• TF2 Emporium XXXIX
    3,238 replies, posted
[QUOTE=TacticalBacon;31501519]Sure.[/QUOTE] [url]http://www.mediafire.com/?v54w8kkswcf4if8[/url] there you go
[highlight]To the creator of the "security shades"[/highlight] [img]http://archer.gamebanana.com/img/ss/skins/_10333-.jpg[/img] Would it be okay if you could make this a style?
[QUOTE=LolzMan1325;31501674][highlight]To the creator of the "security shades"[/highlight] [img]http://archer.gamebanana.com/img/ss/skins/_10333-.jpg[/img] Would it be okay if you could make this a style?[/QUOTE] wrong shades, that's the summer ones also here's this: [url=http://www.mediafire.com/?ss547qp8j2vt889][img]http://img64.imageshack.us/img64/9499/promostahlheml.png[/img][/url]
[QUOTE=Ducksink;31501371][IMG]http://fc02.deviantart.net/fs70/i/2011/214/5/2/the_skull_batter_name_pending_by_ducksink-d42w6s9.png[/IMG][/QUOTE] Very nice. I'm assuming the the "Name pending" means you're open to suggestions? How about The Skull Fracture? [url]http://wiki.teamfortress.com/w/images/2/26/Scout_stunballhit02.wav[/url]
[QUOTE=blaholtzen;31501565][url]http://www.mediafire.com/?v54w8kkswcf4if8[/url] there you go[/QUOTE] Thanks mate!
Little update on the neckerchief's texture: [img]http://i1008.photobucket.com/albums/af209/loneredsheep/boyscoutwip12.jpg?t=1312355712[/img] [img]http://i1008.photobucket.com/albums/af209/loneredsheep/boyscoutwip11.jpg?t=1312355711[/img]
[QUOTE=Toastador;31501831]Little update on the neckerchief's texture: [img]http://i1008.photobucket.com/albums/af209/loneredsheep/boyscoutwip12.jpg?t=1312355712[/img] [img]http://i1008.photobucket.com/albums/af209/loneredsheep/boyscoutwip11.jpg?t=1312355711[/img][/QUOTE] is it supposed to use the saxxy animation or is that some itemtest bug?
[QUOTE=blaholtzen;31501877]is it supposed to use the saxxy animation or is that some itemtest bug?[/QUOTE] It's the same way he holds the sun-on-a-stick and, I'd assume, the other bats as well. [editline]3:39[/editline] for me that is
[QUOTE=TacticalBacon;31501729]Thanks mate![/QUOTE] Do you have what you need to release that team colored CM glow? I've been watching that progress.
[QUOTE=Toastador;31501892]It's the same way he holds the sun-on-a-stick and, I'd assume, the other bats as well.[/QUOTE] no, that's the saxxy animation, I take it it's a bug then
[QUOTE=Toastador;31501892]It's the same way he holds the sun-on-a-stick and, I'd assume, the other bats as well.[/QUOTE] It's your Model Detail/DirectX settings.
[IMG]http://i.imgur.com/ByWXm.jpg[/IMG] Progress! How does the texture look so far? Rate "Friendly" for "Good enough" and "Dumb" for "Needs work" And give me suggestions on what to do. On a somewhat related note, how does one do phong masks? The white parts are shiny and the black parts aren't, right?
The gold part on the neck of the bottle is pretty overdetailed.
[QUOTE=Recurracy;31501986]The gold part on the neck of the bottle is pretty overdetailed.[/QUOTE] Noted How about phong masks though? Do I just create an alpha channel and make the parts I want to be shiny white?
Pretty much. The closer it is to white, the shinier it is. The closer it is to black, the duller it is.
[QUOTE=Trofflesby;31501928][IMG]http://i.imgur.com/ByWXm.jpg[/IMG] Progress! How does the texture look so far? Rate "Friendly" for "Good enough" and "Dumb" for "Needs work" And give me suggestions on what to do. On a somewhat related note, how does one do phong masks? The white parts are shiny and the black parts aren't, right?[/QUOTE] The logo kinda looks blurry. Though that could just be the viewer. Btw, that's a rather narrow champagne bottle, their bases are usually fairly wide. Kinda looks like it might be a wine bottle.
Did you take the TF logo from the hud thing on FPSbanana? It looks like it is based on the picture. Remember that TF2 textures are simple brush strokes, and nothing else. Some weapons use wear and tear around their edges. That's the only thing that defies their detail.
