• TF2 Mod Emporium XLI
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[QUOTE=Banjo7J;33157013]But that wouldn't make sense. How could Bonk give you minicrits?[/QUOTE] How can soda tied to a gun do anything
[QUOTE=Venezuelan;33157846]How can soda tied to a gun do anything[/QUOTE] The same way barbed wire is only effective on burning players.
[QUOTE=Bazkip;33156717]Well they are originally Australian.[/QUOTE] I could of sworn they where originally from New Zealand and made with all the wool they have there.
[QUOTE=KiMiK;33157105]-Soda popper can style: NO, its a crit-a-cola and that explains the hype/crits, subliminally introduce weapon mecanics to Valve through design, check. -Winger, got the clip to eject on reload, I can do team color, but its sort of a waste of space 2 textures, just for a small detail which is only visible on reloadif you mean the radioactive symbol, hidden by the scout's hand. -Bonk Boy with color yes, the rest we'll see. -Nope.[/QUOTE] One more question. Will the bonk boy get a lighting fix?
[QUOTE=kibbleknight;33157407]I mean the wings and the symbol. he is fixing his pack, they were suggestions.[/QUOTE] they were not suggestions you even made a list for what he should do...
[QUOTE=Inspecter;33158000]One more question. Will the bonk boy get a lighting fix?[/QUOTE] Yes, don't know what happened there, when I submited to Valve I did not make it so shiny, this is what it looked like, but am going to add some more polygons and make lods. [IMG]http://img145.imageshack.us/img145/8453/crapscreens.jpg[/IMG] As for people wondering for the magically working soda popper, I intended to add some cables on the concepts i did on polycount, but jiggles bones on a weapon, probably not worth it/bad idea, lets just say as scout runs it shakes the soda and at some point the pressure makes the soda go into the barrels giving minicrits to the shells.
Really digging that full version you've got in your avatar.
[QUOTE=KiMiK;33158058]Yes, don't know what happened there, when I submited to Valve I did not make it so shiny, this is what it looked like, but am going to add some more polygons and make lods. [IMG]http://img145.imageshack.us/img145/8453/crapscreens.jpg[/IMG] As for people wondering for the magically working soda popper, I intended to add some cables on the concepts i did on polycount, but jiggles bones on a weapon, probably not worth it/bad idea, lets just say as scout runs it shakes the soda and at some point the pressure makes the soda go into the barrels giving minicrits to the shells.[/QUOTE] if done right the cables won't need jigglebones, Sniper rifle and the overdose come to mind.
[QUOTE=BaronVonFail;33157999]I could of sworn they where originally from New Zealand and made with all the wool they have there.[/QUOTE] Well the brand is called UGG Australia :v: Wikipedia says "Originating in Australia or New Zealand", so I guess the precise origins aren't exactly known.
[QUOTE=Jalcober;33158041]they were not suggestions you even made a list for what he should do...[/QUOTE] A list of suggestions that, at one point or another, were brought up in an emporium.
Do you guys think this is good enough to release? [IMG_thumb]http://i948.photobucket.com/albums/ad326/dweet2/fryingpanmaggot.png[/IMG_thumb] (That's a maggot in his hand by the way)
[QUOTE=Bazkip;33158241]Well the brand is called UGG Australia :v: Wikipedia says "Originating in Australia or New Zealand", so I guess the precise origins aren't exactly known.[/QUOTE] Why are you all arguing over such a minor detail? Everyone knows New Zealand is part of Australia, so no matter what it'll be Australia.
[QUOTE=kibbleknight;33158260]A list of suggestions that, at one point or another, were brought up in an emporium.[/QUOTE] "Crit-a-cola inspired styles for the rest of the set items." What who said that other than you? [editline]6th November 2011[/editline] [QUOTE=dweet2;33158264]Do you guys think this is good enough to release? [IMG_thumb]http://i948.photobucket.com/albums/ad326/dweet2/fryingpanmaggot.png[/IMG_thumb] (That's a maggot in his hand by the way)[/QUOTE] maggot needs better textures
[QUOTE=Pie_Tony;33158272]Why are you all arguing over such a minor detail? Everyone knows New Zealand is part of Australia, so no matter what it'll be Australia.[/QUOTE] Just like how Wales is a part of England!
[QUOTE=dweet2;33158264]Do you guys think this is good enough to release? [IMG]http://i948.photobucket.com/albums/ad326/dweet2/fryingpanmaggot.png[/IMG] (That's a maggot in his hand by the way)[/QUOTE] How about a close-up of said maggot?
