• TF2 Mod Emporium XLI
    24,336 replies, posted
[QUOTE=MugenOverlord;33193911]You know, why don't we have Decal Unusual effects just have the various animations (circling, confetti-styled, glow-style) and allow people to import their own decals to use[/QUOTE] Trading Unusual Team Captain with Decal Effect - $9001 or best offer.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3784]The Red Herring[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3784][img]http://cloud.steampowered.com/ugc/632982493424214134/49170747DBD8F7618D5D38142E648D64109F256A/[/img][/url]
[QUOTE=Sparkwire;33189420][url=http://steamcommunity.com/sharedfiles/filedetails/?id=3772]The Leviathan[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3772][img]http://cloud.steampowered.com/ugc/631855947427882230/62E55F15705B8D3FF78018FB8743CB1F1B8A81CD/[/img][/url][/QUOTE] [MEDIA]http://www.youtube.com/watch?v=JcAp1ogn79g[/MEDIA]
model finished y or n? [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/883100e3/883100e3.png[/IMG]
[QUOTE=MugenOverlord;33193911]You know, why don't we have Decal Unusual effects just have the various animations (circling, confetti-styled, glow-style) and allow people to import their own decals to use[/QUOTE]I can see a rotating troll face or "u mad?" already. Anyway, it'd probably be a bitch to implement since when you have decals--you'll have to work with color cooridination too (The color glows and all that have to manually be edited and are a separate "particle" all their own)
[QUOTE=Sparkwire;33194023][url=http://steamcommunity.com/sharedfiles/filedetails/?id=3784]The Red Herring[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3784][img]http://cloud.steampowered.com/ugc/632982493424214134/49170747DBD8F7618D5D38142E648D64109F256A/[/img][/url][/QUOTE] It is too late now, but you probably should have held off on submitting that. The texture, itself, looks good, but, on the model, it looks bad. To elaborate, the white areas look randomly splotched on and give a very cluttered feel. The body of the watch is modeled so that it looks like one piece, meaning that those white areas would have to been made white later. Why would they be made white? It hardly looks like something a man of stealth would wear because of it. In fact, the white areas almost look like unfinished areas- areas that were also meant to be black, but then were never done. It would make a heck of a lot more since if those white areas were the same metal color as the rest of the main body. It would look a lot more sleek and less distracting. (sort of like a previous [url=http://sparkwire.thanez.net/tf2/holo/c_holo.gif]wip[/url] of it) I'm saying this because I really do like these spy-tech items that you are making, but I don't think that this one is as good as it could have been. Idk, maybe some people like it the way that it is; this is just my suggestion.
[QUOTE=otterwolfy;33192665]I made the first one like that, and nobody liked it. :\ [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/cda12a8a.png[/img][/QUOTE] Well I like that structure better, but the critics against the overall box design and patterns were right. Taper the boxes down so they aren't so straight and the patterns itself is a different step altogether. You could almost go for a 3x3 checker pattern with a class logo in each square. Then you can make like I dunno, snowflakes made out of bullets. The coloration needs to be brightened up as well, looks too dark. Whether you use any of my or anyone else's advice is up to you, but just keep going. You're doing more than I am. :v:
[QUOTE=Toastador;33194836]It is too late now, but you probably should have held off on submitting that. The texture, itself, looks good, but, on the model, it looks bad. To elaborate, the white areas look randomly splotched on and give a very cluttered feel. The body of the watch is modeled so that it looks like one piece, meaning that those white areas would have to been made white later. Why would they be made white? It hardly looks like something a man of stealth would wear because of it. In fact, the white areas almost look like unfinished areas- areas that were also meant to be black, but then were never done. It would make a heck of a lot more since if those white areas were the same metal color as the rest of the main body. It would look a lot more sleek and less distracting. (sort of like a previous [url=http://sparkwire.thanez.net/tf2/holo/c_holo.gif]wip[/url] of it) I'm saying this because I really do like these spy-tech items that you are making, but I don't think that this one is as good as it could have been. Idk, maybe some people like it the way that it is; this is just my suggestion.[/QUOTE] They are like wood pistol grip inserts, except they are ivory(???) and on a watch. I'll have primrose take a look though. Thank you for the feedback!
