• TF2 Emporium 35
    3,002 replies, posted
[QUOTE=Agoat;30142674]Yep. 16 bit 44.1 Khz[/QUOTE] hmmm, mind sending them to me? I'll have a look over them then, and possibly steal them and claim they are mine. but most likely I'll just have a look and find out why they aren't working.
[QUOTE=Pie_Tony;30142735]hmmm, mind sending them to me? I'll have a look over them then, and possibly steal them and claim they are mine. but most likely I'll just have a look and find out why they aren't working.[/QUOTE] [url]http://dl.dropbox.com/u/1445439/medieval_dooropen.wav.wav[/url] Inspired by my recent watching of gurren lagann (haven't cut it short or anything yet)
[QUOTE=Sparkwire;30141837]HUGE Replaces default sniper rifle[/QUOTE] Bandages on scope = Totally logical.
[QUOTE=Agoat;30142780][url]http://dl.dropbox.com/u/1445439/medieval_dooropen.wav.wav[/url] Inspired by my recent watching of gurren lagann (haven't cut it short or anything yet)[/QUOTE] .wav.wav?
[QUOTE=Ian;30142784]Bandages on scope = Totally logical.[/QUOTE] Well the merciless bastard who uses the gun ain't gonna waste them on allies. Perhaps it is covering a crack which is letting light into the scope.
[QUOTE=Pie_Tony;30142818].wav.wav?[/QUOTE] that's either my issue or dropbox being weird with names, lemme try something [editline]30th May 2011[/editline] nope, just dropbox
[QUOTE=Sparkwire;30141837][url=http://tf2mods.net/mod.php?id=146&do=display][img]http://sparkwire.thanez.net/tf2/clevergirl/PROMO.png[/img][/url] Replaces default sniper rifle[/QUOTE] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Awesome5.jpg[/IMG][/URL] [highlight](User was banned for this post ("Image macro" - Craptasket))[/highlight]
Is there something wrong with the latest version of Frankenhud? I noticed that a few things show up oddly on the upper left-hand corner of the screen... (Click images if you can't see them) [url=http://imageshack.us/photo/my-images/541/hl22011052914303628.png][img]http://imageshack.us/photo/my-images/541/hl22011052914303628.png/[/img][/url] [url=http://imageshack.us/photo/my-images/263/hl22011052914402824.png][img]http://imageshack.us/photo/my-images/263/hl22011052914402824.png/[/img][/url] [url=http://imageshack.us/photo/my-images/5/hl22011052914285521.png][img]http://imageshack.us/photo/my-images/5/hl22011052914285521.png/[/img][/url] The item thing shows up fine in spectator though: [url=http://imageshack.us/photo/my-images/845/hl22011052914293701.png][img]http://imageshack.us/photo/my-images/845/hl22011052914293701.png/[/img][/url]
Is it me or does the Clever girl have some bugs in it? It twitches and that doesn't allow it to jigglebone.
(Obviously, just a photoshop) <Gives 1st/2nd/3rd/5th eye.> [IMG]http://i725.photobucket.com/albums/ww259/kreafan/tf2%20related/All_Class_Aperture_Labs_Hard_Eye.png[/IMG] [IMG]http://i725.photobucket.com/albums/ww259/kreafan/tf2%20related/Potato_eye.png[/IMG]
[QUOTE=Agoat;30142780][url]http://dl.dropbox.com/u/1445439/medieval_dooropen.wav.wav[/url] Inspired by my recent watching of gurren lagann (haven't cut it short or anything yet)[/QUOTE] Now make an Engineer Gunslinger Giga Drill Breaker.
[QUOTE=Gurkenpirat;30143610]Now make an Engineer Gunslinger Giga Drill Breaker.[/QUOTE] If I get these sounds working, I'll do that for you.
Anybody want Icons for the clever girl? Just made some for myself...
[QUOTE=Agoat;30143630]If I get these sounds working, I'll do that for you.[/QUOTE] so it wasn't because of it being named .wav.wav make sure you are putting it into the right folder, and try cutting it down to roughly 30 seconds or so.
[QUOTE=royaldanney;30140785]Oh god, that's awesome! Could you convert it to a vtf/vtm/whatever format I need?[/QUOTE] Here: [url]http://www.mediafire.com/?imc110pw36l3db7[/url] Can someone check if I did it right?
