• Emporium 43 - 2012 Apocalypse Edition
    5,000 replies, posted
[QUOTE=NassimO PotatO;34129047][IMG]http://img4.hostingpics.net/pics/972117Untitled2.png[/IMG] Y/N ?[/QUOTE] Slightly lighter color spikes on red?
[QUOTE=Deodorant;34128770]Ok, time to throw some more ideas out there to see if anything sticks. You know the drill; I'm happily surprised and sufficiently grateful if someone wants to model something I come up with, but I'm not disappointed if no one does. First, a Demoman shield that better matches the Pain Train and Ullapool Caber. I suppose I could have just taken a picture of a manhole cover from GIS, but I'm a man of dedication who will not spare any effort! (Also, I didn't think of it until after the pic was made and scanned) [IMG]http://img43.imageshack.us/img43/7127/pedestprot.png[/IMG] Secondly, as I got one 'seems fine' and no objections, here are the homemade explosives. [IMG]http://img683.imageshack.us/img683/9224/scottishsubtlety.png[/IMG][/QUOTE] Guess what i want to do
[URL="http://www.mediafire.com/?l72sivo8y8bwivq"][IMG]http://img15.hostingpics.net/pics/161002Untitled2.png[/IMG][/URL] There ya go. Into tf\materials\models\weapons\w_stickybomb.
-snip-
[t]http://dl.dropbox.com/u/40395733/hrello.png[/t] A quickie, i have to go in 7 minutes so i didn't really finish the moel/UV.
Hey, have any of you made a mod that replaces the Essential Accessories, Flip-Flops, Ball-Kicking Boots, Futankhamen, and/or Bootie Time? If so, could you post your .qc and/or tell me how you rigged it?
Concepts up for the taking. [img]http://i.imgur.com/G2H8B.png[/img] [img]http://i.imgur.com/edmWn.png[/img]
[QUOTE=Corndog Ninja;34130280]Hey, have any of you made a mod that replaces the Essential Accessories, Flip-Flops, Ball-Kicking Boots, Futankhamen, and/or Bootie Time? If so, could you post your .qc and/or tell me how you rigged it?[/QUOTE] Here's the QC I made for a set of Hermes sandals for the Scout, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1505"]which can be seen here[/URL]: [CODE]$modelname "player/items/scout/0x0221e6ed/hermeshightops/hermeshightops.mdl" $model "Body" "hermeshightops.smd" $cdmaterials "/models/player/items/scout/0x0221e6ed/hermeshightops" $hboxset "default" $hbox 0 "bip_knee_R" 0.000 -2.588 -4.351 20.741 1.360 1.796 $hbox 0 "bip_foot_R" -2.167 -0.905 -2.508 2.065 7.435 5.480 $hbox 0 "bip_toe_R" -2.167 -1.000 -2.361 2.191 5.226 1.411 $hbox 0 "bip_knee_L" 0.000 -1.360 -4.351 20.741 2.588 1.796 $hbox 0 "bip_foot_L" -2.065 -7.435 -5.480 2.167 0.905 2.508 $hbox 0 "bip_toe_L" -2.191 -5.226 -1.411 2.167 1.000 2.361 $surfaceprop "cloth" $illumposition -0.00 3.050 27.040 $sequence idle "hermeshightops.smd" loop fps 30.00 $lod 24 { replacemodel "hermeshightops.smd" "hermeshightops_lod1.smd" } $lod 32 { replacemodel "hermeshightops.smd" "hermeshightops_lod2.smd" } [/CODE] As far as rigging it goes, I decompiled the Scout's playermodel and looked at the vertex groups the legs bodygroup used. It actually wasn't that hard at all.
[QUOTE=Shadoxa;34130598]Concepts up for the taking. [img]http://i.imgur.com/G2H8B.png[/img] [img]http://i.imgur.com/edmWn.png[/img][/QUOTE] Maybe have the meter as Dabs of paint? Just to make it look more like a hidden pallet. And no crack, ruins the pallet shape imo.
[QUOTE=Shadoxa;34130598]Concepts up for the taking. [img]http://i.imgur.com/G2H8B.png[/img] [img]http://i.imgur.com/edmWn.png[/img][/QUOTE] French Beret triples in value.
[QUOTE=Shadoxa;34130598]Concepts up for the taking. [img]http://i.imgur.com/G2H8B.png[/img] [img]http://i.imgur.com/edmWn.png[/img][/QUOTE] I don't like that the palette is build to be a disguised cloaking device, but the brush is just a broken brush. What if you made them both to look like build to be disguised Spy weaponry instead of made from scrap? Like a blade coming from end of the brush instead of it being broken, losing the tally marks on the palette and make them both look carefully crafted with no extra cracks.
Can someone suggest a guide to making LODs and importing things into itemtest and such? It's normally in the OP.
[QUOTE=dookster;34131173]Can someone suggest a guide to making LODs and importing things into itemtest and such? It's normally in the OP.[/QUOTE] [url]https://developer.valvesoftware.com/wiki/Level_of_detail[/url]
[QUOTE=NassimO PotatO;34129377][URL="http://www.mediafire.com/?l72sivo8y8bwivq"][IMG]http://img15.hostingpics.net/pics/161002Untitled2.png[/IMG][/URL] There ya go. Into tf\materials\models\weapons\w_stickybomb.[/QUOTE] Thanks! But could you also edit the HUD icons for them?
[QUOTE=dookster;34131173]Can someone suggest a guide to making LODs and importing things into itemtest and such? It's normally in the OP.[/QUOTE] Its probably best to compile stuff yourself instead of relying on sdk's itemtest (assuming you are talking about that and not the itemtest map). The sdk itemtest, as far as I know, is still very broken for a lot of things.
