• TF2 Mod Emporium XLI
    24,336 replies, posted
[QUOTE=Jalcober;33222529]Had a cool idea but it didnt come out so well continue or not? [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/ac965be7/ac965be7.png[/IMG][/QUOTE] Maybe the handle should be less thick
[QUOTE=zooey;33222771]Yeah, the sillouhette braking playermodel replacement is totally going to be a EP3 Promo...[/QUOTE] [IMG]http://tf2wiki.net/w/images/7/7a/ToweringSoldier.png[/IMG] I'm not Cave Johnson, but we're done here.
[QUOTE=Mariner;33222826]-hat- -hat- -hat- -spy- I'm not Cave Johnson, but we're done here.[/QUOTE] [QUOTE=zooey;33222771]Yeah, the sillouhette braking [b]playermodel[/b] replacement is totally going to be a EP3 Promo...[/QUOTE] Nope, we're not done here.
[QUOTE=Mariner;33222697]You forget the creme de la creme: [IMG]http://www.abload.de/img/unbenannt-52fo48.jpg[/IMG][/QUOTE] *braced for dumbs* What does this have to do with Half-Life?
[URL]http://half-life.wikia.com/wiki/Cremator[/URL] It's a cut enemy from HL2. Any plans to make a matching flamethrower?
[QUOTE=PYC128;33222892]*braced for dumbs* What does this have to do with Half-Life?[/QUOTE] Cut monster. weilded a flamethrower. It's a shame it was. IT looks like such an interesting design. NINJAAA!
[QUOTE=Mariner;33222826][IMG]http://tf2wiki.net/w/images/7/7a/ToweringSoldier.png[/IMG] I'm not Cave Johnson, but we're done here.[/QUOTE] That doesn't affect the silhouette in regards to player identification at all.
[QUOTE=Mariner;33222826][IMG]http://tf2wiki.net/w/images/7/7a/ToweringSoldier.png[/IMG] I'm not Cave Johnson, but we're done here.[/QUOTE] [img]http://uppix.net/8/9/6/04cdcd276a7e0300a4b09cc6d8ef0.jpg[/img] This is a robbery. Edit: Just showing off the thing. Eh D:
[QUOTE=Cbast;33223020][img]http://uppix.net/8/9/6/04cdcd276a7e0300a4b09cc6d8ef0.jpg[/img] This is a robbery.[/QUOTE] DUN DUN DUN DUUN.
[QUOTE=Cbast;33223020]-zing-[/QUOTE] Clever.
[QUOTE=blaholtzen;33220055][img]http://dl.dropbox.com/u/39556064/metropyropaints.jpg[/img][/QUOTE] I think these would looks so badass with a few styles. A white 'racing stripe' down the middle and the very popular flame decals would do really nicely. Great work!
[QUOTE=lemonade1950;33221920]Fuck why do you all bring up these model problems when I start texturing[/QUOTE] You never did a full body ready with no textures. :v:
I think that cremator model could work for a boss/enemy npc like the Horsemann.
[QUOTE=Cbast;33223020][img]http://uppix.net/8/9/6/04cdcd276a7e0300a4b09cc6d8ef0.jpg[/img][/QUOTE] [img]http://sparkwire.thanez.net/tf2/SPINES.jpg[/img]
[QUOTE=Sparkwire;33224043]-scary ass pic-[/QUOTE] ...Where the hell's the "Scary" rating?
[QUOTE=El Fonz0;33224097]...Where the hell's the "Scary" rating?[/QUOTE] You wouldn't give him your spine so he took your ability to express terror instead.
Someone remake the new Saints Row fists. And make them pink. That would be a nice touch.
[img]http://i.imgur.com/RojIO.png[/img] I was thinking about making the mouth more round, but i'm thinking about just deleting it. Should I?
[QUOTE=Burgerkern;33224254][img]http://i.imgur.com/RojIO.png[/img] I was thinking about making the mouth more round, but i'm thinking about just deleting it. Should I?[/QUOTE] looks like bondage gear.
[QUOTE=Burgerkern;33224254][IMG]http://i.imgur.com/RojIO.png[/IMG] [/QUOTE] Your topo freaking me out so much =s.
[QUOTE=Sparkwire;33224270]looks like bondage gear.[/QUOTE] fine with me :q:
[QUOTE=Sparkwire;33224043][img]http://sparkwire.thanez.net/tf2/SPINES.jpg[/img][/QUOTE] [img]http://uppix.net/d/5/0/e705e3e88608d5dc88cdf6c537526.jpg[/img]
[QUOTE=Cbast;33224489][img]http://uppix.net/d/5/0/e705e3e88608d5dc88cdf6c537526.jpg[/img][/QUOTE] the rings in his spine should be red.
[QUOTE=Inspecter;33224513]the rings in his spine should be red.[/QUOTE] Wrong team color, peoples should look into their qc before having a child god... :/
[QUOTE=Cbast;33224489][img]http://uppix.net/d/5/0/e705e3e88608d5dc88cdf6c537526.jpg[/img][/QUOTE] Passe partout.
I decided to put my thoughts on lemonade1950's dragon in picture form: [url]http://dl.dropbox.com/u/22370734/dragonstuff.png[/url] Just disregard the things that go against the basics of your model idea or that you don't think are TF2-stylized enough. Just trying to give some advice, maybe you'll find one thing that can nudge you into the desired direction. Sorry, not an expert, closest thing I drew to a dragon was a bird bone sketch, so sorry if none of this stuff is helpful. :v:
[QUOTE=Roninsmastermix;33213823] They have said that you are free to use your own QC and all your compiling processes. Just maintain the directory structure. Basically, that's all that really needs to change.[/QUOTE] When you say your own QC, do you mean the one that a typical modder uses kinda like the first line starting with "C:/Documents and Settings/MyName..etc" or should the QC still be in the same format that itemtest makes? I suck at wording things but I hope you get my question lmao
[QUOTE=blaholtzen;33220055][img]http://dl.dropbox.com/u/39556064/metropyropaints.jpg[/img][/QUOTE] Go go pyro rangers!
[QUOTE=Detroit Matt;33225759]Go go pyro rangers![/QUOTE] Oh my god We must make Power Ranger items
[QUOTE=Petachepas;33222559]It need to have better anatomy[/QUOTE]It's TF2 we're talking about here. Have you seen those guys' hands?
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