It looks fine, but the holes in it should be alpha-ed so that what ever wall texture its on you can see it in the holes.
Figured I'd post this here: Bird Watching Kit: Hat is hat, Binoculars is Misc [IMG]http://i.imgur.com/BJLXp.png[/IMG]
[QUOTE=Pie_Tony;30143689]so it wasn't because of it being named .wav.wav ? Also make sure you are putting it into the right folder, and try cutting it down to roughly 30 seconds or so.[/QUOTE] I'll try that. The folder is right, though. I know that. :P
I don't know why but The Clever Girl helps me be a lot more accurate. Sadly, those damn servers with sv_pure enabled really fuck it up.
[QUOTE=Sparkwire;30141837][url=http://tf2mods.net/mod.php?id=146&do=display][img]http://sparkwire.thanez.net/tf2/clevergirl/PROMO.png[/img][/url] Replaces default sniper rifle[/QUOTE] OMFG so awesome!!!!! btw...does anyone knows how to import the soldier model without the helmet :O?....when i import it to blender it includes the helmet thanks in advance :)
Anyone remember what Emporium had that viewmodel-exclusive beta muzzleflash for the minigun?
[QUOTE=Agoat;30143877]I'll try that. The folder is right, though. I know that. :P[/QUOTE] If that don't work, all I can say is that is really odd and might need a bit more diving into (like try have it replace another sound, like startup). TF2 isn't exactly strict when it comes to sound replacements.
[QUOTE=Fillmore;30143941]Anyone remember what Emporium had that viewmodel-exclusive beta muzzleflash for the minigun?[/QUOTE] Wut ? Someone did that ?
[QUOTE=Roninsmastermix;30137027]An update: [IMG]http://fc08.deviantart.net/fs71/i/2011/149/4/b/garrisoncapsample3_by_rave8259-d3hkago.jpg[/IMG] Tilted it the best i could to reach the brows as much as i could. I feel that covering his eyes is just silly and ridiculous for this hat. I am considering on making a sunglass to accompany this hat (top gun anyone?) but i will have to optimize this hat a bit since its already at 1000 tris. Planning this for the soldier, medic, heavy and sniper.[/QUOTE] Ugh. Try making the cap larger, or look at different styles of garrison cap. Many caps don't point as much, or are actually supposed to be larger on the brown to cut straight across.
[QUOTE=dsoul;30143901]OMFG so awesome!!!!! btw...does anyone knows how to import the soldier model without the helmet :O?....when i import it to blender it includes the helmet thanks in advance :)[/QUOTE] get the soldier in edit mode, select one of the verts on the helmet and hit ctrl + L, then hit X and vertices and the helmet will be gone.
[QUOTE=dsoul;30143901]OMFG so awesome!!!!! btw...does anyone knows how to import the soldier model without the helmet :O?....when i import it to blender it includes the helmet thanks in advance :)[/QUOTE] Just delete the helmet...? [editline]30th May 2011[/editline] [QUOTE=bigbadrick;30144040]get the soldier in edit mode, select one of the verts on the helmet and hit ctrl + L, then hit X and vertices and the helmet will be gone.[/QUOTE] Or this.
My only problem with the Clever Girl: I can't have both it and Compensator at the same time. :argh: Damnit Svdl & Sparkwire, why must you make two amazingly sexy sniper rifles! You know how indecisive I can be, and they're both so sexy!
I'm getting really frustrated with this shit. These sounds refuse to play!!
[QUOTE=Humblerbee;30144090]My only problem with the Clever Girl: I can't have both it and Compensator at the same time. :argh: Damnit Svdl & Sparkwire, why must you make two amazingly sexy sniper rifles! You know how indecisive I can be, and they're both so sexy![/QUOTE] Flip a coin, heads is compensator tails is compensator. Take your chances.
[QUOTE=Humblerbee;30144090]My only problem with the Clever Girl: I can't have both it and Compensator at the same time. :argh: Damnit Svdl & Sparkwire, why must you make two amazingly sexy sniper rifles! You know how indecisive I can be, and they're both so sexy![/QUOTE] Hex one of them for the Sydney Sleeper and tada :v:
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