• TF2 Emporium XXXIX
    3,238 replies, posted
[QUOTE=Eeshton;31502334]Are you assuming Recurracy is an actual human and not a machine designed by the Dutch in order to make models for TF2? Also, Recurracy, get the fuck on Steam.[/QUOTE] Well then his CPU left on an amazing adventure to go find how to animate but will ultimately learn important life lessons along the way while getting up to shenanigans with an annoying yet lovable sidekick and what the fuck am I even saying.
Is there a weapon ingame that has a texture size of 2048x1024? Jeez, Sexy Robot made the UV that big, I thought it looked wide.
Alright, so I compiled my model and I got this Error opening c:\program files\steam\steamapps\trofflesby\team fortress 2\tf\models/weapons/c_models/c_paintrain/c_paintrain.mdl! (Check for write enable) My .qc looks like this $cd "D:/NAME\Games\Champain\output" $modelname "weapons/c_models/c_paintrain/c_paintrain.mdl" $model "c_paintrain_reference" "champain.smd" $cdmaterials "\models\weapons\c_items" $hboxset "default" $hbox 0 "weapon_bone" -13.186 -5.220 -3.236 2.265 32.424 3.156 // Model uses material "models/weapons/c_items/c_paintrain.vmt" $surfaceprop "metal" $illumposition -0.040 -5.460 13.602 $sequence idle "idle" fps 30.00 $collisionmodel "champain.smd" { $mass 4.1 $inertia 1.00 $damping 0.00 $rotdamping 4.00 } What did I do wrong this time?
[QUOTE=Trofflesby;31502593]Alright, so I compiled my model and I got this Error opening c:\program files\steam\steamapps\trofflesby\team fortress 2\tf\models/weapons/c_models/c_paintrain/c_paintrain.mdl! (Check for write enable) My .qc looks like this $cd "D:/NAME\Games\Champain\output" $modelname "weapons/c_models/c_paintrain/c_paintrain.mdl" $model "c_paintrain_reference" "champain.smd" $cdmaterials "\models\weapons\c_items" $hboxset "default" $hbox 0 "weapon_bone" -13.186 -5.220 -3.236 2.265 32.424 3.156 // Model uses material "models/weapons/c_items/c_paintrain.vmt" $surfaceprop "metal" $illumposition -0.040 -5.460 13.602 $sequence idle "idle" fps 30.00 $collisionmodel "champain.smd" { $mass 4.1 $inertia 1.00 $damping 0.00 $rotdamping 4.00 } What did I do wrong this time?[/QUOTE] Create the folder team fortress 2\tf\models/weapons/c_models/c_paintrain/
Is there a folder in weapons/c_models for c_paintrain? If not, make it, if still not working, run as Admin ( I see write enable, think that means it needs admin) goddamit ducksink, let me be helpful for once.
[QUOTE=LolzMan1325;31501674][highlight]To the creator of the "security shades"[/highlight] [img]http://archer.gamebanana.com/img/ss/skins/_10333-.jpg[/img] Would it be okay if you could make this a style?[/QUOTE] Nice! Does this work with all paints? I wanted the Summer shades to be paintable from day one, I hope they don't stay yellow forever like the earbuds stay white. Also, did anyone remember that sore eyes still that didn't have pupils, and was paintable? I can't find the video of it on Youtube. I REALLY want that as a style in TF2. Could make Pyro so much more mysterious and frightening. And it would make this look possible: [img]http://fc03.deviantart.net/fs71/i/2010/355/d/c/pyromancer__s_mask_by_moombals-d35brvh.jpg[/img]
[QUOTE=Eeshton;31502544]Is there a weapon ingame that has a texture size of 2048x1024? Jeez, Sexy Robot made the UV that big, I thought it looked wide.[/QUOTE] Big weapon, big UV.
[QUOTE=Eeshton;31502638]Is there a folder in weapons/c_models for c_paintrain? If not, make it, if still not working, run as Admin ( I see write enable, think that means it needs admin) goddamit ducksink, let me be helpful for once.[/QUOTE] never
[QUOTE=Sexy Robot;31502673]Big weapon, big UV.[/QUOTE] Do I hear, compensation?
[QUOTE=MrCasual;31502651]Nice! Does this work with all paints? I wanted the Summer shades to be paintable from day one, I hope they don't stay yellow forever like the earbuds stay white. Also, did anyone remember that sore eyes still that didn't have pupils, and was paintable? I can't find the video of it on Youtube. I REALLY want that as a style in TF2. Could make Pyro so much more mysterious and frightening. And it would make this look possible: [/QUOTE] I'm pretty sure someone made glowing red eyes for pyro without a pupil. Let me find a picture of it. [editline]3rd August 2011[/editline] Here it is. [img]http://i56.tinypic.com/e5gtqw.png[/img]
Wow, it actually doesn't look THAT bad...I think [IMG]http://i.imgur.com/7Hj6I.png[/IMG] Should I release it?
[QUOTE=Trofflesby;31502761]Wow, it actually doesn't look THAT bad...I think [IMG]http://i.imgur.com/7Hj6I.png[IMG] Should I release it?[/QUOTE] It looks quite nice, it'll be a good idea to release it. and nice pageking!
[QUOTE=Erfly;31502741]I'm pretty sure someone made glowing red eyes for pyro without a pupil. Let me find a picture of it. [editline]3rd August 2011[/editline] Here it is. [img]http://i56.tinypic.com/e5gtqw.png[/img][/QUOTE] I want this in game so damn much. I haven't seen any styled things added in several months, unless you count the Splendid Screen. The sore eyes are way up there on my list of items that need styles though.