[QUOTE=Toastador;31501286]You really should consider toning down or desaturating those colors. They're much too vivid.[/QUOTE] [img]http://gyazo.com/71f077ebd920cf98b2559da000ba7780.png[/img] [img]http://gyazo.com/a5d2b826fe5d03cc29399daa5d65f3f0.png[/img] [img]http://gyazo.com/38d3397ed7428d1ec27cfe0c6ec92bda.png[/img] What is a disagree supposed to tell me :colbert:
[QUOTE=Bazkip;31502058]The logo kinda looks blurry. Though that could just be the viewer. Btw, that's a rather narrow champagne bottle, their bases are usually fairly wide. Kinda looks like it might be a wine bottle.[/QUOTE] I was basing it all on one image, which is this [img]http://img.escapade.co.uk/SALEHIRE/Medium/IJ008.jpg[/img] Might change its name later on though. I'm working on the logo as we speak [QUOTE=Recurracy;31502083]Did you take the TF logo from the hud thing on FPSbanana? It looks like it is based on the picture. Remember that TF2 textures are simple brush strokes, and nothing else. Some weapons use wear and tear around their edges. That's the only thing that defies their detail.[/QUOTE] Yeah. Should I just make the TF2 logo flat?
[QUOTE=Trofflesby;31502149]I was basing it all on one image, which is this [img]http://img.escapade.co.uk/SALEHIRE/Medium/IJ008.jpg[/img] Might change its name later on though. I'm working on the logo as we speak Yeah. Should I just make the TF2 logo flat?[/QUOTE] Why basing it on an inflatable bottle instead of a real one? O.o
[QUOTE=blaholtzen;31502177]Why basing it on an inflatable bottle instead of a real one? O.o[/QUOTE] Wait, posted the wrong one. I based it off this instead. [img]http://www.shopatmoxie.com/mm5/graphics/00000001/champagnecard350.jpg[/img] Also, current progress [IMG]http://i.imgur.com/3vVk4.png[/IMG] Any more changes I should make?
[h2]IT WORKS[/h2] ...so far. [img]http://i.imgur.com/c0oUU.png[/img]
Alright, guys, good news! Not only will I be able to compile it for the Huntsman, but I will be able to compile it with custom animations! The model and texture part of it, is completely done except for a new AO, so all I have to do is get Blaholzten to apply the AO in the VTF, then get a list of bones and stuff to rig the Ballista, and then animate it, and then I can submit/release! Also, a thing I noticed ingame is that the reload animation isn't very detail, so all I'll have to do is make Sniper load an arrow, which is different from what I thought I'd have to do.
whoops [quote]1:08 AM - Toa Mata Candy: let's just say 1:08 AM - Toa Mata Candy: I'm glad the high five animations 1:08 AM - Toa Mata Candy: aren't implemented in vanilla tf2 1:08 AM - Toa Mata Candy: [img]http://i.imgur.com/wypxr.png[/img][/quote]
[QUOTE=Eeshton;31502245]Alright, guys, good news! Not only will I be able to compile it for the Huntsman, but I will be able to compile it with custom animations! The model and texture part of it, is completely done except for a new AO, so all I have to do is get Blaholzten to apply the AO in the VTF, then get a list of bones and stuff to rig the Ballista, and then animate it, and then I can submit/release! Also, a thing I noticed ingame is that the reload animation isn't very detail, so all I'll have to do is make Sniper load an arrow, which is different from what I thought I'd have to do.[/QUOTE] dude how do you animate that shit like woah [editline]3rd August 2011[/editline] I must know, simply for my Pomson. Haven't heard from Sparkwire ever since I asked him to animate it so I'm gonna do it myself
[QUOTE=Recurracy;31502310]dude how do you animate that shit like woah [editline]3rd August 2011[/editline] I must know, simply for my Pomson. Haven't heard from Sparkwire ever since I asked him to animate it so I'm gonna do it myself[/QUOTE] And thus, Recurracy's mind was lost to the wilds, never to be found again.
[QUOTE=Bazkip;31502315]And thus, Recurracy's mind was lost to the wilds, never to be found again.[/QUOTE] [media]http://www.youtube.com/watch?v=dEZVZ-2k6Po[/media]
[QUOTE=Bazkip;31502315]And thus, Recurracy's mind was lost to the wilds, never to be found again.[/QUOTE] Are you assuming Recurracy is an actual human and not a machine designed by the Dutch in order to make models for TF2? Also, Recurracy, get the fuck on Steam.
[QUOTE=Eeshton;31502334]Also, Recurracy, get the fuck on Steam.[/QUOTE] hooah
[QUOTE=Trofflesby;31502210]Wait, posted the wrong one. I based it off this instead. [img]http://www.shopatmoxie.com/mm5/graphics/00000001/champagnecard350.jpg[/img] Also, current progress [IMG]http://i.imgur.com/3vVk4.png[/IMG] Any more changes I should make?[/QUOTE] I have a couple things to note. The bottle model itself is great, its the texture that makes it strange. The label and and glass require alot more work and the gold foil doesn't look good at all in TF2's world. Perhaps a more flat and brushstroked foil would work. The cap is also in the same situation with the golden foil, it doesn't look to good in a TF2 world. For the glass and label, I suggest basing it off the scrumpy bottle for the demoman. [img]http://www.tfportal.net/gfx/items/large/bottle_large.png[/img]
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