[QUOTE=dweet2;33158264]Do you guys think this is good enough to release? [IMG_thumb]http://i948.photobucket.com/albums/ad326/dweet2/fryingpanmaggot.png[/IMG_thumb] (That's a maggot in his hand by the way)[/QUOTE] oh god wtf his right hand that's gross.
Massive image alert: [img]http://dl.dropbox.com/u/42602993/Pictures/paintzilla-wip-5.png[/img] Bottom row is what happens when you don't have the TF2 fonts installed. I hate you, lime and pants.
I'm just gonna leave this here...too tired to do anything else atm. Basicly there are new textures and a bugging animations...sry for the quality...will post better visuals tomorrow (maybe) [video=youtube;R_UZtspigig]http://www.youtube.com/watch?v=R_UZtspigig[/video]
[QUOTE=Bryceanater;33158454]oh god wtf his right hand that's gross.[/QUOTE] what now, the frying pan is gross?
[QUOTE=dweet2;33158264]Do you guys think this is good enough to release? [IMG_thumb]http://i948.photobucket.com/albums/ad326/dweet2/fryingpanmaggot.png[/IMG_thumb] (That's a maggot in his hand by the way)[/QUOTE] It's great for release! I'm surprised nobody thought of it before. I once had the idea of a miniature stout shako and the demopan frying pan from a few emporiums ago for a sandman replacment. [QUOTE=Jalcober;33158287]"Crit-a-cola inspired styles for the rest of the set items." What who said that other than you?[/QUOTE] Somebody cross posted from gamebanana in one of those "skin of the week" posts, saying the guy had the right ideas, but poor execution.
[QUOTE=Unavi;33158500]I'm just gonna leave this here...too tired to do anything else atm. Basicly there are new textures and a bugging animations...sry for the quality...will post better visuals tomorrow (maybe) [video=youtube;R_UZtspigig]http://www.youtube.com/watch?v=R_UZtspigig[/video][/QUOTE] you made those anims? [editline]6th November 2011[/editline] [QUOTE=dweet2;33158264]Do you guys think this is good enough to release? [IMG_thumb]http://i948.photobucket.com/albums/ad326/dweet2/fryingpanmaggot.png[/IMG_thumb] (That's a maggot in his hand by the way)[/QUOTE] maggot should have better textures its too white atm
[QUOTE=kibbleknight;33158505]It's great for release! I'm surprised nobody thought of it before.[/quote] [img]http://www.facepunch.com/fp/emoot/buddy.gif[/img] [quote=kibbleknight;33158505]I once had the idea of a miniature stout shako and the demopan frying pan from a few emporiums ago for a sandman replacement.[/quote] I had thought of that once too. I'm probably going to do that now. [QUOTE=DohEntertainmen;33158419]How about a close-up of said maggot?[/QUOTE] [IMG]http://i948.photobucket.com/albums/ad326/dweet2/maggot.png[/IMG] [QUOTE=Jalcober;33158545]maggot should have better textures its too white atm[/QUOTE] The light is just brighter in Source SDK than it normally is in-game.
[QUOTE]you made those anims?[/QUOTE] Yup, but I don't know why the barrels are still "pumping" back :|
[QUOTE=Unavi;33158673]Yup, but I don't know why the barrels are still "pumping" back :|[/QUOTE] it actually fits. keep it
What's the most efficient way to create a collision mesh in 3dsMax? Are there any scripts or plugins that I can use to shrinkwrap a convex mesh around my model, and then refine everything to lower the polycount?
[QUOTE=Urser;33158828]What's the most efficient way to create a collision mesh in 3dsMax? Are there any scripts or plugins that I can use to shrinkwrap a convex mesh around my model, and then refine everything to lower the polycount?[/QUOTE] Studiomdl does this automatically, just pass in your model's main SMD and it does the work.
[QUOTE=dweet2;33158652] [IMG]http://i948.photobucket.com/albums/ad326/dweet2/maggot.png[/IMG] [/QUOTE] I was always disappointed valve never did anything with their maggot model. It would have made a great shoulder buddy.
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/dfc76a0a/dfc76a0a.png[/img]
[img]http://dl.dropbox.com/u/586461/Models/scout-santas-lil-slugger.png[/img] just hear those sleigh bells jingling, ring ting tingling too come on, it's lovely weather for a sleigh ride together with youuuu
[QUOTE=Pigyman;33158876]Studiomdl does this automatically, just pass in your model's main SMD and it does the work.[/QUOTE] [img]http://dl.dropbox.com/u/19306897/gnglngla.jpg[/img] :< Also my model's origin is insanely screwed up in HLMV, despite having a centred origin and being placed near 0 0 0 in 3dsMax. Halp. EDIT: Oh, durp I'm an idiot. I fixed my collision problem. Thanks, Pigy.
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