• TF2 Mod Emporium XLI
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[QUOTE=kibbleknight;33176296]Where does the midnight and olive come from?[/QUOTE] I was trying to get the olive from the Jeep Cap color and the Midnight Teamwork is just one that I came up with.
So I just made this piece of crap: [img]http://i.imgur.com/5mjPy.png[/img] Any ideas of what I should do with it? This is my first model, so try not to ask for anything too crazy
[QUOTE=Burgerkern;33176570]So I just made this piece of crap: [img]http://i.imgur.com/3NABq.png[/img] Any ideas of what I should do with it?[/QUOTE] it makes me think that its a blow-up doll head for pyro and its terrifying
You should add other hats in there too for that there Paintzilla thinger mabob.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=3737"][IMG]http://cloud.steampowered.com/ugc/631855947413387854/16B2C40961B55C17A0D96C9BA5B4780232251FC9/[/IMG][/URL] The Astro Nut. Click the image to vote. Thanks.
[QUOTE=Burgerkern;33176570]So I just made this piece of crap: [img]http://i.imgur.com/5mjPy.png[/img] Any ideas of what I should do with it?[/QUOTE] Optimize it and for a start not use turbo smooth. [QUOTE=Roninsmastermix;33176590][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=3737"][IMG]http://cloud.steampowered.com/ugc/631855947413387854/16B2C40961B55C17A0D96C9BA5B4780232251FC9/[/IMG][/URL] The Astro Nut. Click the image to vote. Thanks.[/QUOTE] Nice model. But that texture makes it so boring looking.
[QUOTE=Burgerkern;33176570]So I just made this piece of crap: [IMG]http://i.imgur.com/5mjPy.png[/IMG] Any ideas of what I should do with it?[/QUOTE] Reduce the poly count first of all goddamn ninjas
[QUOTE=Mr, Jukebox;33176506]I was trying to get the olive from the Jeep Cap color and the Midnight Teamwork is just one that I came up with.[/QUOTE] They seem pretty good except the procedure pants, it is too similar to the operator's overalls.
Hey, remember that oddly-textured weapon mod that was the disembodied heads/spines of My Little Ponies? Could someone post the download link to that? ...and perchance tell me how to make it posable in Garry's Mod?
[QUOTE=Clovernoodle;33176720]Hey, remember that oddly-textured weapon mod that was the disembodied heads/spines of My Little Ponies? Could someone post the download link to that? ...and perchance tell me how to make it posable in Garry's Mod?[/QUOTE] [url]http://www.gamebanana.com/skins/111177[/url] [url]http://www.gamebanana.com/skins/112035[/url] They're jiggleboned, so I don't think you can pose them.
[QUOTE=Mr, Jukebox;33176263]Here's some paints: [img]http://img841.imageshack.us/img841/4610/koolpaintsdood.png[/img] The bottom one is just a comparison to the Procedure Pants. The pink one is just for fun. Actually, all of them were just for fun :v:[/QUOTE] that mnc paint would make a PERFECT Super MNC promo.
Finally fixed the clipping issue the Aspect was having with other hats without having to remove the wisp tail on the head. [img]http://i.imgur.com/K1Aee.png[/img] [img]http://i.imgur.com/DSGAb.png[/img] [url=http://dl.dropbox.com/u/36881777/Aspect_Fix.zip][img]http://i.imgur.com/LUjae.png[/img][/url] By the way, does anyone know if just updating the submission on Workshop would suffice or is there some specific employee I need to get a hold of to implement the fix?
[QUOTE=-=NARH=-;33176780][url]http://www.gamebanana.com/skins/111177[/url] [url]http://www.gamebanana.com/skins/112035[/url] They're jiggleboned, so I don't think you can pose them.[/QUOTE] Oh, that's fine- I just want to know if when I put the models/materials in the Garrysmod folder they will be able to be spawned and moved.
[img]http://dl.dropbox.com/u/8505881/New%20folder/Paint%20Pack%20part%201.png[/img] Just before someone makes a similar color or something and posts it here. Yes, I know "A Deep Wine" looks like the other nearly-black paint ideas.
[QUOTE=Roninsmastermix;33176590][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=3737"][IMG]http://cloud.steampowered.com/ugc/631855947413387854/16B2C40961B55C17A0D96C9BA5B4780232251FC9/[/IMG][/URL] The Astro Nut. Click the image to vote. Thanks.[/QUOTE] That American flag is gonna become the flag of Seussia.
