• TF2 Emporium 35
    3,002 replies, posted
[QUOTE=Pie_Tony;30143954]If that don't work, all I can say is that is really odd and might need a bit more diving into (like try have it replace another sound, like startup). TF2 isn't exactly strict when it comes to sound replacements.[/QUOTE] I've been able to replace sounds in every other game BUT this one. Sonic Adventure? No problem. Metal Gear? Done. TF2? FUCK.
[QUOTE=NassimO PotatO;30144018]Wut ? Someone did that ?[/QUOTE] Hopefully you're not expecting too much, it was mostly viewmodel-exclusive and bugged somewhat, but it might be one way to figuring out how to get the muzzle flash back, viewmodel and world-wise.
[QUOTE=Psychopath12;30144127]Hex one of them for the Sydney Sleeper and tada :v:[/QUOTE] Clever Girl fits better imo. [editline]30th May 2011[/editline] To replace the Sleeper, I mean.
[QUOTE=Fillmore;30143941]Anyone remember what Emporium had that viewmodel-exclusive beta muzzleflash for the minigun?[/QUOTE] don't bother. it's broken...
[QUOTE=bigbadrick;30143844]It looks fine, but the holes in it should be alpha-ed so that what ever wall texture its on you can see it in the holes.[/QUOTE] You mean, like this?: [img]http://filesmelt.com/dl/Test4.jpg[/img] But with less squares of course.
[QUOTE=Ian;30142784]Bandages on scope = Totally logical.[/QUOTE] Too late, sorry.
[QUOTE=Agoat;30144132]I've been able to replace sounds in every other game BUT this one. Sonic Adventure? No problem. Metal Gear? Done. TF2? FUCK.[/QUOTE] it isn't something stupid like testing on a sv_pure 1 server now is it?
[QUOTE=Pie_Tony;30144509]it isn't something stupid like testing on a sv_pure 1 server now is it?[/QUOTE] Nope, it's sv_pure 0.
[QUOTE=Agoat;30144533]Nope, it's sv_pure 0.[/QUOTE] No idea then broski, I had a quick look at the file and it should work to my knowledge. it would require more testing I think, as I suggested before try it on another sound.
I'm having problems skinning an item. I've tested it using HLMW and the skin appears fine. I test it in game on itemtest, and it works fine... until I load bots. At which point it's invisible until I kill an enemy holding it, and the weapon becomes visible.
[QUOTE=Pie_Tony;30144614]No idea then broski, I had a quick look at the file and it should work to my knowledge. it would require more testing I think, as I suggested before try it on another sound.[/QUOTE] I've tried doing startup sounds, too. Nothing seems to work.
[QUOTE=Agoat;30144827]I've tried doing startup sounds, too. Nothing seems to work.[/QUOTE] then it must be something with the soundfile itself.
[url]http://dl.dropbox.com/u/1445439/medieval_doorclose.wav.wav[/url] [url]http://dl.dropbox.com/u/1445439/medieval_dooropen.wav.wav[/url] Can you test these for me? It might be my TF2.
[QUOTE=Agoat;30144991][url]http://dl.dropbox.com/u/1445439/medieval_doorclose.wav.wav[/url] [url]http://dl.dropbox.com/u/1445439/medieval_dooropen.wav.wav[/url] Can you test these for me? It might be my TF2.[/QUOTE] .wav.wav hmm, on closer inspection again I think I might have solved it. try: [url]http://dl.dropbox.com/u/6993235/medieval_dooropen.wav[/url] [sp]and no, this isn't a joke on the .wav.wav FYI.[/sp]
wtf...everyone is stealing the emporium :|
[quote][[IMG]http://i.imgur.com/RrMGE.png[/IMG][/quote] Half-assed Scout texture. Face is a placeholder. Should I bother continuing?
[QUOTE=NoNameForEvil;30145194]Half-assed Scout texture. Face is a placeholder. Should I bother continuing?[/QUOTE] Keep the face, see how it is ingame before you get rid of it :v:
[QUOTE=UberMunchkin;30145242]Keep the face, see how it is ingame before you get rid of it :v:[/QUOTE] Unfortunately, I can't start up TF2 :v: If I PM'd you the texture, could you test it out for me?
Just wanted to pop in and ask if an updated, non-broken version of neodement's kill icons pack is floating around somewhere?
[QUOTE=phyden;30145312]Just wanted to pop in and ask if an updated, non-broken version of neodement's kill icons pack is floating around somewhere?[/QUOTE] [url]http://benbur.net/tf2/Mods/Other/ImprovedIcons/[/url] I'm not sure if still works.
[QUOTE=NoNameForEvil;30145270]Unfortunately, I can't start up TF2 :v: If I PM'd you the texture, could you test it out for me?[/QUOTE] ok, but do it quickly I'd have to edit the face onto a different vtf though, the face has a separate texture
[img]http://gyazo.com/e6278c44943dee32924e5dc7b64dcf48.png[/img] Felt like makin binoculars, any idea with what to do with it?
[QUOTE=Pie_Tony;30145017].wav.wav hmm, on closer inspection again I think I might have solved it. try: [url]http://dl.dropbox.com/u/6993235/medieval_dooropen.wav[/url] [sp]and no, this isn't a joke on the .wav.wav FYI.[/sp][/QUOTE] It's not working for me. Maybe I should reinstall TF2?
[QUOTE=NoNameForEvil;30145194]Half-assed Scout texture. Face is a placeholder. Should I bother continuing?[/QUOTE] Maybe make the entire face the skin tone and the inside of the mouth mouth-colored?
[QUOTE=Agoat;30145533]It's not working for me. Maybe I should reinstall TF2?[/QUOTE] How strange. Let me do a few more tests before you kids go off uninstalling.
[img]http://gyazo.com/22f62e23ba5cb1fef3db1240c83a0332.png[/img] Parazit and I are working on this beauty. Textures for the upper part of the bat seems finished, the other need more work. And i fucked up something because even tough model viewer loads 2 vmt, it only show the blu textures :v:
[QUOTE=TheGreyLock;30145558]Maybe make the entire face the skin tone and the inside of the mouth mouth-colored?[/QUOTE] The head/face is a different texture itself, but I could edit the face on the one he shown us, and put it on the other.
[url=http://www.filehosting.org/file/details/233554/materials.rar]Download link[/url] Should include the separate face texture. Does not include RED skin. Also has no face details since I whipped it up really quickly.
[QUOTE=Agoat;30145533]It's not working for me. Maybe I should reinstall TF2?[/QUOTE] Just tested everything, it works fine for me, so it must be a problem with you or your hearing.
reposting next page ( i guess no-one saw it lol)
Sorry, you need to Log In to post a reply to this thread.