• SFM thread V2
    2,037 replies, posted
So is it really impossible to create a particle emmiter for gunfire and blood? [QUOTE=CB1993;23475090]I don't know if this helps, but a friend of mine decompiled all the L4D2 maps, including the passing. [url]http://nuclearvelocity.com/ds/static/downloads/left4dead2/l4d2mapsrc_v3.7z[/url] (You need 7-Zip to extract) If someone could open it up in the TF2 SDK, and compile it there, etc (python scripts and stuff), we might be able to use SMF in L4D2 maps. But I'm so expert, just trying to help. Be nice :)[/QUOTE] And are these useless?
[QUOTE=CB1993;23498992]So is it really impossible to create a particle emmiter for gunfire and blood? And are these useless?[/QUOTE] If anyone can compile the Concert finale to an earlier BSP version i'll love them forever
[QUOTE=TheDKer;23505068]If anyone can compile the Concert finale to an earlier BSP version i'll love them forever[/QUOTE] I assume we can't use the Python script we already use for the TF2 maps? Speaking of which, I don't know why that isn't working for me, but I desperately need it to work. Having a clip of the rocket firing off in cp_steel would make my video so freakin' awesome.
[QUOTE=Markntosh;23508305]I assume we can't use the Python script we already use for the TF2 maps? Speaking of which, I don't know why that isn't working for me, but I desperately need it to work. Having a clip of the rocket firing off in cp_steel would make my video so freakin' awesome.[/QUOTE] Like is there an actual method to make it appear so or are you asking for IMPROVISED ideas to make it look like that? If the latter, an idea: Noclip with the Pyro in a few shots and fire down from inside/barely under the rocket, view it from a side perspective, and add a little jitter to the camera is how I'd go about it. As for making it move/in the air... I got nothing except some external editing tricks so... yeah, sorry if that isn't what you're looking for. D: A better method? Don't ask me. I try to deal in forced perspective rather than tech.
How do I change the team and class when I want to record myself as someone else?
[QUOTE=pawelte1;23511210]How do I change the team and class when I want to record myself as someone else?[/QUOTE] , (in gameplay mode) for class . (in gameplay mode) for team If that doesn't work, you can open the console and use 'changeteam' and 'joinclass <class>' to get it to work.
While we're at joinclass command, which one is for Heavy?
heavyweapons
Can you use the unlockable weapons and hats with this? I'm unsure, due to it using the beta TF2.
Read the thread.
[QUOTE=GranPC;23515776]Read the thread.[/QUOTE] I'd rather not; you do it for me and report back later.
:colbert:
[QUOTE=JGillo;23515780]I'd rather not; you do it for me and report back later.[/QUOTE] rofl lazyy
Here's No Mercy for Garry's Mod, so that means it works with the Orange Box Engine. All you need to so is extract the L4D textures, models, and maybe sounds to the TF2 Beta folder, along with the map. Don't forget the Python scripts. I haven't tested it myself yet though. [url]http://www.garrysmod.org/downloads/?a=view&id=76022[/url] But it should work. You need L4D to extract, it does not come with the textures and models.
[QUOTE=CB1993;23521190]Here's No Mercy for Garry's Mod, so that means it works with the Orange Box Engine. All you need to so is extract the L4D textures, models, and maybe sounds to the TF2 Beta folder, along with the map. Don't forget the Python scripts. I haven't tested it myself yet though. [url]http://www.garrysmod.org/downloads/?a=view&id=76022[/url] But it should work. You need L4D to extract, it does not come with the textures and models.[/QUOTE] L4D and L4D2 uses different BSP versions so just because L4D will work doesn't mean L4D2 will, i think. [url]http://developer.valvesoftware.com/wiki/The_Source_Engine_BSP_File_Format#BSP_Versions[/url] [editline]11:10PM[/editline] [QUOTE=Markntosh;23508305]I assume we can't use the Python script we already use for the TF2 maps?[/QUOTE] Nah, they only change the VTF versions
[QUOTE=Croshi;23486156] ent_fire !self addoutput "targetname me" ent_fire name setparent me/name2 (you can attach to another prop too) ent_fire name disablecollision ent_fire name setparentattachment attachment (look in source sdk for parts of the parent you can attach too. For TF2 models, its 'head', 'flag', and 'partyhat.'[/QUOTE] Tutorials? Please?
hah. i was screwing around with SFM with steam being opened.... and earned Impossible Defense :tinfoil: beware.
