• SFM thread V2
    2,037 replies, posted
i get it thanks [editline]09:26PM[/editline] just a question if i build a sentry as a red engi, Then re-record as a blue scout, Will the sentry shoot me?
[QUOTE=Darkomni;21675846]Panda, mind if I add you on steam? Refer to the youtube story thread if you want to know why. [editline]03:22PM[/editline] Valve makes the animations in maya, then imports to the SFM.[/QUOTE] sure
[QUOTE=swampie;21675897]i get it thanks [editline]09:26PM[/editline] just a question if i build a sentry as a red engi, Then re-record as a blue scout, Will the sentry shoot me?[/QUOTE] no the recordings don't interact whatsoever with any future/past recordings. this is why you need someone else to film with you for DIRECT player-to-player interaction. [editline]03:58PM[/editline] since nobody seems to be wanting to post in my youtube series thread (or read it) i'll put the low quality poster riiiiiiiiiight here. [img]http://img704.imageshack.us/img704/5564/posterl.png[/img]
[QUOTE=swampie;21675835]i can see however that the movements made by the community are rather glitchy in the meet the vids, They are not i am talking about making the players arms move[/QUOTE] If you spend enough time on them you can get them to look alright. I worked a little on re-creating the original TF2 trailer. [url]http://dl.dropbox.com/u/1650946/Meet%20the%20Team_2.mp4[/url] You can see the Spy animation in there. It's done completely in SFM. Tbh it's extremely annoying to work with, but when you smooth it out in the end it looks ok. The biggest trouble i had making that Spy animation was fitting the revolver to his hand as it's a model for itself thus not sticking to the hand when animating. I spent a day on that entire thing, but i've kinda put it on hold cause i'm working on another video already. If i get enough requests i might start working on it... [editline]11:05PM[/editline] Here's a better look at the animation [url]http://dl.dropbox.com/u/1650946/Spy%20Animation_1.mp4[/url] [editline]11:15PM[/editline] i know the cutouts suck
I was into SFM when it was first discovered on facepunch. [media]http://www.youtube.com/watch?v=i1FLjmKm16w[/media] [sp]I was the first one to do the stretchy head thing[/sp]
Amazing Sleeping scout.
The Odd Scout is the most over-rated SFM series ever
[QUOTE=solid_jake;21678264]The Odd Scout is the most over-rated SFM series ever[/QUOTE]
[QUOTE=cmanatlan;21678106]I was into SFM when it was first discovered on facepunch. [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL] [URL]http://youtube.com/watch?v=i1FLjmKm16w[/URL] [sp]I was the first one to do the stretchy head thing[/sp][/QUOTE] Haha, still remember that one
[QUOTE=TheDKer;21676566] Animations, text and links [/QUOTE] Fuck me, that is awesome! I remember ragequitting when the project i made crashed. Time to retry
Everyone, I have just discovered a more fluid animation method. Hear, we have 20 minutes of a t-posed Demo [media]http://www.youtube.com/watch?v=9soO-CYWJ4w[/media] animated into a hangover. The magic of hidden things!
If someone will give me Robin's email I'll ask if they can make SFM legal.
how :o [editline]07:24PM[/editline] [QUOTE=Croshi;21680820]Everyone, I have just discovered a more fluid animation method. Hear, we have 20 minutes of a t-posed Demo [media]http://www.youtube.com/watch?v=9soO-CYWJ4w[/media] animated into a hangover. The magic of hidden things![/QUOTE]
[QUOTE=Croshi;21680820]Everyone, I have just discovered a more fluid animation method. Hear, we have 20 minutes of a t-posed Demo [media]http://www.youtube.com/watch?v=9soO-CYWJ4w[/media] animated into a hangover. The magic of hidden things![/QUOTE] Tutorial. [b]Now.[/b] ...please?
Croshi stop being so amazing it's blowing my mind
I wanted to make a SFM movie since the first thread but I can't even complie/finish/compress the final movie, it just go over 100% and never stops compiling :saddowns: Any help?