I'm working on making my own cheesy class icons for the hud. Having very little photo shop experience getting them transparent is a bitch. [thumb]http://i249.photobucket.com/albums/gg221/mooman1080/Currenthudicons.png[/thumb] Spy, pyro, soldier, demo, engineer. The demoman one I'm definitely thinking of changing, if I could find out how to team color a full picture of JC with out fucking it up.
[QUOTE=Trofflesby;31502761]Wow, it actually doesn't look THAT bad...I think [IMG]http://i.imgur.com/7Hj6I.png[/IMG] Should I release it?[/QUOTE] No work on it and try to get the TF2 style with the texture, don't use imported textures in your vtf and use square brushes and rough gray marks for the middle part. also fix smoothing groups on the top
[IMG]http://i.imgur.com/JR1Zt.png[/IMG] So I just found out that my alpha channels don't work. No matter what I save my Phong as, it still doesn't affect the model at all. Am I, as usual, doing something wrong?
[QUOTE=Trofflesby;31503040][IMG]http://i.imgur.com/JR1Zt.png[/IMG] So I just found out that my alpha channels don't work. No matter what I save my Phong as, it still doesn't affect the model at all. Am I, as usual, doing something wrong?[/QUOTE] If you are exporting it directly from photoshop to vtf then something with alpha masks break. Save it as a tif and then import it to vtf
[img]http://img840.imageshack.us/img840/8651/nnwatch.png[/img] Thinking about putting diamonds in the face of the watch and a tiny jiggleboned antenna somewhere.
[QUOTE=Trofflesby;31503040][IMG]http://i.imgur.com/JR1Zt.png[/IMG] So I just found out that my alpha channels don't work. No matter what I save my Phong as, it still doesn't affect the model at all. Am I, as usual, doing something wrong?[/QUOTE] make sure you have "$basemapalphaphongmask" "1" in your vmt [editline]3rd August 2011[/editline] [QUOTE=Nexosz;31503135]If you are exporting it directly from photoshop to vtf then something with alpha masks break. Save it as a [b]tif[/b] and then import it to vtf[/QUOTE] shouldn't that be .tga?
[QUOTE=xZippy;31503167][img]http://img840.imageshack.us/img840/8651/nnwatch.png[/img] Thinking about putting [B]diamonds[/B] in the face of the watch and a tiny jiggleboned antenna somewhere.[/QUOTE] "...look again , the watch is now diamonds... everything is possible when you are spy.... I'm on a heavy" I had to say that
[QUOTE=blaholtzen;31503239]make sure you have "$basemapalphaphongmask" "1" in your vmt [editline]3rd August 2011[/editline] shouldn't that be .tga?[/QUOTE] tga, tiff, both work just fine
[IMG]http://i.imgur.com/xnaon.jpg[/IMG] Oh cool it works now. And it doesn't look like utter shit! How surprising. [URL=http://www.mediafire.com/?neuap397oo781bt][IMG]http://i.imgur.com/gnW85.png[/IMG][/URL] Here it is.
It looks unfinished.
[QUOTE=Eeshton;31503462]It looks unfinished.[/QUOTE] For a first (maybe), I still think that looks far better than all the other 'first' remodels out there on FPSbanana.
[QUOTE=Eeshton;31503462]It looks unfinished.[/QUOTE] Yeah, I guess it does. Mind going into further detail before I actually submit my pitiful excuse of a set attempt to Valve?
Also teach me how to animate c_models Ashton I beg of you [editline]3rd August 2011[/editline] [QUOTE=Trofflesby;31503480]Yeah, I guess it does. Mind going into further detail before I actually submit my pitiful excuse of a set attempt to Valve?[/QUOTE] Oh come on now. It's definitely not pitiful as you had a decent idea of what to make, a gentlemenly demo set, he needs to have more of those. Still, I'd say you need to learn how to make more interesting meshes. Your monocle looks like something out of Goldeneye 64 (not saying the game is bad, but it just looks like it came from that era), so does your hat.
[QUOTE=Recurracy;31503481]Also teach me how to animate c_models Ashton I beg of you [editline]3rd August 2011[/editline] Oh come on now. It's definitely not pitiful as you had a decent idea of what to make, a gentlemenly demo set, he needs to have more of those. Still, I'd say you need to learn how to make more interesting meshes. Your monocle looks like something out of Goldeneye 64 (not saying the game is bad, but it just looks like it came from that era), so does your hat.[/QUOTE] Yeah, I'm not exactly very good at modelling yet, but I'll get there. It's only been a few days of actual blender-ing after all. Gotta start somewhere I guess. Maybe when I can actually model and texture decently I can try and re-do it, maybe.
[QUOTE=Trofflesby;31503533]Yeah, I'm not exactly very good at modelling yet, but I'll get there. It's only been a few days of actual blender-ing after all. Gotta start somewhere I guess. Maybe when I can actually model and texture decently I can try and re-do it, maybe.[/QUOTE]Everyones first model sucks. My first hat: [img]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/img]
Could someone please post the multi class icon for the items? I'm gonna make a mod with it.
Alright so I've got the melee and the hat done, all I need now is a new grenade launcher. ... ... ... I don't have any ideas for a gentlemanly pipe launcher. I really can't think of anything, maybe a pipe launcher that's victorian styled or something? I got nothing.
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