NS TF2 also changes the original TF2 settings.
Um, I'm fairly new to SFM, and I've just recently been capable of making videos. I have just one question, though: For some reason, when I go to record, even if I have 'Snap Player to Camera' and 'Work Camera' on, I always spawn at resupply. How would I go about fixing this?
[QUOTE=TheDKer;23523401]L4D and L4D2 uses different BSP versions so just because L4D will work doesn't mean L4D2 will, i think. [url]http://developer.valvesoftware.com/wiki/The_Source_Engine_BSP_File_Format#BSP_Versions[/url] [/QUOTE] All I did was post a No Mercy map fully compatible with the Orange Box, the same engine TF2 uses. With proper tweaking, we can get it to work, but I lack a proper computer to test it myself :P Yes it's not L4D2, but it's a step in the right direction. ----- Also, the link to the decompiled L4D2 maps has been updated: [url]http://nuclearvelocity.com/barracuda/downloads/left4dead2/mapsrc/l4d2mapsrc_v3.7z[/url] (You still need 7-Zip to extract)
[QUOTE=AllOriginals;23540724]Um, I'm fairly new to SFM, and I've just recently been capable of making videos. I have just one question, though: For some reason, when I go to record, even if I have 'Snap Player to Camera' and 'Work Camera' on, I always spawn at resupply. How would I go about fixing this?[/QUOTE] For me that only happens the first time i spawn. So what i do is, spawn, quit recording, Ctrl+N (starts new session), and it will spawn wherever you are
[QUOTE=OrangeL;23528215]Tutorials? Please?[/QUOTE] ... That's everything... in order.
[QUOTE=Croshi;23551485]... That's everything... in order.[/QUOTE] Well could you put it in an example? What you wrote doesn't make much sense on this end.
[QUOTE=HJ-kos;23535839]hah. i was screwing around with SFM with steam being opened.... and earned Impossible Defense :tinfoil: beware.[/QUOTE] You can still earn achievements in the game, it's just a clientside thing. I don't think it would send Steam a message, though I can't be sure. [editline]10:25PM[/editline] My Final Fortress video is coming along fairly well. It's taken me over a week just to get 57 seconds in. The song I'm setting the video to is 3 minutes, 7 seconds. I'm running out of ideas for good clips, too. Oh boy... [editline]10:24[/editline] I'm probably not the first, but I found that the Heavy's minigun muzzleflash can be fixed by using bots and bot_mimic 1 and mirroring your seen. Difficult to control, but it works. Doesn't work for Spy cloaks, though. :frown:
[QUOTE=Croshi;23551485]... That's everything... in order.[/QUOTE] Honestly, I don't really understand what to do either. I just never bothered to ask you cause I didn't really care till now.
Is there a way to make SFM work with new TF2 stuff? I want to get it for ages, but am not sure.
[QUOTE=Inacio;23556632]Is there a way to make SFM work with new TF2 stuff? I want to get it for ages, but am not sure.[/QUOTE] No.
I do not think the retail Source Filmmaker will come out EVEN if Meet the Medic and Pyro are finished and released, they probably only want it for THEMSELVES. And I noticed in Meet the Demoman that they kept the OLDEST grenade behavior (After bouncing, it explodes on contact with enemy player)
Don't you hate it when there isn't a single seeder online? Makes downloading a pain.
i think.We better wait to publish valve film maker.Its better than go to jail for download illegal Tf2 Beta
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