[QUOTE=Shadoxa;34130598]Concepts up for the taking. [img]http://i.imgur.com/edmWn.png[/img][/QUOTE] I like this, but broken stuff doesn't really suit the Spy. A spy-tech pallet would fit to a tee, though.
Still looking for a talented texturer to texture this. Contribution on workshop will be split 50/50 [IMG]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_wip6.jpg[/IMG]
[QUOTE=kenshin6;34131614]Still looking for a talented texturer to texture this. Contribution on workshop will be split 50/50 [IMG]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_wip6.jpg[/IMG][/QUOTE] Looks a little high poly right now, but I could have a stab at it.
I don't get it, after making lots of posts about my item, people start to say it isn't good once I release it to the workshop? O_o Oh well I am on the first page for the week (Which I am super excited about) so I guess I can't complain . To me it shows I am getting better at modeling. Pretty good for a 16 year old I always say. ;D Regardless of what others have been saying I am trying to rig it on the demo man, which is a lot harder than I thought since the demoman's arms are so tiny! Does anyone have a better name for the item?
[IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Lamplighter%20WIP%20album/ao2.jpg[/IMG] Engineer pistol based off the FP-45 Liberator, and my entry for the Gamebanana oddities contest.
[QUOTE=kenshin6;34131614]Still looking for a talented texturer to texture this. Contribution on workshop will be split 50/50 [IMG]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_wip6.jpg[/IMG][/QUOTE] I feel tempted [editline]9th January 2012[/editline] [QUOTE=ColonelBD;34131983][IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Lamplighter%20WIP%20album/ao2.jpg[/IMG] Engineer pistol based off the FP-45 Liberator, and my entry for the Gamebanana oddities contest.[/QUOTE] looks damn good
[QUOTE=Deodorant;34128770]Ok, time to throw some more ideas out there to see if anything sticks. You know the drill; I'm happily surprised and sufficiently grateful if someone wants to model something I come up with, but I'm not disappointed if no one does. First, a Demoman shield that better matches the Pain Train and Ullapool Caber. I suppose I could have just taken a picture of a manhole cover from GIS, but I'm a man of dedication who will not spare any effort! (Also, I didn't think of it until after the pic was made and scanned) [IMG]http://img43.imageshack.us/img43/7127/pedestprot.png[/IMG] Secondly, as I got one 'seems fine' and no objections, here are the homemade explosives. [IMG]http://img683.imageshack.us/img683/9224/scottishsubtlety.png[/IMG][/QUOTE] Well, a manhole could work as a shield for the Pain Train, but a Riot Shield would work if you count the whole "The Expert's Ordnance" itemset, counting the hat, but that's my opinion. The homemade explosives looks pretty good.
[QUOTE=kenshin6;34131614]Still looking for a talented texturer to texture this. Contribution on workshop will be split 50/50 [IMG]http://img.photobucket.com/albums/v730/emrfish6/fh_v3-1_wip6.jpg[/IMG][/QUOTE] Yo can I do it I never texture
[img]http://i.imgur.com/YNfJD.png[/img] [i][url=http://wiki.teamfortress.com/w/images/f/f3/Demoman_autodejectedtie01.wav] That wasn't supposed ta' happen! [/url][/i]
[QUOTE=ColonelBD;34131983][IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Lamplighter%20WIP%20album/ao2.jpg[/IMG] Engineer pistol based off the FP-45 Liberator, and my entry for the Gamebanana oddities contest.[/QUOTE] That looks pretty dope, my only concern is those big bolts right on the grip. Make them smoother or smaller.
[QUOTE=FISH KILL!;34129105]I just noticed that the Nanobalaclava's LODs are a little screwed up. The hat gets noticeably blocky (and clips with spy's head) just a couple of meters away. [IMG]http://dl.dropbox.com/u/36213193/Blockyclava.jpg[/IMG] Could one of you talented gentlemen possibly try to fix this?[/QUOTE] I'm certain there was a fix for this made at some point in a past Emporium
[QUOTE=ColonelBD;34131983][IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Lamplighter%20WIP%20album/ao2.jpg[/IMG] Engineer pistol based off the FP-45 Liberator, and my entry for the Gamebanana oddities contest.[/QUOTE] really lovely. and agree with sparkwire there for the bolts. Ergonomically, that will be in the way of the thumbs. Great job nonetheless
Can I get my old image replaced on the front? I updated it for the demo [URL="http://dl.dropbox.com/u/35490615/Samurai%20Replace%20Files.zip"][IMG]http://dl.dropbox.com/u/35490615/fancypromo.png[/IMG][/URL] [IMG]http://dl.dropbox.com/u/35490615/DemoSet.png[/IMG]
[QUOTE=boomsta_;34132232]Can I get my old image replaced on the front? I updated it for the demo [URL="http://dl.dropbox.com/u/35490615/Samurai%20Replace%20Files.zip"][IMG]http://dl.dropbox.com/u/35490615/fancypromo.png[/IMG][/URL] [IMG]http://dl.dropbox.com/u/35490615/DemoSet.png[/IMG][/QUOTE] problem there is it covers up a large portion of his team coloring
[QUOTE=blaholtzen;34132321]problem there is it covers up a large portion of his team coloring[/QUOTE] Well I wasn't planning on putting it in the workshop because it is horrible compared to the soldier one. The bottle looks like it is floating and the pads are a lot smaller then the soldiers. They also clip massively with his sword holding animation. I don't like it, but I thought others would. But thanks for the crits :D I may try to go team colored again. Maybe... maybe.
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