[QUOTE=Mr. Tinder;33176790]Finally fixed the clipping issue the Aspect was having with other hats without having to remove the wisp tail on the head. [img]http://i.imgur.com/K1Aee.png[/img] [img]http://i.imgur.com/DSGAb.png[/img] [url=http://dl.dropbox.com/u/36881777/Aspect_Fix.zip][img]http://i.imgur.com/LUjae.png[/img][/url] By the way, does anyone know if just updating the submission on Workshop would suffice or is there some specific employee I need to get a hold of to implement the fix?[/QUOTE] but were all hats really made in mind with the fact that the pyro's head would be near-invisible at times? it seems like you'd see some strange things on the bottoms of hats, if you'd see anything at all
[QUOTE=Void Skull;33176875]but were all hats really made in mind with the fact that the pyro's head would be near-invisible at times? it seems like you'd see some strange things on the bottoms of hats, if you'd see anything at all[/QUOTE]No, which is why it's easier for him to modify his item rather than to modify dozens of others. :v:
[QUOTE=Mr. Tinder;33176790]Finally fixed the clipping issue the Aspect was having with other hats without having to remove the wisp tail on the head. [img]http://i.imgur.com/K1Aee.png[/img] [img]http://i.imgur.com/DSGAb.png[/img] [url=http://dl.dropbox.com/u/36881777/Aspect_Fix.zip][img]http://i.imgur.com/LUjae.png[/img][/url] By the way, does anyone know if just updating the submission on Workshop would suffice or is there some specific employee I need to get a hold of to implement the fix?[/QUOTE] I don't think this was needed. After it is a ghost head so the clipping doesn't make it that bad. For some reason his post makes me sad and I don't know why.
Is this Better? :[img]http://i.imgur.com/N9sAa.png[/img] And once again, any ideas on what I should do with it?
[QUOTE=Burgerkern;33176994]Is this Better? :[img]http://i.imgur.com/31QU0.png[/img] And once again, any ideas on what I should do with it?[/QUOTE] scrap it I know I'm getting off on a harsh tone here but It's way too organic for a mask replacement
[QUOTE=Hawt Koffee;33177025]scrap it I know I'm getting off on a harsh tone here but It's way too organic for a mask replacement[/QUOTE] Will do. Edit: On the count of someone Disagreeing with you, I'll Just Keep it and take requests on what I should do with it (Besides get rid of it or Submit it as the way it is)
Is everyone who got an item ingame making LoDs for them or just a few people?
ooookay. phonged the brass (used vmt from bazaar bargain so i need to tweak that a bit so its not so.. in your face but that can be done later) - check. tried the zoom lens and figured out that it wont work until i/if i do a custom viewmodel and so therefore is just transparent for now - check. made former brush strokes less obvious/more transparent through opacity adjustments in their respective layers and made new layers with slightly blue brush strokes - check? [IMG]http://i41.tinypic.com/2wq66jb.png[/IMG] hopefully you can see it, but am i getting closer to where i should be? i know what you mean by in game launcher but i almost feel like the closest i was to achieving that was on teh old model using chamfer cornered squares in paint.net - i think im missing out on something basic that im just not grasping :eng101: :v: i really appreciate everyone here helping me and having patience.
[QUOTE=Burgerkern;33176994]Is this Better? :[img]http://i.imgur.com/N9sAa.png[/img] And once again, any ideas on what I should do with it?[/QUOTE] Its way too high poly. It looks like you took the default mask, removed the filter, turbosmoothed it and changed the mouth part. It really shouldn't be more than a couple hundred triangles.
[QUOTE=KRosen;33177522]ooookay. phonged the brass (used vmt from bazaar bargain so i need to tweak that a bit so its not so.. in your face but that can be done later) - check. tried the zoom lens and figured out that it wont work until i/if i do a custom viewmodel and so therefore is just transparent for now - check. made former brush strokes less obvious/more transparent through opacity adjustments in their respective layers and made new layers with slightly blue brush strokes - check? [IMG]http://i41.tinypic.com/2wq66jb.png[/IMG] hopefully you can see it, but am i getting closer to where i should be? i know what you mean by in game launcher but i almost feel like the closest i was to achieving that was on teh old model using chamfer cornered squares in paint.net - i think im missing out on something basic that im just not grasping :eng101: :v: i really appreciate everyone here helping me and having patience.[/QUOTE] I've gotta hand it to you, you DID listen. But maybe not quite that transparent. I can't even see 'em. :v:
[QUOTE=MugenOverlord;33177769]I've gotta hand it to you, you DID listen. But maybe not quite that transparent. I can't even see 'em. :v:[/QUOTE] you can't see the old marks or the new blue ones? am i on the right track? :eng101: :v:
[QUOTE=Burgerkern;33176570]So I just made this piece of crap: [img]http://i.imgur.com/5mjPy.png[/img] Any ideas of what I should do with it? This is my first model, so try not to ask for anything too crazy[/QUOTE] [IMG]http://farm4.static.flickr.com/3199/2852773306_bfc9b79bfe.jpg[/IMG] [editline]8th November 2011[/editline] Someone will do it now, won't they?
[img]http://dl.dropbox.com/u/37749778/PokemonCreepypastaPaints.png[/img]
[QUOTE=Pilk;33177932][IMG]http://farm4.static.flickr.com/3199/2852773306_bfc9b79bfe.jpg[/IMG] [editline]8th November 2011[/editline] Someone will do it now, won't they?[/QUOTE] Do you want it with or without the ears? Edit: Another thing, Do you want it with or without the nose?
[QUOTE=kibbleknight;33175963]Anyone One interested in making the "Chapeau of the Rose" For the Spiral Sallet?[/QUOTE] I might actually do that. Il keep that in mind for when im bored or something.
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