HOLY shit i was COMPLETELY fucking wrong [media]http://www.youtube.com/watch?v=-SC1UjHWeS0[/media] just did this a couple minutes ago where doing it man WHERE MAKING THIS HAPPEN!
[QUOTE=Darkomni;21684437]HOLY shit i was COMPLETELY fucking wrong [media]http://www.youtube.com/watch?v=-SC1UjHWeS0[/media] just did this a couple minutes ago where doing it man WHERE MAKING THIS HAPPEN![/QUOTE] Well where is the fucking tutorial? How are WE, if WE don't know how?
[QUOTE=thefrog;21684638]Well where is the fucking tutorial? How are WE, if WE don't know how?[/QUOTE] Remember how a long time ago, some guy posted how to re-add the flashlight? Well, "mp_flashlight 1", and "mat_supportflashlight 1". It breaks a lot of textures, and so far I've only gotten it to work on props. However, you can change its horizontal FOV, vertical FOV, intensity, colour, position, rotation, how blurry the shadows are, the bias, almost everything but the resolution of the shadowmap itself! You simply record yourself with the flashlight on, which is what I did. You can also start recording, move to a spot, and type "r_flashlightlockposition 1" to lock it in place, allowing you to move and have it NOT move. You have to use the DME Element Editor at the side to modify the properties, and I'll have a tutorial up as SOON AS POSSIBLE, as well as a .dmx file. [editline]10:57PM[/editline] [img_thumb]http://img708.imageshack.us/img708/1258/poster2a.png[/img_thumb] I took my poster and put a flashlight over the engy's face. As you can see, the texture of the ground is gone, but I'm very very much hoping that a little bit of editing the .vmt files will help. [editline]11:17PM[/editline] Here's something for you: It's not breaking the textures, it's breaking the DISPLACEMENTS. They work on some of the brushes, but not all. Not sure if that's related to the textures, but whatever. Anyways, it also disables the rendering of displacements.
[url]http://www.livestream.com/bitesmodels[/url]
[media]http://www.youtube.com/watch?v=kLDgCyF8s2E[/media] All the problems are fixed now, all you have to do is apply the commands at the MENU and start the map with the "start a server" button on the menu. Miracle, ain't it?
who gives a flying shit about shadows?
[QUOTE=Cheesedragon;21686024]who gives a flying shit about shadows?[/QUOTE] there's the fact that if they're used correctly they can make a video 10x more immersive. oh, and there's also the fact that we didnt think any of this shit was possible with sfm so we're intrigued. in other news, [media]http://www.youtube.com/watch?v=WryJgmg3lHk[/media] this is the last one, i promise.
I like that. It can also be used for doors opening and shit.
One thing I've noticed about them is that they're far better than the default projectedtexture, in the terms that they actually shade objects PROPERLY. Plus, they're incredibly customizable letting you change just about any variable that a spotlight/flashlight/env_projectedtexture (any of those fit) light could have.
[QUOTE=Xeloo;21680534]Haha, still remember that one[/QUOTE] Wow that comment actually touched me. I'm glad I could amuse at least one person :smile: [editline]12:47AM[/editline] [QUOTE=Croshi;21680820]Everyone, I have just discovered a more fluid animation method. Hear, we have 20 minutes of a t-posed Demo [media]http://www.youtube.com/watch?v=9soO-CYWJ4w[/media] animated into a hangover. The magic of hidden things![/QUOTE] This is nothing short of amazing. The dancing heavy made me giggle too. If you had a tutorial on this, that may just be what gets me back into SFM.
[media]http://www.youtube.com/watch?v=OY1r5ppEWXM[/media] woops i lied :smug:
Darkonmi, as Patrick would say I love you. But flashlights hates me even at the menu aa
[media]http://www.youtube.com/watch?v=eRAnAY-bC4g[/media] [quote] 14:19 - Swampie: I am banned, Andi need to post a vid 14:19 - Swampie: in the source film maker thread[/quote]
[media]http://www.youtube.com/watch?v=lHW-5Yltmyo[/media] Third test with Harvey and Derrek. This one is my first animation with two characters on screen, interacting, and moving from the place they are standing.
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