[QUOTE=Toastador;33194836]It is too late now, but you probably should have held off on submitting that. The texture, itself, looks good, but, on the model, it looks bad. To elaborate, the white areas look randomly splotched on and give a very cluttered feel. The body of the watch is modeled so that it looks like one piece, meaning that those white areas would have to been made white later. Why would they be made white? It hardly looks like something a man of stealth would wear because of it. In fact, the white areas almost look like unfinished areas- areas that were also meant to be black, but then were never done. It would make a heck of a lot more since if those white areas were the same metal color as the rest of the main body. It would look a lot more sleek and less distracting. (sort of like a previous [url=http://sparkwire.thanez.net/tf2/holo/c_holo.gif]wip[/url] of it) I'm saying this because I really do like these spy-tech items that you are making, but I don't think that this one is as good as it could have been. Idk, maybe some people like it the way that it is; this is just my suggestion.[/QUOTE] What the heck are you talking about? It doesn't look like it was all meant to look like one piece, there's screws holding it together on the sides, the white area look like the undercarriage of the watch and how is white a wrong colour for a spy?????
[img]http://img502.imageshack.us/img502/7921/previewyc.jpg[/img] WIP pic of a Tiara I'm working on for the Pyro. Comments appreciated.
Now my concept pictures are being thieved... [url]http://steamcommunity.com/sharedfiles/filedetails/?id=3661[/url]
[QUOTE='[Square];33195397']Now my concepts are being thieved... [url]http://steamcommunity.com/sharedfiles/filedetails/?id=3661[/url][/QUOTE] People are giving him thumbs up. It's so obviously stolen.
[QUOTE=Sparkwire;33194023][url=http://steamcommunity.com/sharedfiles/filedetails/?id=3784]The Red Herring[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3784][img]http://cloud.steampowered.com/ugc/632982493424214134/49170747DBD8F7618D5D38142E648D64109F256A/[/img][/url][/QUOTE] To be honest, I don't like the white sides much at all, and I think it would look better greyish, but not as dark as the faceplate. [img]http://dl.dropbox.com/u/1737448/ayesesshittypaintover.jpg[/img] edit: added a shitty paintover, made the white bit darker, and made the whatever on the left pic, shinier.
[QUOTE=AyesDyef;33195543]To be honest, I don't like the white sides much at all, and I think it would look better greyish, but not as dark as the faceplate. [img]http://dl.dropbox.com/u/1737448/ayesesshittypaintover.jpg[/img] edit: added a shitty paintover, made the white bit darker, and made the whatever on the left pic, shinier.[/QUOTE] They both look good, the gray looks a little better, but the white fits more in line with tf2's 1950's era style (inb4 tf2 has a style lololol?). Though come to think of it, that reminds me more of 1980's style gadgetry
I textured the thing, you can't even see the sides when you use it, might I add, when textured with a grey-esque pattern, it didn't feel natural to me, even if you can't see it \:v:/
[QUOTE=Jalcober;33192358]Teh uber wip [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/aa0a8fc5/aa0a8fc5.png[/IMG] but yeah I forgot who made the concept art for this[/QUOTE] I DID, I DID! It´s awesome! I was making my own too. The canister is a butane can, and the thing where the radiator meets the pipe is like a valve, it wasn´t clear in the drawing. But it looks great!! Can i try texturing it? =3 Can anyone post a concept here without someone doing awesome things??? :D ALso: Not finished yet, please! If you can make what i suggested above... yehaaaaa!!! A picture of a radiator valve: [thumb]http://i00.i.aliimg.com/photo/269619442/thermostatic_radiator_valve.jpg[/thumb] The butane canister: [IMG]http://image.absoluteastronomy.com/images/encyclopediaimages/b/bu/butanegascylinder_whiteback.jpg[/IMG] I can say more things about the concept to improve it! Like the thing where the "trigger" is being this heagonal thing: [IMG]http://neumatica-es.timmer-pneumatik.de/artikel/artbild/maxi/f-ms-msv.jpg[/IMG] but thicker Also the front thing is a funnel =D. I´m not telling mistakes, don´t get me wrong, but telling how to make it more awesome! Well, maybe you can send me the obj file and i can make some of this changes... please (I can not promise the best results, ha) That was my progress (just making it scaled): [thumb]http://img507.imageshack.us/img507/4084/flamy.png[/thumb] The screw that binds the things on the tube doesn´t make sense unless it is like in my attempt of model
[QUOTE=Petachepas;33196019]I DID, I DID! It´s awesome! I was making my own too. The canister is a butane can, and the thing where the radiator meets the pipe is like a valve, it wasn´t clear in the drawing. But it looks great!! -bulksnip- [/QUOTE] I can't tell you how much I love your concept. I'm printing an HD picture of it right now so I can marry it.
