn't much to do in it other than shoot enemies a million times who just wont die.
Didn't they literally JUST get the first one to become a decent game?
[QUOTE=DiBBs27;53186558]Didn't they literally JUST get the first one to become a decent game?[/QUOTE]
No its been good for a long time. It had a problem with bullet sponge enemies for a long while and the PVP update was pretty unremarkable but other than that it's just been improving over time.
I wonder if we'll get go explore the Central Park, because tbe story behind it is [i]absolutely terrifying[/i].
I didn't really mind the division but enemy diversity and bullet sponges were the worst thing but I guess it's hard to have lots of diversity when you're fighting people.
[QUOTE=ripsipiirakk;53186528]I fucking swear if it has those bullet sponge enemies again and no depth whatsoever.
The division was spectacular when it comes to graphics, New York was modeled spot on. Too bad there wasn't much to do in it other than shoot enemies a million times who just wont die.[/QUOTE]
I remember playing the beta, and I absolutely would have bought the game if it weren't for the bullet sponge enemies. It seemed utterly ridiculous that gangbangers were taking a full magazine to drop.
Wildlands has shown that you can have realistically lethal damage and accurate weapons without it being frustrating and inaccessible. A sequel with The Division's gameplay but Wildlands' gunplay would be amazing.
This is a surprise considering they wanted to do a second year of content for the game. Guess they want a fresh start. Hopefully they learn their lessons from the first game
[QUOTE=redBadger;53186616]This is a surprise considering they [B]wanted to do[/B] a second year of content for the game. Guess they want a fresh start. Hopefully they learn their lessons from the first game[/QUOTE]
they just finished year 2
I hope they give it to us on the Switch
I hope this won't turn out like Destiny 2. People felt like Destiny 1 + DLC was finally a fully fleshed-out game and then Destiny 2 felt like a big step back.
To those asking why Division 1 isnt just being revamped/expanded, I remember a dev saying their engine really limited them in scope or something. Could be why they've switched, a newer, better snowdrop might not have been possible to implement into Division 1.
If the studio has learned from its mistakes, this game will have the potential to become cemented in the annals of gaming history.
If not, it'll be another body on the EA pile.
for people curious about the division in its current state, a super indepth review.
As soon as I've finished the campaign, I just knew they were gonna make another one from the way the story ended on a cliffhanger.
(Well, it was either a sequel or a huge-ass DLC expansion so I got one right.)
[QUOTE=Fort83;53186728]Have they even finished updating the first one?[/QUOTE]
the game has already been out for over 2 years, usually this is the point a sequel would have come out normally for ubisoft
[editline]8th March 2018[/editline]
[QUOTE=pod;53186748]If the studio has learned from its mistakes, this game will have the potential to become cemented in the annals of gaming history.
If not, it'll be another body on the EA pile.[/QUOTE]
i think you mean Ubisoft
I still regret buying this game, I found it be bugger all of what they promised, just a bullet sponge shooter with a pretty atmosphere that's the only compliment I can give it.
Wonder if they'll try to say you can pilot the drone again this time, hah.
[QUOTE=Jourde;53187307]I still regret buying this game, I found it be bugger all of what they promised, just a bullet sponge shooter with a pretty atmosphere that's the only compliment I can give it.
Wonder if they'll try to say you can pilot the drone again this time, hah.[/QUOTE]
It was that pretty atmosphere that got me into the game. The entire game captivates me and I'm only saddened that they stuck a cliffhanger on the story to lead to future games.
I find it hard to see what they'd going to do with the story though unless they set it in another city that hasn't had the outbreak yet/only just starts having a new outbreak so you end up being part of the first wave.
That said I could see them doing something along the lines of ghost recon: wildlands and have you hunting him across a disrupted and chaotic united states.
[QUOTE]updated version of the Snowdrop engine that powered the original Division two years ago, as well as [B][U]Mario + Rabbids[/U][/B].[/QUOTE]
This part surprised me the most.
Personally I just hope they do the sequel in another city. I love the NYC map but I want to see them take on another city like Miami or Atlanta
Honestly Ubisoft has been doing pretty well recently. The map editor for FC5, Mario + Rabbids being a surprisingly amazing game, them supporting the first Division to the point where it's no longer complete garbage.
I don't have high hopes, but I have some level of hope that they've learned from their mistakes. Watch Dogs 2 fixed a LOT of issues that the first game had, but people still panned it because it was Watch Dogs.
[QUOTE=LZTYBRN;53187499]Personally I just hope they do the sequel in another city. I love the NYC map but I want to see them take on another city like Miami or Atlanta[/QUOTE]
Wouldn't really make sense to have the same city in the next game, and it is heavily implied that the [sp]player will follow Keener who managed to get out of Manhattan, with the samples and equipment to spread the virus.[/sp]
Bullet sponges were less of a problem if you had better gear, but they still felt spongy. What makes them seem spongier is the fact the game itself is more of an RPG, but the visual style is that of a third person shooter. (I've beaten The Division's campaign but have not 100% it, found all collectibles, did all side missions, etc.)
Like if you were fighting mechas or aliens, it'd make more "sense" but it's insane when you are literally fighting thugs in hoodies who require entire magdumps into the face to kill. I want a bulletproof hoodie too!
My favorite faction to fight was LMB although the grenade accuracy with them was hilariously overpowered. Hunters in Survival were also super fun to fight because they behave like players, using medkits to heal, have all of your abilities, etc.
Looking forward to this, but I hope they turn down the bullet sponges significantly.
EDIT: Looking back I also hope they tone down NPC accuracy. It was absolutely insane. I think the only time enemies shot was when a round will hit you. They made the HECU in the older versions of Black Mesa look like a joke in comparison.
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