• TF2 Emporium 35
    3,002 replies, posted
no its pixelated Fuck, I didn't want op.
for the oldschool pack - 50 or so tris and a 32x32 texture
I think he missed the oldschool pack thread.
I hit it too- splash damage yo.
[QUOTE=Roninsmastermix;30345300]UPDATE: [IMG]http://fc03.deviantart.net/fs71/i/2011/159/f/c/souwesterengiesample2_by_rave8259-d3ifdc3.jpg[/IMG] I was rather busy today and started to work on the textures really late. Missing stitches on top of the hat and probably more weathering but i need to see the HLMV render first. Comments?[/QUOTE] PADDINGTON ENGIE!
[QUOTE=Mariner;30348731]PADDINGTON ENGIE![/QUOTE] Now we need a Paddington Bear Roosebelt.
[media]http://www.youtube.com/watch?v=SDJp1J_JkPo[/media] Made a test map for the billboard What I need now is a bunch of advertisements at a resolution of 1024x750 or 512x375
[QUOTE=bigbadrick;30348818][media]http://www.youtube.com/watch?v=SDJp1J_JkPo[/media] Made a test map for the billboard What I need now is a bunch of advertisements at a resolution of 1024x750 or 512x375[/QUOTE] This is so awesome :)
It would suit koth maps where it changes when team captures the point.
[QUOTE=bigbadrick;30348818][media]http://www.youtube.com/watch?v=SDJp1J_JkPo[/media] Made a test map for the billboard What I need now is a bunch of advertisements at a resolution of 1024x750 or 512x375[/QUOTE] I'll probably have a use for that sometime soon.
I would have hooked it up to a capture point but I'm not very good with logic puzzles. basically there are 7 animations for the KOTH version [code] -blank to blue -blank to red -blue to red -red to blue -idle red -idle blank -idle blue [/code] The idle animations are initiated after each of the 4 main ones, but the blank to red/blue should only be initiated on the initial capture, and then not be used. So the animations get activated by logic_relays, but the only way I can see it working is in a if/then/not/only type of scenario I guess its not really my problem though, huh?
[url]http://www.livestream.com/pies_house[/url] Livestreaming some texturing
Find a texturer for this yet? [quote][img]http://cache.gyazo.com/e8370deb32755aeb24caf9510d58ad7a.png[/img][/quote]
[QUOTE=bigbadrick;30348944]I would have hooked it up to a capture point but I'm not very good with logic puzzles. basically there are 7 animations for the KOTH version [code] -blank to blue -blank to red -blue to red -red to blue -idle red -idle blank -idle blue [/code] The idle animations are initiated after each of the 4 main ones, but the blank to red/blue should only be initiated on the initial capture, and then not be used. So the animations get activated by logic_relays, but the only way I can see it working is in a if/then/not/only type of scenario I guess its not really my problem though, huh?[/QUOTE] It's the same logic as the hologram icon uses surely? I'm no mapper so I can't help out there
Holograms are pre-made entities that have been hardcoded, which is why they work so easily, but I cant exactly hardcode a billboard. Can only use logic ents and a prop_dynamic
[QUOTE=OpethRockr55;30345923]Fixed up for c_model use and general downloading again. Replaces default shotgun for all classes that use it. Also includes model files for mods/server skins, no hexing/decompiling required. [URL=http://dl.dropbox.com/u/7522717/CzechCannon.rar][IMG]http://img197.imageshack.us/img197/2882/czechcannonpromo.png[/IMG][/URL] Don't upload anywhere else. I'm more than capable of doing it myself, thank you.[/QUOTE] Just curious, why its called Czech cannon?
[QUOTE=Sharc;30348966]Find a texturer for this yet?[/QUOTE] That could be me if no one asks for it :) I'll ask Napy.
[quote][img_thumb]http://x00.xanga.com/f5fc2a0179533171161099/w129910357.gif[/img_thumb][/quote] [quote][img_thumb]http://www.sakura-hotel-hatagaya.com/blog/oni.jpg[/img_thumb][/quote] Now that the Heavy has a wielding animation, could an Oni's mace be an interesting melee? Not strictly TF2-era consistent, I know, but could look good along a Dread Knot in Medieval Mode...
[img]http://dl.dropbox.com/u/6993235/Experimental/Shake%20that%20shako/Smooth%20as%20a%20Shako.png[/img]
beginnings of the sentinel (part of the shwig+barron engineer pack) [img]http://dl.dropbox.com/u/25867270/sentinel.png[/img]
[QUOTE=bigbadrick;30349900]beginnings of the sentinel (part of the shwig+barron engineer pack) [img]http://dl.dropbox.com/u/25867270/sentinel.png[/img][/QUOTE] Add a style with a rocket.
[QUOTE=bigbadrick;30344309] [media]http://www.youtube.com/watch?v=fb7TNDELv-Q[/media] [/QUOTE] This now makes me want heavy to have scout's leg bone as a weapon, using the saxxy animation, naturally. [url=http://www.teamfortress.com/images/posts/soundbytes/SCOUT_givemebacklegbone.mp3]HEY! Don't hit me with it![/url]
[QUOTE=Detroit Matt;30348458]Anyone remember Lego Racers? Anyone remember the Thunderbolt powerup? Would it be possible to make that replace the Kritzkrieg stream while uber is active?[/QUOTE] Rocket Racer helmet for scout Basil the batlord helmet for pyro Redbeard hat for demo Johnny thunder for sniper Fuck that game was the shit
[QUOTE=Captain Chalky;30349993]Add a style with a rocket.[/QUOTE] Right now there is going to be a mini-sentry light on it, N-gin style, but I could easly make a rocket version as well.
[QUOTE=Pie_Tony;30349695][IMG]http://dl.dropbox.com/u/6993235/Experimental/Shake%20that%20shako/Smooth%20as%20a%20Shako.png[/IMG][/QUOTE] I do have to point out that the Sniper Crosshair is [I]incredibly[/I] low poly. Maybe use a variation on the class token instead? Also, boolet is tiny.
[url]http://www.gamebanana.com/skins/109544[/url] [IMG]http://i.imgur.com/fqAmL.jpg[/IMG] [b] Also comes with custom kill icons![/b]
[QUOTE=Ducksink;30350437]Rocket Racer helmet for scout Basil the batlord helmet for pyro Redbeard hat for demo Johnny thunder for sniper Fuck that game was the shit[/QUOTE] I still have that game along with my N64. I tried my hand at it a month ago. God damn are the controls loose.
[QUOTE=Bryceanater;30350780][url]http://www.gamebanana.com/skins/109544[/url] [IMG]http://i.imgur.com/fqAmL.jpg[/IMG] [b] Also comes with custom kill icons![/b][/QUOTE] I thought it reskinned the knife to a reclaimed or something. Clicked and was very very confused
[img]http://i52.tinypic.com/2zs1aqe.png[/img] Terrible AO and a terrible UV to boot. Yet. I'll give it basecolors when I bother to fix the goddamn uv
[QUOTE=Ducksink;30350437]Rocket Racer helmet for scout Basil the batlord helmet for pyro Redbeard hat for demo Johnny thunder for sniper Fuck that game was the shit[/QUOTE] Oh wow, it would be cool to have stuff from that game. I actually built a Rocket Racer out of my LEGO Collection.
Sorry, you need to Log In to post a reply to this thread.