Quick question from a complete noob: Do you guys model by making multiple objects and then joining them together, or working with a single object and just making the topology flow adding verts where needed until you get what you're looking for? I've also seen where people make a really high res mesh, then normal map it onto a low res "cage". I don't quite understand that either; I understand normal maps, but the cage process confuses me
[QUOTE=Dragonblz;33196352]Quick question from a complete noob: Do you guys model by making multiple objects and then joining them together, or working with a single object and just making the topology flow adding verts where needed until you get what you're looking for? I've also seen where people make a really high res mesh, then normal map it onto a low res "cage". I don't quite understand that either; I understand normal maps, but the cage process confuses me[/QUOTE] Indeed the models are really polygonal, as they have hard edges and that stuff, but then the whole mesh is moothed so it appears to be hig res/poly
[QUOTE=mnyfrsh;33189176]There's a (shitty) McNinja spy skin on Gamebanana, if you feel like finding it.[/QUOTE]Late response, but oh man - that was the second skin (and second mod) that I ever made for TF2. Dang, the memories. [t]http://archer.gamebanana.com/img/ss/srends/83329a.jpg[/t]
Making these things promos as soon as i improve them a bit: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=971][img]http://cloud.steampowered.com/ugc/613840911009844452/89ECE9AE40416A876F74ADE74546054F67280C3F/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1006][img]http://cloud.steampowered.com/ugc/613840911007617768/DA36332B7816DA0F90CE449561B8B61F3A6CBFDC/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=2724][img]http://cloud.steampowered.com/ugc/613840911009388344/4FB79AD7EC64DA25120D9F20D55FD50DB4B6D4FF/[/img][/url] Maybe can someone help me then?
[QUOTE=Petachepas;33196468] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=2724][img]http://cloud.steampowered.com/ugc/613840911009388344/4FB79AD7EC64DA25120D9F20D55FD50DB4B6D4FF/[/img][/url][/QUOTE]This needs to be ingame
[QUOTE=Alistor;33195088]Well I like that structure better, but the critics against the overall box design and patterns were right. Taper the boxes down so they aren't so straight and the patterns itself is a different step altogether. You could almost go for a 3x3 checker pattern with a class logo in each square. Then you can make like I dunno, snowflakes made out of bullets. The coloration needs to be brightened up as well, looks too dark. Whether you use any of my or anyone else's advice is up to you, but just keep going. You're doing more than I am. :v:[/QUOTE] Right now I have the boxes slightly tapered, not very noticeable, but it works. I'll work on the coloration and patterns in the morning, see what I can come up with.
[QUOTE=MugenOverlord;33193911]You know, why don't we have Decal Unusual effects just have the various animations (circling, confetti-styled, glow-style) and allow people to import their own decals to use[/QUOTE] All the way from floating ghost to floating goatse.
[QUOTE=Petachepas;33196468] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=2724][img]http://cloud.steampowered.com/ugc/613840911009388344/4FB79AD7EC64DA25120D9F20D55FD50DB4B6D4FF/[/img][/url] Maybe can someone help me then?[/QUOTE] This is how I hear that firing, in my head. Not sure if I'll catch flak for this. [media]http://www.youtube.com/watch?v=qxVOclDHI9Y&t=23s[/media] The good part: [url]http://www.youtube.com/watch?v=qxVOclDHI9Y&t=3m50s[/url]
[QUOTE=Grimhound;33196760]This is how I hear that firing, in my head. Not sure if I'll catch flak for this. [media]http://www.youtube.com/watch?v=qxVOclDHI9Y&t=23s[/media] The good part: [url]http://www.youtube.com/watch?v=qxVOclDHI9Y&t=3m50s[/url][/QUOTE] Actually it has a similar (heavy and loud) custom sound in Gamebanana, and no rev sound (yeah, be prepared for ninja heavies)
[QUOTE=Petachepas;33196468][url=http://steamcommunity.com/sharedfiles/filedetails/?id=2724][img]http://cloud.steampowered.com/ugc/613840911009388344/4FB79AD7EC64DA25120D9F20D55FD50DB4B6D4FF/[/img][/url][/QUOTE] I'm sorry that I can't help you out, but [I]shit son![/I] That thing is gorgeous! [QUOTE=Grimhound;33196760]This is how I hear that firing, in my head. Not sure if I'll catch flak for this. [media]http://www.youtube.com/watch?v=qxVOclDHI9Y&t=23s[/media] The good part: [url]http://www.youtube.com/watch?v=qxVOclDHI9Y&t=3m50s[/url][/QUOTE] [I]Holy shit.[/I]
It's-a rainin' c[I]l[/I]ocks
[QUOTE=Constructor;33198619]I want the silencer to be bigger.[/QUOTE] [QUOTE=Cbast;33188409][img]http://uppix.net/0/d/b/7c2a762bc3bd7645f105534e8017c.jpg[/img] Is this better ?[/QUOTE] It is now...
God damnit
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